Wayne Gretzky's 3D Hockey '98

Last updated
The NHL & NHLPA Present
Wayne Gretzky's 3D Hockey '98
Wghockey98.jpg
European Nintendo 64 cover art
Developer(s) Software Creations
Publisher(s) Midway
Platform(s) Nintendo 64, PlayStation
Release
  • NA: December 3, 1997 [1]
  • EU: June 1, 1998
Genre(s) Sports
Mode(s) Single player, multiplayer

Wayne Gretzky's 3D Hockey '98 is an ice hockey game for the Nintendo 64 and PlayStation, released in 1997. The game is endorsed by hockey star Wayne Gretzky, and is the sequel to Wayne Gretzky's 3D Hockey . A successor game, Olympic Hockey '98 , was released in 1998.

Contents

The game gained widespread criticism for its lack of changes from the original Wayne Gretzky's 3D Hockey; while the gameplay was tweaked and the A.I. was made tougher, the graphics, music, and sound effects were largely recycled from the original game.

Gameplay

Gameplay consists of two basic options: Arcade and Simulation. Although the graphics and gameplay vary little between the two, other changes have the effect of changing the chemistry and intensity of gameplay between the two options. The gamer has the ability to customize period length, fatigue (on/off), line changes, fighting (on/off), penalties (simulation only), rink size (arcade only), puck-streak (on/off), and camera angle.

Simulation mode is designed to emulate the real game of hockey. Players may play five, four, or three to a side, depending on preference. Recognition of penalties, off-sides, and icing are all optional, but two-line pass is not considered. Period length can be selected between 5, 10, 15, and 20 minutes.

During the Arcade mode checking, hooking, and tripping are more violent. Fights occur with greater frequency, and penalties are disregarded entirely. Additionally, arcade mode sees the introduction of a "power shot", which a player may utilize to light the net on fire after a goal. Arcade mode tends to be more exciting. By using a code, players can access an additional division in arcade mode that features 4 teams that have since relocated (the rosters are that of the (then) current franchise): Quebec Nordiques (Colorado Avalanche), Hartford Whalers (Carolina Hurricanes), Minnesota North Stars (Dallas Stars) and Winnipeg Jets (Phoenix Coyotes). This division cannot be used however in season mode.

Reception

The game received generally mediocre reviews. While most critics still liked the series' fast, unrealistic gameplay, [3] [7] [9] [10] they also overwhelmingly complained that the '98 installment was largely unchanged from the original Wayne Gretzky's 3D Hockey. [3] [7] [9] [10] Kraig Kujawa, for example, wrote in Electronic Gaming Monthly that "I don't think that the adjustments they made warrant buying this game if you have last year's version." [3] Next Generation stated that "last year's hit is this year's deja vu - don't be sucked in by Midway's hype. If you own the original, there's nothing in the update that justifies a purchase." [9] GamePro was more positive, saying that the recycled elements still hold up, but still advised that players who already owned the original game should rent the '98 edition before deciding whether to buy it. [10] N64.com (later renamed IGN ) concluded, "Last year, N64.com gave the original Wayne Gretzky 3D Hockey a rating of 8, and it deserves every single point. Does that mean that this year's version, arguably the same title brought out one year later, deserves the same score? Absolutely not. We don't recommend that you go out and spend the $60 to get a duplicate of a game you already own." [7]

Critics had sharply differing opinions about the new A.I. While some praised the tougher goalie A.I. as the strongest improvement in an otherwise unchanged game, [3] [10] others complained that the new goalies are virtually infallible, and that the A.I. improvement in the other players is negligible. [7] [9]

Related Research Articles

<i>Mario Kart 64</i> 1996 video game

Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. It was released in Japan on December 14, 1996; in North America on February 10, 1997; in the United Kingdom on June 13, 1997; and in Europe on June 24, 1997. It was released for the iQue Player in China on December 25, 2003. It was released on the Wii and Wii U Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021.

<i>Wayne Gretzkys 3D Hockey</i> 1996 video game

Wayne Gretzky's 3D Hockey is a video game developed and published by Atari Games for the arcade in 1996. A port for the Nintendo 64 console was released almost simultaneously with the arcade version, on November 15, 1996, making it the first-ever 4-player game for the Nintendo 64, beating Mario Kart's Japanese release by more than a month. The game was followed by a sequel, Wayne Gretzky's 3D Hockey '98.

<i>War Gods</i> (video game) 1997 video game

War Gods is a fighting video game originally released to arcades by Midway Games in 1996. Ports for the Nintendo 64, PlayStation and Windows were released in 1997. In the game, players control one of ten fighters who have been given great power by a mysterious ore that crashed-landed on Earth from outer space. The object of the game is to defeat all the other fighters to become the most powerful warrior on the planet.

<i>FIFA: Road to World Cup 98</i> 1997 association football video game

FIFA: Road to World Cup 98 is a football simulation video game developed by EA Canada and released by Electronic Arts in 1997. It is the fifth game in the FIFA series and the second to be in 3D on the fifth generation of video game consoles. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the United States, Mexico and Brazil, David Ginola in France, Raúl in Spain and Portugal, Paolo Maldini in Italy, and Andreas Möller in Germany. FIFA 98 was the last FIFA game released for the Sega Genesis, Sega Saturn and the Super Nintendo Entertainment System (SNES).

<i>FIFA Soccer 64</i> 1997 video game

FIFA Soccer 64, known in Europe as FIFA 64 and in Japan as J. League Live 64, is an association football video game developed by EA Canada and published by Electronic Arts for the Nintendo 64. The cover features Manchester United midfielder Jordi Cruyff. The game garnered mixed reviews from critics upon release. Although its simulation was generally praised as realistic, reviewers critiqued the jerky animation, choppy frame-rates, unresponsive controls, and underwhelming usage of the Nintendo 64's capabilities. The Japanese version has officially licensed players and teams from Japan's J. League.

<i>International Superstar Soccer 64</i> 1997 association football video game

International Superstar Soccer 64 is a video game developed by Konami Computer Entertainment Osaka in the International Superstar Soccer series by Konami. Its team lineup follows the Super NES version of International Superstar Soccer Deluxe, only with South Africa replacing Morocco.

<i>NBA Live 99</i> 1998 basketball video game

NBA Live 99 is the fifth installment of the NBA Live video games series. The cover features Antoine Walker of the Boston Celtics. The game was developed by EA Sports and released on November 4, 1998, for the Nintendo 64, and then on November 10, 1998, for the Windows and PlayStation. Don Poier is the play-by-play announcer. It was the first NBA Live game released for Nintendo 64. NBA Live 99 was followed by NBA Live 2000.

<i>Incoming</i> (1998 video game) 1998 video game

Incoming is a 3D shooter video game developed and published by Rage Software. The game was first released for Microsoft Windows in mid-1998, and was followed by a Dreamcast version, which was released in Japan on December 17, 1998, in Europe on October 14, 1999, and in North America on September 15, 1999. Set in the near-future of 2009, the game primarily revolves around controlling vehicles and turrets to fight alien invaders of Earth in one of the campaign modes, the arcade mode, and with or against another player. Some levels include brief real-time strategy segments.

<i>NFL Quarterback Club 98</i> 1997 video game

NFL Quarterback Club '98 is a football video game, released in 1997. It was developed by Iguana Entertainment and published by Acclaim Entertainment under their Acclaim Sports banner for the Nintendo 64. It was the first football game announced for the Nintendo 64.

<i>WWF War Zone</i> 1998 professional wrestling video game

WWF War Zone is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation.

<i>Wayne Gretzky and the NHLPA All-Stars</i> 1995 video game

Wayne Gretzky Hockey NHLPA All-Stars is a Super NES and Genesis/Mega Drive hockey video game that features Wayne Gretzky and other NHLPA players.

<i>Aero Fighters Assault</i> 1997 video game

Aero Fighters Assault is an arcade-style combat flight simulator developed by Paradigm Entertainment and published by Vic Tokai and Video System for the Nintendo 64 in 1997.

<i>Virtual Pool 64</i> 1998 video game

Virtual Pool 64 is a 3D first-person sports simulation video game that was developed by American studio Celeris and released for the Nintendo 64 by Crave Entertainment on December 17, 1998, in North America, and in Europe on February 26, 1999. The game features simulations of 11 forms of pool. It is part of the "Virtual Pool" game franchise, which also includes the PC games Virtual Pool, Virtual Pool 2, Virtual Pool Hall and Virtual Pool 3. The game has been simultaneously lauded as "a top-notch simulation" and criticized as dull, lacking both player incentive and engaging characters.

<i>World Cup 98</i> (video game) 1998 video game

World Cup 98 is a football video game released in 1998 to coincide with that year's FIFA World Cup football tournament, developed by EA Canada and published by Electronic Arts under their EA Sports label. It is the first official FIFA World Cup game developed by EA Sports after obtaining the rights from FIFA in 1997. Unlike the previous World Cup games, which were in 2D and showed a bird's-eye view, World Cup 98 used a 3D engine, utilising DirectX for the PC version.

<i>NHL 99</i> 1998 video game

NHL 99 is an ice hockey video game developed by Electronic Arts Canada. It was released in September 1998 and was the successor to NHL 98. The game boasted great improvements to the game from NHL 98. However the next two editions feature small improvements from this game thus making this game similar to NHL 2000 and NHL 2001. It was the first and only installment of the NHL series to be released on Nintendo 64.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known as just Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for the Windows, Nintendo 64, PlayStation, and Dreamcast. It was released in 1998–1999. A sequel, Racing Simulation 3, was released in 2002.

<i>NHL Breakaway 98</i> 1997 video game

NHL Breakaway 98 is a 1997 ice hockey video game for the PlayStation and Nintendo 64. It was the first hockey game to come from Acclaim Entertainment and the first game released under the publisher's new Acclaim Sports label. The game met with divisive reviews upon its release for the PlayStation, though the game's management mode and its system of using points to improve aspects of a team received widespread praise, but reviews for the later Nintendo 64 version were more consistently favorable. It was followed by a sequel, NHL Breakaway 99, released the following year.

<i>Olympic Hockey 98</i> 1998 ice hockey video game

Olympic Hockey '98 is an ice hockey game for the Nintendo 64 that was released in 1998. It is a re-release of Wayne Gretzky's 3D Hockey '98, but this time not endorsed by Wayne Gretzky and featuring the license for the 1998 Winter Olympics that were celebrated in Nagano, Japan. It was the video game developer debut of Treyarch. Besides the box art, in-game titles, and some minor graphic changes, every single aspect of the game is practically identical to Wayne Gretzky's 3D Hockey '98. Due to this fact, it received highly negative reviews, with IGN rating Olympic Hockey Nagano '98 a zero.

<i>Madden Football 64</i> 1997 video game

Madden Football 64 is a football video game. It was the first game of the Madden NFL series to be released for the Nintendo 64, as well as the first Madden game to be fully in 3D. Essentially an upgrade of Madden NFL 98 designed around the particular capabilities of the Nintendo 64, it replaced the 2D players with 3D models but lacked the full NFL licensing which was customary for the Madden series. While this lack of licensing significantly hurt critical response to the game, reviews were mostly positive, with elements such as the detailed player models and realistic gameplay garnering praise. The game has commentary by Pat Summerall and John Madden.

<i>NFL Blitz</i> (1997 video game) 1997 video game

NFL Blitz is an American football video game developed and published by Midway for the arcade in 1997, the first game in the NFL Blitz series. The development team was headed by Mark Turmell and Sal Divita, who were known for being behind NBA Jam, and NFL Blitz was a deliberate attempt to translate the exaggerated arcade-style approach of NBA Jam to the football realm. The game was ported to the PlayStation, Nintendo 64, Windows, and Game Boy Color in 1998. The cover athlete for the game was then Pittsburgh Steelers quarterback Kordell Stewart.

References

  1. "GameSpot: Video Games News: New Gretzky Hits Stores". 2001-11-06. Archived from the original on 2001-11-06. Retrieved 2023-04-30.
  2. "Wayne Gretzky's 3D Hockey '98 for Nintendo 64". GameRankings . CBS Interactive. Archived from the original on May 12, 2019. Retrieved December 16, 2020.
  3. 1 2 3 4 5 "Review Crew: Gretzky Hockey '98". Electronic Gaming Monthly . No. 102. Ziff Davis. January 1998. p. 155.
  4. "Wayne Gretzky's 3D Hockey '98 - Nintendo 64". Game Informer . No. 57. FuncoLand. January 1998. Archived from the original on September 8, 1999. Retrieved December 16, 2020.
  5. Jacques Strap; The Rookie (December 1997). "NHL Gretzkey Hockey [sic]". GameFan . Vol. 5, no. 12. Metropolis Media. p. 114. Retrieved December 16, 2020.
  6. Shea, Cam (July 1998). "Wayne Gretzky 98 [sic] (PS)". Hyper . No. 57. Next Media Pty Ltd. p. 79. Retrieved December 17, 2020.
  7. 1 2 3 4 5 Harris, Craig (February 25, 1998). "Wayne Gretzky's 3D Hockey '98". IGN . Ziff Davis. Retrieved August 16, 2020.
  8. Kitts, Martin (June 1998). "Wayne Gretzky's 3D Hockey '98". N64 Magazine . No. 16. Future Publishing. p. 56. Retrieved December 16, 2020.
  9. 1 2 3 4 5 "Wayne Gretzky's 3D Hockey '98". Next Generation . No. 39. Imagine Media. March 1998. pp. 108–9. Retrieved December 16, 2020.
  10. 1 2 3 4 The Rookie (December 1997). "The Pucks Keep Coming in the House that Wayne Built". GamePro . No. 111. IDG. p. 186.