Whot!

Last updated
Whot
Origin England
Alternative namesWhot!
Publisher
TypeShedding
Players2+ [1]
SkillsHand management
Cards54 [1]
Playing timeVaries
ChanceHigh
Related games
Crazy Eights   Uno

Whot is a card game played with non-standard deck in five suits: circles, crosses, triangles, stars and squares. It is a shedding game similar to Crazy Eights and was one of the first commercial games based on this family.

Contents

The game has been adapted into different formats, the most popular of which in Africa is the Nigerian Whot Game, where it has been described at Nigeria's national card game. [2]

Origins

The game was invented by William Henry Storey a game designer and printer from Southend-on-Sea, Essex, England. Storey trademarked Whot in 1935, [3] and it was originally published by W.H. Storey & Co. Ltd. of Croydon.

Waddingtons acquired the game and it was popular in Britain in the 1950s and 60s and printed until the 1990s. The name of the game is given an exclamation mark ("Whot!") on later packs. The game is currently distributed by Winning Moves.

Gameplay

Deck

A standard Whot deck contains 54 cards from 5 suits: circles, squares, triangles, stars and crosses. These are numbered between 1 and 14 although not all numbers are included for each suit. The remaining 5 cards are special cards called "Whot" cards and designated the number 20.

Cards in the deck
SuitCards
Circles12345781011121314
Triangles12345781011121314
Crosses1235710111314
Squares1235710111314
Stars1234578
5 "Whot" cards numbered 20

Rules

To start, a dealer shuffles the deck and deals six cards to each player. The top card from the deck is placed face up to serve as the "call card" (a base on which other cards are played), and what remains of the deck is placed face down between the players as the draw pile (generally referred to as "market" in most parts of Nigeria).

In turn each player must either play a card onto the call card with the same symbol or number as the call card, play a "Whot" card, or draw the top card from the draw pile. Players do not have to play a card, but if they don't they must still take from draw pile(commonly known as market). The special "Whot" card can be played onto any call card, and allows the player to choose which symbol is used for the next player's turn.

The game continues until a player plays their last card, and they are the winner of the round. Play may be extended over multiple rounds by scoring. Once a player has played their last card all other players score points from counting up the value of the cards remaining in their hands (stars scoring double). Players may then be eliminated from the game once passing a certain cumulative score, or the winner may be the player with the lowest cumulative score over multiple rounds.

Variations

In later versions of the game, playing a "Whot" card also allows the player to choose to reverse the direction of play, or force the next player to miss a turn.

Players might also be allowed to play multiple cards in a single turn when completing a "straight" (a run of cards of the same shape).

The impact of star cards on scoring and gameplay can also be modified. Players double their entire score for each star card remaining in their hand at the end of play, but are also able to play star cards using either the number in the top left or the doubled number written in the star.

Other cards might also be assigned special features. In one variant these special features include:

1, Hold On
every player other than the one who played the card loses a turn and the card player plays again
2, Pick Two
the next player draws two cards from the deck and loses their turn
8, Suspension
when played, the next player loses their turn
14, General Market
every other player draws a card from the deck and loses a turn

In another variant these special features include:

1, Hold On
every player other than the one who played the card loses a turn and the card player plays again
4, General Market
every other player draws a card from the deck and loses a turn
7, Pick Two
the next player draws two cards from the deck and loses their turn
8, Suspension
when played, the next player loses their turn

Some variants of the game include:

5, Pick Three
the next player draws three cards from the deck and loses their turn

Related Research Articles

<span class="mw-page-title-main">500 (card game)</span> Rules of 500 card game

500 or Five Hundred is a trick-taking game developed in the United States from Euchre. Euchre was extended to a 10 card game with bidding and a Misere contract similar to Russian Preference, producing a good cut-throat three player game like Preference and a four player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players. It arose in America before 1900 and was promoted by the US Playing Card Company, who copyrighted and marketed a deck with a set of rules in 1904. The US Playing Card Company released the improved Avondale scoring table to remove bidding irregularities in 1906. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. It continues to be popular in Ohio and Pennsylvania, where it has been taught through six generations community-wide, and in other countries: Australia, New Zealand, Canada and Shetland. Despite its American origin, 500 is the national card game of Australia.

<span class="mw-page-title-main">Canasta</span> Card game

Canasta is a card game of the rummy family of games believed to be a variant of 500 Rum. Although many variations exist for two, three, five or six players, it is most commonly played by four in two partnerships with two standard decks of cards. Players attempt to make melds of seven cards of the same rank and "go out" by playing all cards in their hands. It is "the most recent card game to have achieved worldwide status as a classic".

<span class="mw-page-title-main">Uno (card game)</span> Card game produced by Mattel

Uno, stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.

<span class="mw-page-title-main">Crazy Eights</span> Card Game

Crazy Eights is a shedding-type card game for two to seven players and the best known American member of the Eights Group which also includes Pig and Spoons. The object of the game is to be the first player to discard all of their cards. The game is similar to Switch and Mau Mau.

<span class="mw-page-title-main">Cheat (game)</span> Card game

Cheat is a card game where the players aim to get rid of all of their cards. It is a game of deception, with cards being played face-down and players being permitted to lie about the cards they have played. A challenge is usually made by players calling out the name of the game, and the loser of a challenge has to pick up every card played so far. Cheat is classed as a party game. As with many card games, cheat has an oral tradition and so people are taught the game under different names.

Spite and Malice, also known as Cat and Mouse, is a relatively modern American card game for two or more players. It is a reworking of the late 19th century Continental game Crapette, also known as Russian Bank, and is a form of competitive solitaire, with a number of variations that can be played with two or three regular decks of cards.

<span class="mw-page-title-main">Durak</span> Russian card game

Durak is a traditional Russian card game that is popular in many post-Soviet states. It is Russia's most popular card game, having displaced Preferans. It has since become known in other parts of the world. The objective of the game is to shed all one's cards when there are no more cards left in the deck. At the end of the game, the last player with cards in their hand is the durak or 'fool'.

<span class="mw-page-title-main">Mau-Mau (card game)</span> Card game

Mau-Mau is a card game for two to five players that is popular in Germany, Austria, South Tyrol, the United States, Brazil, Greece, Czech Republic, Slovakia and the Netherlands. Mau-Mau is a member of the larger Crazy Eights or shedding family, to which the proprietary card game Uno belongs. However, Mau-Mau is played with standard French or German-suited playing cards.

<span class="mw-page-title-main">Rummy</span> Group of matching-card games

Rummy is a group of games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets or runs and either be first to go out or to amass more points than the opposition.

<span class="mw-page-title-main">Briscola</span> Card game

Briscola is one of Italy's most popular games, together with Scopa and Tressette (Tresette). A little-changed descendant of Brusquembille, the ancestor of Briscan and Bezique, Briscola is a Mediterranean trick-taking, Ace-Ten card game for two to six players played with a standard Italian 40-card deck. The game can also be played with a modern Anglo-French deck, without the eight, nine and ten cards. With three or six players, twos are removed from the deck to ensure the number of cards in the deck is a multiple of the number of players; a single two for three players and all four twos for six players. The four and six-player versions of the game are played as a partnership game of two teams, with players seated such that every player is adjacent to two opponents.

Macau, also spelled Makaua or Macaua, is a shedding-type card game from Hungary, with similar rules to Crazy Eights or Uno and uses a standard 52 card deck. The object of the game is to be the first player to remove all cards from one's hand. Macau involves bluffing so that the players can save cards for later for a higher point value. Cheating is encouraged to add additional gameplay depth.

<span class="mw-page-title-main">Craits</span> American card game

Craits is a shedding card game for two to five players. It was invented in the 1970s in Cambridge, Massachusetts, and is derived from Crazy Eights, which forms the origin of its name.

<span class="mw-page-title-main">Liverpool rummy</span> Card game

Liverpool rummy is a multi-player, multi-round card game similar to other variants of rummy that adds features like buying and going out. It is played the same as Contract rummy, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.

Yaniv, also known as Jhyap, Jafar, aa’niv or Minca, is a card game popular in Israel. It is a draw and discard game in which players discard before drawing a new card and attempt to have the lowest value of cards in hand. The game is considered a backpackers game in Israel, and it's popular among soldiers and young adults returning from long backpacking trips.

Switch, also called Two Four Jacks or Irish Switch, or Last Card in New Zealand, is a shedding-type card game for two or more players that is popular in the United Kingdom, Ireland and as alternative incarnations in other regions. The sole aim of Switch is to discard all of the cards in one's hand; the first player to play their final card, and ergo have no cards left, wins the game. Switch is very similar to the games UNO, Flaps and Mau Mau, both belonging to the larger Crazy Eights or Shedding family of card games.

<span class="mw-page-title-main">Continental Rummy</span> Rummy card game

Continental Rummy is a progressive partnership Rummy card game related to Rumino. It is considered the forerunner of the whole family of rummy games using two packs of cards as one. Its name derives from the fact that it is played throughout the continental Europe, the United States, Mexico, Canada, and also in South America. According to Albert Morehead, it was "at one time the most popular form of Rummy in women's afternoon games, until in 1950 it lost out to Canasta."

<span class="mw-page-title-main">Ninety-nine (addition card game)</span> Card game

Ninety-nine is a simple card game based on addition and reportedly popular among the Romani people. It uses one or more standard decks of Anglo-American playing cards in which certain ranks have special properties, and can be played by any number of players. During the game, the value of each card played is added to a running total which is not allowed to exceed 99. A player who cannot play without causing this total to surpass 99 loses that hand and must forfeit one token.

Indian Cherokee Rummy is a card game in India with little variation from original rummy. It may be considered a cross between Rummy 500 and gin rummy. Indian Rummy is a variant of the rummy game popular in India that involves making valid sets out of 13 cards that are distributed among every player on the table. Each player is dealt 13 cards initially; if the number of players is 2, then a 52 cards deck is chosen for the game and if there are 6 players, two decks of 52 cards each is combined for the game. Each player has to draw and discard cards by turns till one player melds their cards with valid sets that meet the Rummy validation rules. It could be that Indian Rummy evolved from a version of Rummy in South Asia, Celebes Rummy, also called Rhuk.

Buraco is a Rummy-type card game in the Canasta family for four players in fixed partnerships in which the aim is to lay down combinations in groups of cards of equal rank and suit sequences, there being a bonus for combinations of seven cards or more. Buraco is a variation of Canasta which allows both standard melds as well as sequences. It originated from Uruguay and Argentina in the mid-1940s, with apparent characteristics of simplicity and implications that are often unforeseeable and absolutely involving. Its name derives from the Portuguese word "buraco" which means “hole”, applied to the minus score of any of the two partnerships. The game is also popular in the Arab world, specifically in the Persian Gulf; where it is known as 'Baraziliya' (Brazilian). Another popular variation of Buraco is Italian.

<span class="mw-page-title-main">Taki (card game)</span> Israeli card game similar to Uno

Taki is a card game developed by Israeli game inventor Haim Shafir. The game is an advanced variant of Crazy Eights with a special card deck and extended game options. In its basic form it resembles UNO. It was introduced in 1983 by Shafir Games. The game cards were designed by Israeli artist Ari Ron.

References

  1. 1 2 Whot instruction sheet, published by W.H. Storey Co. Ltd., Croydon.
  2. "Card gaming culture in Nigeria: How today's popular games are a blend of old and new". The Guardian Nigeria News - Nigeria and World News. 5 December 2018.
  3. "UK Trademark UK00000559109". Intellectual Property Office. Retrieved 10 April 2023.