Zioncheck

Last updated

Zioncheck is a card game. It is similar to shanghai rummy , contract rummy, or phase 10. Hoyle's book of common card games describes several games as being based upon it, and Contract Rummy is believed to have originated from it. [1]

Contents

Play

Basics

Zioncheck is played with multiple decks of 54 standard playing cards, including the Joker (playing card) Wilds. Aces can be high (above a King) or low (below a 2), and Jokers are wild. The number of decks varies from 2 to 4, and is based on the number of players (see chart). Each game is based on six hands, and the rules for each hand are unique. One person begins as dealer for the first hand, and then the person to the dealer's left becomes dealer for the next hand, and so on. For the first 4 hands each player is dealt 10 cards, on the fifth hand each player is dealt 11 cards and on the last hand each player is dealt 14 cards. The rest of the deck is then placed face down in the middle of the players; this is referred to as the draw pile, or if you're familiar with similar card games, it may be referred to as the stock.

The first player to play is the player to the dealer's left, unlike the other players, the first to play in each round gets to go twice. Play always progresses in this clockwise direction. Each player has a choice at the beginning of their turn. They can either pick up the discarded card from the previous person's discard, or they may draw a new card from the draw pile. Once a player sees the card from the draw pile they forfeit their right to pick up a card from the discard pile. After each player draws a card for their turn, they must discard a card from their hand, forming the discard pile previously mentioned. The reason why the first player gets to go twice is that he/she does not have the option to pick up a discarded card. Any player besides the person who discarded the card, may pick up discarded cards regardless of whose turn it is, following that the player who goes before them (the player in front of them) has the right to pick up the card before they do.

Going Down

The object of each hand is to come up with the correct combination of cards to be able to Go Down, or "lay out". The combination for each hand is different (see chart), and they become more difficult with each subsequent hand. The combinations for each hand are either group also called sets or runs or a combination of both. A set is a combination of three or more of a specific number of cards of the same rank, and the suit is not important. An example of a set is three cards that are all 8's, and the 8's can all be of different suits. A run is a combination of four cards in the same suit that have consecutive ranks. An example of a run is the 3 of clubs, 4 of clubs, 5 of clubs, and the 6 of clubs. As previously stated, an ace can be high or low, but it cannot be in between, a few examples. Ace of clubs, 2 of clubs, 3 of clubs, and 4 of clubs is a run, and Jack of clubs, Queen of clubs, King of clubs, Ace of clubs is a run, but King of clubs, Ace of clubs, 2 of clubs, 3 of clubs is not a run. Jokers are wild cards and can be any card in the deck. In hands that require two runs, a player may choose to play the same suit for both runs, however connecting runs must have either a gap, and extra card or nine cards. Examples: Ace of clubs, 2 of clubs, 3 of clubs, and 4 of clubs, 6 of clubs, 7 of clubs, 8 of clubs, and 9 of clubs counts as two runs. Ace of clubs, 2 of clubs, 3 of clubs, and 4 of clubs, 4 of clubs, 5 of clubs, 6 of clubs, and 7 of clubs counts as two runs, but in order for Ace of clubs, 2 of clubs, 3 of clubs, 4 of clubs, 5 of clubs, 6 of clubs, 7 of clubs, and 8 of clubs to be a run, the player must also have the 9 of clubs (played as part of the higher run).

A player can go down only when it is their turn. As always, they must start their hand by drawing a card, then when they have the correct sequence of cards, they can go down or "meld." They do so by laying their down cards face up on the table in their correct sequence. They can only lay out their down cards and no additional cards. After going down, a player can then play on the downs of other players. When done, they must then discard. If the player has no more cards in their hand after discarding, they are declared the winner.

When a player is "down", they still take their turn in turn with the other players, and they still must draw a card and discard. A player who is down can play his/her cards on the downs that have been completed either by themself or by other players. For example, if a player has lain down a group of 8's, and on a subsequent turn they then draw another 8, they can play this 8 on their group of 8's. They do this by placing the 8 with the set of 8's. If they have a card that they would like to play on a run, they must be sure to keep the order of the run. For example, if there is a run consisting of 4-5-6-7-8 of clubs, the player can play a 3 of clubs or a 9 of clubs. If a run has a wild card in it, any player can replace the wild card with the appropriate card (the wild card is covered by the replacing card). Any player with the appropriate card to replace a joker in any players's down, can replace it at any time and pick the joker up for their own use. If two players are seeking to "take" the joker from a down, the person who lays their replacing card down first gets the joker. For example, if the run had 5-6-Joker-8-9 of clubs and they had a 7 of clubs, they could replace the Joker with the 7 of clubs. If two players had the 7 of clubs, whoever lays their 7 of clubs on the table first receives the joker. Joker cards can only be taken out of runs that are down, however they can be used in groups as well, but a joker can not be taken from a group. A player should only put a joker in a group unless it is absolutely necessary. This game is an old parlour game, and it is considered rude or cruel to play a joker in a group.

Winning the game

Play progresses until one of the players "goes out," meaning they are able to discard the last card in their hand. That player is then the winner of that hand, and the hand is then over. The winner for the hand gets zero points, and the other players count their cards to determine their score for the hand. Aces and jokers are 15 points, 10s, Jacks, Queens, and Kings are 10 points and all other cards 2-9 are 5 points. If a player goes out, and another player has yet to go down, that player is "stuck".

After all six hands are played, the winner is the player with the lowest score.

Sequence of Hands

HandSequence
12 Sets
21 set and 1 run
32 runs
41 run and 2 sets
52 runs and 1 set (remember there are 11 cards in this hand instead of 10)
62 runs and 2 sets (remember there are 14 cards in this hand)

Rule charts

Number of decks required

can increase the number of decks beyond 4 to allow more players

Related Research Articles

Gin rummy Two-player card game

Gin rummy, or simply gin, is a two-player card game variant of rummy. It has enjoyed widespread popularity as both a social and a gambling game, especially during the mid twentieth century, and remains today one of the most widely-played two-player card games.

Canasta Card game

Canasta is a card game of the rummy family of games believed to be a variant of 500 Rum. Although many variations exist for two, three, five or six players, it is most commonly played by four in two partnerships with two standard decks of cards. Players attempt to make melds of seven cards of the same rank and "go out" by playing all cards in their hands. It is "the most recent card game to have achieved worldwide status as a classic".

500 rum Card game.

500 rum, also called pinochle rummy, Michigan rummy, Persian rummy, rummy 500 or 500 rummy, is a popular variant of rummy. The game of canasta and several other games are believed to have developed from this popular form of rummy. The distinctive feature of 500 rum is that each player scores the value of the sets or cards they meld. It may be played by 2 to 8 players, but it is best for 3 to 5.

Rummy Group of matching-card games

Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets or runs. If a player discards a card, making a run in the discard pile, it may not be taken up without taking all cards below the top one.

Shanghai rum Rummy card game

Shanghai rum is a Rummy card game, based on gin rummy and a variation of Contract rummy played by 3 to 8 players. It is also known as California rummy.

Tonk, or tunk, is a matching card game, which combines features of knock rummy and conquian. Tonk is a relatively fast-paced game that can be played by 2-4 players. It can be played for just points or for money wagered.

Liverpool rummy Card game

Liverpool rummy is a multi-player, multi-round card game similar to other variants of rummy that adds features like buying and going out. It is played the same as Contract rummy, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.

Phase 10 Card game

Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. Phase 10 is based on a variant of rummy known as contract rummy. It requires a special deck or two regular decks of cards; it can be played by two to six people. The game is named after the ten phases that a player must advance through in order to win. Phase 10 was Fundex's best selling product, selling over 62,600,000 units as of 2016, making it the 2nd best-selling commercial card game behind Mattel's Uno. In December 2010, Fundex sold its license rights to Phase 10 to Mattel.

Switch, also called Two Four Jacks or Irish Switch, or Last Card, in New Zealand, is a shedding-type card game for two or more players that is popular in the United Kingdom, Ireland and as alternative incarnations in other regions. The sole aim of Switch is to discard all of the cards in one's hand; the first player to play his or her final card, and ergo have no cards left, wins the game. Switch is very similar to the games UNO, Flaps and Mau Mau, both belonging to the larger Crazy Eights or Shedding family of card games.

Contract rummy

Contract rummy is a Rummy card game, based on gin rummy played by 3 to 8 players. It is also known as Combination rummy, Deuces Wild Rummy and Joker rummy. Phase 10 is a proprietary game based on contract rummy. It appeared in American during the Second World War.

Dummy rummy

Dummy rummy is a variation of rummy for two to four players. It is played with two standard decks of cards, including four jokers, for a total of 108 cards. The jokers and twos are wild. It appears to be of American origin and may be copyrighted.

Biriba

Biriba is the Greek partnership version of a rummy card game of Italian origin called Pinnacola. The Greek name comes probably from the Italian game Biribara, or Biribisso, or Biribi, even if this game is totally different. It is played by two to six players, with two decks and 4 Jokers comprising 108 cards. If 6 players play, one more deck and two jokers more are added. Biriba can also be played by three players with or without partnership rules.

Rumino

Rumino is a knock rummy card game of Italian origin played up to 6 players in which players try to form sets or sequences of cards. It may possibly have been devised in American during the 1940s by Italian immigrants by adapting the game Scala Quaranta to Gin rummy. It is usually played for small stakes Two 52-card decks are used plus four Jokers comprising 108 cards.

Three thirteen is a variation of the card game Rummy. It is an eleven-round game played with two or more players. It requires two decks of cards with the jokers removed. Like other Rummy games, once the hands are dealt, the remainder of the cards are placed face down on the table. The top card from the deck is flipped face up and put beside the deck to start the discard pile.

Continental Rummy Rummy card game

Continental Rummy is a progressive partnership Rummy card game related to Rumino. It is considered the forerunner of the whole family of rummy games using two packs of cards as one. Its name derives from the fact that it is played throughout the continental Europe, the United States, Mexico, Canada, and also in South America. According to Albert Morehead, it was "at one time the most popular form of Rummy in women's afternoon games, until in 1950 it lost out to Canasta."

Indian Cherokee Rummy is a card game in India with little variation from original rummy. It may be considered a cross between Rummy 500 and gin rummy. Indian Rummy is a variant of the rummy game popular in India that involves making valid sets out of 13 cards that are distributed among every player on the table. Each player is dealt 13 cards initially; if the number of players is 2, then a 52 cards deck is chosen for the game and if there are 6 players, two decks of 52 cards each is combined for the game. Each player has to draw and discard cards by turns till one player melds his/her cards with valid sets that meet the Rummy validation rules. It could be that Indian Rummy evolved from a version of Rummy in South Asia, Celebes Rummy, also called Rhuk.

Ten pennies Rummy type card game

Ten pennies is a multi-round Rummy-style card game, possible originating in Chicago. The major features different from most Rummy-style games are the limited purchasing of ten additional cards, and the winner wins the coins used in the game. The rules and strategy are simple enough for children to play, while still being challenging to adult players. Playing with money is not required and anything such as chips or toothpicks may be used.

Kalooki

Kalooki or Kaluki, is a version of Contract rummy popular in Jamaica, and it has become known as Jamaican Rummy. A version called "Super Kalooki" is played in tournaments, while a version called "Baby Kalooki" is often played with children or for purposes of teaching the game. There are a few variations of the game described in books and on the internet. A similar game is sometimes referred to as "Kalooki 40".

Indian Marriage (card game) Card game

Marriage, Marriage Rummy, often called 21-cards rummy, is a Rummy card game, widely played in India using three or more packs of cards.

German Rummy Card game

German Rummy or Rommé is the most popular form of the worldwide game, Rummy, played in Austria and Germany. It is a game for 2 to 6 players and is played with two packs of French playing cards, each comprising 52 cards and 3 jokers. There are no partnerships. In Germany, the Germany Rummy Association is the umbrella organisation for local rummy clubs and organises national competitions. The game is often just known as Rommé in Germany and Rummy in Austria.

References

Contract Rummy Rules - Rules to Rummy Games

  1. "Zioncheck Rummy Game - Learn Zioncheck Rummy Rules @RummyBaazi". RummyBaazi. Retrieved 2021-10-14.