Jason Nelson is a digital and hypermedia poet and artist. He is Associate Professor of Digital Culture and a PI at the Center for Digital Narrative at the University of Bergen, [1] where he was also a Fulbright Fellow from 2016-17. [2] Until 2020 he was a lecturer on Cyberstudies, digital writing and creative practice at Griffith University in Queensland, Australia. He is best known for his artistic flash games/essays such as Game, game, game and again game and I made this. You play this. We are Enemies. He has worked on the Australia Council of the Arts Literature Board [3] and the Board of the Electronic Literature Organization based at MIT.
Nelson's style of Web art merges various genres and technologies, focusing on collages of poetry, image, sound, movement and interaction. [4]
Nelson grew up in Oklahoma City, Oklahoma. He has a BA from the University of Oklahoma and an MFA in New Media Writing from Bowling Green State University. He began work as a poet, and has created over 30 digital works of art. As of 2009, he teaches Cyberstudies, digital art, and digital creative writing at Griffith University in Queensland, Australia.
Nelson is known as a cyberpoet, using multiple media that merge and transform into each other. His style of "mixture chaos" and art nouveau has led to mixed reviews. Some critics [5] cannot see past the "characteristic messiness" or "strangeness" in his approach, with the Wall Street Journal calling his work "as alienating as modern art can get". [6] Others have described his work as "Basquiat meets Mario Brothers", [7] and said that it represents the future of poetry and art games. [8]
The artist's work is often described as being interdisciplinary, crossing over into different fields of art and writing. These include poetry, hypermedia art, digital art, writing and game play and science. [9] And many of the artist's works are exploring the intersection of interface and technology and how it impacts digital writing and art. [10]
Nelson's art portal, secrettechnology.com, won a Webby Award in the "Weird" category in 2009. Some of his works include Between Treacherous Objects, The Poetry Cube, The Bomar Gene, Pandemic Rooms.
Many of Nelson's works require effort and a bit of skill on the part of the viewer. Some are framed explicitly as games, others as elaborate mechanisms for progressing through a series of elements of a work.
Nelson has received awards for his digital poetics (in 2005) and for his piece This is How You Will Die (in 2006). [21]
Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet.
The Queensland University of Technology (QUT) is a public research university located in the coastal city of Brisbane in Queensland, Australia. It has two major campuses, a modern city campus in Gardens Point and a historical campus in Kelvin Grove. The university offers courses in fields including architecture, engineering, information technology, healthcare, teaching, law, arts and design, science and mathematics.
Espen J. Aarseth is a Norwegian academic specializing in the fields of video game studies and electronic literature. Aarseth completed his doctorate at the University of Bergen. He co-founded the Department of Humanistic Informatics at the University of Bergen, and worked there until 2003, at which time he was a full professor.
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.
David McCooey, poet, critic, musician, and academic. He is Personal Chair in Literary Studies and Professional & Creative Writing at Deakin University in Geelong.
Nick Montfort is a poet and professor of digital media at MIT, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen where he leads a node on computational narrative systems at the Center for Digital Narrative. Among his publications are seven books of computer-generated literature and six books from the MIT Press, several of which are collaborations. His work also includes digital projects, many of them in the form of short programs. He lives in New York City.
Mez Breeze is an Australian-based artist and practitioner of net.art, working primarily with code poetry, electronic literature, mezangelle, and digital games. Born Mary-Anne Breeze, she uses a number of avatar nicknames, including Mez and Netwurker. She received degrees in both Applied Social Science [Psychology] at Charles Sturt University in Bathurst, Australia in 1991 and Creative Arts at the University of Wollongong in Australia in 2001. In 1994, Breeze received a diploma in Fine Arts at the Illawarra Institute of Technology, Arts and Media Campus in Australia. As of May 2014, Mez is the only Interactive Writer and Artist who is a non-USA citizen to have her comprehensive career archive housed at Duke University, through their David M. Rubenstein Rare Book & Manuscript Library.
Philip Max Neilsen is an Australian poet, fiction writer and editor. He teaches poetry at the University of Queensland and was previously professor of creative writing at the Queensland University of Technology.
Prehistoric Digital Poetry: An Archaeology of Forms, 1959–1995 is a nonfiction book by C. T. Funkhouser. It provides documentation and literary criticism of early forms of electronic literature and digital poetry, many of which are no longer accessible. It was published in 2007 by the University of Alabama Press, Tuscaloosa, Alabama, United States.
Stephanie Strickland is a poet living in New York City. She has published ten volumes of print poetry and co-authored twelve digital poems. Her files and papers are being collected by the David M. Rubenstein Rare Book And Manuscript Library at Duke University.
The Queensland Literary Awards is an awards program established in 2012 by the Queensland literary community, funded by sponsors and administered by the State Library of Queensland. Like the former Queensland Premier's Literary Awards, the QLAs celebrate and promote outstanding Australian writing. The awards aim to seek out, recognize and nurture great talent in Australian writing. They draw national and international attention to some of our best writers and to Queensland's recognition of outstanding Australian literature and publishing.
Game, Game, Game, and again Game is a digital poem and game by Jason Nelson, published on the web in 2007. The poem is simultaneously played and read as it takes the form of a quirky, hand-drawn online platform game. It was translated into French by Amélie Paquet for Revue Blueorange in 2010. Its sequel is I made this. You play this. We are Enemies (2009).
J. R. Carpenter is a British-Canadian artist, writer, and researcher working across performance, print, and digital media. She was born in Nova Scotia in 1972. She lived in Montreal from 1990 to 2009. She emigrated to England in 2010, and became a British citizen in 2019. She now lives in Southampton, England.
Mark Tredinnick is an Australian poet, essayist and teacher. Winner of the Montreal International Poetry Prize in 2011 and the Cardiff International Poetry Competition in 2012. He is the author of thirteen books, including four volumes of poetry ; The Blue Plateau;The Little Red Writing Book and Writing Well: the Essential Guide.
Colleen Nelson is a scientist in prostate cancer research. She founded and directs the Australian Prostate Cancer Research Centre – Queensland (APCRC-Q). The Centre, based at the Translational Research Institute and the Princess Alexandra Hospital, spans the spectrum of discovery of new therapeutic targets and their preclinical and clinical development. She is also Chair of Prostate Cancer Research at Queensland University of Technology (QUT).
Helena Nelson is a poet, critic, publisher and the founding editor of HappenStance Press. She has lived in Fife, Scotland, since 1977.
Astrid Christina Ensslin is a German digital culture scholar, and Professor of Dynamics of Virtual Communication Spaces at the University of Regensburg. Ensslin is known for her work on digital fictions and video games, and her development of narratological theory to encompass digital narratives. Ensslin is known for her critical scholarship on digital fictions and video games, and her development of narratological theory to encompass digital narratives.
Anne Wallace is an Australian painter. Her works have appeared in major exhibitions and are held in major collections.