Paging

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In computer operating systems, paging is a memory management scheme by which a computer stores and retrieves data from secondary storage [lower-alpha 1] for use in main memory. [1] In this scheme, the operating system retrieves data from secondary storage in same-size blocks called pages . Paging is an important part of virtual memory implementations in modern operating systems, using secondary storage to let programs exceed the size of available physical memory.

Contents

For simplicity, main memory is called "RAM" (an acronym of "random-access memory") and secondary storage is called "disk" (a shorthand for "hard disk drive, drum memory or solid-state drive"), but the concepts do not depend on whether these terms apply literally to a specific computer system.

History

Ferranti introduced paging on the Atlas, but the first mass-market memory pages were concepts in computer architecture, regardless of whether a page moved between RAM and disk. [2] [3] For example, on the PDP-8, 7 of the instruction bits comprised a memory address that selected one of 128 (27) words. This zone of memory was called a page. This use of the term is now rare. In the 1960s, swapping was an early virtual memory technique. An entire program would be "swapped out" (or "rolled out") from RAM to disk, and another one would be swapped in (or rolled in). [4] [5] A swapped-out program would be current but its execution would be suspended while its RAM was in use by another program.

A program might include multiple overlays that occupy the same memory at different times. Overlays are not a method of paging RAM to disk but merely of minimizing the program's RAM use. Subsequent architectures used memory segmentation, and individual program segments became the units exchanged between disk and RAM. A segment was the program's entire code segment or data segment, or sometimes other large data structures. These segments had to be contiguous when resident in RAM, requiring additional computation and movement to remedy fragmentation. [6]

The invention of the page table let the processor operate on arbitrary pages anywhere in RAM as a seemingly contiguous logical address space. These pages became the units exchanged between disk and RAM.

Page faults

When a process tries to reference a page not currently present in RAM, the processor treats this invalid memory reference as a page fault and transfers control from the program to the operating system. The operating system must:

  1. Determine the location of the data on disk.
  2. Obtain an empty page frame in RAM to use as a container for the data.
  3. Load the requested data into the available page frame.
  4. Update the page table to refer to the new page frame.
  5. Return control to the program, transparently retrying the instruction that caused the page fault.

When all page frames are in use, the operating system must select a page frame to reuse for the page the program now needs. If the evicted page frame was dynamically allocated by a program to hold data, or if a program modified it since it was read into RAM (in other words, if it has become "dirty"), it must be written out to disk before being freed. If a program later references the evicted page, another page fault occurs and the page must be read back into RAM.

The method the operating system uses to select the page frame to reuse, which is its page replacement algorithm, is important to efficiency. The operating system predicts the page frame least likely to be needed soon, often through the least recently used (LRU) algorithm or an algorithm based on the program's working set. To further increase responsiveness, paging systems may predict which pages will be needed soon, preemptively loading them into RAM before a program references them.

Page replacement techniques

Demand paging
When pure demand paging is used, pages are loaded only when they are referenced. A program from a memory mapped file begins execution with none of its pages in RAM. As the program commits page faults, the operating system copies the needed pages from a file, e.g., memory-mapped file, paging file, or a swap partition containing the page data into RAM.

Anticipatory paging
This technique, sometimes also called swap prefetch, predicts which pages will be referenced soon, to minimize future page faults. For example, after reading a page to service a page fault, the operating system may also read the next few pages even though they are not yet needed (a prediction using locality of reference). If a program ends, the operating system may delay freeing its pages, in case the user runs the same program again.
Free page queue, stealing, and reclamation
The free page queue is a list of page frames that are available for assignment. Preventing this queue from being empty minimizes the computing necessary to service a page fault. Some operating systems periodically look for pages that have not been recently referenced and then free the page frame and add it to the free page queue, a process known as "page stealing". Some operating systems [lower-alpha 2] support page reclamation; if a program commits a page fault by referencing a page that was stolen, the operating system detects this and restores the page frame without having to read the contents back into RAM.
Pre-cleaning
The operating system may periodically pre-clean dirty pages: write modified pages back to disk even though they might be further modified. This minimizes the amount of cleaning needed to obtain new page frames at the moment a new program starts or a new data file is opened, and improves responsiveness. (Unix operating systems periodically use sync to pre-clean all dirty pages; Windows operating systems use "modified page writer" threads.)

Thrashing

After completing initialization, most programs operate on a small number of code and data pages compared to the total memory the program requires. The pages most frequently accessed are called the working set.

When the working set is a small percentage of the system's total number of pages, virtual memory systems work most efficiently and an insignificant amount of computing is spent resolving page faults. As the working set grows, resolving page faults remains manageable until the growth reaches a critical point. Then faults go up dramatically and the time spent resolving them overwhelms time spent on the computing the program was written to do. This condition is referred to as thrashing. Thrashing occurs on a program that works with huge data structures, as its large working set causes continual page faults that drastically slow down the system. Satisfying page faults may require freeing pages that will soon have to be re-read from disk. "Thrashing" is also used in contexts other than virtual memory systems; for example, to describe cache issues in computing or silly window syndrome in networking.

A worst case might occur on VAX processors. A single MOVL crossing a page boundary could have a source operand using a displacement deferred addressing mode, where the longword containing the operand address crosses a page boundary, and a destination operand using a displacement deferred addressing mode, where the longword containing the operand address crosses a page boundary, and the source and destination could both cross page boundaries. This single instruction references ten pages; if not all are in RAM, each will cause a page fault. As each fault occurs the operating system needs to go through the extensive memory management routines perhaps causing multiple I/Os which might including writing other process pages to disk and reading pages of the active process from disk. If the operating system could not allocate ten pages to this program, then remedying the page fault would discard another page the instruction needs, and any restart of the instruction would fault again.

To decrease excessive paging and resolve thrashing problems, a user can increase the number of pages available per program, either by running fewer programs concurrently or increasing the amount of RAM in the computer.

Sharing

In multi-programming or in a multi-user environment, many users may execute the same program, written so that its code and data are in separate pages. To minimize RAM use, all users share a single copy of the program. Each process's page table is set up so that the pages that address code point to the single shared copy, while the pages that address data point to different physical pages for each process.

Different programs might also use the same libraries. To save space, only one copy of the shared library is loaded into physical memory. Programs which use the same library have virtual addresses that map to the same pages (which contain the library's code and data). When programs want to modify the library's code, they use copy-on-write, so memory is only allocated when needed.

Shared memory is an efficient way of communication between programs. Programs can share pages in memory, and then write and read to exchange data.

Implementations

Ferranti Atlas

The first computer to support paging was the supercomputer Atlas, [7] [8] [9] jointly developed by Ferranti, the University of Manchester and Plessey in 1963. The machine had an associative (content-addressable) memory with one entry for each 512 word page. The Supervisor [10] handled non-equivalence interruptions [lower-alpha 3] and managed the transfer of pages between core and drum in order to provide a one-level store [11] to programs.

Microsoft Windows

Windows 3.x and Windows 9x

Paging has been a feature of Microsoft Windows since Windows 3.0 in 1990. Windows 3.x creates a hidden file named 386SPART.PAR or WIN386.SWP for use as a swap file. It is generally found in the root directory, but it may appear elsewhere (typically in the WINDOWS directory). Its size depends on how much swap space the system has (a setting selected by the user under Control Panel → Enhanced under "Virtual Memory"). If the user moves or deletes this file, a blue screen will appear the next time Windows is started, with the error message "The permanent swap file is corrupt". The user will be prompted to choose whether or not to delete the file (whether or not it exists).

Windows 95, Windows 98 and Windows Me use a similar file, and the settings for it are located under Control Panel → System → Performance tab → Virtual Memory. Windows automatically sets the size of the page file to start at 1.5× the size of physical memory, and expand up to 3× physical memory if necessary. If a user runs memory-intensive applications on a system with low physical memory, it is preferable to manually set these sizes to a value higher than default.

Windows NT

The file used for paging in the Windows NT family is pagefile.sys. The default location of the page file is in the root directory of the partition where Windows is installed. Windows can be configured to use free space on any available drives for pagefiles. It is required, however, for the boot partition (i.e., the drive containing the Windows directory) to have a pagefile on it if the system is configured to write either kernel or full memory dumps after a Blue Screen of Death. Windows uses the paging file as temporary storage for the memory dump. When the system is rebooted, Windows copies the memory dump from the pagefile to a separate file and frees the space that was used in the pagefile. [12]

Fragmentation

In the default configuration of Windows, the pagefile is allowed to expand beyond its initial allocation when necessary. If this happens gradually, it can become heavily fragmented which can potentially cause performance problems. [13] The common advice given to avoid this is to set a single "locked" pagefile size so that Windows will not expand it. However, the pagefile only expands when it has been filled, which, in its default configuration, is 150% the total amount of physical memory.[ citation needed ] Thus the total demand for pagefile-backed virtual memory must exceed 250% of the computer's physical memory before the pagefile will expand.

The fragmentation of the pagefile that occurs when it expands is temporary. As soon as the expanded regions are no longer in use (at the next reboot, if not sooner) the additional disk space allocations are freed and the pagefile is back to its original state.

Locking a pagefile size can be problematic if a Windows application requests more memory than the total size of physical memory and the pagefile, leading to failed requests to allocate memory that may cause applications and system processes to fail. Also, the pagefile is rarely read or written in sequential order, so the performance advantage of having a completely sequential page file is minimal. However, a large pagefile generally allows use of memory-heavy applications, with no penalties beside using more disk space. While a fragmented pagefile may not be an issue by itself, fragmentation of a variable size page file will over time create a number of fragmented blocks on the drive, causing other files to become fragmented. For this reason, a fixed-size contiguous pagefile is better, providing that the size allocated is large enough to accommodate the needs of all applications.

The required disk space may be easily allocated on systems with more recent specifications (i.e. a system with 3 GB of memory having a 6 GB fixed-size pagefile on a 750 GB disk drive, or a system with 6 GB of memory and a 16 GB fixed-size pagefile and 2 TB of disk space). In both examples the system is using about 0.8% of the disk space with the pagefile pre-extended to its maximum.

Defragmenting the page file is also occasionally recommended to improve performance when a Windows system is chronically using much more memory than its total physical memory.[ citation needed ] This view ignores the fact that, aside from the temporary results of expansion, the pagefile does not become fragmented over time. In general, performance concerns related to pagefile access are much more effectively dealt with by adding more physical memory.

Unix and Unix-like systems

Unix systems, and other Unix-like operating systems, use the term "swap" to describe both the act of moving memory pages between RAM and disk,[ citation needed ] and the region of a disk the pages are stored on. In some of those systems, it is common to dedicate an entire partition of a hard disk to swapping. These partitions are called swap partitions. Many systems have an entire hard drive dedicated to swapping, separate from the data drive(s), containing only a swap partition. A hard drive dedicated to swapping is called a "swap drive" or a "scratch drive" or a "scratch disk". Some of those systems only support swapping to a swap partition; others also support swapping to files.

Linux

The Linux kernel supports a virtually unlimited number of swap backends (devices or files), and also supports assignment of backend priorities. When the kernel swap pages out of physical memory, it uses the highest-priority backend with available free space. If multiple swap backends are assigned the same priority, they are used in a round-robin fashion (which is somewhat similar to RAID 0 storage layouts), providing improved performance as long as the underlying devices can be efficiently accessed in parallel. [14]

Swap files and partitions

From the end-user perspective, swap files in versions 2.6.x and later of the Linux kernel are virtually as fast as swap partitions; the limitation is that swap files should be contiguously allocated on their underlying file systems. To increase performance of swap files, the kernel keeps a map of where they are placed on underlying devices and accesses them directly, thus bypassing the cache and avoiding filesystem overhead. [15] [16] Regardless, Red Hat recommends swap partitions to be used. [17] When residing on HDDs, which are rotational magnetic media devices, one benefit of using swap partitions is the ability to place them on contiguous HDD areas that provide higher data throughput or faster seek time. However, the administrative flexibility of swap files can outweigh certain advantages of swap partitions. For example, a swap file can be placed on any mounted file system, can be set to any desired size, and can be added or changed as needed. Swap partitions are not as flexible; they cannot be enlarged without using partitioning or volume management tools, which introduce various complexities and potential downtimes.

Swappiness

Swappiness is a Linux kernel parameter that controls the relative weight given to swapping out of runtime memory, as opposed to dropping pages from the system page cache, whenever a memory allocation request cannot be met from free memory. Swappiness can be set to values between 0 and 200 (inclusive). [18] A low value causes the kernel to prefer to evict pages from the page cache while a higher value causes the kernel to prefer to swap out "cold" memory pages. The default value is 60; setting it higher can cause high latency if cold pages need to be swapped back in (when interacting with a program that had been idle for example), while setting it lower (even 0) may cause high latency when files that had been evicted from the cache need to be read again, but more responsive programs. Swapping can also slow down HDDs further because it involves a lot of random writes, while SSDs do not have this problem. Certainly the default values work well in most workloads, but desktops and interactive systems for any expected task may want to lower the setting while batch processing and less interactive systems may want to increase it. [19]

Swap death

When the system memory is highly insufficient for the current tasks and a large portion of memory activity goes through a slow swap, the system can become practically unable to execute any task, even if the CPU is idle. When every process is waiting on the swap, the system is considered to be in swap death. [20] [21]

Swap death can happen due to incorrectly configured memory overcommitment. [22] [23] [24]

The original description of the "swapping to death" problem relates to the X server. If code or data used by the X server to respond to a keystroke is not in main memory, then if the user enters a keystroke, the server will take one or more page faults, requiring those pages to read from swap before the keystroke can be processed, slowing the response to it. If those pages don't remain in memory, they will have to be faulted in again to handle the next keystroke, making the system practically unresponsive even if it's actually executing other tasks normally. [25]

macOS

macOS uses multiple swap files. The default (and Apple-recommended) installation places them on the root partition, though it is possible to place them instead on a separate partition or device. [26]

AmigaOS 4

AmigaOS 4.0 introduced a new system for allocating RAM and defragmenting physical memory. It still uses flat shared address space that cannot be defragmented. It is based on slab allocation method and paging memory that allows swapping. Paging was implemented in AmigaOS 4.1 but may lock up system if all physical memory is used up. [27] Swap memory could be activated and deactivated any moment allowing the user to choose to use only physical RAM.

Performance

The backing store for a virtual memory operating system is typically many orders of magnitude slower than RAM. Additionally, using mechanical storage devices introduces delay, several milliseconds for a hard disk. Therefore, it is desirable to reduce or eliminate swapping, where practical. Some operating systems offer settings to influence the kernel's decisions.

Many Unix-like operating systems (for example AIX, Linux, and Solaris) allow using multiple storage devices for swap space in parallel, to increase performance.

Swap space size

In some older virtual memory operating systems, space in swap backing store is reserved when programs allocate memory for runtime data. Operating system vendors typically issue guidelines about how much swap space should be allocated.

Addressing limits on 32-bit hardware

Paging is one way of allowing the size of the addresses used by a process, which is the process's "virtual address space" or "logical address space", to be different from the amount of main memory actually installed on a particular computer, which is the physical address space.

Main memory smaller than virtual memory

In most systems, the size of a process's virtual address space is much larger than the available main memory. [30] For example:

Main memory the same size as virtual memory

A computer with true n-bit addressing may have 2n addressable units of RAM installed. An example is a 32-bit x86 processor with 4  GB and without Physical Address Extension (PAE). In this case, the processor is able to address all the RAM installed and no more.

However, even in this case, paging can be used to create a virtual memory of over 4 GB. For instance, many programs may be running concurrently. Together, they may require more than 4 GB, but not all of it will have to be in RAM at once. A paging system makes efficient decisions on which memory to relegate to secondary storage, leading to the best use of the installed RAM.

Although the processor in this example cannot address RAM beyond 4 GB, the operating system may provide services to programs that envision a larger memory, such as files that can grow beyond the limit of installed RAM. The operating system lets a program manipulate data in the file arbitrarily, using paging to bring parts of the file into RAM when necessary.

Main memory larger than virtual address space

A few computers have a main memory larger than the virtual address space of a process, such as the Magic-1, [30] some PDP-11 machines, and some systems using 32-bit x86 processors with Physical Address Extension. This nullifies a significant advantage of paging, since a single process cannot use more main memory than the amount of its virtual address space. Such systems often use paging techniques to obtain secondary benefits:

The size of the cumulative total of virtual address spaces is still limited by the amount of secondary storage available.

See also

Notes

  1. Initially drums, and then hard disk drives and solid-state drives have been used for paging.
  2. For example, MVS (Multiple Virtual Storage).
  3. A non-equivalence interruption occurs when the high order bits of an address do not match any entry in the associative memory.

Related Research Articles

Operating system Software that manages computer hardware resources

An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs.

Virtual memory

In computing, virtual memory, or virtual storage is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory".

In computing, a core dump, memory dump, crash dump, system dump, or ABEND dump consists of the recorded state of the working memory of a computer program at a specific time, generally when the program has crashed or otherwise terminated abnormally. In practice, other key pieces of program state are usually dumped at the same time, including the processor registers, which may include the program counter and stack pointer, memory management information, and other processor and operating system flags and information. A snapshot dump is a memory dump requested by the computer operator or by the running program, after which the program is able to continue. Core dumps are often used to assist in diagnosing and debugging errors in computer programs.

Disk partitioning Creation of separate accessible storage areas on a raw computer storage device

Disk partitioning or disk slicing is the creation of one or more regions on secondary storage, so that each region can be managed separately. These regions are called partitions. It is typically the first step of preparing a newly installed disk, before any file system is created. The disk stores the information about the partitions' locations and sizes in an area known as the partition table that the operating system reads before any other part of the disk. Each partition then appears to the operating system as a distinct "logical" disk that uses part of the actual disk. System administrators use a program called a partition editor to create, resize, delete, and manipulate the partitions. Partitioning allows the use of different filesystems to be installed for different kinds of files. Separating user data from system data can prevent the system partition from becoming full and rendering the system unusable. Partitioning can also make backing up easier. A disadvantage is that it can be difficult to properly size partitions, resulting in having one partition with too much free space and another nearly totally allocated.

Copy-on-write (COW), sometimes referred to as implicit sharing or shadowing, is a resource-management technique used in computer programming to efficiently implement a "duplicate" or "copy" operation on modifiable resources. If a resource is duplicated but not modified, it is not necessary to create a new resource; the resource can be shared between the copy and the original. Modifications must still create a copy, hence the technique: the copy operation is deferred until the first write. By sharing resources in this way, it is possible to significantly reduce the resource consumption of unmodified copies, while adding a small overhead to resource-modifying operations.

tmpfs is a temporary file storage paradigm implemented in many Unix-like operating systems. It is intended to appear as a mounted file system, but data is stored in volatile memory instead of a persistent storage device. A similar construction is a RAM disk, which appears as a virtual disk drive and hosts a disk file system.

Memory protection is a way to control memory access rights on a computer, and is a part of most modern instruction set architectures and operating systems. The main purpose of memory protection is to prevent a process from accessing memory that has not been allocated to it. This prevents a bug or malware within a process from affecting other processes, or the operating system itself. Protection may encompass all accesses to a specified area of memory, write accesses, or attempts to execute the contents of the area. An attempt to access unauthorized memory results in a hardware fault, e.g., a segmentation fault, storage violation exception, generally causing abnormal termination of the offending process. Memory protection for computer security includes additional techniques such as address space layout randomization and executable space protection.

In computer science, thrashing occurs when a computer's virtual memory resources are overused, leading to a constant state of paging and page faults, inhibiting most application-level processing. This causes the performance of the computer to degrade or collapse. The situation can continue indefinitely until either the user closes some running applications or the active processes free up additional virtual memory resources.

Page table

A page table is the data structure used by a virtual memory system in a computer operating system to store the mapping between virtual addresses and physical addresses. Virtual addresses are used by the program executed by the accessing process, while physical addresses are used by the hardware, or more specifically, by the RAM subsystem. The page table is a key component of virtual address translation which is necessary to access data in memory.

In a computer operating system that uses paging for virtual memory management, page replacement algorithms decide which memory pages to page out, sometimes called swap out, or write to disk, when a page of memory needs to be allocated. Page replacement happens when a requested page is not in memory and a free page cannot be used to satisfy the allocation, either because there are none, or because the number of free pages is lower than some threshold.

File system

In computing, a file system or filesystem controls how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stops and the next begins. By separating the data into pieces and giving each piece a name, the data is easily isolated and identified. Taking its name from the way paper-based data management system is named, each group of data is called a "file." The structure and logic rules used to manage the groups of data and their names is called a "file system."

A page fault is a type of exception raised by computer hardware when a running program accesses a memory page that is not currently mapped by the memory management unit (MMU) into the virtual address space of a process. Logically, the page may be accessible to the process, but requires a mapping to be added to the process page tables, and may additionally require the actual page contents to be loaded from a backing store such as a disk. The processor's MMU detects the page fault, while the exception handling software that handles page faults is generally a part of the operating system kernel. When handling a page fault, the operating system tries to make the required page accessible at the location in physical memory or terminates the program in cases of an illegal memory access.

In computing, commit charge is a term used in Microsoft Windows operating systems to describe the total amount of virtual memory of all processes that must reside in either physical memory or the page file. Through the process of paging, this memory may move between physical memory and the page file, but it is bound by the sum of size those two. As a percentage, commit charge is the utilization of this limit.

In computing, initrd is a scheme for loading a temporary root file system into memory, which may be used as part of the Linux startup process. initrd and initramfs refer to two different methods of achieving this. Both are commonly used to make preparations before the real root file system can be mounted.

Out of memory State of computer operation where no additional memory can be allocated

Out of memory (OOM) is an often undesired state of computer operation where no additional memory can be allocated for use by programs or the operating system. Such a system will be unable to load any additional programs, and since many programs may load additional data into memory during execution, these will cease to function correctly. This usually occurs because all available memory, including disk swap space, has been allocated.

A memory-mapped file is a segment of virtual memory that has been assigned a direct byte-for-byte correlation with some portion of a file or file-like resource. This resource is typically a file that is physically present on disk, but can also be a device, shared memory object, or other resource that the operating system can reference through a file descriptor. Once present, this correlation between the file and the memory space permits applications to treat the mapped portion as if it were primary memory.

Linux startup process is the multi-stage initialization process performed during booting a Linux installation. It is in many ways similar to the BSD and other Unix-style boot processes, from which it derives.

A page, memory page, or virtual page is a fixed-length contiguous block of virtual memory, described by a single entry in the page table. It is the smallest unit of data for memory management in a virtual memory operating system. Similarly, a page frame is the smallest fixed-length contiguous block of physical memory into which memory pages are mapped by the operating system.

In operating systems, memory management is the function responsible for managing the computer's primary memory.

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