Psychology of film

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The psychology of film is a sub-field of the psychology of art that studies the characteristics of film and its production in relation to perception, cognition, narrative understanding, and emotion. [1] A growing number of psychological scientists and brain scientists have begun conducting empirical studies that describe the cognitive and biological underpinnings of motion pictures or what has been called "psychocinematics". [2] Early theoretical approaches included works by psychologists Hugo Münsterberg [3] and Rudolf Arnheim. [4] Cognitive film theorists David Bordwell and Noël Carroll fostered its philosophical underpinnings.

Contents

Sensory Features

Film is rather unusual as it involves an integration of visual and auditory stimuli. In narrative films, plots are guided by camera placement and movement, dialogue, sound effects, and editing. Some aspects of film are driven by bottom-up or sensory guided factors (such as light, motion or sound), whereas other aspects depend more on top-down or conceptually driven factors, like past experiences and internal motivations. [5]

Editing

Cuts and flashbacks represent types of editing that alter the normal temporal sequencing of events, creating non-linear narrative structures. Editing creates the transition between events. Research focusing on recall ability for linear versus non-linear narratives suggests that temporal changes impact memory of events, but not comprehension. [6]

Film cuts are instantaneous, perceptual, and sometimes temporal discontinuities that do not exist in our own realities. However, despite this, viewers accept cuts as a natural storytelling technique in film. Even though we see reality in a continuous flow of linked images, in movies, cuts seem to work, regardless of how experienced a viewer is. Walter Murch suggests that this is because viewers are in fact used to cuts in their everyday lives through the act of blinking. When you turn to look at an object, for example, you normally blink, thus creating a visual break in continuity between what you were looking at and what you are now looking at. Another possibility that Murch explores to explain humans’ innate acceptance of film cuts is the way in which we dream. Our dreams tend to jump around from place to place and situation to situation without any real sense of continuity. Thus the oneiric nature of films is familiar to viewers and allows them to innately understand the editing despite discontinuities. [7]

Schwan & Ildirar (2010), who focused solely on inexperienced viewers’ ability to comprehend film, found that the comprehensibility of films was determined by whether or not they followed a familiar line of action. Overall, our brains accept the perceptual discontinuities found in films, but it is ultimately easier for viewers, regardless of their experience, to understand cuts that follow a continuous and familiar line of action as opposed to ones that are more discontinuous. When a familiar line is not present, more experienced viewers are significantly better at comprehending a complex narrative by "filtering" out editing discontinuities. [8] In the end, however, montage linearity that creates temporal continuity is more important than plot for recall and understanding of a narrative's events. [9]

Sequence of events

Cognitive neuroscience research demonstrates that some movies can exert considerable control over brain activity and eye movements. Studying the neuroscience of film is based on the hypothesis that some films, or film segments, lead viewers through a similar sequence of perceptual, emotional and cognitive states. Using fMRI brain imaging, researchers asked participants to watch 30 minutes of The Good, the Bad and the Ugly (1966) as they lay on their backs in the MRI scanner. Despite the seemingly uncontrolled task and complex nature of the stimulus, brain activity was similar across viewers’ brains, particularly in spatiotemporal areas. When compared to a random sequence of scenes, the specific order of events seemed to be strongly associated with this similarity in brain activity. It was also determined that the level of control a movie has on someone's mental state is highly dependent upon the cinematic devices (pans, cuts and close-ups) it contains. Tightly edited films exert more control on brain activity and eye-movement than open-ended films. However, similar eye-movement and similarity in visual processing does not guarantee similar brain responses. [10] In addition, the average correlation in taste between individual viewers is rather low and not well predicted by film critics. [11]

The Greenwich Village building seen in TV series Friends Friends building.jpg
The Greenwich Village building seen in TV series Friends

Spatial Information

Viewing spaces on screen from a stable point of view is important for short-term spatial coding and long term spatial memory. Long-time viewers of the television show Friends were significantly better at accurately recalling spatial information about the show's set, because the camera never moves away from the "fourth wall". Equally experienced viewers of the show "E.R." were less likely to recall information about the set and be able to mentally orient themselves inside it, because the show is filmed from many different angles. [12]

In one study, [13] observers were instructed to look at short movies involving changes in point of view. They used 15 movie clips featuring a handbag, whose properties (color, position, identity, and shape) were manipulated across cuts. Observers' reactions were recorded by examining eye-movement, changes in behavior and memory performance. The researchers later asked the observers if they had noticed anything unusual occur during the clips, without directly referring to the handbag. Changing the position of objects, i.e. the handbag, between scenes was the only variable that did not appear to affect eye-movement or memory. Overall, observers were more likely to draw their attention and look sooner at the handbag-stimulus at the moment right after its properties changed. When specifically asked about it, they were more likely to describe the handbag in terms of its post-cut properties, after a change had occurred. Even though their visual system appeared to pick up on the changes, observers were not consciously aware of them or able to report noticeable differences across cuts. The results illustrate that observers construct and maintain internal visual representations of complex visual environments while viewing dynamic scenes. This also helps explain why movie viewers usually are not aware of continuity errors in editing. [13]

Cinematic techniques

Cinematic techniques are often regarded as grammatical structures or components of the cinematic art as a language made up of images. [14] A period of visual adaptation is necessary before being able to understand images in movies or on television. Viewers need sufficient exposure to cinematic techniques and the meanings attributed to them to adequately interpret the images on the screen. At a very young age, we learn how to watch videos and understand different editing techniques. One study looked at adult participants who had very little exposure to film to see if they were able to understand simple editing techniques, such as point of view shots, establishing shots, pan shots, shot/reverse shot, ellipsis of time, and cross-cutting. These viewers were able to understand some of the techniques, such as ellipses of time; however, more complex techniques, like shot/reverse shot were more difficult for them to understand. [15]

Some filmmaking techniques derive meaning through past experiences or ideologies that influence the way viewers see certain images or sequence of images. An example of this would be how camera angles can affect our perception of what is occurring on screen. [16] Low angle shots in which the camera is pointed up at a subject tend to make the subject appear more powerful or stronger. While high angle shots can make a subject appear weaker. These interpretations of camera angles, however, ultimately derive from the notion that bigger is better. The lateral movement of a subject across the screen can also influence an audience's interpretation of the subject. For example, characters that move from left-to-right are perceived more positively than characters who move right-to-left. This partiality toward rightward movement likely has its roots in the predominance of right-handedness in society, [17] as well as the practice of reading left-to-right in Western languages.

Changes in film techniques

One study compiled data on the changing trends in techniques by examining 160 English-language films released from 1935 to 2010. [18] The findings demonstrate that over time shot lengths have become shorter, while the shorter the shot the more motion it is likely to contain. In addition, contemporary films have significantly more motion and movement than older ones. Motion is the optical change created by moving objects, people, and shadows; movement is that change created by camera motion or gradual lens change. Presumably, the film industry has capitalized on the results of previous psychological research that shows motion and the onset of motion capture our attention. [19] Finally, films have become darker over time, as the overall brightness of the images on the movie screen has decreased. [18]

These changes in film-making choices increase attention manipulation and are thought to facilitate comprehension.

Top-down factors

Top-down factors refer to expectations and background knowledge that influence viewers' perception, understanding and appreciation of film. Expertise, attention and eye-movements are top-down factors that guide how viewers experience film.

Expertise and awareness of audience manipulation

Explicit awareness about the processes by which meaning is created by the visual media could be regarded as one measure of film expertise and sophistication. Increased awareness of the subtle techniques employed by filmmakers to "manipulate" audiences leads to increased admiration and aesthetic responses to film, [20] as in other forms of visual art. [21] Researchers have identified a strong relationship between prior film experience and conscious awareness of visual manipulations, especially for people with practical experience in production. [22]

One study compared the participants’ ability to understand narrative in Hollywood versus experimental film, by measuring interpretational awareness. Subjects with significant, moderate and no formal background or experience in film viewed a film that contained both scenes with Hollywood-style and experimental-style editing. Regardless of expertise level, participants described the Hollywood-like scenes in "naturalistic terms," as if their events had occurred in reality and tended not to make explicit references to stylistic techniques. This interpretational tendency reflects Hollywood's "invisible style." When describing the experimental scenes, inexperienced viewers struggled to construct a cohesive "naturalistic" narrative. More experienced viewers were more likely to make explicit reference to the "breaking of conventions" and the intentions behind them. [23]

Film editing seems to be a barrier of awareness for conventional Hollywood-type movies, as they create an illusion of "real life".

Segmentation

Segmentation or event segmentation is a fundamental component of attention that facilitates understanding, object recognition and planning. Event segmentation constitutes breaking down dynamic scenes into spatial and temporal parts or units of events.

Event segmentation is viewed as "the brain’s cutting-room floor." [24] It is considered to be an automatic and ongoing process that depends on meaningful changes in a perceived situation. To test this, researchers measured brain activity while participants viewed an extended narrative film. They used MRI scanning to show transient evoked brain responses (changes in brain activity) at those points they identified as event boundaries (changes in situation). Situational changes were coded frame by frame into spatial, temporal, object, character, causal and goal changes. Participants were then instructed to perform an event segmentation task by watching a movie and pressing a button to identify units of activity that were natural and meaningful to them. Paying attention to situational changes gives rise to a neural cascade that is consciously perceived at the end of one event and the beginning of another. [24]

According to Event Segmentation Theory (EST), [25] the perception of event boundaries is a side effect of prediction during ongoing perception. Prediction is an adaptive mechanism made up of cognitive event models that represent "what is going on now" to create expectations and attentive biases for ongoing processing. Prediction errors occur at situational changes and cause information processing segmentation.

Broader narrative comprehension theories have also been applied to the perception and memory of movies. [26] This reflects the hypothesis that the same mechanisms are used to understanding stories and real life. In one study, researchers illustrated the common episodic structure between text and film, by asking participants to match a constructed text story to the dialogueless movie The Red Balloon. This task required participants to locate episodes and their components within the cinematic story: exposition, complication and resolution. [27]

Eye-movement

Using an eyetracker, researchers have discovered a strong center-of-screen bias with a distribution of gaze points approximately peaking at the screen center. However, eye gazes rarely focus on the same location. Visual dispersion across the screen increases over time and particularly, after repeated exposure to the same video stimulus. Because of this, there is greater gaze dispersion when viewers are watching advertisements compared to a television show. [28] [29]

See also

Related Research Articles

<span class="mw-page-title-main">Film editing</span> Creative and technical part of the post-production process of filmmaking

Film editing is both a creative and a technical part of the post-production process of filmmaking. The term is derived from the traditional process of working with film which increasingly involves the use of digital technology. When putting together some sort of video composition, typically, you would need a collection of shots and footages that vary from one another. The act of adjusting the shots you have already taken, and turning them into something new is known as film editing.

<span class="mw-page-title-main">Perception</span> Interpretation of sensory information

Perception is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system. Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves.

<span class="mw-page-title-main">Optical illusion</span> Visually perceived images that differ from objective reality

In visual perception, an optical illusion is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect. An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo, Poggendorff, and Müller-Lyer illusion. Physical illusions are caused by the physical environment, e.g. by the optical properties of water. Physiological illusions arise in the eye or the visual pathway, e.g. from the effects of excessive stimulation of a specific receptor type. Cognitive visual illusions are the result of unconscious inferences and are perhaps those most widely known.

<span class="mw-page-title-main">Jump cut</span> Cut in film editing

A jump cut is a cut in film editing that breaks a single continuous sequential shot of a subject into two parts, with a piece of footage removed to create the effect of jumping forward in time. Camera positioning on the subject across the sequence should vary only slightly to achieve the effect. The technique manipulates temporal space using the duration of a single shot—fracturing the duration to move the audience ahead. This kind of cut abruptly communicates the passing of time, as opposed to the more seamless dissolve heavily used in films predating Jean-Luc Godard's Breathless, which extensively used jump cuts and popularized the technique in the 1960s. For this reason, jump cuts are considered a violation of classical continuity editing, which aims to give the appearance of continuous time and space in the story-world by de-emphasizing editing, but are sometimes nonetheless used for creative purposes. Jump cuts tend to draw attention to the constructed nature of the film. More than one jump cut is sometimes used in a single sequence.

<span class="mw-page-title-main">Film transition</span> Technique by which scenes or shots of a film are combined

A film transition is a technique used in the post-production process of film editing and video editing by which scenes or shots are combined. Most commonly this is through a normal cut to the next shot. Most films will also include selective use of other transitions, usually to convey a tone or mood, suggest the passage of time, or separate parts of the story. These other transitions may include dissolves, L cuts, fades, match cuts, and wipes.

Iconic memory is the visual sensory memory register pertaining to the visual domain and a fast-decaying store of visual information. It is a component of the visual memory system which also includes visual short-term memory (VSTM) and long-term memory (LTM). Iconic memory is described as a very brief, pre-categorical, high capacity memory store. It contributes to VSTM by providing a coherent representation of our entire visual perception for a very brief period of time. Iconic memory assists in accounting for phenomena such as change blindness and continuity of experience during saccades. Iconic memory is no longer thought of as a single entity but instead, is composed of at least two distinctive components. Classic experiments including Sperling's partial report paradigm as well as modern techniques continue to provide insight into the nature of this SM store.

The consciousness and binding problem is the problem of how objects, background and abstract or emotional features are combined into a single experience.

<span class="mw-page-title-main">Neuroesthetics</span> Sub-discipline of empirical aesthetics

Neuroesthetics is a relatively recent sub-discipline of applied aesthetics. Empirical aesthetics takes a scientific approach to the study of aesthetic experience of art, music, or any object that can give rise to aesthetic judgments. Neuroesthetics is a term coined by Semir Zeki in 1999 and received its formal definition in 2002 as the scientific study of the neural bases for the contemplation and creation of a work of art. Neuroesthetics uses neuroscience to explain and understand the aesthetic experiences at the neurological level. The topic attracts scholars from many disciplines including neuroscientists, art historians, artists, art therapists and psychologists.

<span class="mw-page-title-main">180-degree rule</span> Principle in filmmaking

In filmmaking, the 180-degree rule is a basic guideline regarding the on-screen spatial relationship between a character and another character or object within a scene. The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second character. Moving the camera over the axis is called jumping the line or crossing the line; breaking the 180-degree rule by shooting on all sides is known as shooting in the round.

Continuity editing is the process, in film and video creation, of combining more-or-less related shots, or different components cut from a single shot, into a sequence to direct the viewer's attention to a pre-existing consistency of story across both time and physical location. Often used in feature films, continuity editing, or "cutting to continuity", can be contrasted with approaches such as montage, with which the editor aims to generate, in the mind of the viewer, new associations among the various shots that can then be of entirely different subjects, or at least of subjects less closely related than would be required for the continuity approach. When discussed in reference to classical Hollywood cinema, it may also be referred to as classical continuity.

Inattentional blindness or perceptual blindness occurs when an individual fails to perceive an unexpected stimulus in plain sight, purely as a result of a lack of attention rather than any vision defects or deficits. When it becomes impossible to attend to all the stimuli in a given situation, a temporary "blindness" effect can occur, as individuals fail to see unexpected but often salient objects or stimuli.

This article contains a list of cinematic techniques that are divided into categories and briefly described.

<span class="mw-page-title-main">Flash lag illusion</span> Optical illusion

The flash lag illusion or flash-lag effect is a visual illusion wherein a flash and a moving object that appear in the same location are perceived to be displaced from one another. Several explanations for this simple illusion have been explored in the neuroscience literature.

<span class="mw-page-title-main">Over-the-shoulder shot</span> Camera angle used in film and television

The over-the-shoulder shot is a camera angle used in film and television, where the camera is placed above the back of the shoulder and head of a subject. This shot is most commonly used to present conversational back and forth between two subjects. With the camera placed behind one character, the shot then frames the sequence from the perspective of that character. The over-the-shoulder shot is then utilised in a shot-reverse-shot sequence where both subject's OTS perspectives are edited consecutively to create a back and forth interplay, capturing dialogue and reactions. This inclusion of the back of the shoulder allows audiences to understand the spatial relationships between two subjects, while still being able to capture a closer shot of each subject’s facial expression. In film and television, the filmmaker or cinematographer’s choice of an OTS shot’s camera height, the use of focus and lenses affect the way audiences interpret subjects and their relationships to others and space.

<span class="mw-page-title-main">Biological motion</span> Motion that comes from actions of a biological organism

Biological motion is motion that comes from actions of a biological organism. Humans and animals are able to understand those actions through experience, identification, and higher level neural processing. Humans use biological motion to identify and understand familiar actions, which is involved in the neural processes for empathy, communication, and understanding other's intentions. The neural network for biological motion is highly sensitive to the observer's prior experience with the action's biological motions, allowing for embodied learning. This is related to a research field that is broadly known as embodied cognitive science, along with research on mirror neurons.

Chronostasis is a type of temporal illusion in which the first impression following the introduction of a new event or task-demand to the brain can appear to be extended in time. For example, chronostasis temporarily occurs when fixating on a target stimulus, immediately following a saccade. This elicits an overestimation in the temporal duration for which that target stimulus was perceived. This effect can extend apparent durations by up to half a second and is consistent with the idea that the visual system models events prior to perception.

Representational momentum is a small, but reliable, error in our visual perception of moving objects. Representational moment was discovered and named by Jennifer Freyd and Ronald Finke. Instead of knowing the exact location of a moving object, viewers actually think it is a bit further along its trajectory as time goes forward. For example, people viewing an object moving from left to right that suddenly disappears will report they saw it a bit further to the right than where it actually vanished. While not a big error, it has been found in a variety of different events ranging from simple rotations to camera movement through a scene. The name "representational momentum" initially reflected the idea that the forward displacement was the result of the perceptual system having internalized, or evolved to include, basic principles of Newtonian physics, but it has come to mean forward displacements that continue a presented pattern along a variety of dimensions, not just position or orientation. As with many areas of cognitive psychology, theories can focus on bottom-up or top-down aspects of the task. Bottom-up theories of representational momentum highlight the role of eye movements and stimulus presentation, while top-down theories highlight the role of the observer's experience and expectations regarding the presented event.

<span class="mw-page-title-main">Spatial ability</span> Capacity to understand 3D relationships

Spatial ability or visuo-spatial ability is the capacity to understand, reason, and remember the visual and spatial relations among objects or space.

<span class="mw-page-title-main">Motion silencing illusion</span>

Motion silencing is an illusion or perceptual phenomenon in which objects that are rapidly changing in a particular salient property seem to cease changing with motion. The illusion was first identified by Jordan Suchow and George Alvarez in the publication of their research on the topic.

<span class="mw-page-title-main">James E. Cutting</span>

James Eric Cutting is an American cognitive scientist and researcher. He is the Susan Linn Sage Professor emeritus in the Department of Psychology at Cornell University. He is known most recently for his research studying how the structure of movies in American cinema has evolved over the years, in terms of physical attributes and narratives. Cutting is also known for his research on the mere exposure effect, on navigation and wayfinding, and biological motion.

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