Super Smash Bros. | |
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Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Director(s) | Masahiro Sakurai |
Producer(s) |
|
Programmer(s) | Yoshiki Suzuki |
Artist(s) | Tsuyoshi Wakayama |
Composer(s) | Hirokazu Ando |
Series | Super Smash Bros. |
Platform(s) | Nintendo 64, iQue Player |
Release | Nintendo 64iQue Player
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Super Smash Bros. [lower-alpha 1] (retroactively referred to as Super Smash Bros. 64 or Smash 64) is a 1999 crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan on January 21, 1999, in North America on April 26, 1999, [1] [2] and in Europe on November 19, 1999. The first installment in the Super Smash Bros. series, it is a crossover between several different Nintendo franchises, including Mario , The Legend of Zelda , Star Fox , Yoshi , Donkey Kong , Metroid , F-Zero , Mother , Kirby , and Pokémon . It presents a cast of characters and locations from these franchises and allows players to use each character's unique skills and the stage's hazards to inflict damage, recover health, and ultimately knock opponents off the stage.
Super Smash Bros. received mostly positive reviews upon its release. It was a commercial success, selling over five million copies worldwide by 2001, [3] with 2.93 million sold in the United States and 1.97 million sold in Japan. [4] [5] It was given an Editors' Choice award from IGN for the "Best Fighting Game", [6] and also became a Nintendo 64 Player's Choice title. The game spawned a series of sequels for each successive Nintendo console, starting with Super Smash Bros. Melee which was released for the GameCube in 2001.
The Super Smash Bros. series is a departure from the general genre of fighting games; instead of depleting an opponent's life bar, Smash Bros. players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as the damage is taken and can reach maximum damage of 999%. As this percentage rises, the character is knocked progressively farther by attacks. To knock out (KO) an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries. [7] When knocked off the stage, a character may use jumping moves in an attempt to return; some characters have longer-ranged jumps and may have an easier time "recovering" than others. [8] Additionally, characters have different weights, making it harder for heavier opponents to be knocked off the edge, but harder for them to recover once sent flying.
While games such as Street Fighter and Tekken require players to memorize complicated button-input combinations, Super Smash Bros. uses the same control combinations to access all moves for all characters. [9] Characters are additionally not limited to only facing opponents, instead being allowed to move freely. The game focuses more on aerial and platforming skills than other fighting games, with larger, more dynamic stages rather than a simple flat platform. Smash Bros. also implements blocking and dodging mechanics. Grabbing and throwing other characters is also possible.
Various weapons and power-ups can be used in battle to inflict damage, recover health, or dispense additional items. They fall randomly onto the stage in the form of items from Nintendo franchises, such as Koopa shells, hammers, and Poké Balls. [10] The nine multiplayer stages are locations taken from or in the style of Nintendo franchises, such as Planet Zebes from Metroid and Sector Z from Star Fox . Although stages are rendered in three dimensions, players move within a two-dimensional plane. Stages are dynamic, ranging from simple moving platforms to dramatic alterations of the entire stage. Each stage offers unique gameplay and strategic motives, making the chosen stage an additional factor in the fight.
In the game's single-player mode, the player battles a series of computer-controlled opponents in a specific order, attempting to defeat them with a limited number of lives in a limited amount of time. While the player can determine the difficulty level and the number of lives, the series of opponents never changes. If the player loses all of their lives or runs out of time, they can continue at the cost of a loss of overall points. This mode is referred to as Classic Mode in later games. [11] The single-player mode also includes two minigames, "Break the Targets" and "Board the Platforms", in which the objective is to break each target or board multiple special platforms, respectively. A "Training Mode" is also available in which players can manipulate the environment and experiment against computer opponents without the restrictions of a standard match.
Up to four people can play in multiplayer mode, which has specific rules predetermined by the players. Stock and timed matches are two of the multiplayer modes of play. [12] This gives each player a certain number of lives or a selected time limit, before beginning the match with a countdown. Free-for-all or team battles are also a choice during matches using stock or time. A winner is declared once time runs out, or if all players except one or a team have lost all of their lives. A multiplayer game may also end in a tie if two or more players have the same score when the timer expires, which causes the match to end in sudden death. During sudden death, all fighters are given 300% damage and the last fighter standing will win the match.
The game includes twelve playable characters from popular Nintendo franchises. [13] Characters have a symbol appearing behind their damage meter corresponding to the series to which they belong, such as a Triforce behind Link's and a Poké Ball behind Pikachu's. Furthermore, characters have recognizable moves derived from their original series, such as Samus's charged blasters and Link's arsenal of weapons. [14] Eight characters are initially playable, and four additional characters can be unlocked by meeting specific criteria.
The character art featured on the game's box art and instruction manual is in the style of a comic book, and the characters are portrayed as toy dolls that come to life to fight. This style has since been omitted in later games, which feature trophies instead of dolls and in-game models rather than hand-drawn art. [15]
Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. Masahiro Sakurai was interested in making a fighting game for four players. He made a presentation of what was then called Dragon King: The Fighting Game (格闘ゲーム竜王, Kakutō Gēmu Ryūō) [16] [17] to co-worker Satoru Iwata, who joined to help on the project. At this stage in development, the game was still using placeholder character models. Sakurai understood that many fighting games did not sell well and that he had to think of a way to make his game original. [16] His first idea was to include famous Nintendo characters and put them in a fight. [16] Knowing that he would not get permission if he asked ahead of time, Sakurai made a prototype of the game without informing Nintendo, and did not show anyone until it was well-balanced. [16] The prototype he presented featured Mario, Donkey Kong, Samus and Fox as playable characters. [18] The idea was later approved. [16] [19] Although never acknowledged by Nintendo or any developers behind Super Smash Bros., third-party sources have identified Namco's 1995 fighting game The Outfoxies as a possible inspiration, [20] [21] [22] with Sakurai also crediting the idea of making a beginner-friendly fighting game to an experience in which he handily defeated a couple of casual gamers on The King of Fighters '95 in an arcade. [23] On October 20, 2022, Sakurai, who still had the prototype of Dragon King: The Fighting Game, demonstrated its gameplay, and its differences from the final product of Super Smash Bros. [24] Multiple planned characters were cut during development, including Marth, King Dedede, Bowser, and Mewtwo; all four of these characters were added to later games. [25]
Super Smash Bros. features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some pieces are taken directly from their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee . A complete soundtrack was released on CD in Japan through Teichiku Records in 2000. [26]
To promote the game's launch, Nintendo of America staged an event called Slamfest '99, held at the MGM Grand Adventures Theme Park in Las Vegas, Nevada, on April 24, 1999. [27] The event featured a real-life wrestling match between costumed performers dressed as Mario, Yoshi, Pikachu, and Donkey Kong, as well as stations set up for attendees to preview the game. [27] The costumes were re-used from the game's television commercial, which featured the four mascot costumes fighting each other set to "Happy Together" by The Turtles. [28] [29] The wrestling match was live-streamed on the web via RealPlayer, and was available to be re-watched for several months afterward via a downloadable file from the event's official website. [30] Despite this, no video footage of Slamfest '99 is known to survive, and the broadcast is currently considered lost media.
Aggregator | Score |
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GameRankings | 79% [31] |
Metacritic | 79/100 [32] |
Publication | Score |
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AllGame | [33] |
Electronic Gaming Monthly | 8.625/10 [lower-alpha 2] |
EP Daily | 2/10 [35] |
Famitsu | 31/40 [36] [37] |
Game Informer | 8.5/10 [38] |
GameRevolution | B [39] |
GameSpot | 7.5/10 [12] |
IGN | 8.5/10 [6] |
Jeuxvideo.com | 16/20 [40] |
N64 Magazine | 90% [41] |
Next Generation | [42] |
Nintendo Power | 7.7/10 [43] |
Publication | Award |
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IGN | Best Fighting Game |
Critically, Super Smash Bros. garnered generally positive reviews, with most of the praise going towards its multiplayer-player mode, [12] [6] [33] [44] music, [12] "original" fighting game style, [44] and simple learning curve. [12] [33] There were criticisms, however, such as the game's scoring being difficult to follow [45] and the single-player mode's perceived difficulty and lack of features, [6] with GameSpot 's former editorial director, Jeff Gerstmann, noting the single-player game "won't exactly last a long time". [12] Super Smash Bros. was commercially successful, becoming a Nintendo 64 Player's Choice title, selling 1.97 million copies in Japan [5] and 2.93 million in the United States as of 2008. [4] The Academy of Interactive Arts & Sciences named Super Smash Bros. as a finalist for "Console Action Game of the Year" and "Console Fighting Game of the Year" at the 3rd Annual Interactive Achievement Awards. [46]
Kirby is the titular character and protagonist of the Kirby series of video games owned by Nintendo and HAL Laboratory. He first appeared in Kirby's Dream Land (1992), a platform game for the Game Boy. Since then, Kirby has appeared in over 50 games, ranging from action platformers to puzzle, racing, and even pinball, and has been featured as a playable character in every installment of the Super Smash Bros. series (1999–present). He has also starred in his own anime and manga series. Since 1999, he has been voiced by Makiko Ohmoto.
Roy is a fictional character from Nintendo and Intelligent Systems' Fire Emblem video game series, who first appeared in the 2001 crossover fighting game Super Smash Bros. Melee as a representative character from the Fire Emblem series, along with Marth. He is the lead character of Fire Emblem: The Binding Blade; within the story, he is the son of Eliwood and heir presumptive of Pherae, who eventually becomes a major military leader. The inclusion of Roy and Marth in Melee is cited as one of the reasons Nintendo started localizing the series for international distribution. Roy continues to make recurring appearances in subsequent Fire Emblem media, such as a manga series and spinoff video games.
Kirby's Dream Land is a 1992 platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. It is the first game in the Kirby series and marks the debut of Kirby. It introduced many conventions that would appear in later games in the series. The game follows Kirby as he goes through five levels to retrieve the Sparkling Stars and food of Dream Land from King Dedede.
Balloon Fight is an action video game developed by Nintendo and HAL Laboratory and published by Nintendo. The original arcade version was released for the Nintendo VS. System internationally as Vs. Balloon Fight, while its Nintendo Entertainment System counterpart was released in Japan in 1985 and internationally in 1986.
Ridley, also known by his aliases Geoform 187 and the Cunning God of Death, is a fictional supervillain and the main antagonist of the Metroid series. An evil and aggressive draconic extraterrestrial hailing from the planet Zebes, he became Samus Aran's archnemesis after murdering the latter's parents as he led a Space Pirate raid on her homeworld. Though having been destroyed numerous times by Samus, he is always resurrected, due in equal part to Space Pirate engineering and his natural regenerative ability, which allows him to swiftly recover from what would otherwise be fatal wounds as long as he is able to consume enough biomatter from his fallen adversaries.
Kirby Super Star, released as Kirby's Fun Pak in PAL regions, is an anthology platform video game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System in 1996. It is part of the Kirby series of video games by HAL Laboratory. The game was advertised as a compilation featuring eight games: seven short subsections with the same basic gameplay, and two minigames.
Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012.
Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.
The Outfoxies is a 1995 weapon-based fighting arcade game developed and published in Japan by Namco. Controlling one of seven assassins, players are tasked with defeating opponents with different types of weapons, while also avoiding different obstacles brought on by various stage gimmicks. Weapons range from firearms such as pistols, machine guns and rocket launchers, to more outlandish items such as pie and bowls of hot soup. It runs on the Namco NB-2 arcade system.
Super Smash Bros. Brawl is a 2008 crossover fighting game developed by Sora Ltd. and Game Arts and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.
Little Mac is a fictional boxer and the protagonist in Nintendo's Punch-Out!! series of video games. He first appeared in the Arcade game Punch-Out!!. He is the smallest and youngest of all the boxers in the games, being only 17 years old across all Punch-Out!! games. His signature attack is the "STAR Punch". His design was changed for the SNES Super Punch-Out!!, but reverted to his original design in the Wii title. In the NES and Wii games, Little Mac is accompanied by Doc Louis, his trainer.
Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well.
Kid Icarus: Uprising is a third-person shooter video game developed by Project Sora and published by Nintendo for the Nintendo 3DS. Released worldwide in March 2012, it is the third installment in the Kid Icarus franchise, the first to be released since Kid Icarus: Of Myths and Monsters in 1991, and the first worldwide release since the original NES game in 1986. It is also the only video game Project Sora made before shutting down in mid-2012.
Pit is a character and protagonist of the Kid Icarus series created by Nintendo. Pit is a resident of Angel Land and is a member of the royal guard tasked with the responsibility of defeating the ultimate evil. Pit made his debut in the original Kid Icarus (1986), with the mission to rescue the Goddess of Light, Palutena. Since then, she has become an adviser for him. Pit's other notable appearances include the Super Smash Bros. series, Captain N: The Game Master, WarioWare microgames, F1 Race, and Nintendo Entertainment System version of Tetris.
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred together as Super Smash Bros. 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.
Super Smash Flash is a series of fighting browser games published by McLeodGaming, led by Gregory McLeod under the alias Cleod9. It is based on the Super Smash Bros series. The original Super Smash Flash is based specifically on Super Smash Bros. Melee. Its follow-up, also considered a reboot, is Super Smash Flash 2. The developer is currently working on an original crossover fighting game, Fraymakers.
Professional Super Smash Bros. competition involves professional gamers competing in the Super Smash Bros. series of crossover fighting games published by Nintendo. Organized tournament competition began in 2002 with Super Smash Bros. Melee, released for the GameCube in 2001; however, in the series' native Japan, there have been tournaments as early as 1999 with the original Super Smash Bros. for the Nintendo 64. Later tournaments have featured the other games in the series, with the two largest and most popular Smash Bros. scenes revolving around Melee and Super Smash Bros. Ultimate for the Nintendo Switch. Smaller scenes exist for the original game and Project M, a popular fan modification of Super Smash Bros. Brawl for the Wii, and to a lesser extent, Brawl itself. Major Smash Bros. tournaments include the GENESIS, Evolution Championship Series (EVO), Super Smash Con and The Big House annual series. Major League Gaming (MLG) has also previously included Smash Bros. games in its Pro Circuit.
Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U (2014). The game follows the series' traditional style of gameplay, in which players control one of the various characters and use attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a single-player campaign and multiplayer versus modes. Ultimate features 89 playable fighters, including all characters from previous Super Smash Bros. games as well as newcomers. The roster ranges from Nintendo characters to those from third-party franchises.
A platform fighter is a sub-genre of fighting games that emphasizes free 2D movement, often with floating platforms that can be traversed on, similar to a platformer game. The central gameplay involves combat between two or more player-controlled characters, with the goal of attacking an opponent's character until they are defeated.