Adventure Game Studio

Last updated
Adventure Game Studio
Developer(s) Chris Jones
Initial release1997;27 years ago (1997)
Stable release
3.6.1.24 / May 1, 2024;3 days ago (2024-05-01)
Preview release
3.6.0.25 - Beta 5 / May 6, 2022;23 months ago (2022-05-06)
Repository github.com/adventuregamestudio/ags
Written in C++, C, C#
Operating system Windows
Platform Personal computer
Available in English
Type Game creation system
License Artistic License version 2 (editor & runtime)
Website www.adventuregamestudio.co.uk

Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. [1] It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic.

Contents

History

Adventure Game Studio was created by British programmer Chris Jones [1] in 1997 as an MS-DOS program entitled "Adventure Creator". Jones was inspired by Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV . [2] The first version of Adventure Creator allowed users to create only low-resolution keyboard-controlled games.

Lassi Quest was released as the first complete AGS game in late 1999. The engine gained popularity with the release of Ben "Yahtzee" Croshaw's Rob Blanc and Philip Reed's Larry Vales games in 2000-2001.

Version 3.0 in January 2008 included a complete rewrite of the editor using the .NET Framework and an update to the game engine to support 3D hardware acceleration.

On 26 October 2010, Chris Jones released the source code for the editor under the terms of the Artistic License, version 2. [3] On 27 April 2011, the runtime engine code was released under the same licence. [4]

By 2015, community developers were maintaining and improving the engine and IDE, and began to implement cross-platform capabilities as well as support for more modern screen resolutions (4:3, 16:9 and custom high resolutions). [5]

Capabilities

The editor and runtime engine were originally designed for Microsoft Windows operating systems; the runtime engine was ported to Android, iOS, Linux, Mac OS X and PlayStation Portable [6] after the release of the source code. Prior to AGS 2.7, an MS-DOS engine was also available; this has since been discontinued. It is not yet possible to run the editor on operating systems other than Windows without an emulator or API wrapper such as Wine. [7]

AGS can create games with a graphical range from 256 colours and a resolution of 320×200, to truecolor games with any higher resolution supported by the player's graphic adapter and an alpha channel. It also supports graphics filters: nearest-neighbor interpolation (2x, 3x, and 4x), and hqx (2x and 3x). Version 2.61 supports the following multimedia formats: mod, wav, xm, MIDI, ogg, mp3, avi. Version 2.72 also supports Impulse Tracker and S3M. [8]

Community

The AGS community is based on the AGS Forum, [9] the AGS Internet Relay Chat channel [10] and Discord channel. [11] There are real-world meetings of the community each year, known as "Mittens". [12]

AGS Awards

The AGS Awards were founded in 2001 and are awarded annually to the best games created with AGS, in multiple categories. [13] The AGS Awards were once an important barometer for indie adventure games, receiving coverage from sites like Destructoid , [14] Rock, Paper, Shotgun , [15] [16] IndieGames [17] [18] and GameSetWatch . [19] [20]

Reception and usage

Thousands of games have been produced using AGS, [21] [22] among them commercially successful games such as Al Emmo and the Lost Dutchman's Mine , The Cat Lady , or The Journey Down .

Wadjet Eye Games is an indie game developer that has created most of its commercial titles using AGS, such as the Blackwell series of games. They also publish AGS games by other developers, such as Primordia by Wormwood Studios, Resonance by XII Games, and Gemini Rue by Joshua Nuernberger. [23]

Development teams AGD Interactive and Infamous Adventures have remade and updated King's Quest and other Sierra releases. LucasFan Games have done the same with LucasArts adventure games. [24]

See also

Related Research Articles

<span class="mw-page-title-main">ScummVM</span> Set of game engine recreations

Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. ScummVM is free software that is released under the terms of the GNU General Public License.

<span class="mw-page-title-main">LucasArts adventure games</span> Adventure games produced by LucasArts

From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.

<span class="mw-page-title-main">Build (game engine)</span> First-person shooter engine

The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

<i>Another World</i> (video game) Action-adventure video game

Another World is a cinematic platform action-adventure game designed by Éric Chahi and published by Delphine Software in November 1991. In North America it was published as Out of This World. The game tells the story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival.

jMonkeyEngine Open source Java game engine

jMonkeyEngine is an open-source and cross-platform game engine for developing 3D games written in Java. It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS. It uses Lightweight Java Game Library as its default renderer, and also supports another renderer based on Java OpenGL.

Wintermute Engine (WME) is a set of software tools and a runtime interpreter primarily designed for creating and running graphical adventure games.

The Dark Engine was a game engine developed by Looking Glass Studios and was used from 1998 to 2000, mainly in the early Thief games.

<span class="mw-page-title-main">C4 Engine</span> Proprietary computer game engine developed by Terathon Software

The C4 Engine is a proprietary computer game engine developed by Terathon Software that is used to create 3D games and other types of interactive virtual simulations for PlayStation 5, PlayStation 4, PlayStation 3, Windows, Mac OS X, Linux, and iOS.

<span class="mw-page-title-main">Yahtzee Croshaw</span> British video game journalist and author (born 1983)

Benjamin Richard "Yahtzee" Croshaw is a British journalist, video game critic, author, humourist, video game developer, and audiobook narrator. He is best known for his video game review series Zero Punctuation, which he produced for The Escapist from 2007 to 2023, and its spiritual successor Fully Ramblomatic, which he releases through Second Wind.

<i>Nelly Cootalot: Spoonbeaks Ahoy!</i> 2007 video game

Nelly Cootalot: Spoonbeaks Ahoy! is a point-and-click adventure game by British developer Alasdair Beckett. It was created as an indie game using the Adventure Game Studio game engine and released for free on the Internet on March 6, 2007. The game has been translated into Spanish, French, German and Polish.

<span class="mw-page-title-main">Creation Engine</span> Video game engine

Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield. The Creation Engine has been tailor-made for large-scale open-world RPGs.

<i>Desktop Dungeons</i> 2013 video game

Desktop Dungeons is a single-player roguelike-like puzzle video game developed and published by QCF Design. Released in November 2013, the game underwent a lengthy public beta phase, during which it was available to customers who pre-ordered the game. In the game, players navigate a dungeon filled with monsters before battling a final dungeon boss. The game has qualities of a puzzle as players must find the best methods to use items, spells, and upgrades to reach the final boss without losing too much of their character's health. Desktop Dungeons has been compared to a roguelike but with condensed gameplay. Desktop Dungeons received an award for Excellence in Design at the 2011 Independent Games Festival. The game is available for Windows, Mac, Linux, iOS, and Android. A video game remake titled Desktop Dungeons: Rewind was announced in 2022 and released April 18, 2023.

Blendo Games is an American independent video game development company based in Culver City, California. It was founded by Brendon Chung in 2010 and is primarily a one-person effort. Blendo Games gained more widespread exposure with the short form stand alone title Gravity Bone; the following games Flotilla and Atom Zombie Smasher were met with critical praise. The studio has also released several other games in several genres.

Space Quest: Vohaul Strikes Back is a non-commercial fan-made sequel to Sierra's Space Quest series, released in 2011.

The Dark Mod is a free and open-source software first-person stealth video game, inspired by the Thief series by Looking Glass Studios. The game provides the basic framework and tools for more than 170 fan-made missions, including several multi-mission campaigns. The Dark Mod was first released in 2009 as a total conversion mod for Doom 3. Version 2.0 was released in October 2013 as a standalone game using the open-source id Tech 4 game engine.

<span class="mw-page-title-main">Source Filmmaker</span> Video capture and editing application

Source Filmmaker is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.

<span class="mw-page-title-main">PCGamingWiki</span> Wiki encyclopaedia focused on collecting game behaviour data

The PCGamingWiki is a British-based collaboratively edited free wiki internet encyclopaedia focused on collecting video game behaviour data, to optimising gameplay, and fixing issues found in PC games. Intended fixes and optimisations range from simple cut-scene removals, to modifications that allow for wide-screen resolutions, and more. The wiki site runs on MediaWiki software, and was created by Andrew Tsai, a British businessman from London, England. The site was founded on 9 February 2012. As of October 2022, the PCGamingWiki has more than 30,000 registered users, and 48,000 content pages. Since its inception, the PCGamingWiki has been featured on numerous gaming focused websites, including Kotaku, Destructoid, and Rock Paper Shotgun. It regularly receives more than 10,000 unique page views a day.

<i>A Golden Wake</i> 2014 video game

A Golden Wake is an adventure game developed by Grundislav Games and published by Wadjet Eye Games. The game was released on 9 October 2014.

Stride is a free and open-source 2D and 3D cross-platform game engine originally developed by Silicon Studio. It can be used to create video games for PC, mobile devices and virtual reality.

<i>Black Closet</i> 2015 video game

Black Closet is a mystery visual novel, strategy RPG and life simulation game developed and published by Hanako Games and released on September 16, 2015 for Windows, Mac OS X and Linux on the digital distribution service Steam.

References

  1. 1 2 "Exploring The Studious World Of Adventure Game Studio". Rock, Paper, Shotgun. 2012-04-03. Retrieved 2013-12-24.
  2. "Interviews: Chris Jones". Adventure-Treff.de. Retrieved 2018-11-02.
  3. AGS Editor Source Code Release AGS Forums, October 26, 2010
  4. Initial AGS Engine Source Code release AGS Forums, April 27, 2011
  5. changes.txt ags on github.com (2015)
  6. "AGS GitHub repository". github.com. 2012-06-09. Retrieved 2012-07-06.
  7. "AGS wiki: GNU/Linux". www.adventuregamestudio.co.uk. 2010-03-02. Retrieved 2012-04-23.
  8. AGS v2.7 Refresh 2 now released AGS Forums, May 2, 2005
  9. "AGS Forums - Index". Adventuregamestudio.co.uk. Retrieved 2012-05-27.
  10. "AGS Discord channel".
  11. AGS Wiki
  12. "AGS Awards". Adventure Game Studio wiki. 2022-06-30. Retrieved 2022-06-30.
  13. "Destructoid revies AGS Winners". Destructoid. 2011-04-29. Retrieved 2011-04-29.
  14. "AGS Awards 2010 down to finalists". Rock, Paper, Shotgun. 2011-02-07. Retrieved 2017-02-09.
  15. "Point-click-Vote for the AGS Awards". Rock, Paper, Shotgun. 2013-02-25. Retrieved 2013-02-25.
  16. "In-Depth: The AGS Awards 2009". www.indiegames.com. 2010-01-26.
  17. "The 2012 AGS Awards". www.indiegames.com. 2013-03-28. Archived from the original on 2013-06-03.
  18. "Adventurers get AGS Awards". gamesetwatch.com. 2006-03-03. Archived from the original on 2016-10-05.
  19. "AGS Awards 2007 Winners". gamesetwatch.com. 2007-02-02.
  20. Adventure Game Studio full game list on uvlist.net
  21. "Games made by AGS". Archived from the original on 2011-04-21. Retrieved 2021-04-01.
  22. "Adventure Game Studio". Adventure Game Studio. Retrieved 2012-05-27.
  23. "Fans Present Maniac Mansion Remake". The International House of Mojo.