Arctic Adventure (video game)

Last updated
Arctic Adventure
Arctic Adventure cover.jpg
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) George Broussard
Engine FAST
Platform(s) DOS, Windows, macOS
ReleaseOctober 9, 1991
Genre(s) Platform
Mode(s) Single-player

Arctic Adventure is a platform game written for DOS, published by Apogee Software. It is the sequel to Pharaoh's Tomb . The protagonist, Nevada Smith, is an archaeologist searching for a Viking treasure in the Arctic. It was re-released on Steam in 2015 with support for Windows and macOS.

Contents

Gameplay

Screenshot of Episode 4 Level 2 Arctic Adventure Game.gif
Screenshot of Episode 4 Level 2

The gameplay has many similarities to its predecessor, Pharaoh's Tomb, both games being based on the same FAST engine. The main difference is that the game starts in an overworld map and the player has to enter each of the 20 levels to play them. The last level is blocked and all the other levels have to be completed to access it. Some of the levels are across the icy lakes, requiring the player to obtain a boat from one of the levels to proceed. Some levels are blocked by gates which can be unlocked with keys collected from other levels.

During the levels Nevada Smith has infinite lives. He is armed with a pistol with limited ammo, but can be charged up with various pickups. Sometimes passages are blocked by ice blocks which can broken by using up collectable pickaxes. If the player exits a level via a drainpipe, four random bonus levels can be played for additional points. In the last level, the player wins the game and ends the episode by collecting a map piece quarter.

Release

The working title for the game was "Journey to the Center of the Earth", [1] but it was later renamed Arctic Adventure. Arctic Adventure was distributed as shareware. It consists of four episodes (named Volume 1 to 4), with only the first episode distributed as shareware, and the rest available commercially. Each level consists of a single room, and there are 20 levels in each episode. The game includes a map screen that gives some flexibility into the order in which the levels can be played.

The game was discontinued in 2000 and released as freeware on March 20, 2009. [2] In October 2014, 3D Realms released 3D Realms Anthology, which included Arctic Adventure in the collection. [3] The end of the game implies that Nevada Smith will continue his adventures, seeking the lost diamond mines of Africa, but a sequel was never made.

See also

Related Research Articles

<i>Rise of the Triad</i> 1995 first-person shooter video game

Rise of the Triad: Dark War is a first-person shooter video game, developed and published by Apogee Software in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled Rise of the Triad: The HUNT Begins.

<i>Wolfenstein 3D</i> 1992 video game

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title Commander Keen in Invasion of the Vorticons; the "lost" episode 3.5 Commander Keen in Keen Dreams was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware Commander Keen in Goodbye, Galaxy; and the simultaneously developed episode six was published in retail by FormGen as Commander Keen in Aliens Ate My Babysitter. Ten years later, an homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as Commander Keen. Another game was announced in 2019 as under development by ZeniMax Online Studios, but was not released.

<span class="mw-page-title-main">3D Realms</span> Video game publisher

3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game Kingdom of Kroz. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three episodes, with the first given away free as shareware and the other two available for purchase. Duke Nukem was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way.

<i>Crystal Caves</i> 1991 video game

Crystal Caves is a side-scrolling platform game developed and published by Apogee Software for IBM PC compatibles. The game is divided into three episodes with the first distributed as shareware and the other two available for purchase. Designer Frank Maddin said the method worked "pretty well" for the time. Crystal Caves was inspired by the 1982 Atari 8-bit family game Miner 2049er.

<i>Duke Nukem</i> (video game) 1991 video game

Duke Nukem is a 1991 platform game developed and published by Apogee Software for MS-DOS. The 2D, multidirectional scrolling game follows the adventures of fictional character Duke Nukem across three episodes of ten levels each. The game's first episode was distributed as shareware. The name was briefly changed to Duke Nukum to avoid trademark issues.

<i>Kroz</i> 1987 video game

Kroz is a series of Roguelike video games created by Scott Miller for IBM PC compatibles. The first episode in the series, Kingdom of Kroz, was released in 1987 as Apogee Software's first game. It was also published on Big Blue Disk #20. Kroz introduced the scheme of the first episode being free and charging money for additional episodes, a technique which defined the business model for Apogee and was adopted by other MS-DOS shareware publishers.

George Broussard is an American video game producer and designer. He is one of the creators of the Duke Nukem series, along with Todd Replogle, Allen Blum, and Scott Miller.

<i>Bio Menace</i> 1993 video game

Bio Menace is a 1993 game developed and published by Apogee Software for MS-DOS. A 2D multidirectional scrolling platform game, it was built on a licensed version of id Software's Commander Keen game engine. Apart from the engine and music, all in-game content was created by the game's designer, Jim Norwood. In 2014, the game was re-released on Steam, and in 2015 on GOG.com with support for Microsoft Windows, macOS, and Linux.

<i>Monuments of Mars</i> 1991 video game

Monuments of Mars is a third-person puzzle-platform game developed by Scenario Software for MS-DOS and compatible systems. It was published by Apogee Software. The game consists of four 20-level episodes, the first episode being shareware, the rest being commercial software. It is similar to the games Arctic Adventure and Pharaoh's Tomb but uses an unrelated engine.

<i>Boppin</i> 1991 video game

Boppin' is a puzzle-oriented video game created by Jennifer Diane Reitz in 1991, developed under the company name Accursed Toys and published by Karmasoft for the Amiga computer. Around that time Karmasoft held a level design contest. The game sold poorly with 284 copies, so Jennifer got it republished by Apogee Software with up to 256 colors on screen. Due to mature content containing blood and seppuku, Apogee included a disclaimer in the manual that the game contained potentially offensive imagery, as well as part of a manifesto from Accursed Toys stating that their games were produced for an audience of adult gamers who are mostly 25 and older.

<i>Alien Carnage</i> 1993 video game

Alien Carnage, originally released as Halloween Harry, is a side-scrolling platform game developed by Interactive Binary Illusions and SubZero Software, and distributed by Apogee Software. The game features 256-colour VGA graphics and background music in MOD format. Alien Carnage is composed of four episodes. The first episode was released as shareware, and the rest were distributed commercially. In May 2007, John Passfield and 3D Realms released Alien Carnage as freeware. In 2014, the game was re-released with Windows support.

<i>Pharaohs Tomb</i> 1990 video game

Pharaoh's Tomb is an MS-DOS platform game created by George Broussard and published by Apogee Software.

<i>Dark Ages</i> (1991 video game) 1991 platform video game

Dark Ages is a platform game written for MS-DOS, published by Apogee Software. It was the first shareware game to feature music for the AdLib sound card.

<i>Realms of Chaos</i> (video game) 1995 video game

Realms of Chaos is a platform game written for DOS, published by Apogee Software as shareware in November 1995, with the full version released later that month. The game was authored by Keith Schuler, who had previously designed Paganitzu, and was originally to be a sequel entitled Alabama Smith and the Bloodfire Pendant. It is still sold by Apogee. Like previous platform Apogee games, this one utilized the FAST engine. The game was re-released in 2013 on GOG.com with support for Windows, macOS, and Linux.

<i>Commander Keen in Invasion of the Vorticons</i> 1990 episodic side-scrolling platform game

Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Goodbye, Galaxy</i> 1991 video game

Commander Keen in Goodbye, Galaxy is a two-part episodic side-scrolling platform video game developed by id Software and published by Apogee Software in 1991 for DOS. It consists of the fifth and sixth episodes of the Commander Keen series, though they are numbered as the fourth and fifth, as Commander Keen in Keen Dreams is not part of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Aliens Ate My Babysitter</i> 1991 video game

Commander Keen in Aliens Ate My Babysitter is a side-scrolling platform video game developed by id Software and published by FormGen in December 1991 for DOS. It is the seventh episode of the Commander Keen series, though it is numbered as the sixth, as Commander Keen in Keen Dreams is outside of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through an alien world to rescue his kidnapped babysitter. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

References

  1. Broussard G. 1990. Credits screen of Pharaoh's Tomb by Apogee Software.
  2. "Several old games released as Freeware". 3D Realms. Archived from the original on 24 March 2009. Retrieved 26 March 2009.
  3. "3D Realms Anthology - 3D Realms - Firepower Matters".
  4. Broussard, George (2020-02-06). "Not the same engine! Todd Replogle had his own for Monuments of Mars and I wrote on in Turbo Pascal for Pharaoh's Tomb ;) But they were both very similar and CGA, so hard to tell!". @georgebsocial. Retrieved 2020-02-06.