Atari 8-bit computer software

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Atari's packaging style from the 400/800 era Kingdom cleaned sharpened more small.jpg
Atari's packaging style from the 400/800 era

Many games, utilities, and educational programs were available for Atari 8-bit computers. Atari, Inc. was primarily the publisher following the launch of the Atari 400/800 in 1979, then increasingly by third parties. Atari also distributed "user written" software through the Atari Program Exchange from 1981 to 1984. After APX folded, many titles were picked up by Antic Software.

Contents

Programming languages

Assembly language

Atari, Inc. published two assemblers. The Atari Assembler Editor cartridge is a friendlier, integrated development environment using line numbers for editing source code similar to Atari BASIC. The professionally targeted Atari Macro Assembler shipped at a higher price on a copy protected disk without editor or debugger. Third-party assemblers include SynAssembler from Synapse Software and MAE (Macro Assembler Editor) from Eastern House.

Optimized Systems Software published an enhanced disk-based assembler mimicking the structure of Atari's Assembler Editor as EASMD (Editor/Assembler/Debug). It followed that with MAC/65 first on disk with BUG/65 as a companion product, then as a 16KB bank-switched cartridge. MAC/65 tokenizes lines of code as they are entered and has much faster assembly times than Atari's products.

Dunion's Debugging Tool (or DDT) by Jim Dunion is a machine language debugger originally sold through the Atari Program Exchange. A reduced version is included in the cartridge version of MAC/65. Atari magazine ANALOG Computing published the machine language monitor H:BUG as a type-in listing, [1] followed by BBK Monitor. [2]

BASIC

Atari shipped Atari BASIC with all their machines either as a cartridge or in ROM. It also sold Atari Microsoft BASIC on disk. Optimized Systems Software created a series of enhanced BASIC interpreters: BASIC A+, BASIC XL, BASIC XE. Commercial BASIC compilers for Atari BASIC were available: ABC (Monarch Data Systems, 1982), [3] MMG BASIC Compiler (1984), [4] Advan BASIC (1985). [5] The freeware Turbo-BASIC XL compiler, released in 1985, was popular in the later years of the Atari 8-bit line.

In 1984, ANALOG Computing published Minicomp, a compiler that generates machine code from a very limited subset of Atari BASIC statements. [6]

Pascal

Atari's own Atari Pascal requires two disk drives and was relegated to the Atari Program Exchange instead of the official product line. Later options were Draper Pascal (1983), Kyan Pascal (1986), and CLSN Pascal (1989).

Forth

Atari 8-bit Forths include fig-Forth, Extended fig-Forth (Atari Program Exchange), ES-Forth, QS Forth, and ValFORTH. The animated in-store demo to promote the 400/800 line was written with Atari's internal "Coin-Op Forth" implementation. [7]

Other

Action! is an ALGOL 68-like procedural programming language on cartridge with an integrated compiler and full-screen text editor. The language is designed for quick compile times and to generate efficient 6502 machine code.

Deep Blue C is a port of Ron Cain's Small-C compiler. It was sold through the Atari Program Exchange.

Atari, Inc. published the highly regarded Atari Logo as well as Atari PILOT, both on cartridge.

Other Atari 8-bit family languages include Extended WSFN [8] and Inter-LISP/65. [9]

Applications

See Category:Atari 8-bit computer software.

Word processors

Atari, Inc. published the Atari Word Processor in 1981, followed by the more popular AtariWriter cartridge in 1983. Third party options include PaperClip, Letter Perfect, Word Magic, Superscript, Bank Street Writer, COMPUTE! magazine's type-in SpeedScript, The Writer's Tool cartridge from OSS, [10] Muse Software's Super-Text, [11] KISS, [12] Wordman, and relative latecomer The First XLEnt Word Processor in 1986. Cut & Paste from Electronic Arts and Homeword from Sierra On-Line [11] were designed to be simpler to use than other programs.

Two integrated software packages that include word processing are HomePak and Mini Office II. Antic compared seven word processors in the February 1987 issue of the magazine. [13]

Graphics

Video Easel is an art generation and drawing program released on cartridge by Atari, Inc. in 1980. Graphics Magician (1984), from Penguin Software, is a bitmap drawing program which was used to create images for commercial graphic adventures. [14] Other graphics editors are Drawit (Atari Program Exchange, 1983) [15] and RAMbrandt (Antic Software, 1985). [16]

Movie Maker, originally from Reston Publishing then later Electronic Arts, allows creating full-screen animations with synchronized audio that can be saved in a standalone playback format. Cartoonist (Atari Program Exchange, 1983), by Bryan Talbot, is designed for drawing animated sequences. [17]

Music

Atari's Music Composer cartridge (1979), the first music composition software for the Atari 8-bit family, was later joined by Advanced MusicSystem from the Atari Program Exchange (1982), Music Construction Set (1983), and Bank Street Music Writer (1985). Antic published the Antic Music Processor in 1988 as a disk bonus. [18]

Games

See Category:Atari 8-bit computer games.

Because of graphics superior to that of the Apple II [19] and Atari's home-oriented marketing, [20] the Atari 8-bit computers gained a good reputation for games. BYTE in 1981 stated that "for sound and video graphics [they] are hard to beat". [21] Jerry Pournelle wrote in the magazine in 1982, when trying to decide what computer to buy his sons, that "if you're only interested in games, that's the machine to get. It's not all that expensive, either". [19] A 1984 compendium of reviews used 198 pages for games compared to 167 for all other software. It noted the existence of a distinct "graphics look" to native Atari software: "Multiple graphics modes, four directional fine scrolling, colorful modified character-set backgrounds, and, of course, player missile graphics". [20]

Star Raiders was Atari's killer app, akin to VisiCalc for the Apple II in its ability to persuade customers to buy the computer. [22] Antic in 1986 stated that "it was the first program that showed all of the Atari computer's audio and visual capabilities. It was just a game, yes, but it revolutionized the idea of what a personal computer could be made to do." [23] When Electronic Arts started publishing games in 1983, the Atari 8-bit line was a key platform. EA's M.U.L.E takes advantage of the four joystick ports on the original Atari 400/800 models, as does the cooperative dungeon crawl Dandy . Dandy was the direct inspiration for the 1985 Gauntlet arcade game, which also allows four players.

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<span class="mw-page-title-main">Atari BASIC</span> Dialect of the BASIC programming language

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<span class="mw-page-title-main">Type-in program</span> Software whose source code is entered by the user

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<span class="mw-page-title-main">Action! (programming language)</span> Atari 8-bit computer programming language

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<i>De Re Atari</i> 1982 technical book

De Re Atari, subtitled A Guide to Effective Programming, is a book written by Atari, Inc. employees in 1981 and published by the Atari Program Exchange in 1982 as an unbound, shrink-wrapped set of three-holed punched pages. It was one of the few non-software products sold by APX. Targeted at developers, it documents the advanced features of the Atari 8-bit computers and includes ideas for how to use them in applications. The information in the book was not available in a single, collected source at the time of publication.

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<span class="mw-page-title-main">MAC/65</span> Atari 8-bit family 6502 assembler

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Tom Hudson is an American programmer best known for co-creating the 3D modeling and animation package 3D Studio as well as creating its precursor, CAD-3D for the Atari ST.

<span class="mw-page-title-main">Atari Word Processor</span> 1981 8-bit word processor program

Atari Word Processor is a word processor program for the Atari 8-bit computers, announced by Atari, Inc. in January 1981 and shipped that summer. The program was powerful for its era, including numerous features like superscripts and two-column layouts. It was also quite complex, with a long list of control keys for basic operations and text-based menus for more complex ones. It left little memory free after loading, so longer documents had to be stored as separate files of about a page each and printing demanded a long re-formatting process as they were stitched together.

References

  1. Hudson, Tom (April 1984). "HBUG: Hudson's Debugging Utility". ANALOG Computing (18): 78.
  2. "Atari 8-bit – BBK Monitor". RTS Software.
  3. "ABC (A BASIC Compiler)". Atari Mania.
  4. "MMG BASIC Compiler". Atari Mania.
  5. "Advan BASIC Compiler". Atari Mania.
  6. Bohlke, David (October 1984). "Minicomp". ANALOG Computing (23): 29.
  7. "Coin-Op Forth". Atari Mania.
  8. "Extended WSFN manual". archive.org. Atari Program Exchange. March 1982.
  9. Dearner, James (July 1984). "Product Reviews: INTER-LISP/65". Antic. 3 (3): 89–90.
  10. "The Writer's Tool". Atari Mania.
  11. 1 2 Curtin, Bob (March 1985). "A Word Processing Trilogy". ANALOG Computing (28): 57–64.
  12. "Eastern House advertisement". ANALOG Computing. No. 30. May 1985. p. 25.
  13. Pearlman, Gregg (February 1987). "Word Processors: 7 For The 8-Bit". Antic. 5 (10).
  14. "Atari CXL4005 Video Easel Manual". archive.org. Atari, Inc. 1980.
  15. "Drawit". Atari Mania.
  16. "RAMbrandt". Atari Mania.
  17. "Cartoonist manual". archive.org. Atari Program Exchange. 1983.
  18. Lashower, Stephen (December 1985). "Antic Music Processor". Antic. Vol. 7, no. 8.
  19. 1 2 Pournelle, Jerry (July 1982). "Computers for Humanity". BYTE. p. 392. Retrieved 19 October 2013.
  20. 1 2 Stanton, Jeffrey; Wells, Robert P.; Rochowansky, Sandra; Mellid, Michael, eds. (1984). The Addison-Wesley Book of Atari Software. Addison-Wesley. pp. TOC, 12, 210. ISBN   0-201-16454-X.
  21. Williams, Gregg (December 1981). "New Games New Directions". BYTE. pp. 6–10. Retrieved 19 October 2016.
  22. Williams, Gregg (May 1981). "Star Raiders". BYTE. p. 106. Retrieved 18 October 2013.
  23. Bisson, Gigi (May 1986). "Antic Then & Now". Antic. Vol. 5, no. 1. pp. 16–23. Retrieved 28 January 2015.