Classes of computers

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ThinkCentre S50.jpg
LYF WATER 2 Smartphone.JPG
Gamecube-console.jpg
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Different types of computers – clockwise from top left:
Desktop computer (IBM ThinkCentre S50 with monitor)
Smartphone (LYF Water 2)
Supercomputer (IBM Blue Gene/P)
Video game console (Nintendo GameCube)

Computers can be classified, or typed, in many ways. Some common classifications of computers are given below.

Contents

Classes by purpose

Microcomputers (personal computers)

Microcomputers became the most common type of computer in the late 20th century. The term “microcomputer” was introduced with the advent of systems based on single-chip microprocessors. The best-known[ citation needed ] early system was the Altair 8800, introduced in 1975. The term "microcomputer" has practically become an anachronism as it has fallen into disuse. [1]

These computers include:

Minicomputers (mid-range computers)

Minicomputers (colloquially, minis) are a class of multi-user computers that lie in the middle range of the computing spectrum, in between the smallest mainframe computers and the largest single-user systems (microcomputers or personal computers). The term supermini computer or simply supermini was used to distinguish more powerful minicomputers that approached mainframes in capability. Superminis (such as the DEC VAX or Data General Eclipse MV/8000) were usually 32-bit at a time when most minicomputers (such as the PDP-11 or Data General Eclipse or IBM Series/1) were 16-bit. These traditional minicomputers in the last few decades of the 20th century, found in small to medium-sized businesses, laboratories and embedded in (for example) hospital CAT scanners, often would be rack-mounted and connect to one or more terminals or tape/card readers, like mainframes and unlike most personal computers, but require less space and electrical power than a typical mainframe. This term has fallen into disuse. [2]

Mainframe computers

The term mainframe computer was created to distinguish the traditional, large, institutional computer intended to service multiple users from the smaller, single-user machines. These computers are capable of handling and processing very large amounts of data quickly. Mainframe computers are used in large institutions such as government, banks, and large corporations. They are measured in MIPS (million instructions per second) and can respond to hundreds of millions of users at a time[ citation needed ].

Supercomputers

A supercomputer is focused on performing tasks involving intense numerical calculations such as weather forecasting, fluid dynamics, nuclear simulations, theoretical astrophysics, and complex scientific computations. A supercomputer is a computer that is at the front-line of current processing capacity, particularly speed of calculation. The term supercomputer itself is rather fluid, and the speed of today's supercomputers tends to become typical of tomorrow's ordinary computer. Supercomputer processing speeds are measured in floating-point operations per second, or FLOPS. An example of a floating-point operation is the calculation of mathematical equations in real numbers. In terms of computational capability, memory size and speed, I/O technology, and topological issues such as bandwidth and latency, supercomputers are the most powerful, are very expensive, and not cost-effective just to perform batch or transaction processing.

Classes by function

Servers

Server usually refers to a computer that is dedicated to providing one or more services. A server is expected to be reliable (e.g. error-correction of RAM; redundant cooling; self-monitoring, RAID), fit for running for several years, and giving useful diagnosis in case of an error. For even increased security, the server may be mirrored. Many smaller servers are actually personal computers that have been dedicated to provide services for other computers.

A server may run several virtual machines (VMs) for different activities, supplying the same environment to each VM as if it ran on dedicated hardware. Different operating systems (OS) can therefore be run at the same time. This technology approach needs special hardware support to be useful and was first the domain of mainframes and other large computers. Nowadays, most personal computers are equipped for this task, but for long-term operation or critical systems, specialized server hardware may be needed.
Another approach is to implement VMs on the operating system level, so all VMs run on the same OS instance (or incarnation), but are fundamentally separated to not interfere with each other.

Workstations

Workstations are computers that are intended to serve one user and may contain special hardware enhancements not found on a personal computer. By the mid-1990s personal computers reached the processing capabilities of mini computers and workstations. Also, with the release of multi-tasking systems such as OS/2, Windows NT and Linux, the operating systems of personal computers could do the job of this class of machines. Today, the term is used to describe desktop PCs with high-performance hardware. Such hardware is usually aimed at a professional, rather than enthusiast, market (e.g. dual-processor motherboards, error-correcting memory, professional graphics cards).

Information appliances

Information appliances are computers specially designed to perform a specific "user-friendly" function—such as editing text, playing music, photography, videography etc. The term is most commonly applied to battery-operated mobile devices, though there are also wearable devices.

Embedded computers

Embedded computers are computers that are a part of a machine or device. Embedded computers generally execute a program that is stored in non-volatile memory and is only intended to operate a specific machine or device. Embedded computers are very common. The majority are microcontrollers. Embedded computers are typically required to operate continuously without being reset or rebooted, and once employed in their task the software usually cannot be modified. An automobile may contain a number of embedded computers; however, a washing machine or DVD player would contain only one microcontroller. Embedded computers are chosen to meet the requirements of the specific application, and most are slower and cheaper than CPUs found in a personal computer.

Classes by usage

Computers in a library for public use SZ Fu Tian Futian Shen Zhen Tu Shu Guan Shenzhen Library Dec-2017 IX1 computer room.jpg
Computers in a library for public use

Public computer

Public computers are open for public uses, possibly as an Interactive kiosk. There are many places where one can use them, such as cybercafes, schools and libraries.

They are normally fire-walled and restricted to run only their pre-installed software[ citation needed ]. The operating system is difficult to change and/or resides on a file server. For example, "thin client" machines in educational establishments may be reset to their original state between classes. Public computers are generally not expected to keep an individual's data files.

Personal computer

A personal computer has one user who may also be the owner (although the term has also come also mean any computer hardware somewhat like the original IBM PC, irrespective of how it is used). This user often may use all hardware resources, has complete access to any part of the computer and has rights to install/remove software. Personal computers normally store personal files, and often the owner/user is responsible for routine maintenance such as removing unwanted files and virus-scanning. Some computers in a business setting are for one user but are also served by staff with protocols to ensure proper maintenance.

Shared computer

These are computers where different people might log on at different times; unlike public computers, they would have usernames and passwords assigned on a long-term basis, with the files they see and the computer's settings adjusted to their particular account. Often the important data files will reside on a central file server, so a person could log onto different computers yet still see the same files. The computer (or workstation) might be a "thin client" or X terminal, otherwise it may have its own disk for some or all system files, but usually will need to be networked to the rest of the system for full functionality. Such systems normally require a system administrator to set up and maintain the hardware and software.

Display computer

Computers that are used just to display selected material (usually audio-visual, or simple slide shows) in a shop, meeting or trade show. These computers may have more capabilities than they are being used for; they are likely to have WiFi and so be capable of Internet access, but are rarely firewalled (but have restricted port access or monitored in some way). Such computers are used and maintained as appliances, and not normally used as the primary store for important files.

Classed by generation of computer technology

The history of computing hardware is often used to reference the different generations of computing devices:

See also

Related Research Articles

<span class="mw-page-title-main">Client–server model</span> Distributed application structure in computing

The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web.

<span class="mw-page-title-main">Digital Equipment Corporation</span> U.S. computer manufacturer 1957–1998

Digital Equipment Corporation, using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president until he was forced to resign in 1992, after the company had gone into precipitous decline.

<span class="mw-page-title-main">Mainframe computer</span> Large computer

A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise resource planning, and large-scale transaction processing. A mainframe computer is large but not as large as a supercomputer and has more processing power than some other classes of computers, such as minicomputers, servers, workstations, and personal computers. Most large-scale computer-system architectures were established in the 1960s, but they continue to evolve. Mainframe computers are often used as servers.

<span class="mw-page-title-main">Minicomputer</span> Mid-1960s–late-1980s class of smaller computers

A minicomputer, or colloquially mini, is a type of smaller general-purpose computer developed in the mid-1960s and sold at a much lower price than mainframe and mid-size computers from IBM and its direct competitors. In a 1970 survey, The New York Times suggested a consensus definition of a minicomputer as a machine costing less than US$25,000, with an input-output device such as a teleprinter and at least four thousand words of memory, that is capable of running programs in a higher level language, such as Fortran or BASIC.

<span class="mw-page-title-main">Operating system</span> Software that manages computer hardware resources

An operating system (OS) is system software that manages computer hardware and software resources, and provides common services for computer programs.

<span class="mw-page-title-main">Thin client</span> Non-powerful computer optimized for remote server access

In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low-performance) computer that has been optimized for establishing a remote connection with a server-based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients. The server does most of the work, which can include launching software programs, performing calculations, and storing data. This contrasts with a rich client or a conventional personal computer; the former is also intended for working in a client–server model but has significant local processing power, while the latter aims to perform its function mostly locally.

In computing, a file server is a computer attached to a network that provides a location for shared disk access, i.e. storage of computer files that can be accessed by workstations within a computer network. The term server highlights the role of the machine in the traditional client–server scheme, where the clients are the workstations using the storage. A file server does not normally perform computational tasks or run programs on behalf of its client workstations.

<span class="mw-page-title-main">Microcomputer</span> Small computer with a CPU made out of a microprocessor

A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PCB). Microcomputers became popular in the 1970s and 1980s with the advent of increasingly powerful microprocessors. The predecessors to these computers, mainframes and minicomputers, were comparatively much larger and more expensive. Many microcomputers are also personal computers. An early use of the term "personal computer" in 1962 predates microprocessor-based designs. (See "Personal Computer: Computers at Companies" reference below). A "microcomputer" used as an embedded control system may have no human-readable input and output devices. "Personal computer" may be used generically or may denote an IBM PC compatible machine.

<span class="mw-page-title-main">Terminal emulator</span> Program that emulates a video terminal

A terminal emulator, or terminal application, is a computer program that emulates a video terminal within some other display architecture. Though typically synonymous with a shell or text terminal, the term terminal covers all remote terminals, including graphical interfaces. A terminal emulator inside a graphical user interface is often called a terminal window.

<span class="mw-page-title-main">Superminicomputer</span>

A superminicomputer, colloquially supermini, is a high-end minicomputer. The term is used to distinguish the emerging 32-bit architecture midrange computers introduced in the mid to late 1970s from the classical 16-bit systems that preceded them. The development of these computers was driven by the need of applications to address larger memory. The term midicomputer had been used earlier to refer to these systems. Virtual memory was often an additional criteria that was considered for inclusion in this class of system. The computational speed of these machines was significantly greater than the 16-bit minicomputers and approached the performance of small mainframe computers. The name has at times been described as a "frivolous" term created by "marketeers" that lacks a specific definition. Describing a class of system has historically been seen as problematic: "In the computer kingdom, taxonomic classification of equipment is more of a black art than a science." There is some disagreement about which systems should be included in this class. The origin of the name is uncertain.

<span class="mw-page-title-main">History of computing hardware (1960s–present)</span>

The history of computing hardware starting at 1960 is marked by the conversion from vacuum tube to solid-state devices such as transistors and then integrated circuit (IC) chips. Around 1953 to 1959, discrete transistors started being considered sufficiently reliable and economical that they made further vacuum tube computers uncompetitive. Metal–oxide–semiconductor (MOS) large-scale integration (LSI) technology subsequently led to the development of semiconductor memory in the mid-to-late 1960s and then the microprocessor in the early 1970s. This led to primary computer memory moving away from magnetic-core memory devices to solid-state static and dynamic semiconductor memory, which greatly reduced the cost, size, and power consumption of computers. These advances led to the miniaturized personal computer (PC) in the 1970s, starting with home computers and desktop computers, followed by laptops and then mobile computers over the next several decades.

<span class="mw-page-title-main">Client (computing)</span> Piece of software accessing a server service

Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. The server is often on another computer system, in which case the client accesses the service by way of a network.

<span class="mw-page-title-main">Diskless node</span> Computer workstation operated without disk drives

A diskless node is a workstation or personal computer without disk drives, which employs network booting to load its operating system from a server.

Bell's law of computer classes formulated by Gordon Bell in 1972 describes how types of computing systems form, evolve and may eventually die out. New classes of computers create new applications resulting in new markets and new industries.

Shared Variables are a feature of the programming language APL which allows APL programs running on one processor to share information with another processor. Although originally developed for mainframe computers, Shared Variables were also used in personal computer implementations of APL. Shared Variables could be used to control peripheral devices, or to communicate with external files, database management systems, or other users. Shared Variables were first introduced by International Business Machines Corporation (IBM) in their APL.SV software product in 1973, and are still available as of 2017, in APLs from IBM and Dyalog, for the operating systems Linux and Windows.

<span class="mw-page-title-main">Midrange computer</span> Class of computer systems that fall in between mainframes and minicomputers

Midrange computers, or midrange systems, were a class of computer systems that fell in between mainframe computers and microcomputers.

<span class="mw-page-title-main">Personal computer</span> Computer intended for use by an individual person

A personal computer, often referred to as a PC, is a computer designed for individual use. It is typically used for tasks such as word processing, internet browsing, email, multimedia playback, and gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term home computer has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people in all countries.

<span class="mw-page-title-main">Computer hardware</span> Physical components of a computer

Computer hardware includes the physical parts of a computer, such as the central processing unit (CPU), random access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a monitor, mouse, keyboard, and speakers.

The following outline is provided as an overview of and topical guide to computing:

References

  1. "Google Books Ngram Viewer". books.google.com. Retrieved 2023-11-10.
  2. "Google Books Ngram Viewer". books.google.com. Retrieved 2023-11-10.
  3. Dyson, George (2012). "7". Turing's Cathedral - The origins of the Digital Universe . New York: Pantheon Books. p.  124. ISBN   978-0-375-42277-5.