Company type | Self-regulatory |
---|---|
Industry | Organization and rating system |
Founded | 2007 |
Headquarters | Tehran, Iran |
Area served | Iran |
Website | esra |
The Entertainment Software Rating Association (ESRA) [1] is a self-regulatory organization that assigns age and content ratings in Iran. [2] [3] [4] [5] [6] [7] The system was established in 2007 by the Iran National Foundation of Computer Games [8] [9] and has the status of a research project. [10] [11] [12]
Content Icon | Description |
---|---|
Tobacco and Drugs | This pictogram determines the intensity of the game's influence on audiences in the field of tobacco and drugs. one of the game scenes that increases the score of this pictogram is the presence of tobacco and drugs, the amount of repetition of existence or use of tobacco, etc. noted. the important thing that families should be careful about this pictogram is that due to the player's empathy with the main character of the game, the use of the main character of the tobacco increases the score of this pictogram compared to the use of non-main characters of the game. |
Game Skills | This pictogram determines the skill required to play the game, and the audience will find it difficult to play the game according to the score for this pictogram. for example, it is possible to have received a category 3+ game (suitable for all ages), i.e. it lacks damaging content, but the style of play is such that playing the game requires high skill and is not suitable for beginner players. through this pictogram, families can prepare more suitable games for their children and young children. |
Fear | This pictogram determines the severity of fear in each game. limitations of visibility and darkness, environments and ruin spaces, ambient noises with uncertain source, exposure to all kinds of monsters, sudden events, etc. one of the criteria that determines the intensity of the influence of fear elements on players. repetition and variety in the game's horror scenes increase the score of this pictogram. families whose children are experiencing stress and enduring anxiety can choose a more suitable game for their children by paying more attention to fear pictograms. |
Violence | This pictogram determines the intensity of the violence in each game, and the higher the score, the greater the intensity of the impact of violent scenes on players. among the criteria that can be mentioned in the increase of the score of this pictogram are repetition and variety of violent and violent scenes, the amount of splashing and the volume of blood in the game, the use of various firearms, fights and conflicts from person to person, etc. |
Language | This pictogram determines the severity of social anomalies in each game. among the criteria that increase the score of this pictogram are the type and rate of repetition of inappropriate words in the game, abnormal music and behavior outside the customs are also effective in increasing the score of social anomalies. if inappropriate words and behavior outside the custom are performed by the main character of the game, the intensity of the influence on the player will be greater due to his empathy with the main character. |
Despair | This pictogram displays the amount of conveying the sense of despair of each game on the players. the absurdity and aimlessness of the story of the game, the hopeless events associated with the hero of the game and the tasks that make the player feel guilty in the game are among the criteria that convey a sense of despair to the player, and according to the severity of these criteria, the score of this pictogram also increases or decreases. |
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