Recreational Software Advisory Council

Last updated

The Recreational Software Advisory Council (RSAC) was an independent, non-profit organization founded in the U.S. in 1994 by the Software Publishers Association as well as six other industry leaders in response to video game controversy and threats of government regulation.

Contents

The goal of the council was to provide objective content ratings for computer games, similar to the earlier formed Videogame Rating Council (VRC) and later Entertainment Software Rating Board (ESRB). The RSAC ratings were based on the research of Dr. Donald F. Roberts of Stanford University who studied media and its effect on children.

In 1993, senators Herb Kohl and Joseph Lieberman raised concerns over the levels of violence and other adult material appearing in video games which were available to children. Under threat of government regulation, industry groups like the Software Publishers Association (SPA), the Association of Shareware Professionals (ASP), and others had concerns about the intrusion of the government, and the costs, delays and subjective judgments of a review-committee-based system.

At the time, the largest trade group, the SPA had few members in the gaming field, but the ASP had many, and the two organizations decided to work together. Mark Traphagen (an attorney with the SPA) [1] and Rosemary West (ASP board member) appeared before Congress in the summer of 1994 in support of the SPA representation.

The SPA and ASP (and other industry groups) were opposed to an age-based rating system operated by a review committee as developed by the ESRB, which was proposed by several multi-national console game manufacturers and distributors. The groups preferred a content labeling system that would allow parents to know what was in the games and then make their own judgments about what their children would see. [2] [3]

An ASP-sponsored committee, led by Jim Green of Software Testing Labs, and staffed by Karen Crowther of Redwood Games, and Randy MacLean of FormGen, developed the initial version of what would become the RSAC ratings. The committee identified the elements most likely to be of concern to parents and developed specific descriptions of the levels of such content that would define the levels reported. The system would be self-administered by game publishers who could use the system to label their games.

The entire system was turned over to the SPA for its newly formed Recreational Software Advisory Council in 1994. The council formed RSACi in 1995, which was a branch which rated websites.

The organization was closed in 1999 and reformed into the Internet Content Rating Association (ICRA).

Software labels

  Rsacall.png
Level 1

Level 2

Level 3

Level 4
VIOLENCE
Harmless conflict; some damage to objectsCreatures injured or killed; damage to objects; fightingHumans injured or killed; with small amount of bloodHumans injured or killed; blood and goreWanton and gratuitous violence; torture; rape
NUDITY/SEX
No nudity or revealing attire / Romance, no sexRevealing attire / Passionate kissingPartial nudity / Clothed sexual touchingNon-sexual frontal nudity / Non-explicit sexual activityProvocative frontal nudity / Explicit sexual activity; sex crimes
LANGUAGE
Inoffensive slang; no profanityMild expletivesExpletives; non-sexual anatomical referencesStrong, vulgar language; obscene gesturesCrude or explicit sexual references

Internet ratings

These RSACi ratings are included and used in the "Content Advisor" feature of Microsoft Internet Explorer.

 Violence Rating DescriptorNudity Rating DescriptorSex Rating DescriptorLanguage Rating Descriptor
Level 0:Harmless conflict, some damage to objectsNo nudity or revealing attireRomance, no sexInoffensive slang; no profanity
Level 1:Creatures injured or killed; damage to objects; fightingRevealing attirePassionate kissingMild expletives
Level 2:Humans injured or with small amount of bloodPartial nudityClothed sexual touchingExpletives; non-sexual anatomical references
Level 3:Humans injured or killedNon-sexual frontal nudityNon-explicit sexual activityStrong, vulgar language; obscene gestures; Racial Epithets
Level 4:Wanton and gratuitous violence; torture; rapeProvocative frontal nudityExplicit sexual activity; sex crimesCrude or explicit sexual references; Extreme Hate Speech

See also

Related Research Articles

<span class="mw-page-title-main">The 3DO Company</span> American video game company

The 3DO Company, also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagship video game console, the 3DO Interactive Multiplayer, failed in the marketplace, the company exited the hardware business and became a third-party video game developer. It went bankrupt in 2003 due to poor sales of its games. Its headquarters were in Redwood City, California, in the San Francisco Bay Area.

<span class="mw-page-title-main">Entertainment Software Rating Board</span> North American self-regulatory organization

The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Association, in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of Mortal Kombat and Night Trap for home consoles and Doom for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary rating system based on the Motion Picture Association of America film rating system with additional considerations for video game interactivity.

<span class="mw-page-title-main">Entertainment Software Association</span> United States trade association of the video game industry

The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in Washington, D.C. Most of the top publishers in the gaming world are members of the ESA.

In video games, censorship are efforts by an authority to limit access, censor content, or regulate video games or specific video games due to the nature of their content. Some countries will do this to protect younger audiences from inappropriate content using rating systems such as the ESRB rating system. Others will do this to censor any negative outlook on a nation's government.

<span class="mw-page-title-main">PEGI</span> European video game content rating system

PEGI, short for Pan-European Game Information, is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003, replacing many national age rating systems with a single European system. The PEGI system is now used in 41 countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and nine content descriptors that advise the suitability of a game for a certain age range based on the game's content. The age rating is not intended to indicate the difficulty of the game or the skill required to play it.

The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Master System, Genesis, Game Gear, Sega CD, 32X, and Pico. The rating had to be clearly displayed on the front of the box, but their appearance in advertisements for the video game was strictly optional. It was later supplanted by the industry-wide Entertainment Software Rating Board.

The National Institute on Media and the Family (NIMF), founded by psychologist David Walsh in 1996 and closed in 2009 was a nonprofit organization based in Minneapolis, Minnesota. It was a nonsectarian advocacy group which sought to monitor mass media for content that it deemed is harmful to children and families. The group characterized itself as "an international resource center for cutting-edge research and information" and denied playing any role in media censorship.

The Interactive Entertainment Merchants Association (IEMA) was a United States-based non-profit organization dedicated to serving the business interests of leading retailers that sell Interactive entertainment software. Member companies of the IEMA collectively accounted for approximately seventy-five percent of the $10 billion annual interactive entertainment business in the United States. The association was established in 1997 by Hal Halpin, its president and founder, and counts among its member companies the largest retailers of games including Walmart, Target Corporation, Blockbuster Entertainment and Circuit City. The IEMA also sponsored an important annual trade show in the promotion of the business of the video game industry called the "Executive Summit".

A content rating rates the suitability of TV shows, movies, comic books, or video games to this primary targeted audience. A content rating usually places a media source into one of a number of different categories, to show which age group is suitable to view media and entertainment. The individual categories include the stated age groups within the category, along with all ages greater than the ages of that category.

Gregory Edmund Fischbach is an American Internet entrepreneur, attorney, business executive, co-founder of video communication and content sharing company Rabbit and video game publisher Acclaim Entertainment (1987), he had managed the company for 16 years as the CEO.

<span class="mw-page-title-main">Truth in Video Game Rating Act</span>

The United States Truth in Video Game Rating Act (S.3935) was a failed bill that was introduced by then Senator Sam Brownback (R-KS) on September 26, 2006. The act would require the ESRB to have access to the full content of and hands-on time with the games it was to rate, rather than simply relying on the video demonstrations submitted by developers and publishers. In addition, the ESRB would become oversighted by the Government Accountability Office (GAO), and the Federal Trade Commission would define details of content for the ESRB ratings. Brownback said of the bill's introduction, "The current video game ratings system needs improvement because reviewers do not see the full content of games and don’t even play the games they are supposed to rate. For video game ratings to be meaningful and worthy of a parent’s trust, the game ratings must be more objective and accurate."

Don James is an American video game executive and currently serves as the executive vice president of operations for Nintendo of America.

<span class="mw-page-title-main">Video game content rating system</span> System used for the classification of video games into suitability-related groups

A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, and as such, calls have been made to "fix" the existing rating systems. Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia. Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales. These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Galeria Kaufhof's removal of all video games rated 18+ by the USK following the Winnenden school shooting.

<span class="mw-page-title-main">Donald F. Roberts</span>

Donald F. Roberts is the Thomas More Storke Professor Emeritus in Communication at Stanford University.

<span class="mw-page-title-main">Stephen Balkam</span>

Stephen Balkam is the founder and CEO of the Family Online Safety Institute (FOSI). FOSI's mission is to make the online world safer for kids and their families. FOSI convenes the top thinkers and practitioners in government, industry and the nonprofit sectors to collaborate, innovate and create a Culture of Responsibility in the online world. Balkam sits on the Facebook Safety Advisory Board, the Snap Safety Advisory Board, a member of the Future of Privacy Advisory Board, Twitter's Trust and Safety Council and the Congressional Internet Caucus Advisory Committee (ICAC). Balkam is a moderator of the Aspen Institute's Socrates Program and has led seminars in Aspen, CO as well as in Spain, Serbia and Japan.

Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court decisions and nullified the law, ruling that video games were protected speech under the First Amendment as other forms of media.

<span class="mw-page-title-main">Video games in the United States</span> Overview of the video game system in America

Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.

A mobile software content rating system is a rating system which is tailored to users of mobile software.

<span class="mw-page-title-main">The Association for UK Interactive Entertainment</span> Non-profit trade association

The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was founded in 1989 as the European Leisure Software Publishers Association (ELSPA), then changed to Entertainment and Leisure Software Publishers Association (ELSPA) in 2002, and to its current name in 2010.

<span class="mw-page-title-main">1993–94 United States Senate hearings on video games</span> US video game industry lawmaking

On December 7, 1993, and March 5, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of Night Trap, Mortal Kombat and later Doom which was released after the first hearing. Besides general concerns related to violence in video games, the situation had been inflamed by a moral panic over gun violence, as well as the state of the industry and an intense rivalry between Sega and Nintendo.

References

  1. "Senate Report 104-27 ACTIVITIES OF THE COMMITTEE ON GOVERNMENTAL AFFAIRS". U.S. Government Publishing Office. U.S. Government Publishing Office. 4 April 1995. Archived from the original on 29 April 2018. Retrieved 28 April 2018.
  2. "More Game Ratings". GamePro . No. 86. IDG. November 1995. p. 189.
  3. "75 Power Players". Next Generation . Imagine Media (11): 67. November 1995.