Multi-access edge computing

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Multi-access edge computing (MEC), formerly mobile edge computing, is an ETSI-defined [1] network architecture concept that enables cloud computing capabilities and an IT service environment at the edge of the cellular network [2] [3] and, more in general at the edge of any network. The basic idea behind MEC is that by running applications and performing related processing tasks closer to the cellular customer, network congestion is reduced and applications perform better. MEC technology is designed to be implemented at the cellular base stations or other edge nodes, and enables flexible and rapid deployment of new applications and services for customers. Combining elements of information technology and telecommunications networking, MEC also allows cellular operators to open their radio access network (RAN) to authorized third parties, such as application developers and content providers.

Contents

Technical standards for MEC are being developed by the European Telecommunications Standards Institute, which has produced a technical white paper about the concept. [4]

Distributed computing in the RAN

MEC provides a distributed computing environment for application and service hosting. It also has the ability to store and process content close to cellular subscribers, for faster response time. [5] Applications can also be exposed to real-time radio access network (RAN) information. [6]

The key element is the MEC application server, which is integrated at the RAN element. This server provides computing resources, storage capacity, connectivity and access to RAN information. It supports a multitenancy run-time and hosting environment for applications. The virtual appliance applications are delivered as packaged operating system virtual machine (VM) images or containers incorporating operating systems and applications. The platform also provides a set of middleware application and infrastructure services. Application software can be provided from equipment vendors, service providers and third-parties.

Deployment

The MEC application server can be deployed at the macro base station EnodeB that is part of an LTE cellular network, or at the Radio Network Controller (RNC) that is part of a 3G cellular network and at a multi-technology cell aggregation site. The multi-technology cell aggregation site[ clarification needed ] can be located indoors or outdoors.

Business and technical benefits

By using mobile edge computing technology, a cellular operator can efficiently deploy new services for specific customers or classes of customers. The technology also reduces the signal load of the core network, [7] and can host applications and services in a less costly way. It also collects data about storage, network bandwidth, CPU utilization, etc., for each application or service deployed by a third party. Application developers and content providers can take advantage of close proximity to cellular subscribers and real-time RAN information.

MEC has been created using open standards and application programming interfaces (APIs), using common programming models, relevant tool chains and software development kits to encourage and expedite the development of new applications for the new MEC environment.

Applications

Since MEC architecture has only recently[ when? ] been proposed, there are as yet very few applications that have adopted this architecture. However, many case studies have been proposed in recent articles. [4] [8] Some of the notable applications in mobile edge computing are computational offloading, [9] [10] content delivery, mobile big data analytics, edge video caching, collaborative computing, connected cars, smart venues, smart enterprises, healthcare, smartgrids, [11] [12] service function chaining, [13] indoor positioning, [14] etc.

Current uses

Some applications which incorporate MEC were made available in 2015. [3] [4] [15] For example, active device location tracking allows operators to track active terminal equipment, independent of Global Positioning System devices. This is based on third-party geolocation algorithms within an application hosted on the MEC application server.

Another use is distributed content and Domain Name System (DNS) caching, which reduces server load and speeds up delivery of data to customers. [16]

The first commercial product available at a bigger scale is AWS Wavelength. Customers are able to run their applications on AWS services in the edge of a 4G/5G network of a specific telco. [17]

Technical standards

Technical standards for MEC are being developed by the European Telecommunications Standards Institute (ETSI), which created a new Industry Specification Group in 2014 for this purpose. The participating companies are: [18] Allot Communications Systems Ltd, ASTRI, AT&T, B-Com, Cadzow Communications Consulting, Ceragon Networks, Cisco Systems Belgium, ETRI, Eurecom, Fujitsu Laboratories of Europe, Hewlett-Packard France, Huawei TechnologiesFrance, Huawei Technologies(UK) Co. Ltd, IBM Europe, Intel Corporation, ISMB, InterDigital Communication, ITRI, JCP-Connect, Juniper, Motorola Mobility Ltd, National Technique Assistance Centre, NEC Europe Ltd, Nokia Solutions and Networks, NTT Corporation, NTT Docomo, Orange, PoLTE, PeerApp Ltd, PT Portugal SGPS SA, Quortus Limited, Red Hat Ltd, Saguna Networks, Samsung Electronics R&D Institute UK Ltd, Sony Europe Ltd, Sony Mobile Communications, Telecom Italia, Telefonica, Telekom Austria AG, Turk Telekom, Vasona Networks, Verizon, Viavi Solutions, Vodafone Group Services plc, Xilinx Inc., YAANA Ltd, and ZTE Corporation.

Related Research Articles

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<span class="mw-page-title-main">Wireless</span> Transfer of information or power that does not require the use of physical wires

Wireless communication is the transfer of information (telecommunication) between two or more points without the use of an electrical conductor, optical fiber or other continuous guided medium for the transfer. The most common wireless technologies use radio waves. With radio waves, intended distances can be short, such as a few meters for Bluetooth or as far as millions of kilometers for deep-space radio communications. It encompasses various types of fixed, mobile, and portable applications, including two-way radios, cellular telephones, personal digital assistants (PDAs), and wireless networking. Other examples of applications of radio wireless technology include GPS units, garage door openers, wireless computer mouse, keyboards and headsets, headphones, radio receivers, satellite television, broadcast television and cordless telephones. Somewhat less common methods of achieving wireless communications involve other electromagnetic phenomena, such as light and magnetic or electric fields, or the use of sound.

Vehicular communication systems are computer networks in which vehicles and roadside units are the communicating nodes, providing each other with information, such as safety warnings and traffic information. They can be effective in avoiding accidents and traffic congestion. Both types of nodes are dedicated short-range communications (DSRC) devices. DSRC works in 5.9 GHz band with bandwidth of 75 MHz and approximate range of 300 metres (980 ft). Vehicular communications is usually developed as a part of intelligent transportation systems (ITS).

<span class="mw-page-title-main">Edge computing</span> Distributed computing paradigm

Edge computing is a distributed computing model that brings computation and data storage closer to the sources of data, so that a user is likely to be physically closer to a server than if all servers were in one place. This often makes applications faster. More broadly, it refers to any design that pushes computation physically closer to a user, so as to reduce the latency compared to when an application runs on a single data centre.

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<span class="mw-page-title-main">Cloud computing</span> Form of shared Internet-based computing

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<span class="mw-page-title-main">Mobile technology</span> Technology used for cellular communication

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Mobile data offloading is the use of complementary network technologies for delivering data originally targeted for cellular networks. Offloading reduces the amount of data being carried on the cellular bands, freeing bandwidth for other users. It is also used in situations where local cell reception may be poor, allowing the user to connect via wired services with better connectivity.

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<span class="mw-page-title-main">Vehicle-to-everything</span> Communication between a vehicle and any entity that may affect the vehicle

Vehicle-to-everything (V2X) is communication between a vehicle and any entity that may affect, or may be affected by, the vehicle. It is a vehicular communication system that incorporates other more specific types of communication as V2I (vehicle-to-infrastructure), V2N (vehicle-to-network), V2V (vehicle-to-vehicle), V2P (vehicle-to-pedestrian), V2D (vehicle-to-device).

<span class="mw-page-title-main">Transition (computer science)</span>

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<span class="mw-page-title-main">Aerial base station</span>

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In telecommunications, 6G is the designation for a future technical standard of a sixth-generation technology for wireless communications.

<span class="mw-page-title-main">Ashutosh Dutta</span> Computer scientist, academic, author, and an IEEE Fellow

Ashutosh Dutta is a computer scientist, engineer, academic, author, and an IEEE leader. He is currently a Senior Scientist, 5G Chief Strategist at Johns Hopkins University Applied Physics Lab, APL Sabbatical Fellow, Adjunct Faculty and Director of the Doctor of Engineering Program at Johns Hopkins University. He formerly served as the ECE Chair for EP at Johns Hopkins University. He is the Chair of IEEE Industry Connection O-RAN Initiative and the Founding Co-Chair for the IEEE Future Networks Initiative. He also serves as the co-chair for the IEEE 5G/6G innovation Testbed.

References

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Further reading