RCA Studio II

Last updated
RCA Studio II
RCA Studio II Logo.png
RCA-Studio-II-FL.jpg
RCA Studio II
Manufacturer RCA
Type Home video game console
Generation Second generation
Release dateJanuary 1977;47 years ago (1977-01)
Introductory priceUS$149(equivalent to $749.17 in 2023)
Discontinued1978 (1978)
Units sold53,000-64,000 [1]
CPU RCA 1802 microprocessor, 1.78  MHz
Memory512 bytes (normally used as 256 bytes display RAM + 256 bytes program RAM)
Removable storage ROM cartridge
Display64x32, monochrome graphics
Graphics RCA CDP1861 "Pixie"
Controller inputTen-button keypads

The RCA Studio II is a home video game console made by RCA that debuted in January 1977. The graphics of Studio II games were black and white [2] and resembled those of earlier Pong consoles and their clones. The Studio II also did not have joysticks or similar game controllers but instead used two ten-button keypads that were built into the console itself. [3] The console was capable of making simple beep sounds with slight variations in tone and length. The Studio II included five built-in games. [4]

Contents

The Studio II was not a successful product; the previously released Fairchild Channel F made it obsolete at launch and the Atari 2600, superior to both, was released ten months later. After poor Christmas sales in 1977, RCA discontinued the Studio II.

Development

RCA engineer Joseph Weisbecker began building his own personal computer at home in the late 1960s, and encouraged the company to sell small computers. RCA introduced the Studio II video game console—using Weisbecker's COSMAC 1802 CPU—in January 1977. [5]

Joyce Weisbecker, the daughter of the console's designer, learned how to program her father's homemade home computer as a child. After graduating from high school in 1976, she used her familiarity with the architecture to create School House I and Speedway/Tag for the Studio II, becoming the first woman to develop a commercial video game. [5]

Market loss

The Studio II sold poorly. An internal sales document put RCA's own sales estimate for the console between 53,000 and 64,000 units sold between February 15, 1977, and January 31, 1978. [1] It was released after the superior Fairchild Channel F, and the very successful Atari 2600 also appeared in 1977. RCA announced the console's discontinuation in February 1978 [5] because of low Christmas sales. While losses were not disclosed, the company laid off 120 workers at its plant that produced the system in North Carolina. Some analysts blamed the fact the RCA Studio II's games were in black and white, and could not compete with systems offering color. [6]

Technical specifications

The RCA Studio II used mostly RCA-built chips. RCA-Studio-II-Opened-FL.jpg
The RCA Studio II used mostly RCA-built chips.
Like the Atari 5200, the RCA Studio II uses one cable to carry both video and power for the console. RCA-Studio-II-Back.jpg
Like the Atari 5200, the RCA Studio II uses one cable to carry both video and power for the console.

List of games

Built-in games

Released cartridges

  1. 18V400|TV Arcade I: Space War
  2. 18V401|TV Arcade II: Fun with Numbers
  3. 18V402|TV Arcade III: Tennis/Squash
  4. 18V403|TV Arcade IV: Baseball
  5. 18V404|TV Arcade Series: Speedway/Tag
  6. 18V405|TV Arcade Series: Gunfighter/Moonship Battle
  7. 18V500|TV School House I
  8. 18V501|TV School House II: Math Fun
  9. 18V600|TV Casino I: Blackjack
  10. 18V601|TV Casino Series: TV Bingo (very limited release; only 3 copies are known to exist as of 1/7/2018)[ citation needed ]
  11. 18V700|TV Mystic Series: Biorhythm

Cartridges released on the MPT-02 clones (France/Australia)

  1. MG-200 Grand Pack (Doodle, Patterns, Blackjack and Bowling)
  2. MG-201 Bingo
  3. MG-202 Concentration Match
  4. MG-203 Star Wars
  5. MG-204 Math Fun (School House II)
  6. MG-205 Pinball
  7. MG-206 Biorythm
  8. MG-207 Tennis/Squash
  9. MG-208 Fun with Numbers
  10. MG-209 Computer Quiz (School House I)
  11. MG-210 Baseball
  12. MG-211 Speedway/Tag
  13. MG-212 Spacewar Intercept
  14. MG-213 Gun Fight/Moon ship

Cartridges released on the Visicom COM-100 clone (Japan)

  1. CAS-110 Arithmetic drill (Math Fun & Fun with Numbers)
  2. CAS-130 Sports fan (Baseball & Sumo Wrestling)
  3. CAS-140 Gambler I (Blackjack)
  4. CAS-141 Gambler II (Slot Machine and Dice)
  5. CAS-160 Space Command (Space War)
  6. CAS-190 Inspiration (Bagua, Blood typing and Astrology)

Other

  1. M1200-05 Star Wars (Sheen M1200)
  2. M1200-07 Pinball (Sheen M1200) or Flipper (German Clone)

Legacy

The Studio II was followed by the Studio III which can also display color and uses the RCA CDP-1802 microprocessor. [8] [9] [10] A Studio IV was planned but not created. [8]

Related Research Articles

<span class="mw-page-title-main">Atari 2600</span> Home video game console

The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982 alongside the release of the Atari 5200.

<span class="mw-page-title-main">Data East</span> Japanese video game and electronics company

Data East Corporation, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in the United States alone but eventually went bankrupt. The American subsidiary, Data East USA, was headquartered in San Jose, California. Its main headquarters were located in Suginami, Tokyo.

<span class="mw-page-title-main">RCA 1802</span> Early microprocessor

The COSMAC is an 8-bit microprocessor family introduced by RCA. It is historically notable as the first CMOS microprocessor. The first production model was the two-chip CDP1801R and CDP1801U, which were later combined into the single-chip CDP1802. The 1802 represented the majority of COSMAC production, and today the entire line is known simply as the RCA 1802.

<span class="mw-page-title-main">COSMAC VIP</span> 1977 microcomputer

The COSMAC VIP (1977) was an early microcomputer that was aimed at video games. Essentially, it was a COSMAC ELF with a supplementary CDP1861/CDP1864 video display chip. For a price of US$275, it could be purchased from RCA by mail order. It came in kit form, and had to be assembled. Its dimensions were 22 x 28 cm, and it had an RCA 1802 processor; along with a crystal clock operating at 1.76 MHz. It had 2 KB of RAM, which could be expanded to 4 KB on board, and 32 KB via an expansion slot. Its 5V DC CDP18S023 power supply had an output of 600 mA. I/O ports could be added to connect to sensors, interface relays, an ASCII keyboard, or a printer.

<span class="mw-page-title-main">COSMAC ELF</span>

The COSMAC Elf was an RCA 1802 microprocessor-based computer described in a series of construction articles in Popular Electronics magazine in 1976 and 1977. Through the back pages of electronics magazines, both Netronics and Quest Electronics offered low-priced, enhanced kits that were based on this design. The system was a very early single-board personal computer. It was operated without built-in ROMs and programs were entered directly with help of the CPU integrated DMA using 8 toggle switches and an Input push button.

<span class="mw-page-title-main">CHIP-8</span> Interpreted programming language

CHIP-8 is an interpreted programming language, developed by Joseph Weisbecker on his 1802 Microprocessor. It was initially used on the COSMAC VIP and Telmac 1800 8-bit microcomputers in the mid-1970s. CHIP-8 programs are run on a CHIP-8 virtual machine. It was made to allow video games to be more easily programmed for these computers. The simplicity of CHIP-8, and its long history and popularity, has ensured that CHIP-8 emulators and programs are still being made to this day.

COSMAC may refer to:

1977 had sequels such as Super Speed Race and Datsun 280 ZZZAP as well as several new titles such as Space Wars. The year's highest-grossing arcade games were F-1 and Speed Race DX in Japan, and Sea Wolf and Sprint 2 in the United States. The year's best-selling home system was Nintendo's Color TV-Game, which was only sold in Japan.

Mirco Games Inc. was a manufacturer of coin-operated games based in Phoenix, Arizona founded in 1973. The company was a subsidiary of electronics manufacturer Mirco Inc, producing foosball tables and coin-operated video games through the 1970s. They notably created a few of the earliest games incorporating microprocessors, including The Spirit of ’76, the first commercially available pinball utilizing the technology. The company was eventually sold in 1980 to Amstar Electronics.

<span class="mw-page-title-main">Second generation of video game consoles</span> Gaming devices from 1976 to 1984

In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.

<i>Basic Math</i> (video game) 1977 video game

Basic Math is an educational video game for the Atari Video Computer System. The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition, subtraction, multiplication, or division. The player can edit different gameplay modes to alter how the numbers in the problem are chosen, or if their questions are timed. The game was released in 1977 as one of the earliest releases for the console.

David Judd Nutting was an industrial design engineer who played a role in the early video game industry. He also designed the exterior of the Jeep Wagoneer.

<i>Blockade</i> (video game) 1976 video game

Blockade is an arcade video game developed by Lane Hauck for Gremlin and released in November 1976. It is a two-player game where each player controls the direction of an arrow on the screen which creates a trail behind it. The object is the avoid any walls surrounding the playfield or created by each player for a select amount of turns. Blockade spawned many clones which came to be known as snake games.

<span class="mw-page-title-main">Atari, Inc.</span> American video game developer (1972–1992)

Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.

<i>Surround</i> (video game) 1977 video game

Surround is a video game programmed by Alan Miller and published by Atari, Inc. for the Atari 2600. The game plays similarly to the arcade game Blockade (1976), which allows players to navigate a continuously moving block around an enclosed space as a wall trails behind it. Every time the opposite player has their brick hit a wall, the opposing player earns a single point, with the winner being the first to collect ten points.

APF Electronics, Inc. was a publicly traded company in the United States dedicated to consumer electronics. The company's name comes from the initials of the two brothers who founded the company, Al & Phil Friedman.

<span class="mw-page-title-main">Fairchild Channel F Videocarts</span>

The Fairchild Channel F is a home video game console released by Fairchild Camera and Instrument in November 1976. It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Fairchild Video Entertainment System, or Fairchild VES for short, but when Atari released their Atari Video Computer System, Atari VCS, later Atari 2600 the next year, Fairchild renamed its machine.

The RCA CDP1861 was an integrated circuit Video Display Controller, released by the Radio Corporation of America (RCA) in the mid-1970s as a support chip for the RCA 1802 microprocessor. The chip cost in 1977 amounted to less than US$20.

Joseph A. Weisbecker was an early microprocessor and microcomputer researcher, as well as a gifted writer and designer of toys and games. He was a recipient of the David Sarnoff award for outstanding technical achievement, recipient of IEEE Computer magazine's "Best Paper" award, as well as several RCA lab awards for his work.

<span class="mw-page-title-main">Joyce Weisbecker</span> American engineer and early video game designer

Joyce Weisbecker is an American retired engineer and actuary. She became the first female commercial video game designer in 1976. She considers herself the first indie developer, given that she did her work as an independent contractor.

References

  1. 1 2 "RCA Studio II GOLD MINE! An interview with the Studio 2 Production Manager!". Atariage.com. March 2013.
  2. Kent, Steven L. (2001). The Ultimate History of Video Games . Three Rivers Press. ISBN   0-7615-3643-4.
  3. "Popular Mechanics - Google Books". Hearst Magazines. December 1977. Retrieved 2019-07-18.
  4. Dillon, Roberto (2011). The Golden Age of Video Games. A K Peter/CRC Press. ISBN   978-1-4398-7323-6.
  5. 1 2 3 Edwards, Benj (2017-10-27). "Rediscovering History's Lost First Female Video Game Designer". Fast Company. Retrieved 2017-10-27.
  6. TV Games Cutback, Page 21, Spokane Daily Chronicle, 1978-02-14, Spokane Daily Chronicle - Google News Archive Search
  7. 1 2 "RCA Studio 2 Technical Information". Archived from the original on 2009-04-15.
  8. 1 2 Modla, Andy (2019-05-13). "RCA Studio II and Studio III Home TV Programmer Emulator: ajavamind/rca-studio2". Github.com. Retrieved 2019-07-18.
  9. "Programming Manual for STUDIO III" (PDF). Bitsavers.org. September 1977. Retrieved 2022-03-13.
  10. RCA 1800 microprocerssor, Studio III, CDP 1802, COSMAC microprocessor | 102727712 | Computer History Museum . Retrieved 2019-07-18.