Sandbox (video game)

Last updated

S&box
S&box logo.png
Developer(s) Facepunch Studios
Publisher(s) Facepunch Studios
Designer(s) Garry Newman
Programmer(s) Garry Newman
Engine Source 2
Platform(s)
Genre(s) Sandbox
Mode(s) Single-player, multiplayer

Sandbox (stylised as s&box) is an upcoming sandbox game developed and published by Facepunch Studios. Regarded as a spiritual successor to Garry's Mod , the game provides players with a platform from which to develop and play different user-created gamemodes.

Contents

Gameplay

Sandbox is a physics-based sandbox game that, in its base game mode, has no set objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means. Unlike Garry's Mod, Sandbox has been built with the core philosophy of providing a platform for user-created game modes rather than incorporating those game modes alongside the existing framework. Example gamemodes include Melon Racer, Prophunt and Trouble in Terrorist Town. Much like its predecessor, Sandbox provides a platform from which user-created content can be shared among the playerbase. Unlike Garry's Mod, which depended on the mounting of base Source engine content from other Source engine games such as Counter-Strike: Source or Portal, Sandbox provides a standalone experience from which players can participate in user-created gamemodes, and the original Sandbox gamemode has been de-emphasised by the developer. Garry Newman, founder of Facepunch Studios, expressed hope that both Facepunch and the community would be able to use Sandbox as a platform to build and export standalone games for sale on Steam. [1]

Opium

In order to demonstrate the new scene system, several Facepunch Studios developers built Opium, as a "PSX-style" first-person experience inspired by the Condemned game series, and combining melee combat & weapon scavenging with basic puzzle-solving. A short experience, Opium places the player in a crack house and faces them against violent "crackheads" with "occult undertones". [2]

Team Fortress: Source 2

An unofficial remake of Team Fortress 2 within the Source 2 engine was initially developed under the title Team Fortress: Source 2 (alternatively abbreviated as TF: S2), with the first development blog post released in August 2021 by the team, Amper Software. [3] Work on the remake continued into 2024, with the developers providing frequent updates and undertaking community beta testing; [1] [4] however, as of January 2024, the project has been cancelled, following a takedown request by Valve Software and impending changes to Sandbox itself. [5]

Development and release

The predecessor to Sandbox, Garry's Mod , was first released in 2004 by Garry Newman as a mod for the game Half-Life 2 and, by extension, the Source game engine. In late 2015, Newman stated Facepunch was working on a Garry's Mod sequel with a focus on virtual reality. [6] It was formally announced in 2017 as being developed on Unreal Engine 4, [7] but development was paused in 2019 and later shifted to Valve's Source 2 engine in March 2020. [8] [9] [10] A public release was planned for the second half of 2021, [11] with a select group already having received early access to its closed beta, [12] while further waves of developers have been provided with keys on a first-come, first-serve basis. In Sandbox, players can pick from many gamemodes similar to Garry's Mod . [13] The game uses C# as a backend for user-created content. [14] Newman has stated among the improvements are entity physics, lighting, and water effects. [15]

Related Research Articles

<span class="mw-page-title-main">Valve Corporation</span> American video game company

Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.

<i>Team Fortress Classic</i> 1999 video game

Team Fortress Classic is a first-person shooter game developed by Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on Team Fortress, a mod for the 1996 game Quake. The game puts two teams against each other in online multiplayer matches; each member plays as one of nine classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player.

Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.

<i>Half-Life 2</i> 2004 video game

Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds new features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, an interplanetary alien empire.

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. It is most well-known for its usage by Valve, but the engine has been used both by small teams and individuals to create modifications of Valve games, and other studios creating distinct games, notably Troika Games' title Vampire: The Masquerade – Bloodlines. Valve continued to create incremental updates to the Source engine after its 2004 release, most of which coincided with games created by Valve. In the late 2010s, Valve created the Source 2 engine to replace Source, with it publicly debuting alongside Half-Life: Alyx. The Source engine is most well-known for its advancements in physics, AI, and graphics.

<i>Team Fortress 2</i> 2007 video game

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<i>Half-Life</i> (series) Video game series

Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling.

<i>Garrys Mod</i> 2006 video game

Garry's Mod is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects. Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies. A successor, Sandbox, has been in development since 2015.

<i>Jailbreak: Source</i> 2007 video game

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<i>Black Mesa</i> (video game) 2020 video game

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<i>Alien Swarm</i> 2010 video game

Alien Swarm is a multiplayer top-down shooter video game developed by Valve. It is a remake of a mod for Unreal Tournament 2004, and it was developed by the original team, who were hired by Valve during the course of the development process.

Facepunch Studios Ltd is a British video game developer and publisher headquartered in Birmingham, England, founded in June 2004 and incorporated on 17 March 2009 by Garry Newman. The company is most known for its sandbox video game Garry's Mod and survival game Rust. Facepunch is currently developing s&box, which is regarded as a spiritual successor to Garry's Mod.

<span class="mw-page-title-main">GoldSrc</span> Video game engine

GoldSrc, sometimes called the Half-LifeEngine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat and games in the Counter-Strike series.

<i>Counter-Strike: Global Offensive</i> 2012 video game

Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series. Developed for over two years, Global Offensive was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012, and for Linux in 2014.

<span class="mw-page-title-main">Source Filmmaker</span> Video capture and editing application

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Rust is a multiplayer survival video game developed by Facepunch Studios. It was first released in early access in December 2013 and received its full release in February 2018. Rust is available on Windows and macOS. Console versions for PlayStation 4 and Xbox One developed in conjunction with Double Eleven were released in May 2021. Rust was initially created as a clone of DayZ, a popular mod for ARMA 2, with crafting elements akin to those in Minecraft.

<span class="mw-page-title-main">Source 2</span> Video game engine

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Team Fortress 2 Classic is a modification of the 2007 game Team Fortress 2, developed by Eminoma and utilizing the Source engine. Building on a 2012 leak of the game's source code, with the code itself dating back to some point in 2008, the mod features not just community-made content, but also reworked content that was cut from the original game's development, and content based on Team Fortress Classic. This includes new weapons, game modes, and two new teams used in some game modes in addition to the base game's RED and BLU teams. Additions to the mod also notably include the Civilian, a scrapped character from Team Fortress 2.

References

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