2.5D (visual perception)

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A 2.5d image

2.5D is an effect in visual perception. It is the construction of an apparently three-dimensional environment from 2D retinal projections. [1] [2] [3] While the result is technically 2D, it allows for the illusion of depth. It is easier for the eye to discern the distance between two items than the depth of a single object in the view field. [4] Computers can use 2.5D to make images of human faces look lifelike. [5]

Contents

Perception of the physical environment is limited because of visual and cognitive issues. The visual problem is the lack of objects in three-dimensional space to be imaged with the same projection, while the cognitive problem is that the perception of an object depends on the observer. [2] David Marr found that 2.5D has visual projection constraints that exist because "parts of images are always (deformed) discontinuities in luminance". [2] Therefore, in reality, the observer does not see all of the surroundings but constructs a viewer-centred three-dimensional view.

Blur perception

A primary aspect of the human visual system is blur perception. Blur perception plays a key role in focusing on near or far objects. Retinal focus patterns are critical in blur perception as these patterns are composed of distal and proximal retinal defocus. Depending on the object's distance and motion from the observer, these patterns contain a balance and an imbalance of focus in both directions. [6]

Human blur perceptions involve blur detection and blur discrimination. Blur goes across the central and peripheral retina. The model has a changing nature and a model of blur perception is in dioptric space while in near viewing. The model can have suggestions according to depth perception and accommodating control. [6]

Digital synthesis

The 2.5D range data is obtained by a range imaging system, and the 2D colour image is taken by a regular camera. These two data sets are processed individually and then combined. Human face output can be lifelike and be manipulated by computer graphics tools. In facial recognition, this tool can provide complete facial details. [7] Three different approaches are used in colour edge detection:

2.5D (visual perception) offers an automatic approach to making human face models. It analyzes a range data set and a color perception image. The sources are analyzed separately to identify the anatomical sites of features, craft the geometry of the face and produce a volumetric facial model. [8] The two methods of feature localization are a deformable template and chromatic edge detection. [9]

The range imaging system contains benefits such as having problems become avoided through contact measurement. This would be easier to keep and is much safer and other advantages also include how it is needless to calibrate when measuring an object of similarity, and enabling the machine to be appropriate for facial range data measurement. [5]

2.5D datasets can be conveniently represented in a framework of boxels (axis-aligned, non-overlapping boxes). They can be used to directly represent objects in the scene or as bounding volumes. Leonidas J. Guibas and Yuan Yao's work showed that axis-aligned disjoint rectangles can be ordered into four orders so that any ray meets them in one of the four orders. This is applicable to boxels and has shown that four different partitionings of the boxels into ordered sequences of disjoint sets exist. These are called antichains and enable boxels in one antichain to occlude boxels in subsequent antichains. The expected runtime for the antichain partitioning is O(n log n), where n is the number of boxels. This partitioning can be used for the efficient implementation of virtual drive-throughs and ray tracing. [10]

A person's perception of a visual representation involves three successive stages

Applications

Uses for a human face model include medicine, identification, computer animation, and intelligent coding. [12]

Related Research Articles

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<span class="mw-page-title-main">Optical illusion</span> Visually perceived images that differ from objective reality

In visual perception, an optical illusion is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect. An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo, Poggendorff, and Müller-Lyer illusion. Physical illusions are caused by the physical environment, e.g. by the optical properties of water. Physiological illusions arise in the eye or the visual pathway, e.g. from the effects of excessive stimulation of a specific receptor type. Cognitive visual illusions are the result of unconscious inferences and are perhaps those most widely known.

<span class="mw-page-title-main">Face perception</span> Cognitive process of visually interpreting the human face

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<span class="mw-page-title-main">Ambiguous image</span> Image that exploits graphical similarities between two or more distinct images

Ambiguous images or reversible figures are visual forms that create ambiguity by exploiting graphical similarities and other properties of visual system interpretation between two or more distinct image forms. These are famous for inducing the phenomenon of multistable perception. Multistable perception is the occurrence of an image being able to provide multiple, although stable, perceptions.

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Visual agnosia is an impairment in recognition of visually presented objects. It is not due to a deficit in vision, language, memory, or intellect. While cortical blindness results from lesions to primary visual cortex, visual agnosia is often due to damage to more anterior cortex such as the posterior occipital and/or temporal lobe(s) in the brain.[2] There are two types of visual agnosia: apperceptive agnosia and associative agnosia.

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<span class="mw-page-title-main">John Tsotsos</span> Canadian Computer Scientist (born 1952)

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References

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