Aaron Marcus

Last updated
Aaron Marcus
MARCUS Aaron 23Jan05.jpg
Born (1943-05-22) 22 May 1943 (age 81)
Occupation(s)User interface and information visualization analyst/designer
AwardsAIGA Fellow, Member CHI Academy, ICOGRADA Graphic Design Hall of Fame Master Graphic Designer of the 20th Century
Academic background
Alma mater Princeton University, BA, Physics, 1965
Yale University, School of Art and Architecture, Graphic Design, BFA, MFA, 1968

Aaron Marcus (born 22 May 1943) is an American user-interface and information-visualization designer, and a computer graphics artist.

Contents

Biography

Marcus grew up in Omaha, Nebraska, in the 1950s. In secondary school he studied both science and art, and was editor of his high-school newspaper. [1]

He graduated with an A.B. in physics from Princeton University in 1965 after completing a senior thesis. [2] He obtained BFA and MFA in 1968 at Yale University School of Art and Architecture.

At Yale he also began the study of computer graphics, taking a course in basic functioning of computers, and he learned FORTRAN programming at the Yale Computer Center in the summer of 1966.[ citation needed ]

Career

In 1967, Marcus spent a summer making ASCII art as a researcher at AT&T’s Bell Laboratories in Murray Hill, New Jersey.[ citation needed ]

From 1968 to 1977, Marcus taught at Princeton University in the School of Architecture and Urban Planning and in the Visual Arts Program.

In 1969-1971, he programmed a prototype desktop publishing page-layout application for AT&T Bell Labs, and in 1971-1973, while a faculty member at Princeton, he claims to have programmed some of the first virtual reality art/design spaces.[ citation needed ]

In the early 1980s, he was a staff scientist at Lawrence Berkeley Laboratory in Berkeley, as well as a faculty member of the University of California at Berkeley’s College of Environmental Design. [3]

In 1982, he founded Aaron Marcus and Associates, Inc. (AM+A), a user-interface design and consulting company, one of the first such independent, computer-based design firms.

Articles and papers

Marcus has written over 250 articles, some of which have been published in trade journals. A selection of his published papers follows:

Books

Marcus has written/co-written six books. Here is a selection:

Honors

Notes

  1. Chapter by Marcus in Alexenberg, Mel (2008). Educating Artists for the Future. UK: Intellect Books.
  2. Marcus, Aaron (1965). Determination of the (1,0,0) electronic effective mass in a gallium phosphide semiconductor by means of Raman scattering. Princeton, NJ: Department of Physics.
  3. "InfoDesign: Understanding by Design | Special on Aaron Marcus". www.informationdesign.org. Archived from the original on 2004-06-02.
  4. "Awards: Distinguished Member - 2011". Association for Computing Machinery. Archived from the original on 2012-04-02. Retrieved 2011-12-15.

Related Research Articles

<span class="mw-page-title-main">Donald Knuth</span> American computer scientist and mathematician (born 1938)

Donald Ervin Knuth is an American computer scientist and mathematician. He is a professor emeritus at Stanford University. He is the 1974 recipient of the ACM Turing Award, informally considered the Nobel Prize of computer science. Knuth has been called the "father of the analysis of algorithms".

<span class="mw-page-title-main">Niklaus Wirth</span> Swiss computer scientist (1934–2024)

Niklaus Emil Wirth was a Swiss computer scientist. He designed several programming languages, including Pascal, and pioneered several classic topics in software engineering. In 1984, he won the Turing Award, generally recognized as the highest distinction in computer science, "for developing a sequence of innovative computer languages".

<span class="mw-page-title-main">User interface</span> Means by which a user interacts with and controls a machine

In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology.

Alfred Vaino Aho is a Canadian computer scientist best known for his work on programming languages, compilers, and related algorithms, and his textbooks on the art and science of computer programming.

<span class="mw-page-title-main">Unix philosophy</span> Software development philosophy

The Unix philosophy, originated by Ken Thompson, is a set of cultural norms and philosophical approaches to minimalist, modular software development. It is based on the experience of leading developers of the Unix operating system. Early Unix developers were important in bringing the concepts of modularity and reusability into software engineering practice, spawning a "software tools" movement. Over time, the leading developers of Unix established a set of cultural norms for developing software; these norms became as important and influential as the technology of Unix itself, and have been termed the "Unix philosophy."

Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form, its main area of focus rests on behavior. Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be. This element of interaction design is what characterizes IxD as a design field, as opposed to a science or engineering field.

<span class="mw-page-title-main">WIMP (computing)</span> Style of human-computer interaction

In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.

The following outline is provided as an overview of and topical guide to human–computer interaction:

<i>The Humane Interface</i> 2000 book by Jef Raskin

The Humane Interface: New Directions for Designing Interactive Systems (ISBN 0-201-37937-6) is a book about user interface design written by Jef Raskin and published in 2000. It covers ergonomics, quantification, evaluation, and navigation.

Addison–Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson plc, a global publishing and education company. In addition to publishing books, Addison–Wesley also distributes its technical titles through the O'Reilly Online Learning e-reference service. Addison–Wesley's majority of sales derive from the United States (55%) and Europe (22%).

<span class="mw-page-title-main">Ben Shneiderman</span> American computer scientist

Ben Shneiderman is an American computer scientist, a Distinguished University Professor in the University of Maryland Department of Computer Science, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences at the University of Maryland, College Park, and the founding director (1983-2000) of the University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas, methods, and tools such as the direct manipulation interface, and his eight rules of design.

User experience design, upon which is the centralized requirements for "User Experience Design Research", defines the experience a user would go through when interacting with a company, its services, and its products. User experience design is a user centered design approach because it considers the user's experience when using a product or platform. Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its usability, usefulness, desirability, brand perception, and overall performance. UX design is also an element of the customer experience (CX), and encompasses all design aspects and design stages that are around a customer's experience.

Usage-centered design is an approach to user interface design based on a focus on user intentions and usage patterns. It analyzes users in terms of the roles they play in relation to systems and employs abstract (essential) use cases for task analysis. It derives visual and interaction design from abstract prototypes based on the understanding of user roles and task cases.

In computing, an object-oriented user interface (OOUI) is a type of user interface based on an object-oriented programming metaphor, and describes most modern operating systems such as MacOS and Unix. In an OOUI, the user interacts explicitly with objects that represent entities in the domain that the application is concerned with. Many vector drawing applications, for example, have an OOUI – the objects being lines, circles and canvases. The user may explicitly select an object, alter its properties, or invoke other actions upon it. If a business application has any OOUI, the user may be selecting and/or invoking actions on objects representing entities in the business domain such as customers, products or orders.

John Millar Carroll is an American distinguished professor of Information Sciences and Technology at Pennsylvania State University, where he previously served as the Edward Frymoyer Chair of Information Sciences and Technology. Carroll is perhaps best known for his theory of Minimalism in computer instruction, training, and technical communication.

Ronald Baecker is an Emeritus Professor of Computer Science and Bell Chair in Human-Computer Interaction at the University of Toronto (UofT), and Adjunct Professor of Computer Science at Columbia University. He was the co-founder of the Dynamic Graphics Project (DGP), and the founder of the Knowledge Media Design Institute (KMDI) and the Technologies for Aging Gracefully Lab (TAGlab) at UofT. He was the founder of Canada's research network on collaboration technologies (NECTAR), a founding researcher of AGE-WELL, Canada's Technology and Agine research network, the founder of Springer Nature's Synthesis Lectures on Technology and Health, and the founder of computers-society.org. He also started five software companies between 1976 and 2015. He is currently an ACM Distinguished Speaker.

Jock D. Mackinlay is an American information visualization expert and Vice President of Research and Design at Tableau Software. With Stuart Card, George G. Robertson and others he invented a number of information visualization techniques.

<span class="mw-page-title-main">Human–computer interaction</span> Academic discipline studying the relationship between computer systems and their users

Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface".

<span class="mw-page-title-main">Martin M. Wattenberg</span> American artist and computer researcher (born 1970)

Martin M. Wattenberg is an American scientist and artist known for his work with data visualization. He is currently the Gordon McKay Professor of Computer Science at the Harvard University School of Engineering and Applied Sciences.

Joëlle Coutaz is a French computer scientist, specializing in human-computer interaction (HCI). Her career includes research in the fields of operating systems and HCI, as well as being a professor at the University of Grenoble. Coutaz is considered a pioneer in HCI in France, and in 2007, she was awarded membership to SIGCHI. She was also involved in organizing CHI conferences and was a member on the editorial board of ACM Transactions on Computer-Human Interaction.