Aberrant

Last updated
Aberrant
RPG abberantd20 cover.jpg
Aberrant d20 cover (painting by Tom Fleming)
Designers Robert Hatch, Kraig Blackwelder, Andrew Bates, Ken Cliffe, Greg Fountain, Sheri M. Johnson, Chris McDonough, Ethan Skemp, Mike Tinney, Richard Thomas, Stephan Wieck, Fred Yelk, Ian Watson
Publishers White Wolf Game Studio (1st edition, d20 edition)
Onyx Path Publishing (2nd edition)
Publication1999 (1st edition)
2004 (d20 edition)
2021 (Storypath Edition)
Genres Superhero
Systems Storyteller System (1st edition)
d20 System (d20 edition)
Storypath System (2nd edition)

Aberrant is a role-playing game created by White Wolf Game Studio in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologically situated about 90 years after Adventure! , White Wolf's Pulp era game, and over a century before the psionic escapades of Trinity/Aeon . The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original Aberrant product line was discontinued in 2002, though a d20 System version was released in 2004. Onyx Path Publishing has recently acquired the rights to the Trinity Universe and released a new edition of the game, titled Trinity Continuum: Aberrant, in 2021. [1] [2]

Contents

Setting

Aberrant is the middle game of the Trinity Universe, and is thus the prequel to Trinity and the sequel to Adventure! . Trinity details the future history of the novas, over a 60-year span of time, while Adventure! covers the dawn of this setting in the 1920s.

Aberrant is unique among the publisher's game-lines for having no particular castes or character classes . Aside from this, it shares with many other White Wolf games a tendency to embrace "shades of gray" morality and reject the traditional superhero trope of "heroes vs. villains".

The second edition, Trinity Continuum: Aberrant, presents a few significant changes to the setting. The events of "N-Day" in which the first novas began to appear were set 10 years later in Trinity Continuum: Aberrant than they were in the previous edition. Elements of malignant conspiracy within the organizations of the Aeon Society and their nova-facing Project Utopia and Project Proteus were reduced or removed with the new edition, and guidelines for facilitating play across multiple subgeneres of superhero media were introduced. [3]

Powers

Super powers in Aberrant come from an individual's ability to manipulate energy at the "quantum" sub-atomic level. Since individuals who can do this have an imperfect understanding of quantum mechanics, their powers are limited by their subconscious and usually follow a specific "path" or are linked to a specific focus. For instance, all the powers of the nova called Anteus revolve around nature; he can teleport by stepping into a tree and out of another tree of the same type somewhere else, create new species of animals, or alter the normal course of life and death for plants and animals. All of his powers follow his focus of nature. Other novas have other foci such as plasma, fire, water, shapechanging, or invulnerability.

Taint

As a nova's ability to touch the quantum fabric of the world grows, he begins to experience Taint, the side effects of channeling larger amounts of energy. Taint is the 'non-humanness' side of quantum manipulation and at higher levels novas begin to show either physical or mental defects. These defects vary widely; examples might include a tentacle growing from one's stomach, sociopathic disorders, hair made of flames, odd skin composition (such as rubber), a power that is "always on", megalomania, or continual radiation.

In Trinity Continuum: Aberrant, Taint is no longer present. This mechanic is replaced with Transcendence, which provides a measure of how far the nova has deviated from humanity. As a nova acquires Quantum and Flux, their Transcendence increases. This leads to Transformations, which alter the nova's appearance, powers, or even their mental state.

Factions

The metaplot revolves around the interactions between various factions, most of which employ Nova agents. Among the most important are:

Various smaller groups exist, most of which are focused on more specific goals. Players' characters generally belong to one of the above factions, work for a specific corporation, or hire themselves out for odd jobs, often as mercenaries or troubleshooters.

System

Aberrant uses a modified version of the Storyteller System . A character adds his attribute to his skill (or power as the case may be) and rolls that many 10-sided dice. Any die that comes up as a 7 or higher counts as 1 success. Accomplishing different tasks requires different numbers of successes to accomplish. Flying a plane may only require 1 success, but flying a 747 with a near fatal wound, all the rest of the crew dead, and no hydraulic pressure could require 5 or more successes.

The first major difference with Aberrant is that in addition to normal attributes such as Dexterity, Manipulation and Wits, novas have what are called Mega-Attributes. Scores in such attributes may be added as dice every time a character makes a roll using the linked mundane attribute, but Mega-Attributes are much more powerful. Every success rolled using Mega-Attribute dice counts as 2 normal successes, and rolling a 10 counts as 3 successes. Alternatively, the scores in a Mega-Attribute may be used to reduce the difficulty on a one for one basis, though never below needing one success. The player can choose each turn which way to use his Mega-Attribute, and can even split the points between the two ways.

Powers are treated almost exactly like skills except that they come in different levels of power. Level 1 powers are comparatively weak, while level 6 powers can do nearly anything (one level 6 power is 'Universe Creation'). Lower level powers are cheaper to purchase with experience, while higher level powers cost more. There are a wide range of powers from controlling any single element (fire, gravity, entropy, quantum, magnetism, etc.), to flying, to mental domination, to imperviousness, to time travel, and teleportation.

Books

Several books outlined by Kraig Blackwelder, Aberrant's developer, were in the works for Aberrant at the time of its cancellation, most notably the three "Mega-Books," each of which focused on what it might be like to have Mega-Social, Mega-Mental, or Mega-Physical Attributes, while also shedding light on some other element of the Aberrant setting. The first of these Mega-Books, called Aberrant: Cult of Personality, took a close look at Social Mega-Attributes and also examined the rise of nova-led cults. This book was complete and waiting for art at the time of the game's cancellation. The second of the Mega-Books, called Aberrant: Brainwaves, was going to examine Mental Mega-Attributes and provide comprehensive rules for "gadgeteers," those novas who use their vast minds to build amazing devices. The last of the Mega-Books, tentatively titled Aberrant: Brute Force, would address the standard Physical Mega-Attributes while also providing players with background and rules for civic defenders, novas employed by cities to act as crime fighters/public relations operatives.

Fan-written supplements

Reviews

Related Research Articles

<i>GURPS</i> Tabletop role-playing game system

The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.

Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.

The Storytelling System is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness, a game world with several pen and paper games tied in. The Storytelling System is largely based on the Storyteller System, the rule set used for White Wolf's other, older game setting, the World of Darkness.

<i>Trinity</i> (role-playing game) Tabletop science fiction role-playing game

Trinity Continuum: Æon is a science fiction role-playing game previously published by White Wolf Game Studio in 1997 under the name Trinity. The current game is owned and published by Onyx Path Publishing.

<span class="mw-page-title-main">Adventure!</span> Tabletop role-playing game

Adventure! is a pulp action role-playing game originally printed by White Wolf Game Studio, the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piece, was conceived as a one-book game line, and was never supported by official supplements. Despite having a vocal fanbase, the Trinity Universe line was discontinued shortly after the game's publication; a d20 system version was released in 2004, but quickly discontinued. In 2002, Adventure! won the Origins Award for Best Role-Playing Game of 2001. Onyx Path Publishing has recently acquired the rights to the Trinity Universe and has announced its intention to release a new edition of Adventure!

<i>Mutants & Masterminds</i> Tabletop superhero role-playing game

Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. The game system is designed to allow players to create virtually any type of hero or villain desired.

<span class="mw-page-title-main">Quasar (Wendell Vaughn)</span> Comics character

Quasar is a fictional superhero appearing in American comic books published by Marvel Comics. He is one of Marvel's cosmic heroes, a character whose adventures frequently take him into outer space or other dimensions. However, Quasar deviates from the archetype of the noble, dauntless alien set by such Silver Age cosmic heroes as the Silver Surfer, Adam Warlock and Captain Marvel (Mar-Vell) in that he is an everyman. He starred in an eponymous monthly ongoing series written by Mark Gruenwald that ran for sixty issues beginning in 1989 and has served as a member of The Avengers.

<i>Deadlands: Hell on Earth</i> Horror roleplaying game published in 1998

Deadlands: Hell on Earth is a genre-mixing alternate history roleplaying game which combines the post-apocalyptic and horror genres. Western tropes and magitech elements are also prominent. It was written by Shane Lacy Hensley and originally published by Pinnacle Entertainment Group. As part of the original marketing campaign in August 1998, the game had a green leatherbound hardcover edition run, limited to about 750 copies.

<i>Nobilis</i> Tabletop fantasy role-playing game

Nobilis is a contemporary fantasy tabletop role-playing game created by Jenna K. Moran, writing under the name R. Sean Borgstrom. The player characters are "Sovereign Powers" called the Nobilis; each Noble is the personification of an abstract concept or class of things such as Time, Death, cars, or communication. Unlike most role-playing games, Nobilis does not use dice or other random elements to determine the outcome of characters' actions, but instead uses a point-based system for task resolution.

Heavy Gear is a mecha science fiction game universe published since 1994 by Canadian publisher Dream Pod 9. It includes a tabletop tactical wargame, a role-playing game, and a combat card game. The setting is also known through the PC game incarnations published by Activision in 1997 and 1999, which were developed after Activision lost the rights to the Battletech/MechWarrior series. It also spawned a 40-episode, 3D-animated TV series in 2001, which featured a much simplified version of the universe developed in the role-playing game.

<i>Savage Worlds</i> American generic role-playing game

Savage Worlds is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game.

<span class="mw-page-title-main">Underground (role-playing game)</span> Tabletop superhero role-playing game

Underground is a satirical "grim and gritty"-style superhero role playing game set in the near future. It was released by Mayfair Games in 1993 as a commentary on the politics and society of the early 1990s as expressed through the year 2021.

<i>DC Heroes</i> Superhero tabletop role-playing game

DC Heroes is an out-of-print superhero role-playing game set in the DC Universe and published by Mayfair Games. Other than sharing the same licensed setting, DC Heroes is unrelated to the West End Games DC Universe or the more recent Green Ronin Publishing DC Adventures game.

<i>Ghostwalk</i> Tabletop role-playing game supplement

Ghostwalk is a role-playing game sourcebook published by Wizards of the Coast in 2003 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. The book introduces and describes the campaign setting of the same name, and unlike settings such as Forgotten Realms or Dragonlance, Ghostwalk was designed to be released as a single book containing all the material for the world.

Psionics, in tabletop role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the psychic abilities that some people claim in reality.

The Trinity Universe is the shared science fiction setting created by White Wolf Publishing. Its component game lines include:

<span class="mw-page-title-main">Timelords (role-playing game)</span> Tabletop role-playing game

TimeLords is a set of time travel role-playing games by Greg Porter and published by Blacksburg Tactical Research Center (BTRC). The first two editions used a custom d20-based game system; the most recent edition uses the EABA system from BTRC.

<i>CthulhuTech</i>

CthulhuTech is a science-fiction and horror roleplaying game created by Wildfire LLC and published by Sandstorm that combines elements of the Cthulhu Mythos with anime-style mecha, horror, magic and futuristic action. The setting is Earth in 2085 during a worldwide conflict known as the Aeon War, wherein the planet has been invaded twice: once by a black-skinned manufactured alien race known as the Nazzadi who are derived from humans and who join forces with them, and then a second time by the Mi-Go, an advanced alien civilization seemingly bent on the enslavement of humanity. Aside from these conflicts, the game focuses on other factions, such as ancient cults like the Esoteric Order of Dagon that are running amok across the planet and the eldritch horrors that are rising to destroy the world as, according to the prophecies of the Cthulhu Mythos, the "stars are right" and the Great Old Ones and their servitors are returning/reawakening to reclaim the Earth. The game uses a proprietary ten-sided die (d10) system titled "Framewerk."

<i>Warhammer Fantasy Roleplay</i> Fantasy roleplaying game

Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play is a role-playing game set in the Warhammer Fantasy setting, published by Games Workshop or its licensees.

<span class="mw-page-title-main">Onyx Path Publishing</span> Role-playing game company

Onyx Path Publishing is a publisher of tabletop role-playing games that produces company-owned and creator-owned games as well as licensed products.

References

  1. MagicJMS (2022-06-27). "An Aberrant Brain". My Hero Brain. Retrieved 2023-01-31.
  2. "Frequently Asked Questions". theonyxpath.com. Retrieved 2023-01-31.
  3. Aberrant 1st vs 2nd Edition , retrieved 2023-01-31
  4. https://archive.org/details/casus-belli-121/page/n67/mode/2up
  5. https://archive.org/details/backstab-049/page/n39/mode/2up