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Accessibility apps are mobile apps that increase the accessibility of a device or technology for individuals with disabilities. [1] Applications, also known as, application software, are programs that are designed for end users to be able to perform specific tasks. There are many different types of apps, some examples include, word processors, web browsers, media players, console games, photo editors, accounting applications and flight simulators. Accessibility generally refers to the design of products and environments to be usable by people with disabilities. [2] Accessibility apps can also include making a current version of software or hardware more accessible by adding features. Accessibility apps aim to reduce barriers to technological goods and services, making them more usable for various groups within society. [1] A basic example is that a person who experiences vision impairments is able to access technology through enabling voice recognition and text-to-speech software. [1]
The popular term "apps" is relatively recent. Strain (2015) suggests that Apple, founder Steve Jobs played a significant role in shaping public perceptions of mobile applications. [3] In 1983, Jobs made a speech at a technology conference in Aspen, US where he predicted the "evolution of a new digital distribution system". [4] Jobs described this system as similar to a record store where it will be possible in the future to download software over phone lines. The term society knows as apps was a further development from early PDAs that held the game Snake on the Nokia 6110 phone. [3] PDAs stands for personal digital assistant and is a small handheld computer that is capable of providing emails and internet access. The Apple App store was launched on 10 July 2008 with 500 apps. The Google Play Store, which was originally known as the Android Market was launched on 22 October 2008. [5] The iPhone 3G was released just a day after the App Store opened. [6] This was the first iPhone that was able to connect to 3G. [7] As of 2020, there are approximately 2.2 million apps available for download on the Apple App Store. [8] Matthew Panzarino, co-editor of TechCrunch, believes that there are three phases of app history in mobile technology. [4] Firstly, the initial gaming and utilities apps available on mobiles. This was seen in early PDAs and the first-generation iPhone. Secondly, apps that were focused on grabbing the user's attention and dominating the mobile home screen. [4] Thirdly, today's phase in which apps are service layers, purpose built and utilise technology such as hardware sensors, location, history of use, and predictive computation. [9]
Examples of accessible technology date back to the 17th century, French priest and mathematician Jean Leurechon first mentioned the instrument in his 1634 Recreations mathématiques. [10] In 1808 Pellegrino Turri built one of the first typewriters to help a blind friend write. [11] In 1829, Braille was invented by Louis Braille. [12] In 1892, the first Braille typewriter was invented, which greatly helped to improve the writing ability of the visually impaired. [13] In 1923 Harvey Fletcher built the Western Electric Model 2A hearing aid. [14] In 1934 the first issue of talking books was released so that blind people could listen to books. [11] In 1948, the transistor hearing aids came out with a smaller, more hidden feature. [15] In 1953, under the efforts of Canadian inventor George Klein and his team, electric wheelchairs were created to provide great convenience for people with behavioral difficulties. [16] 1975, Raymond Kurzweil pioneered educational tools for the visually impaired by founding Kurzweil Computer Products Inc. to develop the first OCR program capable of recognizing any print style. [17] In 1995 Microsoft built accessibility features into Windows 95 instead of previously having to purchase an accessibility add-on. [11] In 2000, Windows introduced an on-screen keyboard and text-to-speech for blind or illiterate users. [18] In 2010, MSU transitioned to remote real-time captioning, allowing classroom users who are deaf or hard of hearing to connect wirelessly to a remote captioner, rather than having a captioner seated nearby. [19] In 2023, Sony improved PlayStation accessibility by adding clear tags to games for visual, audio, control, and gameplay features. They also introduced Project Leonardo, an adaptive PlayStation 5 controller that can be customized and supports third-party accessories for players with limited motor control. [20]
In recent years there has been a push from society for app developers to increase accessibility. [21] Fifteen percent of the world's population, experience some form of disability, equivalent to one billion people. [22] Thus, accessibility apps are incredibly relevant in today's society. Accessibility apps have become more common in response to increasing demand for interconnected technology. In recent years there has been improvement in making technology more accessible for those with disability. [1] However, the 2018 Australian Human Rights Commission states that more measures need to be put in place in order to achieve equal access and for all groups of society to reap the benefits of today's digitally connected society. [1] Pick and Azari (2008) discuss the importance of raising awareness about current advancements and future possibilities in accessibility and technology. [23]
People who experience disabilities are able to increase the accessibility of technology they already own by enabling specific features. For example, within the settings app on iPhones, there are several features that increase accessibility such as 'Assistive Touch', 'Classic Invert Colours', 'Colour Filters' and 'Magnifier'. [24] These adjustments found in iPhone settings have the ability to improve accessibility for people who experience disabilities such as motor impairments, visual impairments, colour blindness, and insensitivities. Hence, it is not just independent apps but also features within software that are able to increase accessibility for individuals.
Low-level coding—extremely complex yet incredibly customizable. This software creation process is expensive and time-consuming, but you can do just about everything with it.
Some advocates argue that smartphone makers should prioritize accessibility to improve device usability for people with disabilities. In recent[ when? ] years, progress are being made and more tools are constantly being developed to aid accessibility in mobile devices. Especially the Apple iPhones.
In the fall of 2023, Apple's new feature Personal Voice was officially applied. This feature is available on iOS 17, iPadOS 17, and macOS Sonoma. Personal Voice can help people with disabilities at risk of aphasia to generate their permanent voice through their 15-minute audio recording. Tristram Ingham has facioscapulohumeral muscular dystrophy (FSHD), a condition that means he may eventually lose the ability to speak. But as a doctor, academic researcher and community leader for people with disabilities, speaking is very important to him. He said that the application of Personal Voice for him can help him realize the value of life after the loss of speech, and he can still contribute to the community through this technology, rather than just staying at home. [25]
New technology, such as accessibility apps provide a platform to increase accessibility to services for people with disability. [1] The lower costs of services made available through new technologies can improve equality amongst groups with disability. [1]
New technology can make learning material more accessible, potentially increasing the number of students able to participate in university courses. [26]
Some apps are designed to help individuals with disabilities control household devices and complete daily tasks using voice recognition software. [1] Additionally, apps have been created that allow a person to take a photo of their surroundings and their phone will describe the photo. [1] For example, a person who is vision impaired can go to a supermarket, take a photo of a product, and the app will name the product. [1] Alternatively, a person can take a photo of another person and the app will describe the person's emotions audibly. [1]
People with disabilities often encounter challenges in situations that may not be immediately apparent to those without disabilities. The study (Mayordomo-Martinez et al., 2019) explains how an accessibility app functions and what apps need to consist of in order to achieve accessibility. [27] The study uses 'Access Earth' as a prime example of an app that has made the outside environment more accessible to people. [27] The app achieves this by locating and sharing facilities such as parking, bathrooms, and buildings in a free global community. [27] Hence, this app aims to improve accessibility in daily life, potentially enhancing independence for users with disabilities. Furthermore, there are also apps, such as 'AccessNow' that enhance accessibility by creating global communities for members to share and search for accessibility information. [27]
A recent study (Yu, Parmanto, Dicianno, & Pramana, 2015) looked at the accessibility of mental health self-care app, iMHere, for individuals and its accessibility options for people with Spina Bifida. [28] All of the participants in the study could use the app without assistance and stated they would use the app again in the future. [28] However, there were complications in regards to accessibility of the app. [28] Participants noted that due to each of their unique disabilities, there was a need for the app to allow personalisation by the user in order to modify content appearance such as the size and colour of text. [28]
This case study is an example of how new technologies can create barriers for people with disability if accessibility is not considered when designing technology. The Commonwealth Bank Eftpos system that was released in 2017 was an example of a poorly executed app that did not include accessibility features. [29] The bank's new system was a tablet with no physical buttons or tactile keys, unlike other previous Eftpos machines. [29] As such, the system was heavily criticised by the disabled community because of the touchscreen-only system which forced the blind and visually impaired to either give out their credit card pins when paying or to not go through with the payment. [29] Stores with such machines were no longer accessible to people who are blind or visually impaired. [29] Such people were forced to resort to family members to complete their weekly grocery shop because the individual had stopped going to retailers with these machines. [29] Ultimately, this app which was created without the consideration of the disabled community meant that individuals and small businesses who were both using the app suffered as a result of payments being terminated. [29]
A few years later, in 2019, Commonwealth Bank of Australia agreed to introduce a software upgrade to the Eftpos machine to make it more accessible for the visually impaired. [30] This was a result of a discrimination case brought against the bank and several other campaigns from vision-impaired Australians. [30] CBA responded to the criticism by introducing several measures to improve the accessibility of its system. Firstly, they released upgrades to the software to include easier activation of the accessibility feature and other enhancements. [30] Secondly, the bank added training available to merchants so they could understand how to use and implement the accessibility features to customers. [30] Finally, CBA also created a video for card holders demonstrating how they can activate the accessibility features and use them when purchasing an item in store. [30] CBA has stated that it is now committed to ensuring that accessibility will be a key factor and consideration behind further product development. [30]
Technology can contain discriminatory aspects that can negatively affect individuals. Technology can raise concerns related to privacy, security, safety, and non-discrimination. [1]
Some concerns have been raised about new technology's potential impact on privacy. New technology has the ability to personalise products and services by altering preferences and characteristics relevant to the user. This process is possible because of the collection, storage, use and transfer of the user's personal information. [1] Data collection of user's personal information can be used to influence search engine results, direct marketing, and opens up the possibility of mass surveillance by the government and private sector. [1] For this reason, people are concerned with their online privacy.
New technology has the ability to enhance but also threaten personal safety and security. [1] For example, new technology such as drones can be used to identify threats to society or be deployed as weapons. [1] Additionally, there is a form of technology that allows people who have diabetes to monitor their blood glucose and administers insulin when required. [1] However, this same technology poses a threat to individuals because it enables a platform for cybercrime where abuse, exploitation, intimidation and threatening conduct becomes possible. [1]
New technology poses a threat to the right to non-discrimination and equal treatment. [1] Economic inequality can become apparent when a particular labor force is replaced by robotics. [1] Although, technology can also reduce inequality, for instance, sustainable energy technologies can improve the livelihoods of those living in developing nations. [1] Access to technological innovations can vary based on economic, social, and physical factors. [1]
New technology is becoming a part of everyday life whether it is shopping, transport, or accessing government services. For this reason, it is important that all groups of society have equal access to technology. Some studies suggest that technology may be less accessible to elderly individuals. For example, older people may have difficulty accessing online government services or could be at risk of personal health data being exploited. [1] Children and young people can also be discriminated against by technology through the use of social platforms. [1] People with disability are a group that are especially exposed to the discriminating aspects of technology. Currently, people with disabilities tend to have lower digital inclusion rates, which can limit their access to certain digital platforms. [1] Concerns remain surrounding affordability, lack of access to equipment, lack of awareness surrounding disability-specific options, insufficient touchscreen technology for people who have vision impairments, and that inaccessible communication technologies can impose employment discrimination on those with disability. [1]
There are several frameworks and models in place on a global perspective to protect people with disability from discrimination aspects of technology. [1] For example, in Australia, The Convention on the Rights of Persons with Disabilities (CRPD) expects that all private sector companies and government bodies release information that is accessible to all groups of society. [1] The Australian Government is required to test the experience of users with disability of its services to ensure that information is accessible. [1] In comparison, the US is known to have one of the most comprehensive legal frameworks to ensure online equality. [1] However, this set of laws are not properly enforced and thus people with disability still lack equal online access. [1]
Assistive AI is transforming the lives of people with disabilities across various domains. Entertainment: AI enables visually and hearing-impaired individuals to enjoy films and shows with features like audio subtitles and sign interpretation. Future advancements may allow those with cognitive impairments to get clarifications while watching.Web Accessibility: AI tools help developers create code that aligns with accessibility standards, improving web accessibility for users with disabilities.Education: AI-powered tools like real-time transcription, text-to-speech, and writing aids enhance learning for students with disabilities, making classrooms more inclusive.Employment: AI eases the job search for people with disabilities and promotes inclusive workplaces by automating tasks and tailoring work environments to specific needs.Assistive Tech: AI research supports the development of affordable assistive devices, from prosthetics to virtual assistants, expanding access to critical technology.Home Life: Smart home devices allow those with mobility challenges to control home functions through mobile devices, supporting greater independence. [31]
For example, Image and Facial Recognition: AI helps people with visual impairments by describing objects, scenes, and even people's facial expressions and emotions. Translation and Captioning: AI-powered tools use natural language processing and speech recognition to add captions, transcribe audio, and translate spoken language into sign language, which aids individuals with hearing impairments. Lip Reading: AI can interpret lip movements and convert them into text or audio, facilitating communication for the deaf community. Content Comprehension: AI simplifies complex information, helping those with cognitive disabilities or ADHD better understand content. Navigation: AI navigation systems provide real-time guidance for individuals with mobility challenges, identifying accessible facilities and routes. Accessibility Testing: Automated AI tools check for website accessibility compliance, helping businesses maintain inclusivity and avoid penalties. Accessibility Overlays: Overlays like accessiBe and UserWay let users customize websites, adjusting font size, color contrast, and other elements for a more accessible experience. [31]
SRAVI and Ava are product applications that combine accessibility design and AI: [32]
SRAVI, an AI-powered lip-reading app developed by Fabian Campbell-West, helps speech-impaired patients communicate, especially those post-laryngectomy. Despite Liopa's dissolution, the app remains available for download. [32]
Ava is a mobile app that helps people who are deaf or hard of hearing join group conversations by transcribing speech into text in real-time, supporting multiple languages. The University of Illinois, along with tech companies, is working on the Speech Accessibility Project to improve voice recognition for people with speech disabilities, reducing errors in AI transcription. [32]
Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance. ADLs are self-care activities that include toileting, mobility (ambulation), eating, bathing, dressing, grooming, and personal device care. Assistive technology can ameliorate the effects of disabilities that limit the ability to perform ADLs. Assistive technology promotes greater independence by enabling people to perform tasks they were formerly unable to accomplish, or had great difficulty accomplishing, by providing enhancements to, or changing methods of interacting with, the technology needed to accomplish such tasks. For example, wheelchairs provide independent mobility for those who cannot walk, while assistive eating devices can enable people who cannot feed themselves to do so. Due to assistive technology, disabled people have an opportunity of a more positive and easygoing lifestyle, with an increase in "social participation", "security and control", and a greater chance to "reduce institutional costs without significantly increasing household expenses." In schools, assistive technology can be critical in allowing students with disabilities to access the general education curriculum. Students who experience challenges writing or keyboarding, for example, can use voice recognition software instead. Assistive technologies assist people who are recovering from strokes and people who have sustained injuries that affect their daily tasks.
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic transcriptions into speech. The reverse process is speech recognition.
Accessibility is the design of products, devices, services, vehicles, or environments so as to be usable by people with disabilities. The concept of accessible design and practice of accessible developments ensures both "direct access" and "indirect access" meaning compatibility with a person's assistive technology.
Computer accessibility refers to the accessibility of a computer system to all people, regardless of disability type or severity of impairment. The term accessibility is most often used in reference to specialized hardware or software, or a combination of both, designed to enable the use of a computer by a person with a disability or impairment.
A screen reader is a form of assistive technology (AT) that renders text and image content as speech or braille output. Screen readers are essential to people who are blind, and are useful to people who are visually impaired, illiterate, or have a learning disability. Screen readers are software applications that attempt to convey what people with normal eyesight see on a display to their users via non-visual means, like text-to-speech, sound icons, or a braille device. They do this by applying a wide variety of techniques that include, for example, interacting with dedicated accessibility APIs, using various operating system features, and employing hooking techniques.
A telecommunications relay service, also known as TRS, relay service, or IP-relay, or Web-based relay service, is an operator service that allows people who are deaf, hard of hearing, deafblind, or have a speech disorder to place calls to standard telephone users via a keyboard or assistive device. Originally, relay services were designed to be connected through a TDD, teletypewriter (TTY) or other assistive telephone device. Services gradually have expanded to include almost any real-time text capable technology such as a personal computer, laptop, mobile phone, PDA, and many other devices. The first TTY was invented by deaf scientist Robert Weitbrecht in 1964. The first relay service was established in 1974 by Converse Communications of Connecticut.
In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.
Web accessibility, or eAccessibility, is the inclusive practice of ensuring there are no barriers that prevent interaction with, or access to, websites on the World Wide Web by people with physical disabilities, situational disabilities, and socio-economic restrictions on bandwidth and speed. When sites are correctly designed, developed and edited, more users have equal access to information and functionality.
Service and supports for people with disabilities are those government or other institutional services and supports specifically provided to enable people who have disabilities to participate in society and community life. Some such services and supports are mandated or required by law, some are assisted by technologies that have made it easier to provide the service or support while others are commercially available not only to persons with disabilities, but to everyone who might make use of them.
A voice-user interface (VUI) enables spoken human interaction with computers, using speech recognition to understand spoken commands and answer questions, and typically text to speech to play a reply. A voice command device is a device controlled with a voice user interface.
Health technology is defined by the World Health Organization as the "application of organized knowledge and skills in the form of devices, medicines, vaccines, procedures, and systems developed to solve a health problem and improve quality of lives". This includes pharmaceuticals, devices, procedures, and organizational systems used in the healthcare industry, as well as computer-supported information systems. In the United States, these technologies involve standardized physical objects, as well as traditional and designed social means and methods to treat or care for patients.
Since the Global Positioning System (GPS) was introduced in the late 1980s there have been many attempts to integrate it into a navigation-assistance system for blind and visually impaired people.
A video relay service (VRS), also sometimes known as a video interpreting service (VIS), is a video telecommunication service that allows deaf, hard-of-hearing, and speech-impaired (D-HOH-SI) individuals to communicate over video telephones and similar technologies with hearing people in real-time, via a sign language interpreter.
Mobile app development is the act or process by which a mobile app is developed for one or more mobile devices, which can include personal digital assistants (PDA), enterprise digital assistants (EDA), or mobile phones. Such software applications are specifically designed to run on mobile devices, taking numerous hardware constraints into consideration. Common constraints include CPU architecture and speeds, available memory (RAM), limited data storage capacities, and considerable variation in displays and input methods. These applications can be pre-installed on phones during manufacturing or delivered as web applications, using server-side or client-side processing to provide an "application-like" experience within a web browser.
Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can also include tabletop RPGs, board games, and related products.
iOS is a mobile operating system developed by Apple exclusively for its devices. It was unveiled in January 2007 for the first-generation iPhone, which launched in June 2007. Major versions of iOS are released annually; the current stable version, iOS 18, was released to the public on September 16, 2024.
Fleksy is a third-party, proprietary virtual keyboard app for Android and iOS devices. It attempts to improve traditional typing speed and accuracy through enhanced auto-correction and gesture controls. Fleksy uses error-correcting algorithms that analyze the region where the user touches the keyboard and feeds this through a language model, which calculates and identifies the intended word. Swiping gestures are used to control common functions, such as space, delete, and word correction.
Silent mode is a setting available on mobile phones and pagers that, when activated, disables the ringtones and, in some cases, also the vibrating alerts or alarm. Unlike the airplane mode, the silent mode still allows the device to receive and send calls and messages. This quiet option may be useful in meetings, speeches, libraries, museums, or places of worship. In some places it is mandatory to use the silent mode or to switch off the device.
Assistive Technology for the Deaf and Hard of Hearing is technology built to assist those who are deaf or suffer from hearing loss. Examples of such technology include hearing aids, video relay services, tactile devices, alerting devices and technology for supporting communication.
Oswald Labs is a Dutch-Indian based accessibility technology company that builds products for individuals with disabilities. It specializes in enterprise web accessibility, offers smartphone apps, and also runs a startup accelerator. It was established in 2016 by Anand Chowdhary, Nishant Gadihoke, and Mahendra Raghuwanshi after their product, Oswald Extension, won an event at the AngelHack hackathon in New Delhi.