Actions per minute

Last updated

Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in StarCraft . High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out. Software has been developed to analyze players' APM in these games. [1] Beginners often have low APM counts, typically below 50. Professional e-athletes in South Korea usually have average APM scores around 250-350, but often exceed the 400 mark during intense battle sequences. Notable gamers with over 400 average APM include Lee Jae-Dong, and Kim "EffOrt" Jung Woo, who is the Brood War player with the highest average APM to win a major individual league. While Park Sung-Joon is noted for the record APM of 818, this was measured only during a short time in a game and was probably the result of spamming or holding a key down. [2] Given that a large part of the APM score are repetitions of orders already given, APM is not always considered an accurate indication of skill.

Contents

Origin

The term APM originates from StarCraft , and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill. After the release of StarCraft II: Wings of Liberty , many of these metrics were built into the game's interface, including APM, which further popularised the term's usage and served to increase the competitiveness of the game, however, the way APM is measured is slightly different in Brood War remastered than in other softwares, like BWChart, and results in slightly different values (typically higher in ingame Starcraft). [3]

Speed and efficiency in APM

A player's APM value is determined by the number of actions performed in a given minute. Some actions, such as repeated selection, are easier to carry out than others, and players may repeatedly perform (or "spam") these actions, making them redundant in terms of their usefulness. "Spamming" may be used as a way to warm up and maintain speed for later phases of the game, or it may be used simply to increase a player's recorded APM in order to improve the perception of their gameplay skills. Because of this, more sophisticated measures of APM may attempt to filter out redundant actions by means such as ignoring re-selection of a group of units which was already selected and ignoring the very beginning of the game (when the typical relative lack of action facilitates spamming), in order to only measure a player's "efficient/effective" APM value. The eAPM (effective APM) measure was first introduced by the BWRepInfo software, which intends to remove the repeated actions from the action list count. This method has been applied by other softwares later, however, there is currently no standardization of what constitutes an "effective action" and APM is therefore typically recorded without any filtering.

Accuracy in APM

Accuracy is another factor related to a player's APM. Accuracy is the coordination of precise mouse clicks and keystrokes. Greater accuracy will result in fewer mis-clicks and mis-strokes; thus the player's efficiency increases with greater accuracy, meaning the APM is a more accurate measurement statistic.

Related Research Articles

<i>StarCraft</i> (video game) 1998 real-time strategy game

StarCraft is a real-time strategy video game developed and published by Blizzard Entertainment for Microsoft Windows. The first installment of the video game series of the same name, it was released in 1998. A Classic Mac OS version was released in 1999, and a Nintendo 64 port co-developed with Mass Media and published by Nintendo was released in 2000.

<span class="mw-page-title-main">Apache SpamAssassin</span> Open-source e-mail spam filter

Apache SpamAssassin is a computer program used for e-mail spam filtering. It uses a variety of spam-detection techniques, including DNS and fuzzy checksum techniques, Bayesian filtering, external programs, blacklists and online databases. It is released under the Apache License 2.0 and is a part of the Apache Foundation since 2004.

<i>StarCraft: Ghost</i> Cancelled video game

StarCraft: Ghost was a military science fiction stealth-action video game developed by Blizzard Entertainment. It was intended to be part of Blizzard's StarCraft series and was announced in September 20, 2002. It was to be developed by Nihilistic Software for the GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not materialized. Nihilistic Software ceded development to Swingin' Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were canceled in 2005.

<i>StarCraft: Brood War</i> Expansion pack for StarCraft

StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was co-developed by Saffire and Blizzard Entertainment. The expansion pack introduces new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original StarCraft ended, with the sequel, StarCraft II: Wings of Liberty, continuing from the conclusion of Brood War. The expansion was released first in the United States on December 18, 1998.

Micromanagement in gaming is the handling of detailed gameplay elements by the player. It appears in a wide range of games and genres, including strategy video games, construction and management simulations, and pet-raising simulations. Micromanagement has been perceived in different ways by game designers and players for many years: some perceive it as a useful addition to games that adds options and technique to the gameplay, something that is necessary if the game is to support top-level competitions; some enjoy opportunities to use tactical skill in strategic games; others regard it as an unwelcome distraction from higher levels of strategic thinking and dislike having to do a lot of detailed work. Some developers attempt to minimize micromanagement in a game's interface for this reason.

Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

Email marketing is the act of sending a commercial message, typically to a group of people, using email. In its broadest sense, every email sent to a potential or current customer could be considered email marketing. It involves using email to send advertisements, request business, or solicit sales or donations. Email marketing strategies commonly seek to achieve one or more of three primary objectives: build loyalty, trust, or brand awareness. The term usually refers to sending email messages with the purpose of enhancing a merchant's relationship with current or previous customers, encouraging customer loyalty and repeat business, acquiring new customers or convincing current customers to purchase something immediately, and sharing third-party ads.

<span class="mw-page-title-main">Twitch gameplay</span> Type of video gameplay scenario that tests a players response time

Twitch gameplay is a type of video gameplay scenario that tests a player's response time. Action games such as shooters, sports, multiplayer online battle arena, and fighting games often contain elements of twitch gameplay. For example, first-person shooters such as Counter-Strike and Call of Duty require quick reaction times for the players to shoot enemies, and fighting games such as Street Fighter and Mortal Kombat require quick reaction times to attack or counter an opponent. Other video game genres may also involve twitch gameplay. For example, the puzzle video game Tetris gradually speeds up as the player makes progress.

<span class="mw-page-title-main">Bisu (gamer)</span>

Kim Taek-yong, known by his screen name Bisu[Shield] or simply Bisu, is a professional South Korean StarCraft player, playing the Protoss race. Famed primarily for sublime performance in the StarCraft: Brood War professional competitions against Protoss and, especially, Zerg, Bisu scored three successful Starleague performances, the most of any Protoss player. Bisu was nicknamed the Revolutionist for innovating the metagame of Protoss versus Zerg matchup.

StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game StarCraft in 1998. It has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys.

<i>StarCraft: Insurrection</i> Extension video game to StarCraft

StarCraft: Insurrection is an expansion pack to the StarCraft video game with new campaign missions and multiplayer maps. It was licensed by Blizzard Entertainment to be developed by Canadian studio Aztech New Media and was released on June 10, 1998 for Windows.

<i>StarCraft II: Wings of Liberty</i> 2010 real-time strategy video game

StarCraft II: Wings of Liberty is a science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game StarCraft and the Brood War expansion pack, the game is best known as the original installment of StarCraft II which was later followed by a number of expansion packs. Wings of Liberty has been free-to-play since November 2017.

<span class="mw-page-title-main">Flash (gamer)</span> South Korean esports player (born 1992)

Lee Young-ho is a South Korean StarCraft: Brood War and StarCraft II player who played Terran for the Korean pro-gaming team KT Rolster under the alias By.FlaSh or simply Flash. He made his debut as a StarCraft: Brood War player in 2007 and retired on December 19, 2015. Lee began playing StarCraft II competitively in 2011, until his retirement in December 2015. He subsequently returned to playing Starcraft: Brood War, and started his personal broadcast in February 2016 on the AfreecaTV personal broadcasting platform. Since returning to Brood War, Lee has won first place in Seasons 2, 3, 4, and 8 of the Afreeca Starleague. As of 2020, he is still broadcasting personal broadcasts. He is, along with BoxeR, NaDa, Iloveoov, and SAviOr, regarded as the fifth, final, and greatest of the Bonjwas, a title for players who dominated the Korean Brood War scene over long periods of time. He is considered to be the greatest StarCraft: Brood War player of all-time.

StarCraft II is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful StarCraft video game released in 1998. Set in the future, the game centers on a galactic struggle for dominance among the various fictional races of StarCraft.

Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy games, such as Smite (2014), and Paragon. The genre is seen as a fusion of real-time strategy, role-playing and action games.

Michael Lamond, more commonly known by his online alias Husky or HuskyStarcraft, is a former sports commentator, YouTuber, director, producer, and voice actor. He is best known for his work in esports, most notably for his commentating on StarCraft II, a video game published by Blizzard Entertainment. He regularly appeared as a commentator at StarCraft tournaments, with his commentary being viewable through various YouTube channels.

<span class="mw-page-title-main">Nick Plott</span> American esports commentator

Nicolas Plott, known by his alias Tasteless, is an American esports commentator. He moved to Seoul, Korea in 2007 to give commentary to esports competitions. He has provided commentary for multiple Starcraft and Starcraft 2 tournaments. Together with Dan "Artosis" Stemkoski, he currently provides commentary for Global StarCraft II League and AfreecaTV StarLeague games.

Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.

Robust collaborative filtering, or attack-resistant collaborative filtering, refers to algorithms or techniques that aim to make collaborative filtering more robust against efforts of manipulation, while hopefully maintaining recommendation quality. In general, these efforts of manipulation usually refer to shilling attacks, also called profile injection attacks. Collaborative filtering predicts a user's rating to items by finding similar users and looking at their ratings, and because it is possible to create nearly indefinite copies of user profiles in an online system, collaborative filtering becomes vulnerable when multiple copies of fake profiles are introduced to the system. There are several different approaches suggested to improve robustness of both model-based and memory-based collaborative filtering. However, robust collaborative filtering techniques are still an active research field, and major applications of them are yet to come.

<i>StarCraft: Remastered</i> 2017 video game

StarCraft: Remastered is a remastered edition of the 1998 real-time strategy video game StarCraft and its expansion Brood War, which was released on August 14, 2017. It retains the gameplay of the original StarCraft, but features ultra-high-definition graphics, re-recorded audio, and Blizzard's modern online feature suite. The remaster was developed over the period of a year and included playtesting from professional StarCraft players.

References

  1. BWChart FAQ Archived 2007-09-19 at the Wayback Machine
  2. EVER Starleague Round of 16 Park Sung Joon vs. Jin Young-Soo
  3. Gifford Cheung; Jeff Huang (2011). "Starcraft from the Stands: Understanding the Game Spectator" (PDF): 10. Retrieved 31 May 2011.{{cite journal}}: Cite journal requires |journal= (help)