Advanced Phantasm Adventures

Last updated

Advanced Phantasm Adventures is a fantasy role-playing game published by T.C. International in 1992.

Contents

Publication history

A role-playing game system called Phantasm Adventures was released in 1988, and according to the publisher, was "the biggest fantasy game in Japan." [1] In 1992, T.C. International released an updated version called Advanced Phantasm Adventures. Designed by Troy Christensen, it consists of two coil-bound books: a 112-page Player's Handbook, and a 96-page Gamemaster's Handbook. [1]

Gameplay

Character generation

Players can choose from one of fifty-five different races. Nine base abilities have both a fixed racial stat and a personal stat (generated by rolling two 10-sided dice and consulting a table). Players then choose a deity and clan background. Each player receives a set number of experience points with which to purchase skills, certain skills being required by certain professions. Dice are rolled to determine starting money in order to buy initial equipment. The player then chooses three personal goals from a list, which will affect how experience points are gained. [1]

Magic

The player decides from which "realm" their character's casting ability is derived, such as key phrases, gestures, special objects, etc., and also how fast energy is regenerated, the length of casting time and chances of success. The player then chooses the circle of magic, which will define which spells the caster can choose. [1]

Ability resolution

To resolve the use of an ability against an opponent, both multiply their respective racial base and personal stats, with the larger number winning. [1]

Combat

During combat, each character can choose one of three different initiatives, for melee, missile or magical combat; these are determined by rolling a 10-sided die and adding the result to the character initiative number for that type of combat. Attacks are rolled on a 20-sided die. [1]

Skill resolution

Each skill check has a possibility of a critical success or critical failure. [1]

Reception

In the May 1993 edition of Dragon (Issue #193), Lester Smith thought that the game system was very flexible and "rather exciting", leading to a great deal of personal choice during character generation. Hower, Smith found the production values of the books to be low, and the game system overall to be "a number-intensive product, particularly in terms of character generation, and one that requires quite a bit of rules reference during play." Smith concluded with a thumbs down, saying, "I'm glad to have had the chance to peruse this game... But I can't really recommend it as a finished product." [1]

Related Research Articles

<i>GURPS</i> Tabletop role-playing game system

The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.

<i>Tunnels & Trolls</i> Tabletop fantasy role-playing game

Tunnels & Trolls is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.

<i>The Whispering Vault</i>

The Whispering Vault is a horror-themed role-playing game originally published in 1993. Players take on the role of "Stalkers", persons who have risen above their own mortality to act as servants of the guardians of Reality, tracking down and apprehending rogue gods who have invaded Reality and returning them to the realm of the Unseen where they are cast into The Whispering Vault.

Fuzion Tabletop role-playing game system

Fuzion is a generic role-playing game system created by the collaboration of R. Talsorian Games and Hero Games. The rights to Fuzion are jointly held by Mike Pondsmith of R. Talsorian Games, along with Steve Peterson and Ray Greer of Hero Games. Fuzion is a combination of the Interlock System,, and the HERO system. Fuzion is an adaptable system which can be played in any genre and setting imaginable.

Hol (role-playing game) Tabletop role-playing game

HoL is a role-playing game created by Dirt Merchant Games and produced by Black Dog Game Factory, a subsidiary of White Wolf which produced adult oriented RPGs. The HoL Core Rulebook was published in 1994, and was followed up by one other supplement Buttery Wholesomeness in 1995. Although HoL is playable, it was meant as a satire of RPGs. The pages of the books are written by hand, and the authors freely take stabs at other popular role-playing games, particularly Vampire: The Masquerade and Dungeons & Dragons, and those who play them.

The rogue or thief is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and in early editions was the only official base class from the Player's Handbook capable of finding and disarming traps and picking locks. The rogue also has the ability to "sneak attack" enemies who are caught off-guard or taken by surprise, inflicting extra damage.

In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include:

Character creation Process of defining a game character

Character creation is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a largely fictional setting may include traits such as race and class. Games with a more contemporary or narrower setting may limit customization to physical and personality traits.

The One-Roll Engine is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game Godlike. The system was expanded upon in the modern-day sequel, Wild Talents, as well as the heroic fantasy game Reign and the free horror game Nemesis. A simpler version was used for Monsters and Other Childish Things. The One-Roll Engine is notable for its unique dice rolling system in which matched values on ten-sided dice (d10s) determine all variables of a check in a single roll. This eliminates, for example, the separate initiative, hit location and damage rolls common during combat in other systems.

<i>Players Option: Skills & Powers</i> Tabletop role-playing game book by Douglas Niles

Player's Option: Skills & Powers is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Warhammer Fantasy Roleplay</i> Fantasy roleplaying game

Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play is a role-playing game set in the Warhammer Fantasy setting, published by Games Workshop or its licensees.

<i>Star Wars Roleplaying Game</i> (Fantasy Flight Games) Tabletop space opera roleplaying game

The Star Wars Roleplaying Game is a tabletop role-playing game set in the Star Wars universe, first published by Fantasy Flight Games in 2012. It consists of three different standalone games, each one is separate themed experience:

<i>Fifth Cycle</i> Tabletop role-playing game

Fifth Cycle is a fantasy role-playing game published by Shield Games in 1990.

Troy Christensen American author and game designer

Troy Christensen is an American author and game designer. Based in Grand Rapids, Michigan, he is an established figure in the role-playing game community.

<i>Dont Look Back</i> (role-playing game)

Don't Look Back: Terror is Never Far Behind (DLB) is a supernatural and paranormal horror-themed role-playing game set in modern times that was initially published in 1994 by Mind Ventures. The player characters investigate supernatural and paranormal events for a secret government agency. A more light-hearted second edition was published in 1995. The game received positive reviews in game periodicals including Dragon and Arcane.

Duel Arcane is a game of magical combat designed by John Shannonhouse and published by Gamelords in 1980.

Barony is a role-playing game published by Better Games in 1990.

Bloodbath is a fantasy role-playing game published by T.C. International in 1988.

<i>Duel</i> (role-playing game)

Duel is a combat-focused role-playing game published by Nightshift Games in 1992.

<i>Inferno</i> (role-playing game)

Inferno is a fantasy role-playing game published by Death's Edge Games in 1994.

References

  1. 1 2 3 4 5 6 7 8 Smith, Lester (May 1993). "Roleplaying Reviews". Dragon . TSR, Inc. (193): 27–28.