Troy Christensen | |
---|---|
Born | Grand Rapids, Michigan |
Occupation |
|
Nationality | American |
Period | 1984–present |
Genre | Speculative fiction, fantasy, science-fiction |
Notable works | Amish Johnson and the Pegasus Chamber, Phantasm Adventures |
Website | |
emeraldtablet |
Troy Christensen (born July 16, 1964) is an American author and game designer. Based in Grand Rapids, Michigan, he is an established figure in the role-playing game community. [1]
Troy Christensen created the Phantasm Adventures game, and the first edition was published in 1982. [2] In 1987 he rewrote the game as Phantasm Adventures II. [2] Advanced Phantasm Adventures was released in 1988, and was described by Dragon as a rich and complicated fantasy role-playing game system. [3] The rules was first printed as an independent publication, just as Dungeons & Dragons was reaching the height in American popularity in the late 1980s. [4] In 1987, he moved to Japan and went to school there. [2] He attended the International Christian University in Mitaka Japan, with the aspiration of learning Japanese for cartoon translation. Although Troy Christensen was living in Japan and going to a Japanese university, he could not speak the language. The cultural shock put great pressure on his ability to maintain grades. He found his escape when he sought out Japanese gamers. There he made contact with Dai Nippon Kaiga (大日本絵画), a company willing to publish his new game ideas. Working through their Artbox brand division, he released numerous books and manuals that exemplified Japanese language radical role-playing games. With the release of Advanced Phantasm Adventures and Multiverse, he introduced a number of new concepts to the role-playing game genre. He is known among other things for his series of Japanese language role-playing games. [5]
Notably the Phantasm Adventure rules allowed for a large scope of playable races, unseen before this game, numbering more than fifty. With a combination of racial and personal statistics, ranging from a score of 1 to 10, each player character could be given a comparative score that classified the individual among all other NPCs and player characters in the game. Thus the game made it possible for a pixie barbarian as well as an ogre necromancer. By multiplying their racial and personal scores, they could be played in the same campaign with varying and startling mix of possibilities. It was a new game concept to divorce race and class restrictions on a character design and it was unheard of at the time to have more than a dozen playable races to pick. The rules also created a whole new methodology of creating spellcasters. Instead of simply selecting spells from a list, in Phantasm Adventures each wizard is unique in the way they harnessed, memorized, and cast each spell. The rules alluded that no two spell casters would ever be the same. [3]
As early as 1984 Troy Christensen was writing books for Villains & Vigilantes . He would eventually write three modules: Devil's Domain , Most Wanted III, and Dawn of the Devil. All three books expanded upon the universe of Villains & Vigilantes, with the Devil's Domain being reviewed in the Space Gamer magazine. [6]
By the mid-1990s he had worked for a number of prestigious game publishers. He reached the height of his game writing with AD&D second edition Thief's Challenge , [7] The Castle Guide , [8] Arms and Equipment Guide , [9] [10] and RoleMaster Heroes and Rogues. [11] In 1992 he released two short role-playing books called Bloodbath and Bloodchant . Both of the books described gruesome and sometimes powerful visuals of decapitation and mutilation. A review warned parents away from the gratuitous violence of the game rules. [12] Distinctively ahead of his time, Troy Christensen produced a wide range of games and sold them not just in the United States, but also in Japan. Making that leap across geographic and cultural boundaries, he found an audience for many new game designs.
Christensen continues to write paper and pencil role-playing games. In recent years he has released a new version of Phantasm Adventures on numerous digital storefronts. In the new edition, the game has been published in five books, two of which are presently available. The other books have yet been released but are projected to be published in 2015.
Amish Johnson and the Pegasus Chamber, the first book of the Amish Johnson Trilogy, was published in July 2014. With special arrangement, in October 2014 Amazon published Christensen's next novella called The Tome.
Name | Year | ISBN | Notes | Publisher | Language |
---|---|---|---|---|---|
Devil's Domain | 1984 | ISBN ~ | Paperback | FGU | English |
Most Wanted III | 1985 | ISBN ~ | Paperback | FGU | English |
Dawn of the Devils | 1986 | ISBN ~ | Paperback | FGU | English |
Phantasm Adventures | 1987 | ISBN 978-4-499-20523-8 | Paperback | DaiNippon Kaiga | Japanese |
Phantasm Adventures GM Screen | 1988 | ISBN 978-4-499-20521-4 | Paperback | DaiNippon Kaiga | Japanese |
Black Keep of Serpent's Lake | 1988 | ISBN ~ | Paperback | DaiNippon Kaiga | Japanese |
Bloodbath | 1988 | ISBN ~ | Paperback | TC International | English |
Bloodchant | 1989 | ISBN ~ | Paperback | TC International | English |
Misty Island Campaign | 1989 | ISBN 978-4-499-20542-9 | Paperback | DaiNippon Kaiga | Japanese |
Phantasm Adventures World Guide | 1989 | ISBN ~ | Paperback | DaiNippon Kaiga | Japanese |
Advanced Phantasm Adventures | 1990 | ISBN 4-499-20556-5 | Paperback | DaiNippon Kaiga | Japanese |
Heroes and Rouges | 1990 | ISBN 1-55806-141-X | Paperback | ICE | English |
The Castle Guide | 1990 | ISBN 978-0-88038-837-5 | Paperback | TSR | English |
Arms And Equipment Guide | 1991 | ISBN 1-56076-109-1 | Paperback | TSR | English |
Multiverse | 1991 | ISBN 4-499-20577-8 | Paperback | DaiNippon Kaiga | English |
Thief's Challenge | 1993 | ISBN 1-56076-562-3 | Paperback | TSR | English |
Amish Johnson and the Pegasus Chamber | 2014 | ISBN 1-311-46674-6 | Digital | TC International | English |
Phantasm Adventures IV: Character Guide | 2014 | ISBN 1-310-41398-3 | Digital | TC International | English |
Phantasm Adventures IV: GameMaster Guide | 2014 | ISBN 1-311-52985-3 | Digital | TC International | English |
The Tome | 2014 | ISBN [ASIN] B00OX15778 | Digital | TC International | English |
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
TWERPS is a minimalist role-playing game (RPG) originally created by Reindeer Games in 1987 and distributed by Gamescience. Presented as a parody of the complicated RPG systems which were prevalent at the time while still being a playable game in its own right, its simple structure and humorous nature gave it unexpected popularity.
Tunnels & Trolls is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.
The Fantasy Trip (TFT) is a fantasy tabletop role-playing game designed by Steve Jackson and published in segments by Metagaming Concepts starting in 1977 and culminating in 1980. In 2019, Steve Jackson Games republished it as The Fantasy Trip Legacy Edition.
Villains and Vigilantes is a superhero-themed role-playing game which competed primarily with Champions and Superworld in the early to mid-1980s.
Champions is a role-playing game published by Hero Games designed to simulate a superhero comic book world. It was originally created by George MacDonald and Steve Peterson in collaboration with Rob Bell, Bruce Harlick and Ray Greer. The latest edition of the game uses the sixth edition of the Hero System, as revised by Steve Long, and was written by Aaron Allston. It was released in early 2010.
Oriental Adventures is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game. Each version of Oriental Adventures provides rules for adapting its respective version of D&D for use in campaign settings based on the Far East, rather than the medieval European setting assumed by most D&D books. Both versions of Oriental Adventures include example campaign settings.
Worlds of Wonder is a multi-genre set of three role-playing games (RPGs) produced by Chaosium in 1982 that all used the Basic Role-Playing set of rules.
Dragon Warriors is a fantasy role playing game (RPG) system written by Dave Morris and Oliver Johnson and published by Corgi Books in 1985 and 1986. In 2009, it was re-collected in a new hardcover edition by Mongoose Publishing. This print run included the publication of several supplements to the Dragon Warrior's world "Legend". However, as of September 2010, this publication run had been discontinued but the books continue to remain available in PDF format.
James Michael Ward III was an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years, most notably on the role-playing game Dungeons & Dragons. He wrote various books relating to Dungeons & Dragons, including guidebooks such as Deities & Demigods, and novels including Pool of Radiance, based on the computer game of the same name.
Powers & Perils (P&P) is a fantasy role-playing game published by Avalon Hill in 1984. The highly complex game was Avalon Hill's first foray into the role-playing game market, and proved to be a commercial failure.
The Pathfinder Roleplaying Game is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition Dungeons & Dragons (D&D) published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition.
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 2002.
Blackmoor is a supplementary rulebook of the original edition of the Dungeons & Dragons fantasy role-playing game written by Dave Arneson.
The Expert Set is an expansion boxed set for the Dungeons & Dragons fantasy role-playing game. It was first published in 1981 as an expansion to the Basic Set.
Lords of Creation is a multi-genre tabletop role-playing game published by Avalon Hill in 1983. Although expectations were high when Avalon Hill entered the role-playing game market, the game failed to find an audience and was discontinued relatively quickly.
Adventures in Fantasy is a role-playing game published by Excalibre Games in 1979, designed by Dave Arneson and Richard Snider. The game is a fantasy system, similar to early Dungeons & Dragons (D&D), which Arneson co-created. It received mixed to negative reviews in game periodicals, including The Space Gamer, Ares, and Pegasus, and ultimately flopped. Arneson later bought the rights to Adventures in Fantasy and published a new edition in 1981 through his own company Adventure Games.
Mordenkainen's Tome of Foes is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2018. It is, in part, a supplement to the 5th edition Monster Manual and the Players Handbook.
Advanced Phantasm Adventures is a fantasy role-playing game published by T.C. International in 1992.
Bloodbath is a fantasy role-playing game published by T.C. International in 1988.