Author | Grant Boucher, Troy Christensen, Arthur Collins, and Nigel Findley, with Timothy B. Brown and William W. Connors |
---|---|
Genre | Role-playing game |
Publisher | TSR |
Publication date | 1990 |
Pages | 128 |
The Castle Guide is a supplemental rulebook published in 1990 for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to destruction". [2] The Castle Guide describes three ordinary types of castles, as well as 12 special castles geared towards specific types of AD&D characters such as thieves, wizards, dwarves, and orcs. [1]
DMGR2 The Castle Guide was written by Grant Boucher, Troy Christensen, Arthur Collins, and Nigel Findley, with Timothy B. Brown and William W. Connors, and was published by TSR in 1990 as a 128-page book. [1]
In the July 1990 edition of Games International (Issue 16), the reviewer was very positive about this product, saying that it provided "a fairly detailed feudal medieval background [...] What a shame that AD&D is so ill-suited to such a game... Still worth getting for the background material." [3]
Keith Eisenbeis reviewed the manual in the June–July 1991 issue of White Wolf. [2] He noted its comprehensiveness and quality, stating that "it successfully balances the reality of a historical medieval castle with all the fantasy elements of an AD&D campaign world. The Castle Guide is a must for any feudal, medieval or Arthurian type campaign". [2] He rated it overall at a 4 out of 5 possible points, qualifying it as a "very good product". [2]
Oriental Adventures is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game. Each version of Oriental Adventures provides rules for adapting its respective version of D&D for use in campaign settings based on the Far East, rather than the medieval European setting assumed by most D&D books. Both versions of Oriental Adventures include example campaign settings.
Dragonlance Adventures is a 128-page hardcover book for the Dragonlance campaign setting for the first edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Greyhawk Adventures is an accessory for the Advanced Dungeons & Dragons (AD&D) World of Greyhawk campaign setting.
The Arms and Equipment Guide is the name of two supplementary rule books for the Dungeons & Dragons fantasy role-playing game. Each describes various equipment that can be used in a campaign.
The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".
The Complete Book of Humanoids is a sourcebook for the second edition of the Advanced Dungeons & Dragons fantasy adventure role-playing game.
Tome of Magic is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As its name implies, it is a supplement to be used to expand the magical options available in the game. It was first released for Advanced Dungeons & Dragons, 2nd Edition, and the name was reused for a book released for the 3rd Edition of D&D.
Monster Mythology, published by TSR in 1992, is a sourcebook about non-human deities that can be used in fantasy role-playing games using the second edition rules for Advanced Dungeons & Dragons (AD&D).
The Ruins of Undermountain is a boxed set for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The set was written by Ed Greenwood and published by TSR. It featured box cover art by Brom. and was published in 1991.
Planes of Chaos was a boxed set for the Planescape campaign setting of the Dungeons & Dragons fantasy role-playing game.
The Complete Fighter's Handbook is a supplemental rulebook published in December 1989 for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game. Accompanying manuals are The Complete Thief's Handbook, Priest's Handbook, and Wizard's Handbook.
The Complete Thief's Handbook is a supplemental rulebook published in 1989 for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game. Accompanying manuals are The Complete Fighter's Handbook, Priest's Handbook, and Wizard's Handbook.
The Complete Priest's Handbook is a supplemental rulebook published in 1990 for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game. Accompanying manuals are The Complete Fighter's Handbook, Thief's Handbook, and Wizard's Handbook.
The Complete Wizard's Handbook is a supplementary rulebook published in 1990 for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game. Accompanying manuals are The Complete Fighter's Handbook, Priest's Handbook, and Thief's Handbook.
Ravenloft: Realm of Terror is a boxed set accessory published in 1990 for the Ravenloft campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.
Campaign Sourcebook and Catacomb Guide is an accessory for the Advanced Dungeons & Dragons fantasy role-playing game.
Birthright Campaign Setting is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995. This product introduced the Birthright campaign setting.
Creative Campaigning is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.
Covenants is a supplement published by White Wolf Publishing in 1990 for the fantasy role-playing game Ars Magica.
DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.