Ambient optic array

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The ambient optic array is the structured arrangement of light with respect to a point of observation. [1] American psychologist James J. Gibson posited the existence of the ambient optic array as a central part of his ecological approach to optics. For Gibson, perception is a bottom-up process, whereby the agent accesses information about the environment directly from invariant structures in the ambient optic array, rather than recovering it by means of complex cognitive processes. More controversially, Gibson claimed that agents can also directly pick-up the various affordances of the environment, or opportunities for the observer to act in the environment, from the ambient optic array. [2]

Contents

The optic array as reflected angles of light

Gibson stressed that the environment is not composed of geometrical solids on a plane, as in a painting, but is instead best understood as objects nested within one another and organized hierarchically by size. The ambient optic array, therefore, is also organized hierarchically by size, though the components are the solid angles from the object to the point of observation. Large solid angles come from the facades of various objects and interspaces between objects in the environment. Smaller solid angles are nested within the larger angles, and detail the facets and finer properties of the object. As the observer explores the environment, her relation to these angles change, and accordingly the appearance of the environment changes. For example, objects appear to grow larger or smaller depending on whether the observer moves towards or away from the object. This is because the angle subtended by the object to the observer becomes bigger as the observer gets closer, and smaller as the observer recedes. However the objective size of the actual object in the environment never changes. [3] Put simply by philosopher Alva Noë, the ambient optic array is "how things look from here in these conditions." [2]

Invariants and direct perception

Gibson was interested in the structures of the ambient optic array that are invariant, or structures that remain static regardless of the actions of the observer. For example, Gibson noted that the upper hemisphere of the array (the sky) tends to be much less structured and brighter than the lower hemisphere (the cluttered earth). No matter what the observer does, the light will always be structured in this way. [4] He also noticed that "optical flow patterns", or optical flow invariants, are produced in the array as the agent moves about the environment. The above example of objects "growing" or "shrinking" as an observer moves towards or away from them is an example of an optical flow invariant, as the array will always transform like this under those conditions. Gibson hypothesized that agents evolved to directly access relevant information about themselves and the environment from the invariant structures in the array, without the need for high level cognitive computations. [3] [5] In other words, in the aforementioned case of objects appearing to grow or shrink, no cognitive processes mediate the observer sensing the apparent growth in size of the object and the observer perceiving that she has now moved toward the object (or the object has moved toward her).

These invariant properties are linked with Gibson's idea of affordances. According to Gibson, an affordance is a property of the environment, much like color and size are. For an animal with the appropriate physiological equipment, a tree affords the ability to climb up it, or the ground the ability to walk upon it. Therefore, he claimed, affordances are also specified in the ambient optic array. This means that not only can an agent directly perceive that there is a horizontal surface or that a tree is a tree, but that a horizontal surface is "walk-on-able" or that a tree is "climb-up-able". [2] In fact, the agent's perceptual system is so attuned to the invariant information, Gibson argues, that the agent need not consult any of its prior experiences in order to interact with the environment. [5] This implies that agents pick-up meaning and value directly from the environment, rather than project it onto the world.[ citation needed ]

Criticism

Many critics have rejected at least some of Gibson's claims. Psychologist Richard Gregory asserted that Gibson's bottom-up approach to perception is incomplete. He argued that visual illusions like the Necker cube are the result of the brain's indecision between two equally plausible hypotheses about the cube's orientation. The cube appears to "flip" between these two orientations even though the sensory information remains static. Therefore, Gregory reasoned that top-down processes must mediate perception. In response, Gibson argued that illusions like the Necker cube are the result of artifice and would not be encountered by agents in realistic perceptual situations, and therefore are irrelevant. However, the waterfall illusion is an example of a naturally occurring illusion and cannot be accounted for by Gibson's theory. [6] Nevertheless, these two approaches can be reconciled. For example, Ulric Neisser developed the perceptual cycle, which involves top-down and bottom-up perceptual processes interacting and informing each other. The processes are causally linked, but of equal importance. [7]

Furthermore, David Marr claimed that Gibson had profoundly underestimated the intricacy of visual information processing. While useful information may exist directly in the ambient optic array, Gibson does not elaborate on the mechanisms of the direct pick-up of this information. Marr argues that this is a complex information processing problem, and not as simple as Gibson makes it out to be. [8]

See also

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<span class="mw-page-title-main">Philosophy of perception</span> Branch of philosophy

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<span class="mw-page-title-main">Perception</span> Interpretation of sensory information

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An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people.

<span class="mw-page-title-main">Optical illusion</span> Visually perceived images that differ from objective reality

In visual perception, an optical illusion is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect. An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo, Poggendorff, and Müller-Lyer illusion. Physical illusions are caused by the physical environment, e.g. by the optical properties of water. Physiological illusions arise in the eye or the visual pathway, e.g. from the effects of excessive stimulation of a specific receptor type. Cognitive visual illusions are the result of unconscious inferences and are perhaps those most widely known.

<span class="mw-page-title-main">Necker cube</span> Form of perceptual phenomena

The Necker cube is an optical illusion that was first published as a Rhomboid in 1832 by Swiss crystallographer Louis Albert Necker. It is a simple wire-frame, two dimensional drawing of a cube with no visual cues as to its orientation, so it can be interpreted to have either the lower-left or the upper-right square as its front side.

<span class="mw-page-title-main">Depth perception</span> Visual ability to perceive the world in 3D

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<span class="mw-page-title-main">Affordance</span> Possibility of an action on an object or environment

In psychology, affordance is what the environment offers the individual. In design, affordance has a narrower meaning, it refers to possible actions that an actor can readily perceive.

<span class="mw-page-title-main">Optical flow</span> Pattern of motion in a visual scene due to relative motion of the observer

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<span class="mw-page-title-main">Sensorium</span>

A sensorium (/sɛnˈsɔːrɪəm/) is the apparatus of an organism's perception considered as a whole, the "seat of sensation" where it experiences, perceives and interprets the environments within which it lives. The term originally entered English from the Late Latin in the mid-17th century, from the stem sens- ("sense"). In earlier use it referred, in a broader sense, to the brain as the mind's organ. In medical, psychological, and physiological discourse it has come to refer to the total character of the unique and changing sensory environments perceived by individuals. These include the sensation, perception, and interpretation of information about the world around us by using faculties of the mind such as senses, phenomenal and psychological perception, cognition, and intelligence.

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Ecological psychology is the scientific study of perception-action from a direct realist approach. Ecological psychology is a school of psychology that follows much of the writings of Roger Barker and James J. Gibson. Those in the field of Ecological Psychology reject the mainstream explanations of perception laid out by cognitive psychology. The ecological psychology can be broken into a few sub categories: perception, action, and dynamical systems. As a clarification, many in this field would reject the separation of perception and action, stating that perception and action are inseparable. These perceptions are shaped by an individual's ability to engage with their emotional experiences in relation to the environment and reflect on and process these. This capacity for emotional engagement leads to action, collective processing, social capital, and pro environmental behaviour.

Multistable perception is a perceptual phenomenon in which an observer experiences an unpredictable sequence of spontaneous subjective changes. While usually associated with visual perception, multistable perception can also be experienced with auditory and olfactory percepts.

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A sensory cue is a statistic or signal that can be extracted from the sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving.

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Geometrical-optical illusions are visual illusions, also optical illusions, in which the geometrical properties of what is seen differ from those of the corresponding objects in the visual field.

The Gibsonian ecological theory of development is a theory of development that was created by American psychologist Eleanor J. Gibson during the 1960s and 1970s. Gibson emphasized the importance of environment and context in learning and, together with husband and fellow psychologist James J. Gibson, argued that perception was crucial as it allowed humans to adapt to their environments. Gibson stated that "children learn to detect information that specifies objects, events, and layouts in the world that they can use for their daily activities". Thus, humans learn out of necessity. Children are information "hunter–gatherers", gathering information in order to survive and navigate in the world.

Active perception is the selecting of behaviors to increase information from the flow of data those behaviors produce in a particular environment. In other words, to understand the world, we move around and explore it—sampling the world through our senses to construct an understanding (perception) of the environment on the basis of that behavior (action). Within the construct of active perception, interpretation of sensory data is inherently inseparable from the behaviors required to capture that data. Action and perception are tightly coupled. This has been developed most comprehensively with respect to vision where an agent changes position to improve the view of a specific object, or where an agent uses movement to perceive the environment.

References

  1. "Terms Used in Ecological Optics". Archived from the original on 2016-03-03. Retrieved 2013-11-19.
  2. 1 2 3 Noë, A. (2004). 3.9 Gibson, Affordences and the Ambient Optic Array. Action In Perception (pp. 103-106). Cambridge, Mass.: MIT Press.
  3. 1 2 Gibson, J. J. (1986). The Ecological Approach to Visual Perception. Hillsdale (N.J.): Lawrence Erlbaum Associates
  4. Reed, E. (1996). 4. Encountering the World: Toward An Ecological Psychology (pp. 48-49). New York: Oxford University Press.
  5. 1 2 Braisby, N., & Cellatly, A. (2012). 3.3 Flow in the ambient optic array. Cognitive Psychology (2nd ed., pp. 78-79). Oxford: Oxford University Press.
  6. Visual Perception Theory
  7. "The perceptual cycle". Archived from the original on 2013-12-03. Retrieved 2013-11-23.
  8. Noë, A., & Thompson, E. (2002). 11: Selections from Vision. Vision and mind: Selected Readings in the Philosophy of Perception (pp. 264-265). Cambridge, Mass.: MIT Press.