The motion aftereffect (MAE) is a visual illusion experienced after viewing a moving visual stimulus for a time (tens of milliseconds to minutes) with stationary eyes, and then fixating a stationary stimulus. The stationary stimulus appears to move in the opposite direction to the original (physically moving) stimulus. The motion aftereffect is believed to be the result of motion adaptation.
For example, if one looks at a waterfall for about a minute and then looks at the stationary rocks at the side of the waterfall, these rocks appear to be moving upwards slightly. The illusory upwards movement is the motion aftereffect. This particular motion aftereffect is also known as the waterfall illusion.
Another example can be seen when one looks at the center of a rotating spiral for several seconds. The spiral can exhibit outward or inward motion. When one then looks at any stationary pattern, it appears to be moving in the opposite direction. This form of the motion aftereffect is known as the spiral aftereffect.
Neurons coding a particular movement reduce their responses with time of exposure to a constantly moving stimulus; this is neural adaptation. Neural adaptation also reduces the spontaneous, baseline activity of these same neurons when responding to a stationary stimulus (see, for example, Barlow & Hill, 1963; Srinivasan & Dvorak, 1979; Glasser, Tsui, Pack, & Tadin, 2011). One theory is that perception of stationary objects—for example, rocks beside a waterfall—is coded as the balance among the baseline responses of neurons coding all possible directions of motion. Neural adaptation of neurons stimulated by downward movement reduces their baseline activity, tilting the balance in favor of upward movement.
Aristotle (approx. 350 B.C.) reported illusory movement after viewing constant movement, but he did not specify its direction. The first clear specification of the motion aftereffect was by Jan Evangelista Purkyně (1820), who observed it after looking at a cavalry parade. Robert Addams (1834) reported the waterfall illusion after observing it at the Falls of Foyers in Scotland. According to Verstraten (1996), the term waterfall illusion was coined by Thompson (1880). According to Wade, Thompson, and Morgan, (2014), the most comprehensive single article on the phenomenon is by Gustav Adolf Wohlgemuth (1911). [1]
In visual perception, an optical illusion is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect. An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo, Poggendorff, and Müller-Lyer illusion. Physical illusions are caused by the physical environment, e.g. by the optical properties of water. Physiological illusions arise in the eye or the visual pathway, e.g. from the effects of excessive stimulation of a specific receptor type. Cognitive visual illusions are the result of unconscious inferences and are perhaps those most widely known.
A tactile illusion is an illusion that affects the sense of touch. Some tactile illusions require active touch, whereas others can be evoked passively. In recent years, a growing interest among perceptual researchers has led to the discovery of new tactile illusions and to the celebration of tactile illusions in the popular science press. Some tactile illusions are analogous to visual and auditory illusions, suggesting that these sensory systems may process information in similar ways; other tactile illusions don't have obvious visual or auditory analogs.
An afterimage is an image that continues to appear in the eyes after a period of exposure to the original image. An afterimage may be a normal phenomenon or may be pathological (palinopsia). Illusory palinopsia may be a pathological exaggeration of physiological afterimages. Afterimages occur because photochemical activity in the retina continues even when the eyes are no longer experiencing the original stimulus.
The Ternus illusion, also commonly referred to as the Ternus Effect is an illusion related to human visual perception involving apparent motion. In a simplified explanation of one form of the illusion, two discs, are shown side by side as the first frame in a sequence of three frames. Next a blank frame is presented for a very short, variable duration. In the final frame, two similar discs are then shown in a shifted position. Depending on various factors including the time intervals between frames as well as spacing and layout, observers perceive either element motion, in which L appears to move to R while C remains stationary or they report experiencing group motion, in which L and C appear to move together to C and R. Both element motion and group motion can be observed in animated examples to the right in Figures 1 and 2.
The term illusory motion, also known as motion illusion, is an optical illusion in which a static image appears to be moving due to the cognitive effects of interacting color contrasts, object shapes, and position. Apparent motion is the most common type of illusory motion and is perceived when images are displayed in succession at a specific frame rate such as in a movie. The concept was allegedly first identified by Aristotle.
The McCollough effect is a phenomenon of human visual perception in which colorless gratings appear colored contingent on the orientation of the gratings. It is an aftereffect requiring a period of induction to produce it. For example, if someone alternately looks at a red horizontal grating and a green vertical grating for a few minutes, a black-and-white horizontal grating will then look greenish and a black-and-white vertical grating will then look pinkish. The effect is remarkable because, although it diminishes rapidly with repeated testing, it has been reported to last up to 2.8 months when exposure to testing is limited.
Motion perception is the process of inferring the speed and direction of elements in a scene based on visual, vestibular and proprioceptive inputs. Although this process appears straightforward to most observers, it has proven to be a difficult problem from a computational perspective, and difficult to explain in terms of neural processing.
Neural adaptation or sensory adaptation is a gradual decrease over time in the responsiveness of the sensory system to a constant stimulus. It is usually experienced as a change in the stimulus. For example, if a hand is rested on a table, the table's surface is immediately felt against the skin. Subsequently, however, the sensation of the table surface against the skin gradually diminishes until it is virtually unnoticeable. The sensory neurons that initially respond are no longer stimulated to respond; this is an example of neural adaptation.
The lilac chaser is a visual illusion, also known as the Pac-Man illusion. It consists of 12 lilac, blurred discs arranged in a circle, around a small black, central cross on a grey background. One of the discs disappears briefly, then the next, and the next, and so on, in a clockwise direction. When one stares at the cross for at least 30 seconds, one sees three illusions
In human perception, contingent aftereffects are illusory percepts that are apparent on a test stimulus after exposure to an induction stimulus for an extended period. Contingent aftereffects can be contrasted with simple aftereffects, the latter requiring no test stimulus for the illusion/mis-perception to be apparent. Contingent aftereffects have been studied in different perceptual domains. For instance, visual contingent aftereffects, auditory contingent aftereffects and haptic contingent aftereffects have all been discovered.
Akinetopsia, also known as cerebral akinetopsia or motion blindness, is a term introduced by Semir Zeki to describe an extremely rare neuropsychological disorder, having only been documented in a handful of medical cases, in which a patient cannot perceive motion in their visual field, despite being able to see stationary objects without issue. The syndrome is the result of damage to area V5, whose cells are specialized to detect directional visual motion. There are varying degrees of akinetopsia: from seeing motion as frames of a cinema reel to an inability to discriminate any motion. There is currently no effective treatment or cure for akinetopsia.
The Chubb illusion is an optical illusion or error in visual perception in which the apparent contrast of an object varies substantially to most viewers depending on its relative contrast to the field on which it is displayed. These visual illusions are of particular interest to researchers because they may provide valuable insights in regard to the workings of human visual systems.
Induced movement or induced motion is an illusion of visual perception in which a stationary or a moving object appears to move or to move differently because of other moving objects nearby in the visual field. It is interpreted in terms of the change in the location of an object due to the movement in the space around it. The object affected by the illusion is called the target, and the other moving objects are called the background or the context.
The neural basis of prey detection, recognition, and orientation was studied in depth by Jörg-Peter Ewert in a series of experiments that made the toad visual system a model system in neuroethology. He began by observing the natural prey catching behavior of the common European toad.
Illusions of self-motion occur when one perceives bodily motion despite no movement taking place. One can experience illusory movements of the whole body or of individual body parts, such as arms or legs.
Chronostasis is a type of temporal illusion in which the first impression following the introduction of a new event or task-demand to the brain can appear to be extended in time. For example, chronostasis temporarily occurs when fixating on a target stimulus, immediately following a saccade. This elicits an overestimation in the temporal duration for which that target stimulus was perceived. This effect can extend apparent durations by up to half a second and is consistent with the idea that the visual system models events prior to perception.
The broken escalator phenomenon, also known as the escalator effect and the Walker effect, is the sensation of losing balance, confusion or dizziness reported by some people when stepping onto an escalator which is not working. It is said that there is a brief, odd sensation of imbalance, despite full awareness that the escalator is not going to move.
Due to the effect of a spatial context or temporal context, the perceived orientation of a test line or grating pattern can appear tilted away from its physical orientation. The tilt illusion (TI) is the phenomenon that the perceived orientation of a test line or grating is altered by the presence of surrounding lines or grating with a different orientation. And the tilt aftereffect (TAE) is the phenomenon that the perceived orientation is changed after prolonged inspection of another oriented line or grating.
Gustav Adolf Wohlgemuth, known as A. Wohlgemuth in his publications, was a German/British businessman who lived in England and made significant contributions to psychology, conducting research into visual perception, memory, and imagery.
The stepping feet illusion is a motion perception phenomenon involving two "buses," one blue and one yellow, moving horizontally across a "street" consisting of black and white stripes. Although both of the buses move at a constant speed, their perceived speed varies dramatically.