Ambush!

Last updated
Ambush! Boxtop Ambushboxtop.jpg
Ambush! Boxtop

Ambush! is a man-to-man wargame developed by Avalon Hill. It was released under Avalon's Victory Games label and was developed by Eric Lee Smith and John Butterfield. It has been out of print since Avalon Hill was disbanded in 1998.

Contents

Ambush! was innovative when it was released in 1983 since it was exclusively designed for single player play. Up to that point, wargames generally required at least two players. This was necessary since a player always had to play and control the opponent. Ambush! solved this problem by having the game scenario itself control the opponent. It accomplished this via tables, charts and a "paragraph book" which the player referred to see how the opponent was reacting.

Having the scenario dictate the actions of the opponent had another advantage: perfectly hiding the enemy. In all previous board based wargames, chits or markers had to be placed on the board representing enemy units. Some chits contained question marks or otherwise hid what was actually on the space, but the opposing player knew where likely areas for the enemy were. With Ambush!, the enemy had no markers on the board at all until they became visible (usually by attacking the player).

One drawback of Ambush!'s design was that it was difficult for players to create their own scenarios. Since each scenario had its own complex set of charts and tables, each cross-referenced to sections in the paragraph book, creating a scenario for the game from scratch could be a daunting undertaking. Players, then, were usually required to purchase Avalon Hill's expansion modules in order to play additional scenarios.

Ambush! could also be played with more than one player, with players playing in different squads or controlling different soldiers.

Expansions

Ambush! spawned several expansion modules:

There was also a Japanese theatre version of Ambush! called Battle Hymn, which had one expansion module called Leatherneck.

Additionally, a solitaire game based on Ambush! called Open Fire! was released by Victory Games which put the player in command of US tanks in WW II. It was less successful and had a less elegant design.

There was, finally, a two-player version of Ambush! called Shell Shock released in 1990.

Computer versions

There have been a number of literal translations of Ambush! to the computer, including a cyberbox module [1] as well as at least one version for the VASSAL game engine. [2]

Reception

In 1984, Ambush! won the Origins Award for Best 20th Century Boardgame of 1983. [3]

Reviews

Legacy

While not the first boxed solitaire board wargame to be produced (Avalon Hill's B-17, Queen of the Skies had preceded it in 1983), Ambush! was probably the most successful. While the additional modules are testament to this successful design, the concept also appears to have been validated by Ambush!, as a fair number of other purpose-designed solitaire games (as opposed to two player games that "could" be played solitaire) followed it shortly after. These include:

Notes

  1. download of cyberbox module
  2. download of VASSAL module
  3. "The 1983 Origins Awards". The Game Manufacturers Association. Archived from the original on 2012-12-16.
  4. "Ambush | Article | RPGGeek".
  5. https://archive.org/details/games-45-1983-november/page/36/mode/2up

Related Research Articles

<span class="mw-page-title-main">Wargame</span> Strategy game that realistically simulates war

A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well.

<span class="mw-page-title-main">Avalon Hill</span> Board game company

Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division.

<i>Midway</i> (1964 game)

Midway is a board wargame published by Avalon Hill in 1964 that simulates the Battle of Midway during World War II.

<i>Up Front</i> (game)

Up Front is a World War II card-based wargame. It was designed by Courtney F. Allen and published by Avalon Hill in 1983. Hasbro now owns the franchise, and at one time licensed it to Multi-Man Publishing, a license that has since expired without republication of the game. There was an attempt to reprint Up Front through Kickstarter in 2013. The project raised over $300,000, but no updates to status has been posted since March 21, 2014.

<i>Advanced Squad Leader</i> Tactical-level board wargame

Advanced Squad Leader (ASL) is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II. It is a detailed game system for two or more players. Components include the ASL Rulebook and various games called modules. ASL modules provide the standard equipment for playing ASL, including geomorphic mapboards and counters. The mapboards are divided into hexagons to regulate fire and movement, and depict generic terrain that can represent different historical locations. The counters are cardboard pieces that depict squads of soldiers, crews, individual leaders, support weapons, heavy weapons, and vehicles.

<i>PanzerBlitz</i> World War II board wargame published in 1970

PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame. It also pioneered several concepts that would become industry standards.

<i>Squad Leader</i> 1977 tactical board wargame

Squad Leader is a tactical level board war game originally published by Avalon Hill in 1977. It was designed by John Hill and simulates on infantry combat in Europe during World War II. One of the most complex war games of its time, Squad Leader is the natural extension of the trend towards greater realism initiated by several earlier games, including Avalon Hill's own PanzerBlitz and Panzer Leader. Those two earlier games were slightly larger in scope, with counters representing platoons and map hexes measuring 250 metres across, compared to Squad Leader's 40 meter hexes and squad sized units.

<i>The Russian Campaign</i> Board wargame published in 1974

The Russian Campaign is a strategic board wargame published by Jedko Games in 1974 that simulates combat on the Eastern Front during World War II. Avalon Hill later bought the game and produced several editions.

<span class="mw-page-title-main">Charles S. Roberts Award</span>

The Charles S. Roberts Awards is an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "Charlie" and officially called a "Charles S. Roberts Award". The Wargamer magazine called it "very prestigious". The Award is managed by the Charles S. Roberts Award Committee which has no commercial sponsorship, made up of designers, writers and hobbyists. It is a "people's award" with winners chosen through votes submitted by fans.

<i>Blitzkrieg</i> (game)

Blitzkrieg is a strategic-level wargame published by Avalon Hill in 1965 that simulates a non-historical attack by one major power against another using the blitzkrieg strategy. It was the first commercial wargame that did not simulate an actual historical battle, and with almost 400 counters, it was a precursor to the "monster" wargames of the 1970s featuring more than a thousand counters.

Battle Cry is a board wargame based on the American Civil War, designed by Richard Borg and published by Avalon Hill in 2000.

<i>Guadalcanal</i> (1992 game)

Guadalcanal is a board wargame published by Avalon Hill as part of the Smithsonian American History Series. The game simulates World War II naval battles near the Solomon Islands and is primarily designed for two players. It uses the same game design as the Smithsonian edition of Midway.

Squad Leader is a game system depicting tactical combat in the Second World War. The game and three additional gamettes are open-ended, a trend in tactical board wargaming beginning from the 1970s and most notably seen in Avalon Hill's highly successful PanzerBlitz. The use of geomorphic mapboards and counters representing small tactical units gave the game great flexibility and the potential to recreate a wide range of situations.

<span class="mw-page-title-main">Man-to-man wargame</span>

A man-to-man wargame is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers.

Board wargaming in the modern, commercial sense have generally concentrated on gameplay designed for two or more participants. While playing solitaire is possible with any game, it is generally done so as an exercise in analysis rather than for enjoyment.

<span class="mw-page-title-main">Ranger: Simulation of Modern Patrolling Operations</span>

Ranger: Simulation of Modern Patrolling Operations is a tactical solitaire board wargame released by Omega Games in 1984. It was billed as a "game of modern patrolling". The game was designed by Bill Gibbs, and focussed on contemporary small unit actions, placing the player in the position of a patrol leader.

<span class="mw-page-title-main">Tactical wargame</span> Type of wargame that models military conflict at a tactical level

Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games.

<i>Legionnaire</i> (video game) Real-time tactics strategy computer game from 1982 for Atari computers

Legionnaire is a computer wargame for the Atari 8-bit series created by Chris Crawford in 1982, and released through Avalon Hill. Recreating Julius Caesar's campaigns in a semi-historical setting, the player takes command of the Roman legions in real-time battles against the barbarians.

<i>Open Fire: Solitaire Tank Combat in WWII</i> Solitaire board wargame

Open Fire: Solitaire Tank Combat in WWII is a solitaire board wargame published by Victory Games in 1988.

<i>Gulf Strike</i> (board game) 1983 board game

Gulf Strike, subtitled "Land, Air and Sea Combat in the Persian Gulf", is a board wargame published by Victory Games in 1983. The first and second editions were hypothetical games focussed on American responses to Iranian aggression in the Persian Gulf. The third edition, published in 1990, was updated to reflect the reality of Operation Desert Shield during the First Gulf War.