Andrew Probert

Last updated
Andrew Probert
Born (1946-09-05) September 5, 1946 (age 77)
Other namesAndrew G. Probert
Occupation Concept designer

Andrew Probert (born 1946 in Independence, Missouri) is an American artist. He is known for his work with the Star Trek franchise, most notably the designs of the USS Enterprise for Star Trek: The Motion Picture and the Enterprise-D for Star Trek: The Next Generation .

After spending some time in the United States Navy, Probert studied at the Art Center College of Design in Pasadena, California. [1]

His first film/TV work was on Glen A. Larson's 1978 ABC miniseries Battlestar Galactica , for which he was recommended by artist Ralph McQuarrie. [1] For Galactica, Andrew contributed the design for the Cylon Centurions. [1]

In 1978, he was hired by Robert Abel and Associates to work on Star Trek: The Motion Picture , where he worked as a concept designer/illustrator. [2] When Abel's group was replaced, Andrew survived the transition to the group of new effects supervisor Douglas Trumbull. Andrew was primarily responsible for designing the human and Vulcan space technology seen in the film, including the refitted starship Enterprise, Space Drydock, Orbital Office Complex, Travel Pod, Work Bee support vehicles, and the Vulcan long range shuttlecraft. [3] His concept sketches for the bridge set of the Klingon battlecruiser set the style for all future Klingon ship interiors.

In 1983, Probert returned to television, working on the pilot episode of Airwolf (1984). He designed the external fuselage attachments for the Airwolf helicopter, based on a Bell 222, as well as both versions of the internal Electronic Data Command Center, the show's iconic logotype and wolf insignia, flight suit costumes and other miscellaneous items within Archangel's office. He also story-boarded most of the aerial sequences on the show for the 2nd Unit team during the series' run from 1984-1986.

In 1984, he worked on Back to the Future , initially drawing storyboards but then continuing the design of the DeLorean time machine that had been started by Ron Cobb. [4]

Also in 1984, he designed the motorcycle for the pilot episode of Street Hawk , which was later redesigned for the series by Ron Cobb.

In 1986, he joined the staff of the then new series Star Trek: The Next Generation where he was initially hired to design the bridge of the new starship, the Enterprise-D. [2] However, after the show's producers saw a speculative Enterprise sketch that Probert had produced he was tasked with designing the starship's exterior as well. [2] During his one season stint on The Next Generation, he also designed the exteriors of virtually every other space vehicle seen in the first year of the show, including the Romulan Warbird. [2]

His film and television work also includes stints on *batteries not included , SpaceCamp , Mask , Tron and The Philadelphia Experiment . He also worked four years as a Show Designer at Walt Disney Imagineering.

On February 6, 2006, Perpetual Entertainment and CBS Media announced that Probert had been employed as an initial design consultant for the first incarnation of the MMOG Star Trek Online . [5]

In May 2013, Probert began communicating with Jamie Anderson, resulting in Conceptual Consulting on Anderson's first book project: GF-1, written by M.G. Harris, continuing into 2015.

Related Research Articles

<span class="mw-page-title-main">Romulan</span> Extraterrestrial humanoid species in the Star Trek franchise

The Romulans are an extraterrestrial race in the American science fiction franchise Star Trek. They first appeared in the series Star Trek (1966–1969). They have appeared in most subsequent Star Trek releases, including The Animated Series, The Next Generation, Deep Space Nine, Voyager, Enterprise, Discovery, Picard, Strange New Worlds, and Lower Decks. They appear in the Star Trek feature films Star Trek V: The Final Frontier (1989), Star Trek VI: The Undiscovered Country (1991), Star Trek: Nemesis (2002) and Star Trek (2009). They also appear in various other spin-off media, including books, comics, toys and games.

Enterprise or USS Enterprise, often referred to as the Starship Enterprise, is the name of several fictional spacecraft, some of which are the main craft and setting for various television series and films in the Star Trek science fiction franchise. The most notable were Captain James T. Kirk's USS Enterprise (NCC-1701) from the original 1960s television series, and Captain Jean-Luc Picard's USS Enterprise (NCC-1701-D) from Star Trek: The Next Generation.

Starfleet is a fictional organization in the Star Trek media franchise. Within this fictional universe, Starfleet is a uniformed space force maintained by the United Federation of Planets as the principal means for conducting deep space exploration, research, defense, peacekeeping, and diplomacy. While most of Starfleet's members are human and it has been headquartered on Earth, hundreds of other species are also represented. Most of the franchise's protagonists are Starfleet commissioned officers.

The Star Trek fictional universe contains a variety of weapons, ranging from missiles to melee. The Star Trek franchise consists mainly of several multi-season television shows and a dozen movies, as well as various video games and inspired merchandise. Many aspects of the Star Trek universe impact modern popular culture, especially its fictitious terminology and the concept of weaponry on spacecraft. The franchise has had a widespread influence on its audiences from the late 20th to early 21st century. Notably, Star Trek's science fiction concepts have been studied by real scientists; NASA described it in relation to the real world as "entertaining combination of real science, imaginary science gathered from lots of earlier stories, and stuff the writers make up week-by-week to give each new episode novelty." For example, NASA noted that the Star Trek "phasers" were a fictional extrapolation of real-life lasers, and compared them to real-life microwave based weapons that have a stunning effect.

<i>Star Trek III: The Search for Spock</i> 1984 US science fiction film by Leonard Nimoy

Star Trek III: The Search for Spock is a 1984 American science fiction film, written and produced by Harve Bennett, directed by Leonard Nimoy, and based on the television series Star Trek. It is the third film in the Star Trek franchise and is the second part of a three-film story arc that begins with Star Trek II: The Wrath of Khan (1982) and concludes with Star Trek IV: The Voyage Home (1986). After the death of Spock (Nimoy), the crew of the USS Enterprise return to Earth. When James T. Kirk learns that Spock's spirit, or katra, is held in the mind of Dr. Leonard "Bones" McCoy, Kirk and company steal the decommissioned USS Enterprise to return Spock's body to his homeworld. The crew must also contend with hostile Klingons, led by Kruge, who are bent on stealing the secrets of the powerful terraforming device, Genesis.

<span class="mw-page-title-main">Matt Jefferies</span> American artist

Walter Matthew Jefferies was an American aviation and mechanical artist, set designer, and writer. He is best known for his work on the original Star Trek television series, where he designed many of the sets and props, including the original Starship Enterprise, and the bridge and sick bay.

The Neutral Zone (<i>Star Trek: The Next Generation</i>) 26th episode of the 1st season of Star Trek: The Next Generation

"The Neutral Zone" is the season finale of the first season of the American science fiction television series Star Trek: The Next Generation, originally aired within the United States on May 16, 1988, in broadcast syndication. The episode originated as a story submission purchased by Paramount written by Deborah McIntyre and Mona Clee, and was turned into a teleplay by Maurice Hurley. Because of the 1988 Writers Guild of America strike, Hurley created the script in a day and a half, and the timescale forced the abandonment of both the idea of a two-part episode and of the first appearance of the Borg, which was delayed until the following season episode "Q Who".

In the Star Trek franchise, the Klingon Empire makes use of several classes of starships. As the Klingons are portrayed as a warrior culture, driven by the pursuit of honor and glory, the Empire is shown to use warships almost exclusively and even their support ships, such as troop transports and colony ships, are armed for battle. This contrasts with the exploration and research vessels used by Starfleet, the protagonists of the franchise. The first Klingon ship design used in The Original Series, the D7-class battlecruiser, was designed by Matt Jefferies to evoke a shape akin to that of a manta ray, providing a threatening and instantly recognizable form for viewers. The configuration of Jefferies's design featured a bulbous forward hull connected by a long boom to a wing-like main hull with the engine nacelles mounted on each wingtip. Though a variety of Klingon ships have appeared in Star Trek, their design generally conforms to this style. Most Klingon vessels were physically built as scale models, although later computer-generated imagery was used to create the models. In recent years, many of the original studio models have been sold at auctions.

USS <i>Enterprise</i> (NCC-1701) Fictional starship in Star Trek with registry number NCC-1701

USS Enterprise (NCC-1701) is a starship in the Star Trek media franchise. It is the main setting of the original Star Trek television series (1966–69), and it is depicted in films, other television series, spin-off fiction, products, and fan-created media. Under the command of Captain James T. Kirk, the Enterprise carries its crew on a mission "to explore strange, new worlds; to seek out new life and new civilizations; to boldly go where no man has gone before." Star Trek: Strange New Worlds (2022–23) depicts the Enterprise under the command of Kirk's predecessor, Captain Christopher Pike.

USS <i>Enterprise</i> (NCC-1701-D) Fictional starship from Star Trek

USS Enterprise (NCC-1701-D), or Enterprise-D, is a starship in the Star Trek media franchise. Under the command of Captain Jean-Luc Picard, it is the main setting of Star Trek: The Next Generation (1987–1994) and the film Star Trek Generations (1994). It has also been depicted in various spinoffs, films, books, and licensed products.

The Last Outpost (<i>Star Trek: The Next Generation</i>) 5th episode of the 1st season of Star Trek: The Next Generation

"The Last Outpost" is the fifth episode of the American science fiction television series Star Trek: The Next Generation, originally aired within the United States on October 19, 1987. The episode was written by Herbert Wright, based on a story by Richard Krzemien, and directed by Richard Colla. The guest cast included Armin Shimerman, Jake Dengel and Tracey Walter. Although this was Shimerman's first appearance as a Ferengi, he had previously filmed his first appearance in an uncredited role in "Haven", but that was broadcast after "The Last Outpost". He would later gain the role of the Ferengi Quark in the main cast of Star Trek: Deep Space Nine.

"Yesterday's Enterprise" is the 63rd episode of the American science fiction television series Star Trek: The Next Generation. It is the 15th episode of the third season, first airing in syndication in the week of February 19, 1990. Set in the 24th century, the series follows the adventures of the Starfleet crew of the Federation starship Enterprise-D. In this episode, the ship's crew must decide whether to send the time-travelling Enterprise-C back through a temporal rift to its certain destruction, to prevent damaging changes to their timeline.

<i>Star Trek: The Role Playing Game</i> Tabletop science fiction role-playing game

Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published by FASA Corporation from 1982 to 1989.

"Timescape" is the 151st episode of the American science fiction television series Star Trek: The Next Generation, and the 25th episode of the sixth season.

John Eaves is a designer and illustrator best known for his work on the Star Trek franchise, starting with Star Trek V: The Final Frontier. He served as a production illustrator on Star Trek: Deep Space Nine and Star Trek: Enterprise and was involved in all four Next Generation movies, specifically being responsible for the design of the Sovereign-class Enterprise-E. He also worked on a variety of films, such as Top Gun, Terminator 2: Judgment Day, Valkyrie and G.I. Joe: The Rise of Cobra.

Greg Jein was a Chinese American model designer who created miniatures for use in the special effects portions of many films and television series, beginning in the 1970s. Jein was nominated for an Academy Award for Best Visual Effects for his work on the films Close Encounters of the Third Kind (1977) and 1941 (1979), and also nominated for an Outstanding Special Visual Effects Emmy for his work on Angels in America.

The Star Trek franchise features many spacecraft. Various space vessels make up the primary settings of the Star Trek television series, films, and expanded universe; others help advance the franchise's stories. Throughout the franchise's production, spacecraft have been depicted by numerous physical and computer-generated models. Producers worked to balance often tight budgets with the need to depict convincing, futuristic vessels.

The following outline is provided as an overview of and topical guide to Star Trek:

References

  1. 1 2 3 Greg Tyler (August 1999). "Exclusive 1999 interview with Andrew Probert". trekplace.com. Archived from the original on 22 November 2006. Retrieved 2006-10-22.
  2. 1 2 3 4 Salvador Nogueira (2001-07-22). "Andrew Probert: two Enterprises and a DeLorean in the resume". trekbrasilis.com. Archived from the original on 2001-08-09. Retrieved 2006-10-22.
  3. Greg Tyler (June 2005). "Exclusive 2005 interview with Andrew Probert". trekplace.com. Retrieved 2006-10-22.
  4. Tom Silknitter (2003). "An Interview with Production Designer Andrew Probert". bttf.com. Archived from the original on 10 November 2006. Retrieved 2006-10-22.
  5. "Perpetual Announces Addition of Visionary Star Trek Artist Andrew Probert". Perpeptual Entertainment. 2006-02-06. Archived from the original on 2006-10-27. Retrieved 2006-10-22.