The Antirom art collective was formed in 1994 as a "protest against ill-conceived point-and-click 3D interfaces grafted onto re-purposed old content - video, text, images, audio and so on - and repackaged as multimedia". Its initial and most notable project, the Antirom CD-ROM, was funded by Arts Council of Great Britain and focussed on exploring interactivity in its own right, rather than being an interface to existing content such as video, audio and text.
The group's process included producing many small interactive 'toys' that revolved around a single idea such as sound mixing, bouncing or scrolling elements. In the context of multimedia, at the time, this was a very different approach to the dominant "encyclopaedia" format such as Encarta. Antirom influenced several other designers such as Brendan Dawes who said of the group, "these guys changed things. Nothing was the same in the world of so called multimedia ever again. I remember seeing the amazing, different work for Levi's, which had a massive impact on me." [1]
At this stage in the development of the multimedia industry, most titles were lavishly produced and funded by large organisations hoping to create a breakthrough product that generated a lot of sales. The Antirom CD took what were at the time innovative interaction techniques such as using the mouse to control bizarre sounds and animations of random lines and colours and created experiences that confounded, entertained and confused. In his essay Cinema As A Cultural Interface (also a chapter in The Language of New Media ), new media theorist, Lev Manovich, uses Antirom's work in HotWired's now defunct RGB Gallery to describe "how cultural interfaces stretch the definition of a page while mixing together its different historical forms". [2]
Co-founders were Andy Cameron, Andy Allenson, Rob LeQuesne, Luke Pendrell, Sophie Pendrell, Andy Polaine, Nicolas Roope, Tom Roope, and Joe Stephenson [3] .
Anthony Rogers, Helen Aver [4] , Joel Baumann and Jason Tame joined the group later. Many of the members were students under Cameron's lectureship at the School of Media, Arts and Design at the University of Westminster. Tom Smith also introduced the team to new multimedia programming techniques in his role as visiting lecturer there.
Aside from continued experimental work and research, the collective produced commercial work for clients such as The Science Museum, the BBC and Levi Strauss & Co. Antirom in theory had a flat non-hierarchical structure with all collective members having an equal say in how the collective was run.
The group finally disbanded in 1999 and its members continue to work in other studios and academia.
Founder member Andy Cameron died in 2006 [5] [6] , leaving a wife Lou and a son, Lewis.
The graphical user interface is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.
Multimedia is a form of communication that combines different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to traditional mass media which features little to no interaction from users, such as printed material or audio recordings. Popular examples of multimedia include video podcasts, audio slideshows and animated videos.
New media are forms of media that are computational and rely on computers and the Internet for redistribution. Some examples of new media are computer animations, computer games, human-computer interfaces, interactive computer installations, websites, and virtual worlds.
Internet culture, or cyberculture, is a culture based on the many manifestations of computer networks and their use for communication, entertainment, business and recreation. Some features of internet culture include online communities, gaming and social media. Owing to the massive adoption and widespread use of the internet, the impact of internet culture on society and non-digital cultures has been extensive. The encompassing nature of the internet and its culture has led to the study of different elements of internet culture, such as social media, gaming and specific communities, and has also raised questions about identity and privacy on the internet.
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) products, exploring how a user might interact with it. Common topics of interaction design include design, human–computer interaction, and software development. While interaction design has an interest in form, its main area of focus rests on behavior. Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be. This element of interaction design is what characterizes IxD as a design field as opposed to a science or engineering field.
Kaleida Labs formed in 1991 to produce the multimedia cross-platform Kaleida Media Player and the object oriented scripting language ScriptX that was used to program its behavior. The system was aimed at the production of interactive CD ROM titles, an area of major effort in the early 1990s. When the system was delivered in 1994, it had relatively high system requirements and memory footprint, and lacked a native PowerPC version on the Mac platform. Around the same time, rapid changes in the market, especially the expansion of the World Wide Web and the Java programming language, pushed the interactive CD market into a niche role. The Kaleida platform failed to gain significant traction and the company was closed in 1996.
Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to human-computer interaction and information science. Human-centered computing is usually concerned with systems and practices of technology use while human-computer interaction is more focused on ergonomics and the usability of computing artifacts and information science is focused on practices surrounding the collection, manipulation, and use of information.
Lev Manovich is an author of books on digital culture and new media, and professor of Computer Science at the Graduate Center, City University of New York. Manovich's current research and teaching focuses on digital humanities, social computing, new media art and theory, and software studies.
Tamás Waliczky (born in 1959, in Budapest, Hungary), is a Hungarian artist and animator, known for his new media art.
Reclaiming is a modern witchcraft tradition, aiming to combine the Goddess movement with feminism and political activism. Reclaiming was founded in 1979, in the context of the Reclaiming Collective (1978–1997), by two Neopagan women of Jewish descent, Starhawk and Diane Baker, in order to explore and develop feminist Neopagan emancipatory rituals.
Cultural analytics refers to the use of computational, visualization, and big data methods for the exploration of contemporary and historical cultures. While digital humanities research has focused on text data, cultural analytics has a particular focus on massive cultural data sets of visual material – both digitized visual artifacts and contemporary visual and interactive media. Taking on the challenge of how to best explore large collections of rich cultural content, cultural analytics researchers developed new methods and intuitive visual techniques that rely on high-resolution visualization and digital image processing. These methods are used to address both the existing research questions in humanities, to explore new questions, and to develop new theoretical concepts that fit the mega-scale of digital culture in the early 21st century.
Microsoft Encarta is a discontinued digital multimedia encyclopedia published by Microsoft from 1993 to 2009. Originally sold on CD-ROM or DVD, it was also available on the World Wide Web via an annual subscription, although later articles could also be viewed for free online with advertisements. By 2008, the complete English version, Encarta Premium, consisted of more than 62,000 articles, numerous photos and illustrations, music clips, videos, interactive content, timelines, maps, atlases and homework tools.
Kingsley Ng is an interdisciplinary artist working primarily on conceptual, site-specific and community-oriented projects. Ng crafts relationship between the work and its context through media and formats including interactive installation, public workshop, sound, spatial design and experiential design.
New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts. New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in performance art. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice. Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media per se. New Media art involves complex curation and preservation practices that make collecting, installing, and exhibiting the works harder than most other mediums. Many cultural centers and museums have been established to cater to the advanced needs of new media art.
Inscape, was a short-lived video game publisher in the mid-1990s. Michael L. Nash founded the company, which was jointly funded by two Time Warner subsidiaries, Home Box Office and Warner Music Group, with $5 million in startup money. The company was a blend of talent from the entertainment and programming industries.
Multimedia studies is an interdisciplinary field of academic discourse focused on the understanding of technologies and cultural dimensions of linking traditional media sources with ones based on new media to support social systems.
New media studies is an academic discipline that explores the intersections of computing, science, the humanities, and the visual and performing arts. Janet Murray, a prominent researcher in the discipline, describes this intersection as "a single new medium of representation, the digital medium, formed by the braided interplay of technical invention and cultural expression at the end of the 20th century". The main factor in defining new media is the role the Internet plays; new media is effortlessly spread instantly. The category of new media is occupied by devices connected to the Internet, an example being a smartphone or tablet. Television and cinemas are commonly thought of as new media but are ruled out since the invention was before the time of the internet.
Virtual Murder is a four-part murder mystery adventure video game series developed by Creative Multimedia Corporation. The games were released in 1993 and 1994 for Macintosh and Windows PCs.
Tomas Roope is a British digital media designer. He is an Honorary Royal Designer for Industry., is in the BIMA Digital Hall of Fame, and has received an honorary doctorate from the University of Lincoln for his contribution to digital culture
Eku Wand is a German Designer and Multimedia director. Wand is a professor of media design and multimedia at the Braunschweig University of Art with a research focus on Interactive Storytelling.