Apocalypse: The Game of Nuclear Devastation is a board game of nuclear war released by Games Workshop in 1980. It is based on The Warlord , a game designed and self-published by Mike Hayes in 1974.
Apocalypse is a game of conquest for 2–4 players similar to Risk , albeit with nuclear weapons. The game map covers Western Europe. Players vie to conquer the entire map, the last one standing being declared the winner. [1]
All city areas are distributed to the players at random. A player is chosen to go first. (The rules suggest this should be the most inexperienced player, since going first is advantageous. Reviewer John Lambshead suggested it was so advantageous to go first that players should roll dice every turn to decide this.) [2]
The game box contains: [2]
A turn uses the following sequence: fire missiles, build armies, move, attack. [2]
During the "build armies" phase, each city can produce one new army unit, but two linked suburban areas are needed to produce an army. Unpopulated areas do not produce any armies. Built armies can be placed in any area that can be linked back to where they were built. [2]
As with Risk, a stack of armies can only move from one area into an empty area, leaving one unit behind to occupy the initial area. [2]
To resolve combat, the attacking player chooses a number between 1 and the total number of possible attacking units from one area (up to a maximum of six). The attacking player then turns a die to this number and conceals it under a cup. The defending player tries to guess the number under the cup. If the defender is correct, the attacker loses that number of units. If the defender guesses wrong, the defender loses an army from the area being attacked. If this results in an empty area, the attacker must move the number of units that had been indicated on the concealed die into the area. [2]
Terrain has an effect on combat: a player attacking a mountain area may only use the numbers 1, 2 or 3. A player defending a sea area gets two guesses. [2]
Whenever a successful attack is made, the attacker gets a missile, which can be placed in any area linked to the one from which the attack was made. If there is already a rocket there, the second rocket may be added to the first to make a two-stage rocket. There is no limit to how large a rocket can be. The rocket's range is dependent on the number of stages, so a one-stage rocket can hit all adjacent areas, a two-stage rocket can hit any areas two away, and so on. [2]
When a rocket hits an area, it destroys all armies in the area and renders it radioactive, making it impassable to all armies. In addition, armies in all the adjacent areas are also removed from the board, and any missiles in those areas go off. This may lead to a chain reaction as nuclear explosions detonate missiles in adjacent areas, which then detonate further missiles. [2]
If there is a missile in an area that is successfully occupied, then the occupier is now the new owner of the missile. [2]
Areas that are irradiated can be cleaned up as long as the reclaiming player takes no other actions that turn. [2]
Play continues until there is only one player left. If all armies are eliminated by a nuclear chain reaction, the game ends in a stalemate. [2]
In 1974, Mike Hayes, a student at University of Sheffield, self-published a game of nuclear war in Europe for 2–7 players packaged in a plain red box titled The Warlord. [3] Hayes republished the game in 1978 in a blue box.
In 1980, Games Workshop acquired the rights from Hayes and revised the game, simplifying the rules, reducing the number of players to 4, removing hydrogen bombs, allowing irradiated areas to be cleaned up, and cutting the board map in half (eliminating Eastern Europe). This revised game was released as Apocalypse: The Game of Nuclear Devastation with cover art by Tony Roberts. [4] (The cover art had been used three years previously on the cover of the Orbit/Futura paperback edition of Jerry Pournelle's science fiction novel The Mercenary .)
After Apocalypse went out of print, Mike Hayes reacquired the rights and republished his full original game, retitled Classic Warlord, in 2012. [3]
A computer game version, Apocalypse: The Game of Nuclear Devastation , was published by Red Shift under license from Games Workshop in 1983 for the ZX Spectrum and BBC Micro. [5]
David Ladyman reviewed Apocalypse in The Space Gamer No. 39. [1] Ladyman commented that "The graphics and component design are up to Games Workshop's usual high standard. The rules are short and clear. I would consider recommending Apocalypse if an equivalent game wasn't on the market at a cheaper price. Risk, as I said above, is very similar". [1]
John Olsen reviewed Apocalypse for White Dwarf #26, giving it an overall rating of 9 out of 10, and stated that "Apocalypse is a superb game and I would award it a 10 unhesitatingly, except that many games take a long time to finish." [6]
In Issue 33 of Phoenix , John Lambshead was impressed by the dramatic box cover art by Tony Roberts. He also gave "full marks to whoever wrote the rules. They are simple but comprehensive and written in the English language." He found the game didn't work well with 2 players, but thought it came into its own with 4 players. He concluded with a good recommendation, saying, "An attractive package for anyone wanting a multi-player game which is far from mindless but which has rules that can be explained in minutes." [2]
Car Wars is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future.
Warhammer 40,000 is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020.
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.
Nuclear War is a collectible common-deck card game designed by Douglas Malewicki and originally published in 1965 that is a satirical simulation of an end-of-the-world scenario fought mostly with nuclear weapons. It is currently published by Flying Buffalo, and has inspired several expansions.
Risk 2210 A.D. is a 2–5 player board game by Avalon Hill that is a futuristic variant of the classic board game Risk. Risk 2210 A.D. was designed by Rob Daviau and Craig Van Ness and first released in 2001. In 2002, it won the Origins Award for "Best Science Fiction or Fantasy Board Game of 2001".
Epic is a tabletop wargame set in the fictional Warhammer 40,000 universe. Whereas Warhammer 40,000 involves small battles between forces of a few squads of troops and two or three vehicles, Epic features battles between armies consisting of dozens of tanks and hundreds of soldiers. Due to the comparatively larger size of the battles, Epic miniatures are smaller than those in Warhammer 40,000, with a typical human being represented with a 6mm high figure, as opposed to the 28mm minis used in Warhammer 40,000. Since being first released in 1988 as Adeptus Titanicus, it has gone through various editions with varying names.
Warmaster is a ruleset for tabletop wargames written by Rick Priestley, published by Specialist Games, and set in the Warhammer Fantasy setting. It is different from Warhammer Fantasy Battles in both appearance and gameplay. It is intended for 10 –12 mm miniatures. Basic troops are based on stands, of which typically three make a unit. Generals, Heroes and Wizards are mounted individually or with their retinue.
Dragon Dice is a collectible dice game originally made by TSR, Inc., and is produced today by SFR, Inc. It is one of only a handful of collectible dice games produced in the early 1990s. The races and monsters in Dragon Dice were created by Lester Smith and include some creatures unique to a fantasy setting and others familiar to the Dungeons & Dragons role-playing game.
Battle Masters is a board game by Milton Bradley made in collaboration with Games Workshop in 1992. It is a game that simulates the type of battles as seen in Warhammer Fantasy Battle, but with much simpler game mechanics not based on its parent game. The game, like its sibling Milton Bradley/Games Workshop partnerships HeroQuest and Space Crusade, was designed by Stephen Baker, who later went on to design the popular game Heroscape.
Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes.
Supremacy: The Game of the Superpowers is a political, economical, and military strategic board wargame published in 1984 by Supremacy Games, and designed by Robert J. Simpson.
Hitler's War is a strategic level World War II war game for 2 or 3 players, first published by Metagaming Concepts in 1981, and then by Avalon Hill in 1984.
Warhammer: Mark of Chaos is a real-time tactics game set in the Warhammer universe. It was developed by Black Hole Entertainment and co-published by Namco Bandai Games in the US and Deep Silver in PAL territories. The game was released for Microsoft Windows in the US on November 14, 2006, with subsequent release in PAL territories on November 23, 2006.
Stellar Conquest is a science fiction board game designed by Howard M. Thompson that was published in 1974. It is a prototype of the 4X strategy game genre.
Warhammer 40,000 Apocalypse is an expansion to the Warhammer 40,000 tabletop miniatures wargame by the British gaming company Games Workshop. It contains rules which allow players to field massive armies the likes of which are unwieldy using the basic Warhammer 40,000 ruleset. It also allows players to field units that are not available in normal Warhammer 40,000 games, such as large super-heavy tanks and robot-like titans, some of which can stand up to 400 feet in game-scale height.
Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.
The Warlord is a board game of nuclear conquest designed and self-published by Mike Hayes in 1974. Games Workshop published a simplified version titled Apocalypse in 1980.
Apocalypse: The Game of Nuclear Devastation is a video game based on the board game Apocalypse by Games Workshop.
Swordquest is a 1979 board game published by Task Force Games.
Valkenburg Castle is a 1980 board game published by Task Force Games.