Assembly (programming)

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In computer programming an assembly is a runtime unit consisting of types and other resources. All types in an assembly have the same version number.

Often, one assembly has only one namespace and is used by one program. But it can span over several namespaces. Also, one namespace can spread over several assemblies. In large designs, an assembly may consist of multiple files that are held together by a manifest (i.e. a table of contents).

In C#, an assembly is the smallest deployment unit used, and is a component in .NET. In Java, it is a JAR file. [1]

Creation of an assembly

Creation of assemblies and modules in C# Creation of assemblies and modules.png
Creation of assemblies and modules in C#

Every compilation creates either an assembly or a module in C#. It is possible to add other modules with the assembly linker (al). A speciality of Java is to create a *.class file for each class, which is not the case in C#. The creation can be activated by compiler switches, like csc /addmodule:Y.netmodule A.cs that yields a new A.exe with Y added to this assembly. [2]

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In computing, a namespace is a set of signs (names) that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified.

Oberon (programming language)

Oberon is a general-purpose programming language first published in 1987 by Niklaus Wirth and the latest member of the Wirthian family of ALGOL-like languages. Oberon was the result of a concentrated effort to increase the power of Modula-2, the direct successor of Pascal, and simultaneously to reduce its complexity. Its principal new feature is the concept of type extension of record types. It permits constructing new data types on the basis of existing ones and to relate them, deviating from the dogma of strictly static typing of data. Type extension is Wirth's way of inheritance reflecting the viewpoint of the parent site. Oberon was developed as part of the implementation of an operating system, also named Oberon at ETH Zurich in Switzerland. The name is from the moon of the planet Uranus, named Oberon.

In computing and computer programming, exception handling is the process of responding to the occurrence of exceptions – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered exception handler; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exception handling, if provided, is facilitated by specialized programming language constructs, hardware mechanisms like interrupts, or operating system (OS) inter-process communication (IPC) facilities like signals. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted.

In computer programming, a global variable is a variable with global scope, meaning that it is visible throughout the program, unless shadowed. The set of all global variables is known as the global environment or global state. In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages, global variables are generally dynamically allocated when declared, since they are not known ahead of time.

In computer science, a type signature or type annotation defines the inputs and outputs for a function, subroutine or method. A type signature includes the number, types, and order of the arguments contained by a function. A type signature is typically used during overload resolution for choosing the correct definition of a function to be called among many overloaded forms.

Oberon (operating system)

The Oberon System is a modular, single-user, single-process, multitasking operating system written in the programming language Oberon. It was originally developed in the late 1980s at ETH Zurich. The Oberon System has an unconventional visual text user interface (TUI) instead of a conventional command-line interface (CLI) or graphical user interface (GUI). This TUI was very innovative in its time and influenced the design of the Acme text editor for the Plan 9 from Bell Labs operating system.

Component Pascal is a programming language in the tradition of Niklaus Wirth's Pascal, Modula-2, Oberon and Oberon-2. It bears the name of the language Pascal and preserves its heritage, but is incompatible with Pascal. Instead, it is a minor variant and refinement of Oberon-2 with a more expressive type system and built-in string support. Component Pascal was originally named Oberon/L, and was designed and supported by a small ETH Zürich spin-off company named Oberon microsystems. They developed an integrated development environment (IDE) named BlackBox Component Builder. Since 2014, development and support has been taken over by a small group of volunteers. The first version of the IDE was released in 1994, as Oberon/F. At the time, it presented a novel approach to graphical user interface (GUI) construction based on editable forms, where fields and command buttons are linked to exported variables and executable procedures. This approach bears some similarity to the code-behind way used in Microsoft's .NET 3.0 to access code in Extensible Application Markup Language (XAML), which was released in 2008.

Oberon-2

Oberon-2 is an extension of the original Oberon programming language that adds limited reflection and object-oriented programming facilities, open arrays as pointer base types, read-only field export, and reintroduces the FOR loop from Modula-2.

In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations. Two important aspects of a type conversion are whether it happens implicitly (automatically) or explicitly, and whether the underlying data representation is converted from one representation into another, or a given representation is merely reinterpreted as the representation of another data type. In general, both primitive and compound data types can be converted.

In compiler construction, name mangling is a technique used to solve various problems caused by the need to resolve unique names for programming entities in many modern programming languages.

Coco/R is a compiler generator that takes wirth syntax notation grammars of a source language and generates a scanner and a parser for that language.

Method overriding Language feature in object-oriented programming

Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes. It allows for a specific type of polymorphism (subtyping). The implementation in the subclass overrides (replaces) the implementation in the superclass by providing a method that has same name, same parameters or signature, and same return type as the method in the parent class. The version of a method that is executed will be determined by the object that is used to invoke it. If an object of a parent class is used to invoke the method, then the version in the parent class will be executed, but if an object of the subclass is used to invoke the method, then the version in the child class will be executed. Some languages allow a programmer to prevent a method from being overridden.

Oxygene (programming language) Object Pascal-based programming language

Oxygene is a programming language developed by RemObjects Software for Microsoft's Common Language Infrastructure, the Java Platform and Cocoa. Oxygene is based on Delphi's Object Pascal, but also has influences from C#, Eiffel, Java, F# and other languages.

A delegate is a form of type-safe function pointer used by the Common Language Infrastructure (CLI). Delegates specify a method to call and optionally an object to call the method on. Delegates are used, among other things, to implement callbacks and event listeners. A delegate object encapsulates a reference to a method. The delegate object can then be passed to code that can call the referenced method, without having to know at compile time which method will be invoked.

In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property. However, in actual usage, the term attribute can and is often treated as equivalent to a property depending on the technology being discussed. An attribute of an object usually consists of a name and a value; of an element, a type or class name; of a file, a name and extension.

In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways. Typically, events are handled synchronously with the program flow; that is, the software may have one or more dedicated places where events are handled, frequently an event loop. A source of events includes the user, who may interact with the software through the computer's peripherals - for example, by typing on the keyboard. Another source is a hardware device such as a timer. Software can also trigger its own set of events into the event loop, e.g. to communicate the completion of a task. Software that changes its behavior in response to events is said to be event-driven, often with the goal of being interactive.

TypeScript is a programming language developed and maintained by Microsoft. It is a strict syntactical superset of JavaScript and adds optional static typing to the language. It is designed for the development of large applications and transpiles to JavaScript. As it is a superset of JavaScript, existing JavaScript programs are also valid TypeScript programs.

This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures.

In programming languages, name resolution is the resolution of the tokens within program expressions to the intended program components.

Hanspeter Mössenböck is an Austrian computer scientist. He is professor of practical computer science and systems software at the Johannes Kepler University Linz and leads the institute of systems software.

References

  1. Mössenböck, Hanspeter (2002-03-25). "Advanced C#: Variable Number of Parameters" (PDF). Institut für Systemsoftware, Johannes Kepler Universität Linz, Fachbereich Informatik. p. 37. Retrieved 2011-08-05.
  2. Mössenböck, Hanspeter (2002-03-25). "Advanced C#: Variable Number of Parameters" (PDF). Institut für Systemsoftware, Johannes Kepler Universität Linz, Fachbereich Informatik. pp. 38–40. Retrieved 2011-08-05.