Attack Vector: Tactical

Last updated
Attack Vector: Tactical
AttackVectorTacticalBox.jpg
Attack Vector: Tactical Cover Art
Designers Ken Burnside, Eric Finley, Tony Valle
PublishersAd Astra Games
Players2 or more
Setup timeFast
Playing time1.5 to 4 hours
Chance Dice rolling
Age range12+
Skills Strategy, Tactics, Mathematics 1
1 All the tricky math is in rule sidebars and hidden in the play aids, keeping the math required at an elementary school level.

Attack Vector: Tactical (AV:T) is a space combat wargame published by Ad Astra Games. The game is consciously designed to model comparatively realistic space combat and eschew common conventions of space warfare. Attack Vector: Tactical is set in the "Ten Worlds," a region of space expanded ten parsecs from Sol.

Contents

Some factors, unusual to the genre of space combat games, that AV:T includes:

Beyond its physics model, it is notable for being one of the few wargames that attempts true three dimensional movement. [1] While prior attempts (BattleFleet Mars) have been made, most have failed in playability.

AV:T handles three dimensionality with several play aids, such as the Attitude/Vector Information Display (AVID), which is a color-coded polar projection of a sphere fixed relative to the hexmap handling sighting angles and ship orientation for thrust, the Range/Angle Lookup Table (RALT), which is a table of the Pythagorean Theorem that's been color-coded to reflect bearing angles used by the AVID, and tilt blocks, box miniatures and stacking tiles for on-map display of ship orientation.

Ten Worlds Universe

The Ten Worlds universe is designed around a hard science fiction paradigm. There are no alien civilizations. All technology present is at the very least currently feasible, with the singular exception of FTL travel. Though its presence is acknowledged to permit extra-solar settings, it is limited to a degree rare to the genre.

Normal space travel is realistic, meaning travel between planets is a matter of months or even years, not hours. FTL is only possible from a single point in any given star system (within a quarter AU of its sun), making it as much a destination to be reached as it is a means of reaching a destination. Different sets of routes each require a specific variation of the device, limiting the effective range of any given interstellar craft. Each use of the device must be planned well in advance of a pre-decided time, meaning one cannot use it to quickly escape from combat. All these factors combine to eliminate its effect on gameplay, making it similar to the Alderson Drive of Jerry Pournelle's CoDominium Universe.

Reception

The game itself won the Origins Award in 2004 for "Best Miniatures Game". [2] [3]

Related Research Articles

<span class="mw-page-title-main">Wargame</span> Strategy game that realistically simulates war

A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well.

<i>Warhammer 40,000</i> Miniature wargame

Warhammer 40,000 is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020.

<span class="mw-page-title-main">Miniature wargaming</span> Wargame genre

Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.

Renegade Legion is a series of science fiction games that were designed by Sam Lewis, produced by FASA, and published from 1989 to 1993. The line was then licensed to Nightshift games, a spin-off of the garage company Crunchy Frog Enterprises by Paul Arden Lidberg, which published one scenario book, a gaming aid, and three issues of a fanzine-quality periodical before reverting the license.

<i>Full Thrust</i>

Full Thrust is a science fiction strategy wargame written by Jon Tuffley and published by Ground Zero Games of England. It is usually played with miniature figurines representing imaginary starships, although cardboard chits representing the vessels can also be used. Unlike many games, the publishers encourage the use of any miniatures rather than only "official" ones, though Ground Zero Games does also sell an extensive miniature range.

Babylon 5 Wars (B5W) is a science fiction tabletop miniature wargame produced by the gaming company Agents of Gaming. Play centers on miniature figurines based the TV show Babylon 5. It was nominated in 1999 for the Origins Award for Best Science Fiction or Fantasy Miniatures Rules. The same year, the Babylon 5 Wars miniature of the Babylon 5 station won the Origins Award for Best Vehicle Miniature.

<i>Triplanetary</i> (board game) 1973 Science fiction board game

Triplanetary is a science fiction board wargame originally published by Game Designers' Workshop in 1973. The game is a simulation of space ship travel and combat within the Solar System in the early 21st Century.

<i>Sky Galleons of Mars</i>

Sky Galleons of Mars is a board wargame designed by Frank Chadwick, Marc W. Miller and Loren Wiseman, published in 1988 by Game Designers' Workshop. It is set in an alternate Victorian Era where the major nations of Earth are extending their colonial interests on Mars and Venus. The discovery of Liftwood, a Martian plant endowed with anti-gravity powers, allows the deployment of aerial fleets in the skies of the Red Planet.

<i>Jovian Chronicles</i>

Jovian Chronicles is a science fiction game setting published by Dream Pod 9 since 1997. It introduces a complete universe for role-playing and wargaming space combat featuring mecha, giant spacecraft, and epic space battles.

<span class="mw-page-title-main">Man-to-man wargame</span>

A man-to-man wargame is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers.

Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games.

Real-time tactics (RTT) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.

<i>Gettysburg</i> (game)

Gettysburg is a board wargame produced by Avalon Hill which re-enacts the American Civil War battle of Gettysburg.

<span class="mw-page-title-main">Naval wargaming</span>

Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available.

<span class="mw-page-title-main">StarForce: Alpha Centauri</span>

StarForce: Alpha Centauri, subtitled "Interstellar Conflict in the 25th Century", is a science fiction board game published by Simulations Publications Inc. (SPI) in 1974. It was the first mass-market science fiction board wargame, and was a best-seller for SPI.

<i>The Cosmic Balance</i> 1982 video game

The Cosmic Balance is a game designed by Paul Murray and published in 1982 for the Apple II and Atari 8-bit family by Strategic Simulations (SSI). It was later released for the Commodore 64. A sequel, Cosmic Balance II, also designed by Paul Murray for SSI, was released in 1983.

In astronautics, a black hole starship is the theoretical concept of a starship capable of interstellar travel using a black hole as an energy source for spacecraft propulsion. The concept was first discussed in science fiction, notably in the book Imperial Earth by Arthur C. Clarke, and in the work of Charles Sheffield, in which energy extracted from a Kerr–Newman black hole is described as powering the rocket engines in the story "Killing Vector" (1978).

Hammerverse is a setting for a series of military science fiction short stories and novels by author David Drake.

Richard Halliwell was a British game designer who worked at Games Workshop (GW) during their seminal period in the 1980s, creating many of the games that would become central to GW's success.

References

  1. "Media : Attack Vector: Tactical : SFE : Science Fiction Encyclopedia". www.sf-encyclopedia.com. Retrieved 2020-11-02.
  2. "2004 - Origins International Game Expo". 2006-07-18. Archived from the original on 2006-07-18. Retrieved 2020-11-02.
  3. "Origins Award Winners (2004)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-06-03. Retrieved 2008-03-16.