Autoduel Champions is a 1983 game supplement published by Hero Games for Car Wars and Champions .
Autoduel Champions is a supplement which adapts the Car Wars rules to the Champions and Espionage! role-playing games, adding superheroes to Car Wars using modified Champions skills, and presents aerial combat rules for helicopters. [1]
Craig Sheeley reviewed Autoduel Champions in Space Gamer No. 66. [1] Sheeley commented that "This supplement has everything you need for helicopters and heroes with either system. Combined with the counters, map, and artwork, it's (pardon the expression) highway robbery for [the price]. I'd expect such a package to cost [more]. If you own Champions, Espionage, or Car Wars, it's more than worth the price." [1]
Marcus L. Rowland reviewed Autoduel Champions for White Dwarf #48, giving it an overall rating of 8 out of 10, and stated that "All in all, I was very favourably impressed by Autoduel Champions – it's packed with useful ideas and devices in all three sections [...] and looks extremely good." [2]
Jerry Epperson reviewed Autoduel Champions in Ares Magazine #17 and commented that "The Autoduel Champions game booklet is a fantastic addition to anyone's Champions game campaign. Those looking for an expansion of the car chase/combat rules should look into this one." [3]
Russell Grant Collins reviewed Autoduel Champions for Different Worlds magazine and stated that "Would I recommend this supplement? It depends. For helicopter rules in Car Wars, yes. For autodueling rules in Champions or Espionage!, yes. A good campaign could be worked out using the stats in section one and doing the driving in regular Car Wars scale, although what to call the resultant system I don't know. For superheroes in Car Wars, though, I can't recommend it unless you add the stat of Endurance." [4]