An autonomous agent is an artificial intelligence (AI) system that can perform complex tasks independently. [1]
There are various definitions of autonomous agent. According to Brustoloni (1991):
"Autonomous agents are systems capable of autonomous, purposeful action in the real world." [2]
According to Maes (1995):
"Autonomous agents are computational systems that inhabit some complex dynamic environment, sense and act autonomously in this environment, and by doing so realize a set of goals or tasks for which they are designed." [3]
Franklin and Graesser (1997) review different definitions and propose their definition:
"An autonomous agent is a system situated within and a part of an environment that senses that environment and acts on it, over time, in pursuit of its own agenda and so as to effect what it senses in the future." [4]
They explain that:
"Humans and some animals are at the high end of being an agent, with multiple, conflicting drives, multiples senses, multiple possible actions, and complex sophisticated control structures. At the low end, with one or two senses, a single action, and an absurdly simple control structure we find a thermostat." [4]
Lee et al. (2015) post safety issue from how the combination of external appearance and internal autonomous agent have impact on human reaction about autonomous vehicles. Their study explores the human-like appearance agent and high level of autonomy are strongly correlated with social presence, intelligence, safety and trustworthiness. In specific, appearance impacts most on affective trust while autonomy impacts most on both affective and cognitive domain of trust where cognitive trust is characterized by knowledge-based factors and affective trust is largely emotion driven [5]
The School of Computer Science (SCS) at Carnegie Mellon University in Pittsburgh, Pennsylvania, US is a school for computer science established in 1988. It has been consistently ranked among the best computer science programs over the decades. As of 2024 U.S. News & World Report ranks the graduate program as tied for No. 1 with Massachusetts Institute of Technology, Stanford University and University of California, Berkeley.
In computer science, a software agent is a computer program that acts for a user or another program in a relationship of agency.
Interactive storytelling is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user experiences a unique story based on their interactions with the story world. The architecture of an interactive storytelling program includes a drama manager, user model, and agent model to control, respectively, aspects of narrative production, player uniqueness, and character knowledge and behavior. Together, these systems generate characters that act "human," alter the world in real-time reactions to the player, and ensure that new narrative events unfold comprehensibly.
A cognitive tutor is a particular kind of intelligent tutoring system that utilizes a cognitive model to provide feedback to students as they are working through problems. This feedback will immediately inform students of the correctness, or incorrectness, of their actions in the tutor interface; however, cognitive tutors also have the ability to provide context-sensitive hints and instruction to guide students towards reasonable next steps.
A multi-agent system is a computerized system composed of multiple interacting intelligent agents. Multi-agent systems can solve problems that are difficult or impossible for an individual agent or a monolithic system to solve. Intelligence may include methodic, functional, procedural approaches, algorithmic search or reinforcement learning. With advancements in Large language model (LLMs), LLM-based multi-agent systems have emerged as a new area of research, enabling more sophisticated interactions and coordination among agents.
In intelligence and artificial intelligence, an intelligent agent (IA) is an agent that perceives its environment, takes actions autonomously in order to achieve goals, and may improve its performance with learning or acquiring knowledge.
In artificial intelligence, an embodied agent, also sometimes referred to as an interface agent, is an intelligent agent that interacts with the environment through a physical body within that environment. Agents that are represented graphically with a body, for example a human or a cartoon animal, are also called embodied agents, although they have only virtual, not physical, embodiment. A branch of artificial intelligence focuses on empowering such agents to interact autonomously with human beings and the environment. Mobile robots are one example of physically embodied agents; Ananova and Microsoft Agent are examples of graphically embodied agents. Embodied conversational agents are embodied agents that are capable of engaging in conversation with one another and with humans employing the same verbal and nonverbal means that humans do.
Cognitive Robotics or Cognitive Technology is a subfield of robotics concerned with endowing a robot with intelligent behavior by providing it with a processing architecture that will allow it to learn and reason about how to behave in response to complex goals in a complex world. Cognitive robotics may be considered the engineering branch of embodied cognitive science and embodied embedded cognition, consisting of Robotic Process Automation, Artificial Intelligence, Machine Learning, Deep Learning, Optical Character Recognition, Image Processing, Process Mining, Analytics, Software Development and System Integration.
An intelligent tutoring system (ITS) is a computer system that imitates human tutors and aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher. ITSs have the common goal of enabling learning in a meaningful and effective manner by using a variety of computing technologies. There are many examples of ITSs being used in both formal education and professional settings in which they have demonstrated their capabilities and limitations. There is a close relationship between intelligent tutoring, cognitive learning theories and design; and there is ongoing research to improve the effectiveness of ITS. An ITS typically aims to replicate the demonstrated benefits of one-to-one, personalized tutoring, in contexts where students would otherwise have access to one-to-many instruction from a single teacher, or no teacher at all. ITSs are often designed with the goal of providing access to high quality education to each and every student.
Ekaterini Panagiotou Sycara is a Greek computer scientist. She is an Edward Fredkin Research Professor of Robotics in the Robotics Institute, School of Computer Science at Carnegie Mellon University internationally known for her research in artificial intelligence, particularly in the fields of negotiation, autonomous agents and multi-agent systems. She directs the Advanced Agent-Robotics Technology Lab at Robotics Institute, Carnegie Mellon University. She also serves as academic advisor for PhD students at both Robotics Institute and Tepper School of Business.
John E. Laird is a computer scientist who, created the Soar cognitive architecture at Carnegie Mellon University with Paul Rosenbloom and Allen Newell. Laird is a professor in the Computer Science and Engineering Division of the Electrical Engineering and Computer Science Department of the University of Michigan.
Manuela Maria Veloso is the Head of J.P. Morgan AI Research & Herbert A. Simon University Professor Emeritus in the School of Computer Science at Carnegie Mellon University, where she was previously Head of the Machine Learning Department. She served as president of Association for the Advancement of Artificial Intelligence (AAAI) until 2014, and the co-founder and a Past President of the RoboCup Federation. She is a fellow of AAAI, Institute of Electrical and Electronics Engineers (IEEE), American Association for the Advancement of Science (AAAS), and Association for Computing Machinery (ACM). She is an international expert in artificial intelligence and robotics.
AutoTutor is an intelligent tutoring system developed by researchers at the Institute for Intelligent Systems at the University of Memphis, including Arthur C. Graesser that helps students learn Newtonian physics, computer literacy, and critical thinking topics through tutorial dialogue in natural language. AutoTutor differs from other popular intelligent tutoring systems such as the Cognitive Tutor, in that it focuses on natural language dialog. This means that the tutoring occurs in the form of an ongoing conversation, with human input presented using either voice or free text input. To handle this input, AutoTutor uses computational linguistics algorithms including latent semantic analysis, regular expression matching, and speech act classifiers. These complementary techniques focus on the general meaning of the input, precise phrasing or keywords, and functional purpose of the expression, respectively. In addition to natural language input, AutoTutor can also accept ad hoc events such as mouse clicks, learner emotions inferred from emotion sensors, and estimates of prior knowledge from a student model. Based on these inputs, the computer tutor determine when to reply and what speech acts to reply with. This process is driven by a "script" that includes a set of dialog-specific production rules.
In information security, computational trust is the generation of trusted authorities or user trust through cryptography. In centralised systems, security is typically based on the authenticated identity of external parties. Rigid authentication mechanisms, such as public key infrastructures (PKIs) or Kerberos, have allowed this model to be extended to distributed systems within a few closely collaborating domains or within a single administrative domain. During recent years, computer science has moved from centralised systems to distributed computing. This evolution has several implications for security models, policies and mechanisms needed to protect users’ information and resources in an increasingly interconnected computing infrastructure.
The LIDA cognitive architecture attempts to model a broad spectrum of cognition in biological systems, from low-level perception/action to high-level reasoning. Developed primarily by Stan Franklin and colleagues at the University of Memphis, the LIDA architecture is empirically grounded in cognitive science and cognitive neuroscience. It is an extension of IDA, which adds mechanisms for learning. In addition to providing hypotheses to guide further research, the architecture can support control structures for software agents and robots. Providing plausible explanations for many cognitive processes, the LIDA conceptual model is also intended as a tool with which to think about how minds work.
In artificial intelligence research, the situated approach builds agents that are designed to behave effectively successfully in their environment. This requires designing AI "from the bottom-up" by focussing on the basic perceptual and motor skills required to survive. The situated approach gives a much lower priority to abstract reasoning or problem-solving skills.
A pedagogical agent is a concept borrowed from computer science and artificial intelligence and applied to education, usually as part of an intelligent tutoring system (ITS). It is a simulated human-like interface between the learner and the content, in an educational environment. A pedagogical agent is designed to model the type of interactions between a student and another person. Mabanza and de Wet define it as "a character enacted by a computer that interacts with the user in a socially engaging manner". A pedagogical agent can be assigned different roles in the learning environment, such as tutor or co-learner, depending on the desired purpose of the agent. "A tutor agent plays the role of a teacher, while a co-learner agent plays the role of a learning companion".
Vincent Aleven is a professor of human-computer interaction and director of the undergraduate program at Carnegie Mellon University's Human–Computer Interaction Institute.
Cognitive computing refers to technology platforms that, broadly speaking, are based on the scientific disciplines of artificial intelligence and signal processing. These platforms encompass machine learning, reasoning, natural language processing, speech recognition and vision, human–computer interaction, dialog and narrative generation, among other technologies.
Peter Stone is an American computer scientist who holds the Truchard Foundation Chair of Computer Science at The University of Texas at Austin. He is also Chief Scientist of Sony AI, an Alfred P. Sloan Research Fellow, Guggenheim Fellow, AAAI Fellow, IEEE Fellow, AAAS Fellow, ACM Fellow, and Fulbright Scholar.