Bar-Lev (game)

Last updated
Cover of 1974 edition, art by John Hill Cover of Bar-Lev wargame 1974.png
Cover of 1974 edition, art by John Hill

Bar-Lev, subtitled "The Yom-Kippur War of 1973", is a board wargame published by Conflict Games in 1974, only months after the end of the Yom Kippur War. The game simulates battles on the two major fronts of the war: the Golan Heights and the Suez Canal. The game proved very popular, and a second edition was published by Game Designers' Workshop (GDW) in 1977.

Contents

Background

On 6 October 1973, a coalition of Arab nations jointly launched a surprise attack against Israel on the Jewish holy day of Yom Kippur. Egyptian forces crossed the Suez Canal while Syrian forces attacked the Golan Heights.

Description

Bar-Lev is a two-player wargame where one player controls the Arab Coalition, and the other controls the Israelis. The large (33" x 22") hex grid mapsheet is split into two sections displaying the two fronts. (In the 1977 edition published by GDW, the two maps are separate.) With 450 counters and two rulebooks (one for ground combat, one for air combat), the game is more complex than many wargames published previous to 1974.

Gameplay

Board wargames of the time traditionally used simple alternating "I Go, You Go" turns where one player moves and fires, followed by the other player. In contrast, Bar-Lev uses a complex series of phases for each game turn. For example, just the ground combat phases involve bridge building, indirect fire, movement, direct fire, advancing, and regouping. These phases are then repeated by the second player to complete one game turn, which represents one day of game time. [1] The optional air power rules add considerable complexity and time to the game. [2]

Victory conditions

In the original 1974 edition, the Arab player wins if the Syrians are holding three Israeli villages while losing no Syrian villages and the Egyptians have cleared out the Bar-Lev line without allowing any Israeli tanks to cross the Suez Canal. If the Arab Coalition can remove all Israelis from the map at any point, it is an instant victory. [1] The 1977 victory conditions were revised to require either side to hold far more territory in order to claim victory. [1]

Publication history

Game designer John Hill created Bar-Lev only a few months after the end of the Yom Kippur War and published it immediately using cover art and an intensely colored map that Hill himself created. The information Hill had gleaned about the exact units involved in the war proved to be somewhat inaccurate, and several rules were also found to be ambiguous, so several errata sheets were released. The game proved to be very popular, [1] and in 1977, Hill sold the rights to GDW. Frank Chadwick revised the units involved, based on more complete information available, and revised the rules as well. The resultant second edition titled Bar-Lev: The 1973 Arab-Israeli War, with cover art by Rich Banner, was released in 1977.

Compass Games acquired the rights to the game and published another edition in 2019 featuring cover art by Knut Grünitz.

Reception

In the November 1974 edition of Airfix Magazine , Bruce Quarrie reviewed the original Conflict Games edition and found it "an intriguing — though still easy to play — game which well illustrates the tactical problems of modern conventional warfare, and the tremendous logistical problems forced on the Israelis by a war on two fronts." He concluded, "We have no hesitation in recommending this game highly." [2]

In the 1980 book The Best of Board Wargaming , Marcus Watney reviewed the 1977 GDW edition, and called the rules "a sophisticated mix of operational rules with a tactical flavour." However, Watney found the air rules to be too complex, calling them "more complex and difficult to use than all the ground rules put together." He also found serious flaws in the victory conditions. He concluded by giving the game an "Excitement Grade" of only 60%. [3]

In the 1980 book The Complete Book of Wargames , game designer Jon Freeman also reviewed the 1977 edition, and called it "an ambitious game — perhaps too much so [...] forbiddingly complex for all but quite experienced gamers." He called the rules "casually chatty and hopelessly ungrammatical", but did admit that "many people swear by the game." Freeman concluded "If you are a wargamer veteran interested in the subject matter, and if you spend a few days soaking up the rules, you'll be rewarded with an enjoyable, challenging and [...] reasonably playable game. If you're not willing to go to that length, Bar-Lev is just an incredible stew of confusing detail better left unconsumed." [4]

In Issue 55 of Moves , Ian Chadwick compared the 1974 and 1977 editions and found them to be very different games. He called the 1974 edition "an exciting, tense, fun (albeit long) game", and the 1977 edition "far more historically accurate, clean, but less fun (although also tense) [...] more of a historian's than a gamer's delight." Chadwick also found one of the most noticeable differences was the maps, calling the 1974 map "reminiscent of the psychedelic 60s: fluorescent orange maps with bright blue, red, and brown terrain [...] It was not pleasant to behold." In contrast, he thought the 1977 map was "toned down to an almost presbyterian seriousness." Chadwick concluded by giving the 1974 edition grades of A for Playability, D for Component Quality, and C for Historical Accuracy, while giving the 1977 edition grades of B, B, and A for the same things. His final recommendation was "Play the 1974 edition if you want more game; if you want more simulation, play the 1977 version. Both are good for their own reasons." [1]

In The Guide to Simulations/Games for Education and Training, Martin Campion noted some improvement in the second edition "though still not perfect." Considering its use in the classroom, Campion concluded, "A teacher using this game might consider coupling it with a U.N. role-playing simulation on the political crisis which accompanied the war." [5]

Other reviews and commentary

Related Research Articles

<i>Drang Nach Osten!</i>

Drang Nach Osten! is a monster board wargame published in 1973 by Game Designers' Workshop (GDW) that simulates Operation Barbarossa, the German invasion of the Soviet Union in 1941. The game was the first of what was envisioned as a series of games with identical wargame rules and map scale that would simulate the entire Second World War in Europe.

<i>1776</i> (boardgame) 1974 board game

1776, subtitled "The Game of the American Revolutionary War", is a board wargame published by Avalon Hill in 1974 that simulates the American Revolutionary War. Its release was timed to coincide with the bicentenary of the Revolution, and for several years was a bestseller for Avalon Hill.

<i>Arab–Israeli Wars</i> (game)

The Arab-Israeli Wars, subtitled "Tank Battles in the Mideast 1956–73", is a board wargame published by Avalon Hill in 1977 that simulates various battles during the Suez Crisis, Six-Day War and Yom Kippur War.

<i>Chinese Farm</i> (board game) Board games introduced in 1975

Chinese Farm, subtitled "Egyptian-Israeli Combat in the '73 War", is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates operational level ground combat between Egypt and Israel at the Battle of The Chinese Farm during the just completed Yom Kippur War of October 1973. Chinese Farm was originally published as part of the "quadrigame" Modern Battles: Four Contemporary Conflicts.

<i>Golan</i> (game)

Golan subtitled "Syrian-Israeli Combat in the '73 War", is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates operational level ground combat between Egypt and Israel on the Golan Heights during the just completed Yom Kippur War of October 1973. Golan was originally published as part of the "quadrigame" Modern Battles: Four Contemporary Conflicts.

La Bataille de la Moscowa is a board wargame published originally by Martial Enterprises in 1975, later republished by Game Designers Workshop in 1977, and by Clash of Arms in 2011.

<i>Avalanche: The Salerno Landings</i>

Avalanche: The Salerno Landings is a board wargame published by Game Designers' Workshop (GDW) in 1976 that simulates the nine-day battle for the beachhead at Salerno in September 1943 following the Allied amphibious landing known as Operation Avalanche.

<i>Narvik: The Campaign in Norway, 1940</i> Board wargame

Narvik: The Campaign in Norway, 1940 is a board wargame published by Game Designers' Workshop (GDW) in 1974 that simulates Operation Weserübung, the German invasion of Denmark and Norway during World War II. The game was one of the first in the Europa series of twenty interlocking games envisioned by GDW that would cover the entire European and North African theatres from the start to the end of World War II, using identical map scales and similar rules.

<i>Citadel: The Battle of Dien Bien Phu</i> Board wargame

Citadel:The Battle of Dien Bien Phu is a board wargame published by Game Designers Workshop (GDW) in 1977 that is a simulation of the Battle of Dien Bien Phu that marked the end of the First Indochina War in 1954.

<i>Crimea: The Dawn of Modern Warfare</i>

Crimea: The Dawn of Modern Warfare is a board wargame published by Game Designers' Workshop (GDW) in 1975 that simulates the Crimean War.

<i>The Fast Carriers</i> Board game

The Fast Carriers, subtitled "Air-Sea Operations, 1941–77" is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates naval combat involving aircraft carriers from 1941 to the mid-1970s.

<i>Island War: Four Pacific Battles</i> Collection of four board wargames

Island War: Four Pacific Battles is a collection of four board wargames published in 1975 by Simulations Publications Inc. (SPI) that simulates various battles between American and Japanese forces during the Pacific Campaign of World War II.

<i>MechWar 77</i> Board wargame

MechWar '77, subtitled "Tactical Armored Combat in the 1970s", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates hypothetical tank combat in the mid-1970s between various adversaries, using the same rules system as the previously published Panzer '44.

<i>Modern Battles: Four Contemporary Conflicts</i> Board wargame

Modern Battles: Four Contemporary Conflicts is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates four modern-day battles set in the early 1970s.

<i>Battle for Midway: Decision in the Pacific, 1942</i>

Battle for Midway: Decision in the Pacific, 1942 is a board wargame published by Game Designers' Workshop (GDW) in 1976 that simulates the Battle of Midway during World War II.

<i>Beda Fomm</i> (wargame) Board wargame

Beda Fomm, subtitled "Wavell in the Western Desert, 1941", is a board wargame published by Game Designer's Workshop (GDW) in 1979 that simulates the Battle of Beda Fomm during World War II. The game was part of GDW's "120 System", games that contained 120 counters, and supposedly could be played in 120 minutes.

<i>1815: The Waterloo Campaign</i> Board wargame published in 1975

1815: The Waterloo Campaign is a board wargame published by Game Designers' Workshop (GDW) in 1975 that simulates the final three days of Napoleon's last campaign, culminating in the Battle of Waterloo. Reviewers characterized the game as not too complex, playable, fast-moving, and enjoyable. The game was found to be tilted in favor of the French, and GDW released a second edition in 1982 that addressed that issue.

<i>Torgau</i> (wargame) Board wargame published in 1974

Torgau is a board wargame published by Game Designers' Workshop (GDW) in 1974 that simulates the Battle of Torgau between Prussians and Austrians in 1760 during the Seven Years' War, a costly battle for both sides. Reviews were generally favorable, although gameplay was characterized as very long, complex, and more similar to traditional miniatures wargaming than board wargames.

<i>Leyte: Return to the Philippines, October 1944</i> Collection of four board wargames

Leyte: Return to the Philippines, October 1944 is a board wargame published in 1975 by Simulations Publications Inc. (SPI) that simulates the return of General Douglas MacArthur to the Philippines during World War II. The game was originally published as part of the four-game collection Island War: Four Pacific Battles, but was also released as an individual game. Leyte was not considered an outstanding success by critics.

<i>October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973</i> Board wargame publishedf in 1977

October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 is a board wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates the Yom Kippur War.

References

  1. 1 2 3 4 5 Chadwick, Ian (February–March 1981). "A Survey of Arab-Israeli War Games". Moves . No. 55. pp. 10–12.
  2. 1 2 Quarrie, Bruce (November 1974). "News for the Wargamer". Airfix Magazine . Vol. 16, no. 3. p. 189.
  3. Watney, Marcus (1980). "Bar-Lev". In Palmer, Nick (ed.). The Best of Board Wargaming. London: Sphere Books. pp. 68–69.
  4. Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. pp. 198–199.
  5. Campion, Martin (1980). "Bar-Lev". In Horn, Robert E.; Cleaves, Ann (eds.). The Guide to Simulations/Games for Education and Training. Beverly Hills CA: Sage Publications. p. 483. ISBN   0-8039-1375-3.