Bear games

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Board for a simple Roman bear game Roman bear game.jpg
Board for a simple Roman bear game

Bear games is a category of board games of which many have historical roots in the Roman Empire. They were played in parts of the Empire as far away as Turkey and France and are still played today, especially in Italy. All of the games are two-player abstract strategy board games. Normally, the game is played with three hunters and one bear on a patterned board. It bears similarity to the hunt games such as the fox games, rimau-rimau, and bagha-chall, however, there are no captures involved. The three hunters are trying to hem in the bear, and block its movements.

Contents

The closest relative of the Bear games are the Hare games. In this case, the hares are the "hunters" (a reversal in the naming procedure where the bear in the Bear games is the "hunted"), and there are three of them which is the same number of hunters in the Bear games. The difference is that the hares cannot move backwards in any way, whereas, the hunters can move in any direction. As a result, the boards used are also different. Another close relative is the game called watermelon chess. In one of the bear game variants, the board is the same as that of watermelon chess. Furthermore, the game sz'kwa also uses the same board, although it is not actually related to the bear games since the rules and game play are completely different.

Goal

The hunters attempt to hem in the bear and block its movements. The goal of the bear is to avoid this fate. As an optional rule, if the hunters cannot stalemate the bear in a given number of moves, e.g. 40 moves, the bear wins.

Equipment

There are a variety of patterned boards anywhere from round to rectangular boards. The first link below shows seven. There are normally three hunters, and one bear, however, these quantities especially for the hunters can change drastically depending upon the variant.

Rules

Analysis

With perfect play, the hunters win.

This is a great example of a game where the humans have an edge over the computer. In some variants, the Zillions of Games program takes longer to win a game for the hunters as compared to human players.

Related Research Articles

Mak-yek is a two-player abstract strategy board game played in Thailand and Myanmar. Players move their pieces as in the rook in Chess and attempt to capture their opponent's pieces through custodian and intervention capture. The game may have been first described in literature by Captain James Low a writing contributor in the 1839 work Asiatic Researches; or, Transactions of the Society, Instituted in Bengal, For Inquiring into The History, The Antiquities, The Arts and Sciences, and Literature of Asian, Second Part of the Twentieth Volume in which he wrote chapter X On Siamese Literature and documented the game as Maak yék. Another early description of the game is by H.J.R. Murray in his 1913 work A History of Chess, and the game was written as Maak-yek.

Rimau-rimau is a two-player abstract strategy board game that belongs to the hunt game family. This family includes games like bagh-chal, main tapal empat, aadu puli attam, catch the hare, sua ghin gnua, the fox games, buga-shadara, and many more. Rimau-rimau is the plural of rimau which is an abbreviation of the word harimau, meaning 'tiger' in the Malay language. Therefore, rimau-rimau means 'tigers'. The several hunters attempting to surround and immobilize the tigers are called orang-orang, which is the plural of orang, meaning 'man'. Therefore, orang-orang means 'men' and there are twenty-two or twenty-four of them, depending on which version of the game is played. The game originates from Malaysia.

Main tapal empat is a two-player abstract strategy board game from Malaysia. It is a hunt game, and specifically a tiger hunt game since it uses an Alquerque board. The tigers can move as many spaces in a straight line as a clear path allows. Most hunt games have tigers, leopards, or foxes moving only one space at a time. In effect, the tigers in this game have the movement capability of the queen in chess.

<span class="mw-page-title-main">Adugo</span>

Adugo is a two-player abstract strategy game from the Bororo tribe in the Pantanal region of Brazil.

Kaooa is a two-player abstract strategy game first recorded in the central provinces of India. It is a hunt game like rimau, rimau-rimau, main tapal empat, bagha-chall, the fox games, and aadu puli attam. However, what makes kaooa unique is that the board is a five-pointed star or a pentagram. Kaooa is also known as vultures and crows. One vulture goes up against seven crows.

<span class="mw-page-title-main">Watermelon chess</span>

Watermelon chess is a two-player abstract strategy game from China where it is known as xi gua qi. It is also known as the surround game and globe. Played on a network of curved lines, players take turns to move a piece, capturing the opponent's pieces by surrounding them. The game is related to the bear games of the ancient Romans, and uses the same board as some of them. The Go variant sz'kwa uses the same board.

<span class="mw-page-title-main">Sz'kwa</span> Chinese abstract strategy game

Sz'kwa is a two-player abstract strategy game from China. It is a go, weiqi, or baduk variant. The sz'kwa board is not an n x n square board like go or weiqi. Instead, the board is circular in design. The same board is used by watermelon chess and one of the ancient Roman bear games.

<span class="mw-page-title-main">Hare games</span> Two-player board games

Hare games are two-player abstract strategy board games that were popular in medieval northern Europe up until the 19th century. In this game, a hare is trying to get past three dogs who are trying to surround it and trap it. The three dogs are represented by three pieces which normally start on one end of the board, and the hare is represented by one piece that usually starts in the middle of the board or is dropped on any vacant point in the beginning of the game.

<span class="mw-page-title-main">Komikan</span>

Komikan is a two-player abstract strategy board game of the Mapuches from Chile and Argentina. The same game is also played by the Incas under the name Taptana, Komina, Comina, Cumi, Puma, or Inca Chess. In modern Quechua, the language of the ethnolinguistic group that are the descendants of the Incas, Taptana means "chess". It is known by the Aymaras, a neighboring ethnolinguistic group to the Quechuan people, as kumisiña. Throughout South America the game is known as El león y las ovejas which literally means "the lion and the sheep". The lion is actually a puma as there are no lions native to the Americas. The Mapuches also call it El Leoncito. J. I. Molina, in 1787, described it as ‘el artificioso juego del ajedrez, al cual dan el nombre de comican’ which translates to "the ingenious game of chess to which they give the name comican". Komikan may actually be the same game as Adugo as played by the Bororó people of Brazil. in 1898, Stewart Culin, the famed anthropologist, named a game played in Peru as Solitario. The same name was also used by the game historian, Murray, in 1952. The game may also be known in Peru as Kukuli. Komikan is a hunt game, and specifically a tiger hunt game since it uses an expanded Alquerque board. Like all hunt games, there are two unequal forces at play. In Komikan, one player has only a single piece, usually called a "puma" or "jaguar", or "kom ikelu", or "leon", which can move one space at a time or capture the other player's pieces by hopping over them. The other player has twelve pieces, or perros or perritos which is Spanish for "dogs" and "little dogs" respectively, that can only move one space at a time, but not capture, and attempts only to surround and immobilize the puma or jaguar. Pieces must move and/or capture following the pattern on the board. The expanded Alquerque board consist of an Alquerque board and a triangular patterned board attached on one of its side.

Rimau is a two-player abstract strategy board game from Malaysia. It is a hunt game, and specifically a tiger hunt game since it uses an expanded alquerque board. One tiger is being hunted by 24 men. The tiger attempts to eat the men, and the men attempt to trap the tiger. Unique to rimau, the tiger can capture a line of men in a single leap. There must be an odd number of men in the line, and they must be adjacent to one another. In most hunt games, the tiger, leopard, or fox is only able to capture one prey in a leap.

<span class="mw-page-title-main">Buga-shadara</span>

Buga-shadara, also known as Bouge Shodre, is a two-player abstract strategy board game from Tuva, a republic in Siberia, Russia. It is a hunt game where one player plays the deer. There are two deer usually represented as the black pieces. The boars are also referred black in the referenced article "Buga-shadara a folk game from Tuva". The other player has 24 white pieces with dogs associated to them. The board consist of an Alquerque board flanked on two of its opposite sides by a square patterned board. Because the board is in part an Alquerque board, this makes Buga-shadara a tiger hunt game. What makes Buga-shadara unique among tiger games are the expansion boards on the two opposite sides of the Alquerque board. They are square, whereas most are triangle-like. The word "shadara" resembles the word "shahdara". The "shah" part "is a title given to the emperors/kings and lords of Iran .". There is a place called Shahdara Bagh in Lahore, Punjab, Pakistan, and it's thought that the word "Shahdara can be translated as "the way of kings". Shah translates as "king" and dara translates as the way of kings." The referenced article associates the boars as kings. Perhaps the boars or deer are kings, and have to find a way or have a way with the white pieces or dogs.

Sher-bakar is a two-player abstract strategy board game from Punjab, India. It is a hunt game. It uses an alquerque board, and therefore, sher-bakar is specifically a tiger hunt game. There are two tigers attempting to elude and capture as many of the other player's pieces which in other hunt games in this part of the world is often referred to as a goat, cows, lamb, or men. An interesting and uncommon feature in this game is that the goats, cows, lamb, or men are piled up on four points of the board at the beginning of the game. Piling up pieces is an unusual feature in hunt games or any board game in general. The only other hunt game that uses this feature is Bagh bandi, a game closely related to sher-bakar. Hereinforth, the white pieces will be referred to as goats.

Bagh bandi is a two-player abstract strategy board game from Lower Bengal, India. It is a hunt game. It uses an alquerque board, and therefore, Bagh bandi is specifically a tiger hunt game. There are two tigers attempting to elude and capture as many goats while the goats are attempting to surround and trap the tigers.

Catch the hare is a two-player abstract strategy board game from Europe, and perhaps specifically from Spain. It is a hunt game, and since it uses a standard alquerque board from the game alquerque de doze, it is specifically a tiger hunt game. In some variants, some or all of the diagonal lines are missing which makes it difficult to classify as a tiger game in general. One hare is going up against ten to twelve opponents(hunters or hounds). The hare is the "tiger" in this hunt game which is prey and predator at the same time. The hare can capture the opponents by leaping over them. The opponents attempt to surround and trap the hare.

Tiger and buffaloes is a two-player abstract strategy board game from Myanmar. It belongs to the hunt game family. The board is a 4x4 square grid, where pieces are placed on the intersection points and move along the lines. It is one of the smallest hunt games. Three tigers are going up against eleven buffaloes. The tigers attempt to capture as many of the buffaloes by the short leap as in draughts or alquerque. The buffaloes attempt to hem in the tigers.

Sua ghin gnua is a two-player abstract strategy board game from Thailand, formerly known as Siam. Another name for the game is tigers and oxen. It is a hunt game played on a 5x5 square grid with only orthogonal lines. One player plays the three tigers, and the other player plays the twelve oxen. The board is empty in the beginning. Players first drop their pieces onto the board, and then are able to move them. The tigers can capture the oxen by the short leap as in draughts and alquerque, but the oxen attempt to elude and at the same time hem in the tiger. Sua Ghin Gnua most resembles the tiger hunt games such as bagh-chal, rimau-rimau, main tapal empat, catch the hare, and adugo since they all use a 5 x 5 square grid. But tiger games technically consist of a standard alquerque board which is a 5 x 5 square grid with several diagonal lines criss-crossing through it which are completely missing in sua ghin gnua. There are however some variants of catch the hare which have missing diagonal lines also. Another game that resembles sua ghin gnua is from Myanmar, called tiger and buffaloes, which is a hunt game consisting of a 4 x 4 square grid with no diagonal lines. Myanmar happens to border Thailand geographically so there might be a historical connection between the two games. Another game from Myanmar is lay gwet kyah that is presumed to be similar to sua ghin gnua. Sua ghin gnua was briefly described by Stewart Culin, in his book Chess and Playing Cards: Catalogue of Games and Implements for Divination Exhibited by the United States National Museum in Connection with the Department of Archaeology and Paleontology of the University of Pennsylvania at the Cotton States and International Exposition, Atlanta, Georgia 1895 (1898). It's also briefly mentioned by H.J.R. Murray in his book A History of Chess (1913). It was also described by R.C. Bell, in his book Board and Table Games from Many Civilizations (1969).

<span class="mw-page-title-main">Tri-chess</span> Chess variant for three players

Tri-chess is the name of a chess variant for three players invented by George R. Dekle Sr. in 1986. The game is played on a board comprising 150 triangular cells. The standard chess pieces are present, minus the queens, and plus the chancellor and cardinal compound fairy pieces per side.

<span class="mw-page-title-main">Three-man chess</span> Chess variant intended for three players and played on a hexagonal board

Three-man chess is a chess variant for three players invented by George R. Dekle Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.

<span class="mw-page-title-main">Quatrochess</span> Chess variant

Quatrochess is a chess variant for four players invented by George R. Dekle Sr. in 1986. It is played on a square 14×14 board that excludes the four central squares. Each player controls a standard set of sixteen chess pieces, and additionally nine fairy pieces. The game can be played in partnership or all-versus-all.

References

  1. "Roman Bear Game" (PDF). Those History People. April 2020. Retrieved 15 August 2022.
  2. 1 2 3 4 5 6 7 "Bear games: hunt games from Roman antiquity?". magix.net. Retrieved 15 August 2022.