Beyond the Tesseract

Last updated
Designer(s) David Lo
Platform(s) TRS-80, MS-DOS, Atari ST, Unix
Release1983 [1] [2]
Genre(s) Text adventure
Mode(s) Single-player

Beyond the Tesseract is a text-based adventure game developed in 1983 by Canadian author David Lo for the TRS-80. The game was notable[ according to whom? ] for its unique take on the genre and approach to mathematical entities and abstract concepts. [1] In one section the player must navigate a text adventure game, inside the text adventure game. In another the player, while asleep, derives a proof using physical representations of various symbolic logic components. [1]

Contents

The game is intentionally vague using a VERB NOUN gameplay mechanic with a vocabulary of just 200. [3]

In 1988 the game was rewritted from BASIC to C as V2.0, for MS-DOS and Atari ST; included was a patch file for V2.0p making it portable to Unix environments. It was published on Usenet that year, where it received a small patch submitted to fix issues in the Unix port, which became version V2.1p. In 2003, it was ported with minor modifications to the Z-machine interactive fiction standard virtual machine by Andrew Plotkin. [4]

Original release notes

Scenario: "You have reached the final part of your mission. You have gained access to the complex, and all but the last procedure has been performed. Now comes a time of waiting, in which you must search for the hidden 12-word message that will aid you at the final step. But what choice will you make when that time comes?"

The scenario for the adventure is meant to be vague. Once the adventure has been completed, the scenario will hopefully become clear.

Instructions: This adventure recognizes the standard commands for moving (N, E, S, W), taking inventory (I), manipulating objects (GET, DROP, LOOK), and saving games (SAVE, LOAD), as well as many others. Use 2-word 'verb noun' commands, such as 'use stack' or 'get all'. Only the first four letters of each word are significant. The adventure recognizes about 200 words, so if one word does not work, try another.

Notes: "The "stack" is an acronym for Space Time Activated Continuum Key. You will find this object very useful. Try the command "use stack"."

This adventure is abstract and a bit on the technical side. Basic knowledge of the names of interesting mathematical objects would be a definite asset in solving the puzzles. However, detailed knowledge of the technical background is not necessary, although it will make the adventure more enjoyable and reduce the amount of comments of the form "Was that supposed to be funny or what? I don't get it."

There is no carry limit, no death traps, and over 200 words in the program's vocabulary, so the player can hopefully concentrate on solving the adventure instead of solving the program. The map of the adventure can be draw on a grid. All it takes is a little experimenting to put all the subsets of locations together "logically".

History: The idea of a mathematically abstract adventure came about during the summer of 1983, when I was reading the book Godel, Escher, Bach: An Eternal Golden Braid . I had just read an article on writing adventures, and I thought about doing my own article on adventure writing. I did start on the article, and one of the examples of how varied puzzles can be is a mathematical adventure where the player has to "use a probability function to cross a field of improbability to get to a vortex." Sadly the article was never finished, although remnants of it can be found in the ADV.DOC file. I started thinking more and more about a mathematically abstract adventure, and Tesseract was born!

The very first adventure that I wrote was in 1982, titled "Hall of the Mountain King" (find the Crystal of Light). Tesseract Version 1.0 was the second of the three TRS-80 BASIC adventures that I wrote in a two-month adventure-frenzy during the summer of 1983. The first was "Project Triad" (defuse the bomb on the space station), and the third was "Codename Intrepid" (deliver a package to another agent). [3]

Related Research Articles

Basic English is an English-based controlled language created by the linguist and philosopher Charles Kay Ogden as an international auxiliary language, and as an aid for teaching English as a second language. Basic English is, in essence, a simplified subset of regular English. It was presented in Ogden's book Basic English: A General Introduction with Rules and Grammar. The first work on Basic English was written by two Englishmen, Ivor Richards of Harvard University and Charles Kay Ogden of the University of Cambridge in England. The design of Basic English drew heavily on the semiotic theory put forward by Ogden and Richards in their book The Meaning of Meaning.

<span class="mw-page-title-main">Computer program</span> Instructions to be executed by a computer

A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components.

<span class="mw-page-title-main">Novial</span> Constructed language

Novial is a constructed international auxiliary language (IAL) for universal human communication between speakers of different native languages. It was devised by Otto Jespersen, a Danish linguist who had been involved in the Ido movement that evolved from Esperanto at the beginning of the 20th century, and participated later in the development of Interlingua. The name means 'new' + 'international auxiliary language'.

English grammar is the set of structural rules of the English language. This includes the structure of words, phrases, clauses, sentences, and whole texts.

A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology.

In adventure games, a text parser takes typed input from the player and simplifies it to something the game can understand. Usually, words with the same meaning are turned into the same word and certain filler words are dropped.

This article is an informal outline of the grammar of Interlingua, an international auxiliary language first publicized by IALA. It follows the usage of the original grammar text, which is accepted today but regarded as conservative.

The grammar of Classical Nahuatl is agglutinative, head-marking, and makes extensive use of compounding, noun incorporation and derivation. That is, it can add many different prefixes and suffixes to a root until very long words are formed. Very long verbal forms or nouns created by incorporation, and accumulation of prefixes are common in literary works. New words can thus be easily created.

In linguistic typology, a subject–object–verb (SOV) language is one in which the subject, object, and verb of a sentence always or usually appear in that order. If English were SOV, "Sam beer drank" would be an ordinary sentence, as opposed to the actual Standard English "Sam drank beer" which is subject–verb–object (SVO).

<i>The Count</i> (video game) 1979 video game

The Count is a text adventure written by Scott Adams and published by Adventure International in 1979. The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him.

Arosi is a Southeast Solomonic language spoken on the island of Makira. Arosi is primarily spoken by inhabitants who live to the west of the Wango River on Makira. Makira is in the easternmost part of the Solomon Islands. Makira was visited and named by Álvaro de Mendaña de Neira in 1588. Upon landing on Makira, the Spanish were the first to record Arosi, but only six words were initially recorded. Arosi is one of the lesser known languages in Melanesia.

<i>Pyramid of Doom</i> 1979 video game

Pyramid of Doom is a text adventure game written by Alvin Files and published by Adventure International in 1979. It is the eighth in the Scott Adams' Adventure series. Files independently reverse engineered Adams' Adventure engine, wrote a new game, and submitted it to Adams, who then tweaked it for release as part of the series.

<span class="mw-page-title-main">Glosa</span> International auxiliary language

Glosa is a constructed international auxiliary language based on Interglossa. The first Glosa dictionary was published 1978. The name of the language comes from the Greek root glossa meaning tongue or language.

<span class="mw-page-title-main">Maliseet-Passamaquoddy language</span> Algonquian language

Maliseet-Passamaquoddy is an endangered Algonquian language spoken by the Maliseet and Passamaquoddy peoples along both sides of the border between Maine in the United States and New Brunswick, Canada. The language consists of two major dialects: Maliseet, which is mainly spoken in the Saint John River Valley in New Brunswick; and Passamaquoddy, spoken mostly in the St. Croix River Valley of eastern Maine. However, the two dialects differ only slightly, mainly in their phonology. The indigenous people widely spoke Maliseet-Passamaquoddy in these areas until around the post-World War II era when changes in the education system and increased marriage outside of the speech community caused a large decrease in the number of children who learned or regularly used the language. As a result, in both Canada and the U.S. today, there are only 600 speakers of both dialects, and most speakers are older adults. Although the majority of younger people cannot speak the language, there is growing interest in teaching the language in community classes and in some schools.

Modern Hebrew grammar is partly analytic, expressing such forms as dative, ablative, and accusative using prepositional particles rather than morphological cases.

Paresi is an Arawakan language spoken in Brazil. There are approximately 2000 Paresi people, and around 1800 speak the language. The Paresi live in the state of Mato Grosso, more specifically in nine indigenous territories: Rio Formoso, Utiariti, Estação Parecis, Estivadinho, Pareci, Juininha, Figueira, Ponte de Pedra, and Uirapuru. In terms of endangerment, it is not in immediate danger. It is used in many everyday domains, but there is a lack of transmission to younger generations, as well as an evident language shift to Portuguese. This is a result of Portuguese being used in education and healthcare, as well as the integration of Brazilian culture among the Paresi people, creating changes in their language and cultural practices.

Unish is a constructed language developed by a research team at Sejong University, South Korea. The term “Unish” is used in reference to it being cast as a universal language in the globalized era.

Tamashek or Tamasheq is a variety of Tuareg, a Berber macro-language widely spoken by nomadic tribes across North Africa in Algeria, Mali, Niger, and Burkina Faso. Tamasheq is one of the three main varieties of Tuareg, the others being Tamajaq and Tamahaq.

LFN has an analytic grammar and resembles the grammars of languages such as the Haitian Creole, Papiamento, and Afrikaans. On the other hand, it uses a vocabulary drawn from several modern romance languages – Portuguese, Spanish, Catalan, French, and Italian.

<i>Dog Star Adventure</i> Text adventure game by Lance Micklus

Dog Star Adventure is a text adventure game written by Lance Micklus in TRS-80 BASIC and published as the cover article in the May 1979 issue of SoftSide magazine. It is historically notable as the first example of the source code to a text adventure being published, and as a result, many later text adventures are based on its concepts.

References

  1. 1 2 3 "Beyond the Tesseract - Moby Games". MobyGames.com. 2008-10-31.
  2. "Beyond the Tesseract". Wurb.com. 2008-10-31.
  3. 1 2 Lo, Dave. "Dave Lo's Hobbies".
  4. "Beyond the Tesseract". Plover.net. Retrieved 2023-06-25.