Boarding Party

Last updated
Cover of Boarding Party wargame.png

Boarding Party is a solitaire science fiction board game published by Task Force Games in 1982 that simulates a boarding party of humans trying to deactivate a killer spaceship.

Contents

Description

Boarding Party is a solitaire microgame in which the player controls a party of humans that must board an automated killer space ship that is temporarily disabled and destroy the central computer before the ship can reboot itself and go on a killing rampage. [1] The player only has 14 turns to accomplish this task. [2]

The map represents the narrow winding corridors of the space ship that all lead to the central computer. Automated robots randomly move up and down the corridors at the start of the game. [2] Once the humans have reached the central computer, surviving robots all converge on the central computer room. [2]

Publication history

Boarding Party was designed by Thomas Condon, and featured front cover art by William H. Keith Jr. and back cover art by R. Vance Buck. It was published by Task Force Games in 1982.

Reception

In Issue 64 of Space Gamer , Edwin J. Rotondaro liked the game but questioned its staying power, saying, "Overall, I have to give Boarding Party a B−. The game's not bad, it just doesn't have a lot of replay value." [1]

In Issue 27 of Simulacrum, Brian Train noted, "The cramped map and the inane moves of the robots make the game frustrating at times. I seemed to spend more of my time fumbling at stacks of chits in all too small rooms trying to figure out if they’d just moved or not. A bigger map with ‘spaces’ in which players could stack counters which had just moved and those which had not would have made the game much easier to play." [2]

Other reviews and commentary

Related Research Articles

<span class="mw-page-title-main">Klondike (solitaire)</span> Solitaire card game

Klondike, also known as Canfield, is a card game for one player and the best known and most popular version of the patience or solitaire family, something which "defies explanation" as it has one of the lowest rates of success of any such game. Partly because of that, it has spawned numerous variants including Batsford, Easthaven, King Albert, Thumb and Pouch, Somerset or Usk and Whitehead, as well as the American variants of the games, Agnes and Westcliff. The distinguishing feature of all variants is a triangular layout of the tableau, building in ascending sequence and packing in descending order.

<i>Suspended</i> (video game) 1983 video game

Suspended: A Cryogenic Nightmare is an interactive fiction video game written by Michael Berlyn and published by Infocom in 1983. Infocom's sixth game, it was released for Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, Commodore Plus/4, IBM PC, TRS-80, and TI-99/4A. It was later available for Macintosh, Amiga, and Atari ST.

<i>RobotWar</i> 1981 video game

RobotWar is a programming game written by Silas Warner. This game, along with the companion program RobotWrite, was originally developed in the TUTOR programming language on the PLATO system in the 1970s. Later the game was commercialized and adapted for the Apple II series of computers and published by Muse Software in 1981. The premise is that in the distant future of 2002, war was declared hazardous to human health, and now countries settled their differences in a battle arena full of combat robots. As the manual states, "The task set before you is: to program a robot, that no other robot can destroy!"

<i>Stationfall</i> 1987 video game

Stationfall is an interactive fiction video game written by Steve Meretzky and released by Infocom in 1987. It was released for the Commodore 64, Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, and MS-DOS,. The game is a sequel to Planetfall, one of Infocom's most popular titles. It is Infocom's twenty-fifth game.

There were various games and applications available in Windows Live Messenger that could be accessed via the conversation window by clicking the games icon and challenging a "buddy".

Double Solitaire is a two-player variant on the best-known patience or solitaire card game called Klondike. While it is mostly referred to as Double Solitaire, it is sometimes called Double Klondike. Games with more players are also possible.

<span class="mw-page-title-main">Microsoft Solitaire</span> Card game that is included in Microsoft Windows

Solitaire is a computer game included with Microsoft Windows, based on a card game of the same name, also known as Klondike. Its original version was programmed by Wes Cherry, and the cards were designed by Susan Kare.

<i>Starfleet Orion</i> 1978 video game

Starfleet Orion is a 1978 science fiction strategy game written and published by Automated Simulations. It appears to be the first space-themed strategy game sold for microcomputer systems. The game was originally written in BASIC for the Commodore PET, but later ported to other early home computer platforms including the TRS-80 and Apple II. The game was something of a success, leading to a string of successes for the company, notably the major hit Temple of Apshai.

A human-based computation game or game with a purpose (GWAP) is a human-based computation technique of outsourcing steps within a computational process to humans in an entertaining way (gamification).

<i>Battle Frenzy</i> 1994 video game

Bloodshot, also released as Battle Frenzy, is a video game developed by Jim Blackler for Domark and published by Acclaim in 1994 for the Mega Drive and the Mega-CD in Europe. A North American release was planned, and reviewed in gaming magazines, but was only released through the Sega Channel service.

A self-replicating machine is a type of autonomous robot that is capable of reproducing itself autonomously using raw materials found in the environment, thus exhibiting self-replication in a way analogous to that found in nature. Such machines are often featured in works of science fiction.

<i>StarGate</i> (board game)

StarGate is a science fiction board game published by Simulations Publications, Inc. (SPI) in 1979 in which players wage combat via spaceships.

<i>Demons</i> (board game) Board game

Demons is a board game published by Simulations Publications (SPI) in 1979 in which players control magicians who conjure demons to aid them during a treasure hunt.

<i>Hot Spot</i> (board game) Board game

Hot Spot is a science fiction board wargame published by Metagaming Concepts in 1979 that simulates the battle for possession of a molten planet.

<i>Ram Speed</i>

Ram Speed, subtitled "Naval Warfare in the Bronze Age", is a two-player microgame published by Metagaming Concepts in 1980 that simulates naval combat between galleys in the Mediterranean during the Bronze Age when the preferred method of attack was ramming a ship.

<i>Space Empires</i> (board game)

Space Empires is a science fiction board game published by Mayfair Games in 1981.

<i>Moon Base Clavius</i> 1981 board game

Moon Base Clavius is a science fiction board wargame published by Task Force Games in 1981.

<i>Orb Quest</i> Role-playing game supplement

Orb Quest is a 1982 fantasy role-playing game adventure for The Fantasy Trip, published by Metagaming Concepts.

<i>Alien Mind</i> 1988 action video game

Alien Mind is an action-adventure game for the Apple IIGS, published and released by PBI Software in 1988. It is the final game from PBI, and notable as a GS-only title, in taking advantage of the graphics and sound capabilities of the machine to present an arcade style game.

<i>Warboid World</i> Play-by-mail game

Warboid World is a play-by-mail game originally published and moderated by Adventures by Mail in 1983 in which players build up armies of robots and send them to destroy other players' robot factories.

References

  1. 1 2 Rotondaro, Edwin J. (July–August 1983). "Capsule Reviews". Space Gamer . Steve Jackson Games (64): 34.
  2. 1 2 3 4 Train, Brian (2007). "Boarding Party". Simulacrum. No. 27. p. 37.