Bob De Schutter

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Bob De Schutter
Bob De Schutter at the 2011 CHI Belgium Barcamp.jpg
De Schutter at the 2011 CHI Belgium Barcamp
Born1981 (age 4041)
Alma mater Katholieke Universiteit Leuven, Karel de Grote-Hogeschool
Occupation Video game designer, researcher, professor
Employer Miami University
Known forGame Design for Older Adults
TitleC. Michael Armstrong Professor of Applied Game Design
Website www.bobdeschutter.be

Bob De Schutter is a Belgian video game designer and researcher, who is the C. Michael Armstrong professor of Applied Game Design at Miami University (Oxford, Ohio). He is best known for his work on the design of video games for players in middle through late adulthood. [1] He has advocated the importance of play in later life [2] and has spoken out against the stereotyping of older video game players in marketing and game design. [3] He has also published on the design of experimental classrooms for gameful instruction. [4] [5]

Contents

Education

De Schutter graduated from the Karel de Grote-Hogeschool (Antwerp, Belgium) in 2003 with an MA in Visual Arts, and in 2011 he received his Ph.D. in the Social Sciences from the Katholieke Universiteit Leuven (Leuven, Belgium). [6] His doctoral thesis was on "The meaning of digital games to an older audience". [7]

Career

From 2007 until 2012 De Schutter was a researcher, teacher and game designer for the e-Media Lab of the Katholieke Universiteit Leuven (campus Group T), [8] where he worked on games to facilitate inter-generational knowledge transfer, [9] rehabilitate psycho-motor skills, [10] train entrepreneurial skills, [11] sensitize university students on urban mobility for the disabled [12] and teach the psychology of game design. [13] [14] At Miami University, he worked on an interactive app about Freedom Summer. [15]

De Schutter founded the Flemish Chapter of the Digital Games Research Association and chaired its executive board until May 2013. [16] He is an honorary member of DiGRA Flanders. [17]

Since August 2013, he is the C. Michael Armstrong Professor at the College of Education, Health & Society and the Armstrong Institute for Interactive Media Studies of Miami University (Oxford, Ohio). [18] He is also a research fellow at the Scripps Gerontology Center. [19]

In 2014, De Schutter became the founding president of the Gerontoludic Society. [20]

De Schutter was one of the speakers at South by Southwest in 2013 in a panel on "Designing Games for Realism". [21] He spoke at TEDxMiami University on April 25, 2015. [22] He presented at the main conference of the Game Developers Conference in San Francisco with a talk called "Beyond Ageism: Designing Meaningful Games for an Older Audience". [23] He has organized several workshops on game design for older adults. [24] [25] [26]

He is a lifetime member of the International Game Developers Association [27] and a board member of the International Society for Gerontechnology. [28]

He is currently an associate professor at Northeastern University, holding a joint appointment with the College of Arts, Media and Design and Khoury College of Computer Sciences. [29] [30]

Selected publications

De Schutter has published more than 30 peer-review ed research papers in areas such as design, communication, education, media studies and technology. [31]

Some selected works can be found below:

Games and ageing

Gameful instruction

Related Research Articles

Live action role-playing game Form of role-playing game where participants act out the roles

A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.

<span class="mw-page-title-main">Role-playing game</span> Game in which players assume the roles of characters in a fictional setting

A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

<i>Grand Theft Auto: Vice City</i> 2002 video game

Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main entry in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth instalment overall. Set in 1986 within the fictional Vice City, the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, he slowly builds a criminal empire by seizing power from other criminal organisations in the city.

Game studies, also known as ludology, is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, folkloristics and cultural heritage, sociology and psychology, while examining aspects of the design of the game, the players in the game, and the role the game plays in its society or culture. Game studies is oftentimes confused with the study of video games, but this is only one area of focus; in reality game studies encompasses all types of gaming, including sports, board games, etc.

Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play.

Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere.

<i>Tennis for Two</i> 1958 sports video game

Tennis for Two is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the game in 1958 for display at the Brookhaven National Laboratory's annual public exhibition after learning that the government research institution's Donner Model 30 analog computer could simulate trajectories with wind resistance. He designed the game within a few hours, after which he and technician Robert V. Dvorak built it over a period of three weeks. The game was displayed on an oscilloscope and played with two custom aluminum controllers. Its visuals show a representation of a tennis court viewed from the side, and players adjust the angle of their shots with a knob on their controller and try to hit the ball over the net by pressing a button.

Digital Games Research Association (DiGRA) is a nonprofit international learned society whose work focuses on game studies and associated activities. DiGRA was formally established in 2003 in Finland. It is a leading academic organization in the field of digital games.

Aalto Media Lab

AaltoMedia Lab is a transdisciplinary laboratory focusing on digital design and its impact to culture and society. The Lab is part of the Department of Media at the School of Arts, Design and Architecture, Aalto University in Finland.

<span class="mw-page-title-main">Fitness game</span> Video games that are also a form of exercise

Fitness game, exergame, and gamercise are terms used for video games that are also a form of exercise. Fitness games rely on technology that tracks body movement or reaction. The genre has been used to challenge the stereotype of gaming as a sedentary activity, and promoting an active lifestyle. Fitness games are seen as evolving from technology aimed at making exercise more fun.

The Katholieke Universiteit Leuven associatie Kortrijk, or short Kulak is a university satellite campus of the KU Leuven in the city of Kortrijk (Courtrai) in the Belgian province of West Flanders and therefore also is officially a Dutch-speaking institution.

<span class="mw-page-title-main">Mary Flanagan</span>

Mary Flanagan is an artist, author, educator, and designer. She pioneered the field of game research with her ideas on critical play and has written five books. She is the founding director of the research laboratory and design studio Tiltfactor Lab and the CEO of the board game company Resonym. Flanagan's work as an artist has been shown around the world and won the Award of Distinction at Prix Ars Electronica in 2018.

<span class="mw-page-title-main">Lindsay Grace</span>

Lindsay Grace is a video game designer, artist, professor, and writer who currently lives in Miami, FL. He is best known as an academic game designer who employs critical design. He is the 2019 Games for Change Vanguard Award winner and Knight Chair at the University of Miami. He served as founding director of the American University Game Lab and Studio (JOLT), which includes the Fake News game, Factitious, the NPR game Commuter Challenge and Miami Herald's Gaming the System. In 2013 his game, Wait was inducted in the Games for Change Hall of Fame as one of the five most significant games for change in the last decade. Created in 2009, players must navigate a 3D world that fades away when the player moves, and grows more detailed as they wait. If players fail to move for long, the world also recedes. Other notable games include Big Huggin', a game controlled by a giant stuffed animal that players must hug to meet game goals. Big Huggin' was Kickstarted with notable support from Jane McGonigal and selected for the ACM SIGGRAPH's Aesthetics of Gameplay Show.

Psallentes is a Gregorian chant ensemble founded in 2000 and based in Leuven, Belgium.

<i>Designing Virtual Worlds</i>

Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it.

<span class="mw-page-title-main">The Joan Ganz Cooney Center</span>

The Joan Ganz Cooney Center is an independent, non-profit, non-partisan research and innovation group founded by Sesame Workshop to advance children's literacy skills and foster innovation in children's learning through digital media.

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Critical Gameplay is a video game developer, founded in 2009 by game developer Lindsay Grace.

The Belgium vs Netherlands Cups were a series of international football friendly cup matches contested by the national teams of Belgium and the Netherlands. From their first unofficial friendly derbies in the early 1900s, until the mid-1920s, Belgium and the Netherlands competed for floating trophies. During the encounters in Belgium the teams played for the Coupe Vanden Abeele until 1925, while in the Netherlands they faced off for the Rotterdamsch Nieuwsblad Beker until 1923. In total, there has been 39 Belgian-Dutch friendly cup duels, of which 35 were official internationals.

References

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  27. "Lifetime Members". IGDA. Retrieved 2016-03-20.
  28. "Board Members". ISG. Archived from the original on 2016-03-16. Retrieved 2016-03-28.
  29. "Bob De Schutter". Northeastern CAMD. Retrieved 2022-09-08.
  30. "Bob De Schutter - Khoury College of Computer Sciences". Khoury College of Computer Sciences. Retrieved 2022-09-08.
  31. "Bob De Schutter" . Retrieved 2016-03-20.