Bob De Schutter | |
---|---|
Born | 1981 (age 42–43) |
Alma mater | Katholieke Universiteit Leuven, Karel de Grote-Hogeschool |
Occupation(s) | Video game designer, researcher, professor |
Employer | Miami University |
Known for | Game Design for Older Adults |
Title | C. Michael Armstrong Professor of Applied Game Design |
Website | www.bobdeschutter.be |
Bob De Schutter is a Belgian video game designer and researcher, who is the C. Michael Armstrong professor of Applied Game Design at Miami University (Oxford, Ohio). He is best known for his work on the design of video games for players in middle through late adulthood. [1] He has advocated the importance of play in later life [2] and has spoken out against the stereotyping of older video game players in marketing and game design. [3] He has also published on the design of experimental classrooms for gameful instruction. [4] [5]
De Schutter graduated from the Karel de Grote-Hogeschool (Antwerp, Belgium) in 2003 with an MA in Visual Arts, and in 2011 he received his Ph.D. in the Social Sciences from the Katholieke Universiteit Leuven (Leuven, Belgium). [6] His doctoral thesis was on "The meaning of digital games to an older audience". [7]
From 2007 until 2012 De Schutter was a researcher, teacher and game designer for the e-Media Lab of the Katholieke Universiteit Leuven (campus Group T), [8] where he worked on games to facilitate inter-generational knowledge transfer, [9] rehabilitate psycho-motor skills, [10] train entrepreneurial skills, [11] sensitize university students on urban mobility for the disabled [12] and teach the psychology of game design. [13] [14] At Miami University, he worked on an interactive app about Freedom Summer. [15]
De Schutter founded the Flemish Chapter of the Digital Games Research Association and chaired its executive board until May 2013. [16] He is an honorary member of DiGRA Flanders. [17]
Since August 2013, he is the C. Michael Armstrong Professor at the College of Education, Health & Society and the Armstrong Institute for Interactive Media Studies of Miami University (Oxford, Ohio). [18] He is also a research fellow at the Scripps Gerontology Center. [19]
In 2014, De Schutter became the founding president of the Gerontoludic Society. [20]
De Schutter was one of the speakers at South by Southwest in 2013 in a panel on "Designing Games for Realism". [21] He spoke at TEDxMiami University on April 25, 2015. [22] He presented at the main conference of the Game Developers Conference in San Francisco with a talk called "Beyond Ageism: Designing Meaningful Games for an Older Audience". [23] He has organized several workshops on game design for older adults. [24] [25] [26]
He is a lifetime member of the International Game Developers Association [27] and a board member of the International Society for Gerontechnology. [28]
He is currently an associate professor at Northeastern University, holding a joint appointment with the College of Arts, Media and Design and Khoury College of Computer Sciences. [29] [30]
De Schutter has published more than 30 peer-review ed research papers in areas such as design, communication, education, media studies and technology. [31]
Some selected works can be found below:
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.
Game studies, also known as ludology, is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, folkloristics and cultural heritage, sociology and psychology, while examining aspects of the design of the game, the players in the game, and the role the game plays in its society or culture. Game studies is oftentimes confused with the study of video games, but this is only one area of focus; in reality game studies encompasses all types of gaming, including sports, board games, etc.
Gameplay is the specific way in which players interact with a game. The term applies to both video games and tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules.
Koninklijke Beerschot Voetbal en Atletiek Club, now K Beerschot VA was a Belgian football club from Antwerp. The club was founded in 1899 when most players of Antwerp left the club. It played in the 1920 Olympic Games Stadium named the "Kiel".
Digital Games Research Association (DiGRA) is a nonprofit international learned society whose work focuses on game studies and associated activities. DiGRA was formally established in 2003 in Finland. It is a leading academic organization in the field of digital games.
AaltoMedia Lab is a transdisciplinary laboratory focusing on digital art and design and its impact to culture and society. The Lab is part of the Department of Art and Media at the School of Arts, Design and Architecture, Aalto University in Finland.
The Katholieke Universiteit Leuven Associatie Kortrijk, or Kulak for short, is a university satellite campus of the KU Leuven in the city of Kortrijk (Courtrai) in the Belgian province of West Flanders and is therefore also officially a Dutch-speaking institution.
Mary Flanagan is an American artist, author, educator, and designer in the field of game studies. She is the founding director of the research laboratory and design studio Tiltfactor Lab at Dartmouth College. She is the author of scholarly books from MIT Press, including Playing Oppression: The Legacy of Conquest and Empire in Board Games,Values at Play in Digital Games, and Critical Play: Radical Game Design. She is the CEO of the board game company Resonym. Her artwork has exhibited at museums such as the Whitney Museum and The Guggenheim.
Lindsay Grace is an American academic, artist, and video game designer. He currently serves as the Knight Chair of Interactive Media and is also an Associate Professor at the School of Communication, University of Miami. .
The Coudenberg group was a Belgian federalist think-tank, it was named after the place where the members met, the Coudenberg, one of the seven hillocks on which the centre of Brussels has been built. President of the organization was the lawyer Jean-Pierre De Bandt.
Psallentes is a Gregorian chant ensemble founded in 2000 and based in Leuven, Belgium.
Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it.
The Joan Ganz Cooney Center is an independent, non-profit, non-partisan research and innovation group founded by Sesame Workshop to advance children's literacy skills and foster innovation in children's learning through digital media.
Gamification is the attempt to enhance systems, services, organizations, and activities by simulating experiences similar to those experienced when playing games in order to motivate and engage users. This is generally accomplished through the application of game design elements and game principles in non-game contexts.
Gamestorming is a set of practices for facilitating innovation in the business world. A facilitator leads a group towards some goal by way of a game, a structured activity that provides scope for thinking freely, even playfully.
Critical Gameplay is a video game developer, founded in 2009 by game developer Lindsay Grace.
The Belgium vs Netherlands Cups were a series of international football friendly cup matches contested by the national teams of Belgium and the Netherlands. From their first unofficial friendly derbies in the early 1900s, until the mid-1920s, Belgium and the Netherlands competed for floating trophies. During the encounters in Belgium the teams played for the Coupe Vanden Abeele until 1925, while in the Netherlands they faced off for the Rotterdamsch Nieuwsblad Beker until 1923. In total, there has been 39 Belgian-Dutch friendly cup duels, of which 35 were official internationals.
Sebastian Deterding is a German scientist. He is currently Chair in Design Engineering and Professor of Design Engineering at Imperial College, London. Previously, he held the position of Chair Professor of Digital Creativity at the University of York. He established the gamification research network and co-authored "The Gameful World", a book delving into the integration of gaming elements into various aspects of culture.
The 1901 Coupe Vanden Abeele was a friendly football match held at the ground of Beerschot A.C. in Antwerp, on 28 April 1901. That match was contested by representative teams of Belgium and the Netherlands, and ended in a 8–0 win to the Belgians, but more important than the result was its historical significance, as it was the first international football match played in continental Europe, official or otherwise.