Books of Swords

Last updated

The Book of Swords Series is a series of science fiction/fantasy novels written by Fred Saberhagen from 1983 to 1995. The story revolves around the Twelve Swords of Power, which were forged by the gods and given to humanity, and how various characters acquire and use them. The series spans several decades and features dozens of characters.

Contents

Works

The Book of Swords

  1. The First Book of Swords (1983)
  2. The Second Book of Swords (1983)
  3. The Third Book of Swords (1984)
    Omnibus: The Complete Book of Swords (1985)

Books of Lost Swords

  1. Woundhealer's Story (1986)
  2. Sightblinder's Story (1987)
  3. Stonecutter's Story (1988)
    Omnibus: The Lost Swords: The First Triad (1988)
  4. Farslayer's Story (1989)
  5. Coinspinner's Story (1989)
  6. Mindsword's Story (1990)
    Omnibus: The Lost Swords: The Second Triad (1990)
  7. Wayfinder's Story (1992)
  8. Shieldbreaker's Story (1994)
    Omnibus: The Lost Swords: Endgame (1994)

Short stories

  1. An Armory of Swords (1995), an anthology of eight stories in the Swords universe by eight authors, including "Blind Man's Blade" by Saberhagen. [1] [2]

The Book of Swords series is also linked to the Empire of the East series, which is set in the same universe and presents the backstory to the series. [3] The first three works in the Empire of the East series predate the Book of Swords series (The Broken Lands (1968), The Black Mountains (1971), and Changeling Earth (1973), also titled Ardneh's World), with the fourth Empire of the East book, Ardneh's Sword (2006), returning to the universe long after the Book of Swords series was complete.

Composition

Saberhagen wrote the first books in the series in the 1980s with the intention of developing them into a video game. Although some preliminary code and art was developed, the project was deemed technologically infeasible. [4]

Premise

The Book of Swords series blends science fiction and fantasy, [5] combining fantastical settings with logic-puzzle plots based on science fiction. [3]

Setting

The books are set far into the future. Approximately 50,000 years before the story, sometime during the third millennium, mankind was almost driven to extinction by a global apocalypse brought on by a nuclear World War prior to the events in Empire of the East . The role of post-apocalyptic technology in creating a magical mythological society echoes Saberhagen's Berserker series. [6] An intelligent supercomputer, ARDNEH (which was formerly part of an American nuclear response system), initiated a physical change to the structure of the world. Unintentionally combined with a similar system on the other side of the world, this change negated the effects of atomic weaponry and most other forms of high technology, and introduced other side effects, such as the creation of magic, gods, and demons. ARDNEH then continued to stabilize and sustain humanity through the ensuing Dark Ages. ARDNEH was destroyed millennia before the events of the series, as chronicled in Saberhagen's Empire of the East series. By the time the events recorded in The Books of the Swords occur, ARDNEH has passed into legend, worshiped as a benevolent god.

The gods of the Swords universe are based on various mythological deities, with most coming from the Greco-Roman and Hindu pantheons. They are elements of human hope and imagination that were made real approximately one thousand years after the destruction of ARDNEH, when a group of humans donned Mark VII suits created by ARDNEH and a djinn as a possible defense against demons. [7] The gods, having become bored with mankind, created Twelve Swords of Power, and scattered them throughout the world, as a grand game of survival of the fittest to be played out on earth.

The demons of Saberhagen's Swords universe are the remnants of atomic or other high-power weapons detonations, rendered anthropomorphic by the Change. They can take on various forms and appearances, but their natural form is a free-floating, possibly radioactive cloud. Their presence can sicken and injure those who have not magically prepared themselves to resist them. All demons have a "source of life", which is usually hidden within a fairly innocuous object like a mirror, charm, bottle, or weapon (compare to djinn). This object does not bear any relation to the demon's physical presence. However, if it is found, control can be exerted over the demon it belongs to.

Magic is a rare and fragile art in the Swords universe, requiring a lifetime of dedication. Magic is very fragile; unsheathed blades and other iron or steel objects degrade its power significantly. Thus it has limited martial uses, and is most often used to influence others.

There are three major religious sects in the Swords universe. Although many privately worship their own gods or goddesses, three institutions that can be found no matter where one goes. The White Temple is ordered around the worship of ARDNEH and values love and respect for life. Many of the leading healing centers and hospitals are actually White Temples, and most of what one thinks of as traditional "holy men" are servants of the White Temple. The Red Temple is concerned with worship of the flesh. Its chief goddess is Aphrodite. The Red Temple provides and controls much of the traffic in prostitution and drugs, although they also encourage free love, gambling, gluttony, and excessive drinking. The Blue Temple worships money, hoarding wealth, but never does anything with it. At one point, the Blue Temple hoards four of the Twelve Swords of Power, including Shieldbreaker, which they never use for fear of losing them. The Blue Temple Hoard is the famous secret depository of their holdings.

The Twelve Swords of Power

The Swords of Power were created by the gods and given to humanity as part of a great game, so they could enjoy watching humans scheme and fight amongst themselves in an effort to obtain these magical treasures. Each sword has a different ability, which corresponds to a different god. The series revolves around different characters finding, acquiring, stealing, using, and eventually destroying the swords. This provides the gods with the amusement they desire, until they find out that the swords were made too well, and even the gods themselves can fall victim to them. The swords are introduced by name and general ability in The Song of Swords, the poem that precedes the story, but it is only over the course of the series that the specific effects, conditions, and loopholes of these weapons are discovered. [3] Although thought to be indestructible, by the end of the series (Shieldbreaker's Story) all the swords except Woundhealer have been destroyed.

The twelve swords are:

  1. Coinspinner, "The Sword of Chance" or "The Sword of Fortune," makes the wielder supernaturally lucky in any and every situation. Coinspinner does not need to be physically wielded to be used--simply possessing the blade is enough for it to work. However, like luck itself, the Sword of Chance is fickle and tries to escape from its wielder at every opportunity, usually when they need it the most. Its symbol is a pair of dice.
  2. Doomgiver, "The Sword of Justice," can turn aside any attack or spell meant to harm the wielder and send it back to the attacker instead. The protection the Sword of Justice provides is near absolute: people attempting to stab the wielder will instead stab themselves; anyone attempting to charm the wielder will instead be charmed. In fact, anything Doomgiver perceives as a threat to its owner will be repelled, making its wielder a center of invulnerable strength. Entire armies have destroyed themselves in a vain attempt to fight the wielder. Only Shieldbreaker is immune to its effects. Its symbol is a white circle.
  3. Dragonslicer, "The Sword of Heroes," allows its wielder to kill dragons. Scales that can turn aside spell and steel with equal abandon are penetrated with little effort, and the sword will always seek the heart of a dragon. Unfortunately, the blade can sometimes be difficult to remove from the wounds it makes. Its symbol is a dragon in flight.
  4. Farslayer, "The Sword of Vengeance," can kill any person, demon, or god the wielder wishes, regardless of the physical distance that separates them or the level of protection they enjoy, with the exception of Shieldbreaker (and perhaps Doomgiver). To use Farslayer the wielder must think of their target, then chant 'For thy heart, for thy heart, who hast wronged me'. The blade will then fly from the wielder's hand and seek out its prey, until it finally pierces its heart. While the Sword of Vengeance can travel any distance in pursuit of its target, it will NOT return to the wielder's hand once it has completed its mission. This often means that Farslayer will remain in enemy territory, still impaled in the body of its victim, leaving the means of retribution in the hands of the target's friends or relatives. They can then use Farslayer to kill the original wielder, leading to a circle of murder and reprisal that can wipe out entire feuding clans. Farslayer's symbol is a bullseye.
  5. Woundhealer, "The Sword of Mercy" or "The Sword of Love," can heal any injury or ailment, regardless of severity or how long ago it was inflicted. It can even grow back severed limbs or heal massive trauma (as evidenced by a man impaling himself and his horse with Woundhealer then jumping off a mountain to avoid pursuit, then riding away unharmed from the impact), though it may take some time in cases of amputation for a limb to grow back. Woundhealer cannot be used as a weapon under any circumstance--indeed, even Shieldbreaker does not consider it to be a weapon and has no effect against it. Its symbol is an open hand.
  6. Skulltwister, "The Mindsword," "The Sword of Glory," or "The Sword of Madness," sends shards of poisoned light into the minds of anyone who views the drawn blade in the hands of its wielder. These poisoned shards lodge themselves in the viewers' minds, compelling absolute, fanatical devotion to the wielder, and are powerful enough to affect demons and gods as well as men. These newly converted followers will obey any order, or sacrifice absolutely anything--including their lives--at the wielder's command. The Mindsword's owner must periodically renew this influence, lest time or distance allow the victim to overcome the mental compulsion and break free. Of all of the 12 Swords of Power, Skulltwister is notable in that its true name is not revealed in the Song of Swords, or in the original trilogy, finally being revealed in the Books of Lost Swords. Its symbol is a banner waving in the wind.
  7. Shieldbreaker, "The Sword of Force," provides absolute protection from all other weapons, including the other Swords of Power. Like Townsaver, The Sword of Force physically takes over the sword arm of the person wielding it, and the blade cannot be released again until the threat is gone. However, unlike Townsaver, Shieldbreaker physically protects the wielder from all harm, so long as the opponent is armed with a weapon. Its weakness is that it cannot protect its wielder against an unarmed opponent, or someone bearing Woundhealer (which is not considered by Shieldbreaker to be a weapon). In fact, the inability for the wielder to release Shieldbreaker makes it a liability, as it will actively drain the wielder's strength as flails wildly at unarmed opponents, impotently phasing through them without harm until there is no strength or energy remaining in the wielder. Its symbol is a hammer.
  8. Sightblinder, "The Sword of Stealth," changes the perception of anyone looking at the owner, making the wielder appear as someone the viewer knows and trusts, and allowing them to move freely wherever they choose. In addition, the wielder is provided with enhanced vision, and can see through any illusion or disguise as if it wasn't there. Its symbol is an open eye.
  9. Soulcutter, "The Sword of Despair" or "The Tyrant's Blade," causes a wave of despair that induces a deep lethargy, making anyone affected by it simply give up on life, making them wonder "what's the point of it all?" as they fall to the ground to wait for death. Soulcutter has a wide radius, and its effect is powerful enough to overcome even the fanaticism induced by Skulltwister, forcing the Mindsword's victims to drop to the ground as well. Unlike Skulltwister, the Sword of Despair does not provide protection from its effect to its owner, who will also fall to the ground in despair. Without the intervention of someone who enjoys immunity to this lethargy, the victims will lie still until they starve to death or die of dehydration. Shieldbreaker's wielder is immune to the effect. Doomgiver may provide immunity as well, but the two blades never meet in battle. Soulcutter has no symbol on its hilt--the only sword without one.
  10. Stonecutter, "The Sword of Siege," can cut through any stone or mineral-based formation as easily as it would pass through air, making stone walls useless. Its symbol is a wedge splitting a block.
  11. Townsaver, "The Sword of Fury," turns its wielder into an impenetrable wall of bladed steel, but only in an enclosed area and only in defense of the defenseless. Once the Sword has been drawn under those conditions, it makes a wailing sound that rises into a shriek as it defends the helpless from harm by cutting through anything and everything that would harm them. The wielder cannot be stopped or killed while the Sword of Fury is active by any means short of Shieldbreaker, but unfortunately, the protection the Sword of Fury offers to the defenseless is NOT extended to the wielder himself. Wounds taken by the wielder of Townsaver will continue to accumulate until all danger has passed, whereupon the sword will cease to function and the wielder will either pass out or die from blood loss. The symbol of Townsaver is a sword suspended over a crenulated castle wall.
  12. Wayfinder, "The Sword of Wisdom," can be used by the wielder to find any location or any object they wish, without error, even leading them to the items and people necessary to complete their quest. The downside of Wayfinder's ability is that it will lead the wielder to most direct rather than the safest path, which can put them in harm's way. Notably, Coinspinner can be used for the same effect, without the drawback of the added risk, but with the potential to leave right when it is needed the most. Wayfinder's symbol is an arrow.

Characters

Reception

In a retrospective of Saberhagen's works, Joan Spicci Saberhagen says the series "proved very popular among readers." [4] A review of Armory of Swords in Kirkus was lukewarm, calling the series as a whole "generally above-average" and the short story collection "agreeable entertainment for Lost Swords fans." [1] Jason Heller's reflections on "science fantasy" as a genre remembers the Swords series as an exciting exemplar of science fantasy, presenting a similar premise as Thundarr the Barbarian in a format that was "literary and a bit more mature." [8]

Novelist Dan Wells credits Saberhagen with inspiring his own writing aspirations, and praises the series' combination of the "stunning imagination" of fantasy with the "logical" plotting of science fiction. Despite noting that the worldbuilding is sometimes underdeveloped, Wells praises the series' "addictive brilliance" in building and then resolving the swords as interlocking "logistical puzzle[s]." [3]

See also

Related Research Articles

<span class="mw-page-title-main">Stormbringer</span> Fictional sword from Michael Moorcock stories

Stormbringer is a magic sword featured in a number of fantasy stories by the author Michael Moorcock. It is described as a huge, black sword covered with strange runes, created by the forces of Chaos. The sword has a will of its own and it is hinted that the sword may be controlled by an inhabiting entity. It is wielded by the doomed albino emperor Elric of Melniboné. Stormbringer makes its first appearance in the 1961 novella The Dreaming City. In the four novellas collected in the 1965 book Stormbringer, the sword's true nature is revealed.

<span class="mw-page-title-main">Lightsaber</span> Fictional sword

A lightsaber is a fictional energy sword featured throughout Star Wars. A typical lightsaber is depicted as a luminescent laser sword about 3 feet (0.91 m) in length emitted from a metal hilt around 10.5 inches (27 cm) in length. First introduced in the original Star Wars film, it has since appeared in most Star Wars films, with at least one lightsaber duel occurring in each installment of the "Skywalker saga". The lightsaber's distinct appearance was created using rotoscoping for the original films, and with digital effects for the prequel and sequel trilogies.

<i>Berserker</i> (novel series) Series of science fiction novels by Fred Saberhagen

The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines strive to destroy all life.

<i>The Sword of Truth</i> Series of 21 epic fantasy novels

The Sword of Truth is a series of 21 sword and sorcery novels and six novellas written by Terry Goodkind. The books follow the protagonists Richard Cypher, Kahlan Amnell, Nicci, Cara, and Zeddicus Zu'l Zorander on their quest to defeat oppressors who seek to control the world and those who wish to unleash evil upon the world of the living. While each novel was written to stand alone, except for the final three that were intended to be a trilogy, they follow a common timeline and are linked by ongoing events that occur throughout the series.

<span class="mw-page-title-main">Master Sword</span> Fictional weapon

The Master Sword is a fictional divine magic sword in Nintendo's The Legend of Zelda series. It is also known as "The Blade of Evil's Bane", the "Sword of Resurrection", the "Sword that Seals the Darkness" and the "Sacred Sword". It was introduced in the 1991 action-adventure video game The Legend of Zelda: A Link to the Past and has since appeared in most other games in the series.

<span class="mw-page-title-main">Magic sword</span> Sword with magical powers or other supernatural qualities

In mythology, legend or fiction, a magic sword is a sword with magical powers or other supernatural qualities. Renowned swords appear in the folklore of every nation that used swords.

<span class="mw-page-title-main">Hindu mythological wars</span> Conflicts of the Hindu Mythos

Hindu mythological wars are the wars described in the Hindu texts of ancient India. These wars depicted both mortals of great prowess as well as deities and supernatural beings, often wielding supernatural weapons of great power. Hindu teachings prescribe war as the final option, to be employed only after all peaceful methods are exhausted. Participation in righteous war, or dharmayuddha, was said to be honourable and was a principal duty of the Kshatriya or the warrior varna, and victory in such wars was regarded as a matter of honour.

The katana sword appears in many folk tales as well as legends. This piece of Japanese history not only appears in old folklore, it is also very popular in modern fiction as well as contemporary art pieces such as film and theater. The katana has reached far and wide in the world of fictional stories and can be used to tell tales of wisdom and bravery or evil and treachery. The sword can be seen not only as a tool for the hero but also a tool for the villain.

<span class="mw-page-title-main">Ares (Marvel Comics)</span> Marvel Comics fictional character

Ares is a fictional character, a deity appearing in American comic books published by Marvel Comics. The character is based on the Greek god of the same name. He first appeared in Thor #129 and was created by Stan Lee and Jack Kirby. Ares has commonly appeared as an enemy of Thor and Hercules and starred in his own self-titled series in 2006.

<i>Tome of Battle: The Book of Nine Swords</i>

Tome of Battle: The Book of Nine Swords is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game, published by Wizards of the Coast in 2006. The book chronicles the rise and fall of the fictional Temple of Nine Swords within the D&D universe and introduces an entirely new "initiator" subsystem that gives greater flexibility.

The Power Sword, also referred to as the Sword of Power or the Sword of Grayskull, is a fictional sword from Mattel's Masters of the Universe toy line. In the original mini-comics produced with the toyline in 1981, the Power Sword was a mystical object split into two parts, which Skeletor tries to obtain and put together in order to gain control over Castle Grayskull. In these early stories, He-Man uses an axe and a shield, rather than the magical sword.

The Empire of the East series is composed of four science fiction/fantasy novels by Fred Saberhagen.

God Eater is a series of sci-fi action role-playing video games published by Bandai Namco Entertainment, starting with the titular game released on February 4, 2010 for the PlayStation Portable. The series depicts the desperate battle between humanity and a race of omnivorous monsters in a futuristic post-apocalyptic world. As of February 2019, the franchise has six games, several manga and light novel adaptations, soundtracks, and an anime adaptation.

This is complete list of works by American science fiction and fantasy author Fred Saberhagen.

<span class="mw-page-title-main">Weapons and armor in Chinese mythology, legend, cultural symbology, and fiction</span> Important motif in Chinese mythology as well as Chinese legend, cultural symbology, and fiction

Legendary weapons, arms, and armor are important motifs in Chinese mythology as well as Chinese legend, cultural symbology, and fiction. Weapons featured in Chinese mythology, legend, cultural symbology, and fiction include Guanyu's pole weapon. This non-factually documented weapon has been known as the Green Dragon Crescent Blade. Other weapons from Chinese mythology, legend, cultural symbology, and fiction include the shield and battleax of the defiant dancer Xingtian, Yi's bow and arrows, given him by Di Jun, and the many weapons and armor of Chiyou, who is associated with the elemental power of metal. Chinese mythology, legend, cultural symbology, and fiction features the use of elemental weapons such as ones evoking the powers of wind and rain to influence battle.

<span class="mw-page-title-main">Lin Lie</span> Fictional superhero in Marvel Comics

Lin Lie is a Chinese superhero originally appearing in web manhua and later American comic books published by Marvel Comics. Created by artist Gunji and writer Shuizhu, Lin first appeared in the Chinese digital series Warrior of the Three Sovereigns #1 as Sword Master, a descendant of Fu Xi who wields the mystical Sword of Fu Xi. Lin made his American comics debut in War of the Realms: New Agents of Atlas #2, where he joined the Agents of Atlas. After losing his Sword in Death of Doctor Strange: White Fox #1, Lin Lie became the new Iron Fist in Iron Fist vol. 6 #1.

References

  1. 1 2 "An Armory of Swords". Kirkus Reviews. Retrieved 2020-06-17.
  2. "Fiction Book Review: An Armory of Swords". Publishers Weekly. Retrieved 2020-06-17.
  3. 1 2 3 4 Wells, Dan (2016-11-15). "Power with Consequences: Fred Saberhagen's Swords Series". Tor.com. Retrieved 2020-06-11.
  4. 1 2 Spicci Saberhagen, Joan (2009). "Introduction". Of Berserkers, Swords and Vampires: A Saberhagen Retrospective. Riverdale, N.Y.: Baen. ISBN   978-1-4391-3269-2. OCLC   276818898.
  5. "Authors : Saberhagen, Fred : SFE : Science Fiction Encyclopedia". www.sf-encyclopedia.com. Retrieved 2020-06-11.
  6. Carlson, Michael (2007-07-19). "Obituary: Fred Saberhagen". The Guardian. ISSN   0261-3077 . Retrieved 2020-06-11.
  7. Fred Saberhagen (2006). Ardneh's Sword (First ed.). New York: Tor Books. ISBN   9780765312105. OCLC   63660849.
  8. "Starships, swords, and the faded grandeur of science fantasy". TV Club. 25 February 2015. Retrieved 2020-06-17.