Bracketing (disambiguation)

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<span class="mw-page-title-main">Party-list proportional representation</span> Family of voting systems

Party-list proportional representation (list-PR) is a subset of proportional representation electoral systems in which multiple candidates are elected through their position on an electoral list. They can also be used as part of mixed-member electoral systems.

<span class="mw-page-title-main">Smalltalk</span> Object-oriented programming language released first in 1972

Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learning Research Group (LRG) scientists, including Alan Kay, Dan Ingalls, Adele Goldberg, Ted Kaehler, Diana Merry, and Scott Wallace.

A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. They come in four main pairs of shapes, as given in the box to the right, which also gives their names, that vary between British and American English. "Brackets", without further qualification, are in British English the () marks and in American English the [] marks.

<span class="mw-page-title-main">Singleton pattern</span> Design pattern in object-oriented software development

In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software, the pattern is useful when exactly one object is needed to coordinate actions across a system.

Cumulative voting is a multiple-winner method intended to promote more proportional representation than winner-take-all elections such as block voting or first past the post. Cumulative voting is used frequently in corporate governance, where it is mandated by some (7) U.S. states.

In computer programming, unit testing, a.k.a. component or module testing, is a form of software testing by which isolated source code is tested to validate expected behavior.

<span class="mw-page-title-main">Extract, transform, load</span> Procedure in computing

In computing, extract, transform, load (ETL) is a three-phase process where data is extracted from an input source, transformed, and loaded into an output data container. The data can be collated from one or more sources and it can also be output to one or more destinations. ETL processing is typically executed using software applications but it can also be done manually by system operators. ETL software typically automates the entire process and can be run manually or on recurring schedules either as single jobs or aggregated into a batch of jobs.

<span class="mw-page-title-main">Cross-validation (statistics)</span> Statistical model validation technique

Cross-validation, sometimes called rotation estimation or out-of-sample testing, is any of various similar model validation techniques for assessing how the results of a statistical analysis will generalize to an independent data set. Cross-validation includes resampling and sample splitting methods that use different portions of the data to test and train a model on different iterations. It is often used in settings where the goal is prediction, and one wants to estimate how accurately a predictive model will perform in practice. It can also be used to assess the quality of a fitted model and the stability of its parameters.

Quicken Interchange Format (QIF) is an open specification for reading and writing financial data to media.

A cryptographic protocol is an abstract or concrete protocol that performs a security-related function and applies cryptographic methods, often as sequences of cryptographic primitives. A protocol describes how the algorithms should be used and includes details about data structures and representations, at which point it can be used to implement multiple, interoperable versions of a program.

<span class="mw-page-title-main">JSON</span> Open standard file format and data interchange

JSON is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of attribute–value pairs and arrays. It is a commonly used data format with diverse uses in electronic data interchange, including that of web applications with servers.

Data cleansing or data cleaning is the process of detecting and correcting corrupt or inaccurate records from a record set, table, or database and refers to identifying incomplete, incorrect, inaccurate or irrelevant parts of the data and then replacing, modifying, or deleting the dirty or coarse data. Data cleansing may be performed interactively with data wrangling tools, or as batch processing through scripting or a data quality firewall.

In statistics, resampling is the creation of new samples based on one observed sample. Resampling methods are:

  1. Permutation tests
  2. Bootstrapping
  3. Cross validation

An entity–attribute–value model (EAV) is a data model optimized for the space-efficient storage of sparse—or ad-hoc—property or data values, intended for situations where runtime usage patterns are arbitrary, subject to user variation, or otherwise unforeseeable using a fixed design. The use-case targets applications which offer a large or rich system of defined property types, which are in turn appropriate to a wide set of entities, but where typically only a small, specific selection of these are instantiated for a given entity. Therefore, this type of data model relates to the mathematical notion of a sparse matrix. EAV is also known as object–attribute–value model, vertical database model, and open schema.

A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field and a method. The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls. The field-like syntax is easier to read and write than many method calls, yet the interposition of method calls "under the hood" allows for data validation, active updating, or implementation of what may be called "read-only fields".

<span class="mw-page-title-main">Fare evasion</span> Legal topic

Fare evasion or fare dodging is the act of travel without payment on public transit. When considered problematic, it is mitigated by revenue protection officers and ticket barriers, staffed or automatic, are in place to ensure only those with valid tickets may access the transport. The term fare avoidance is sometimes used as a euphemistic synonym and sometimes used to refer to the lawful use of much cheaper tickets.

Verification and validation are independent procedures that are used together for checking that a product, service, or system meets requirements and specifications and that it fulfills its intended purpose. These are critical components of a quality management system such as ISO 9000. The words "verification" and "validation" are sometimes preceded with "independent", indicating that the verification and validation is to be performed by a disinterested third party. "Independent verification and validation" can be abbreviated as "IV&V".

Data masking or data obfuscation is the process of modifying sensitive data in such a way that it is of no or little value to unauthorized intruders while still being usable by software or authorized personnel. Data masking can also be referred as anonymization, or tokenization, depending on different context.

A minimum viable product (MVP) is a version of a product with just enough features to be usable by early customers who can then provide feedback for future product development.

<span class="mw-page-title-main">Land change modeling</span> Geographic and ecological field of study

Land change models (LCMs) describe, project, and explain changes in and the dynamics of land use and land-cover. LCMs are a means of understanding ways that humans change the Earth's surface in the past, present, and future.