Brie Code

Last updated

Brie Code is an AI video game programmer, working on Assassin's Creed , Child of Light , and #SelfCare. She runs Tru Luv, a game studio which creates experimental games focused on care and characters, which strives to promote mental health.

Contents

Early life

Code grew up outside Vancouver, British Columbia. [1] She graduated from the University of British Columbia with a Bachelor of Science in Computer Science [2] in 2001. [3]

Career

Code worked for many years at Ubisoft Montreal as the lead AI programmer, managing programming teams on games such as Assassin's Creed II . She was often the only woman on a team. Her award-winning downloadable faerie game Child of Light featured a female protagonist and a 25 percent female developer team.

From 2016 to 2018, Code spent time traveling across the globe, where she consulted game studios, spoke at tech events, and discussed interactive media with those in the field. An ad column ran at GamesIndustry.biz at this time, and Code mentored students at the Filmakademie Baden-Wurrtemberg in interactive media. [4]

She and her co-founder, Eve Thomas, now run a Toronto based game studio called Tru Luv, which creates experimental games focused on care and characters, and was the first startup in Canada to attend the Apple Entrepreneur Camp in 2020. [5] In #SelfCare, a virtual bedroom is filled with calming tasks, such as reading a book, tending to a plant or sorting laundry by colour. The app doesn't use aggressive alerts or notifications, which allows the user to complete tasks in their own time. [6] She said "the most valuable thing a game can do for me: make me forget why I’m angry." #SelfCare was named in Apple’s Best of 2018 Trends of the Year.

The model used and created by Code, titled ❦ BENEFICENCE ❦, was used alongside the ✿ TERRA ✿ engine to develop these apps with the intention of creating compassionate technology that promotes growth in it's users. [7]

Related Research Articles

A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design.

<span class="mw-page-title-main">Ubisoft</span> French video game company

Ubisoft Entertainment SA is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include Assassin's Creed, Driver, Far Cry, Just Dance, Prince of Persia, Rabbids, Rayman, Tom Clancy's, and Watch Dogs.

<span class="mw-page-title-main">Jordan Mechner</span> American video game designer (born 1964)

Jordan Mechner is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began his career designing and programming the 1984 martial arts game Karateka for the Apple II while a student at Yale University. The game was a bestseller. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games, published by Ubisoft.

<span class="mw-page-title-main">Jesper Kyd</span> Danish composer and sound designer

Jesper Kyd Jakobson is a Danish composer and sound designer who has worked on various video game, television, and film projects. He has composed soundtracks for the Hitman series, Assassin's Creed series, Borderlands series, Darksiders II and State of Decay, among many others. His scores use orchestra, choir, acoustic manipulations and electronic soundscapes.

<span class="mw-page-title-main">Jade Raymond</span> Canadian video game creator (born 1975)

Jade Raymond is a Canadian video game producer, best known for helping create the Assassin's Creed and Watch Dogs franchises, as well as building Ubisoft Toronto and Motive Studio. In March 2021, Raymond announced the founding of a new independent development team called Haven Studios, which was later acquired by Sony Interactive Entertainment in July 2022, making them a first-party developer for PlayStation Studios.

<i>Assassins Creed</i> (video game) 2007 video game

Assassin's Creed is a 2007 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the first installment in the Assassin's Creed series. The video game was released for PlayStation 3 and Xbox 360 in November 2007. A Microsoft Windows version titled Assassin's Creed: Director's Cut Edition containing additional content was released in April 2008.

<span class="mw-page-title-main">Ubisoft Anvil</span> Game engine developed by Ubisoft Montreal

Ubisoft Anvil is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games. The engine is used on Microsoft Windows, macOS, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii U, Xbox 360, Xbox One, Xbox Series X/S and Stadia. Ubisoft Anvil is one of the primary game engines used by Ubisoft along with Disrupt, Dunia, and Snowdrop.

<i>Assassins Creed II</i> 2009 video game

Assassin's Creed II is a 2009 action-adventure game developed by Ubisoft Montréal and published by Ubisoft. It is the second major installment in the Assassin's Creed series, and the sequel to 2007's Assassin's Creed. The game was first released on the PlayStation 3 and Xbox 360 in November 2009, and was later made available on Microsoft Windows in March 2010 and OS X in October 2010.

<i>Assassins Creed</i> Video game series

Assassin's Creed is a historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day framing story. Considered a spiritual successor to the Prince of Persia series, Assassin's Creed took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, based on the historical Hashashin sect of the medieval Iran (Persia).

<span class="mw-page-title-main">Ezio Auditore da Firenze</span> Assassins Creed character

Ezio Auditore da Firenze is a fictional character in the video game series Assassin's Creed, serving as the principal protagonist of the series' games set during the Italian Renaissance. An Italian Master Assassin, his life and career as an Assassin are chronicled in Assassin's Creed II, II: Discovery, Brotherhood (2010), and Revelations (2011), as well as the short films Assassin's Creed: Lineage (2009), Ascendance (2010), and Embers (2011) and various spin-off media of the franchise. In 2016, all three major games featuring Ezio, as well as Lineage and Embers, were re-released as an enhanced bundle titled Assassin's Creed: The Ezio Collection. Throughout most of his appearances, the character has been voiced by American actor Roger Craig Smith, while Canadian actor Devon Bostick portrayed him in live-action in Lineage.

<i>N.O.V.A. Near Orbit Vanguard Alliance</i> 2009 video game

N.O.V.A. Near Orbit Vanguard Alliance is an action-adventure video game for the iPad and other Apple products made for Apple by Gameloft. It was released on December 17, 2009, for iOS, WebOS and is one of the games containing the Gameloft Live online gaming service. It was later released on the PlayStation Network for the PlayStation Portable and PlayStation 3 on December 21, 2010, just five days after the release of N.O.V.A. 2. N.O.V.A Legacy, a remaster of the original N.O.V.A. developed by Gameloft Madrid, was also released for Android on the Google Play Store in 2017 and on iOS App Store in 2018.

<i>Assassins Creed: Brotherhood</i> 2010 video game

Assassin's Creed: Brotherhood is a 2010 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the third major installment in the Assassin's Creed series, and the second chapter in the "Ezio Trilogy", as a direct sequel to 2009's Assassin's Creed II. The game was first released on the PlayStation 3 and Xbox 360 in November and December 2010 and was later made available on Microsoft Windows in March and June 2011. A remastered version of Brotherhood, along with Assassins's Creed II and its sequel, Assassin's Creed: Revelations, was released as part of The Ezio Collection compilation for the PlayStation 4 and Xbox One on November 15, 2016, and for the Nintendo Switch on February 17, 2022.

<span class="mw-page-title-main">Ubisoft Film & Television</span> Film and television production company

Ubisoft Film & Television is a French-American film and television production company and a subsidiary of video game publisher Ubisoft based in Montreuil and Los Angeles. The company was founded on 2011, and is in charge of producing films and television shows based on Ubisoft franchises and inspired by Ubisoft's worlds and gaming culture.

<i>Assassins Creed Unity</i> 2014 video game

Assassin's Creed Unity is a 2014 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for PlayStation 4, Windows, and Xbox One, and in December 2020 for Stadia. It is the eighth major installment in the Assassin's Creed series, and the successor to 2013's Assassin's Creed IV: Black Flag. It also has ties to Assassin's Creed Rogue, which was released for the previous generation consoles on the same day as Unity.

<i>Assassins Creed</i> (film) 2016 film by Justin Kurzel

Assassin's Creed is a 2016 historical science fiction action film based on the video game franchise published by Ubisoft. The film is directed by Justin Kurzel, written by Michael Lesslie, Adam Cooper and Bill Collage, and stars Michael Fassbender, as well as Marion Cotillard, Jeremy Irons, Brendan Gleeson, Charlotte Rampling and Michael K. Williams. The film is set in the same universe as the video games but features an original story that expands the series' mythology. The plot revolves around Callum "Cal" Lynch (Fassbender), who is abducted by the Abstergo Foundation because of his heritage. Cal's ancestor, Aguilar de Nerha, was a member of the Assassin Brotherhood—a fictional organization inspired by the real-life Order of Assassins—active during the Spanish Inquisition in the late 15th-century, who swore to protect the Apple of Eden, an artifact believed to contain the key to humanity's free will. Cal must accept his Assassin heritage and stop Abstergo, the Templar Order of the modern-day, from finding the Apple and using it to enslave humanity.

<i>Assassins Creed Syndicate</i> 2015 video game

Assassin's Creed Syndicate is a 2015 action-adventure game developed by Ubisoft Quebec and published by Ubisoft. It was released on October 23, 2015, for PlayStation 4 and Xbox One, and on November 19, 2015, for Windows. It is the ninth major installment in the Assassin's Creed series, and the successor to 2014's Assassin's Creed Unity.

<i>Assassins Creed Origins</i> Action-adventure game

Assassin's Creed Origins is a 2017 action role-playing game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth major installment in the Assassin's Creed series, following 2015's Assassin's Creed Syndicate. Principally set in Egypt, near the end of the Ptolemaic period from 49 to 38 BC, the story follows a Medjay named Bayek of Siwa and his wife Aya as they seek revenge for the murder of their son. It also explores the origins of the Assassin Brotherhood—referred here to as the Hidden Ones—and of their millennia-long conflict with the Order of the Ancients—forerunners to the Templar Order. The framing story, set in the 21st century, follows a new character, Layla Hassan, who relives Bayek and Aya's memories using a modified Animus device.

<span class="mw-page-title-main">Bayek of Siwa</span> Assassins Creed character

Bayek is a fictional character in Ubisoft's Assassin's Creed video game franchise. He serves as the protagonist of the 2017 title Assassin's Creed Origins, in which he is portrayed by British actor Abubakar Salim through performance capture, though his first appearance was in the tie-in novel Assassin's Creed: Origins – Desert Oath, which further explores his backstory. The character has also made minor appearances or been referenced in subsequent games and spin-off media of the franchise.

References

  1. "A Future I Would Want to Live In". Brie Code. Retrieved 2022-02-20.
  2. Herrold, Charlotte (2018-09-24). "Brie Code, Video Game Designer". Flare. Archived from the original on 2023-04-04. Retrieved 2022-02-20.
  3. "Designing video games for people who don't like games". science.ubc.ca. 2018-04-25. Retrieved 2022-02-20.
  4. "RASL | Brie Code" . Retrieved 2024-11-11.
  5. "Brie Code". The Aspen Institute. Retrieved 2024-11-11.
  6. Shankar, Bradly (2018-08-14). "Toronto-based Tru Luv's new app encourages you to get some R&R". MobileSyrup. Retrieved 2024-11-11.
  7. "❦ BENEFICENCE ❦". Home. Retrieved 2024-11-11.