Bruce M. McLaren

Last updated
  1. "Bruce McLaren - CMU Faculty Page".
  2. "McLearn Lab".
  3. "IAIED Society History".
  4. "Mathtutor" . Retrieved 2 November 2012.
  5. "Bruce McLaren – Google Scholar".
  6. "ScholarGPS Profile for Bruce M. McLaren".
  7. "Patents by Inventor Bruce M. McLaren".
  8. "Bruce M. McLaren – Education".
  9. McLaren, Bruce Martin (1999). Assessing the relevance of cases and principles using operationalization techniques (phd). University of Pittsburgh.
  10. McLaren, Bruce M. (2003). "Extensionally defining principles and cases in ethics: An AI model". Artificial Intelligence. 150 (1–2): 145–81. doi:10.1016/S0004-3702(03)00135-8. S2CID   11588399.
  11. "Bruce McLaren – Experience".
  12. McLaren, Bruce M.; Scheuer, Oliver; Mikšátko, Jan (January 2010). "Supporting Collaborative Learning and E-Discussions Using Artificial Intelligence Techniques". International Journal of Artificial Intelligence in Education. 20 (1): 1–46. doi:10.3233/JAI-2010-0001.
  13. McLaren, Bruce. "How Tough Should It Be? Simplifying The Development of Argumentation Systems Using a Configurable Platform".
  14. "IAIED Society History".
  15. "IAIED Society History, and the Lifetime Achievement Awards".
  16. "AI Technology is Disrupting the Traditional Classroom. Here's a Progress Report". PBS . 15 January 2019.
  17. "Bruce McLaren's ICeLeT 2024 keynote talk".
  18. "Bruce McLaren's TALE 2021 keynote talk".
  19. "Bruce McLaren's ALASI 2019 keynote talk".
  20. "Bruce McLaren's e-Learning Korea 2018 keynote talk".
  21. "Bruce McLaren's ICCE 2016 keynote talk".
  22. "METALS (Masters of Educational Technology and Applied Learning Sciences)".
  23. "METALS Capstone Course". 25 August 2015.
  24. "Decimal point: Designing and developing an educational game to teach decimals to middle school students". 2014. S2CID   54060628.
  25. McLaren, Bruce M.; Adams, Deanne M.; Mayer, Richard E.; Forlizzi, Jodi (2017). "A Computer-Based Game That Promotes Mathematics Learning More than a Conventional Approach". International Journal of Game-Based Learning. 7: 36–56. doi:10.4018/IJGBL.2017010103.
  26. Hou, Xinying; Nguyen, Huy A.; Richey, J. Elizabeth; McLaren, Bruce M. (2020). "Exploring How Gender and Enjoyment Impact Learning in a Digital Learning Game". Artificial Intelligence in Education. Lecture Notes in Computer Science. Vol. 12163. pp. 255–268. doi:10.1007/978-3-030-52237-7_21. ISBN   978-3-030-52236-0. S2CID   220364540.
  27. Nguyen, Huy; Harpstead, Erik; Wang, Yeyu; McLaren, Bruce M. (2018). "Student Agency and Game-Based Learning: A Study Comparing Low and High Agency". Artificial Intelligence in Education. Lecture Notes in Computer Science. Vol. 10947. pp. 338–351. doi:10.1007/978-3-319-93843-1_25. ISBN   978-3-319-93842-4.
  28. Harpstead, Erik; Richey, J. Elizabeth; Nguyen, Huy; McLaren, Bruce M. (2019). "Exploring the Subtleties of Agency and Indirect Control in Digital Learning Games". Proceedings of the 9th International Conference on Learning Analytics & Knowledge. pp. 121–129. doi:10.1145/3303772.3303797. ISBN   9781450362566. S2CID   67872086.
  29. Hou, Xinying; Nguyen, Huy A.; Richey, J. Elizabeth; McLaren, Bruce M. (2020). "Exploring How Gender and Enjoyment Impact Learning in a Digital Learning Game". Artificial Intelligence in Education. Lecture Notes in Computer Science. Vol. 12163. pp. 255–268. doi:10.1007/978-3-030-52237-7_21. ISBN   978-3-030-52236-0. S2CID   220364540.
  30. Richey, J. Elizabeth; Zhang, Jiayi; Das, Rohini; Andres-Bray, Juan Miguel; Scruggs, Richard; Mogessie, Michael; Baker, Ryan S.; McLaren, Bruce M. (2021). "Gaming and confrustion explain learning advantages for a math digital learning game". Artificial Intelligence in Education. Lecture Notes in Computer Science. Vol. 12748. pp. 342–355. doi:10.1007/978-3-030-78292-4_28. ISBN   978-3-030-78291-7.
  31. Nguyen, Huy; Wang, Yeyu; Stamper, John; McLaren, Bruce (2019). "Using Knowledge Component Modeling to Increase Domain Understanding in a Digital Learning Game". Proceedings of the International Conference on Educational Data Mining (PDF). pp. 139–148.
  32. McLaren, Bruce M.; Richey, J. Elizabeth; Nguyen, Huy; Hou, Xinying (2022). "How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game". Computers & Education. 178: 104366. doi: 10.1016/j.compedu.2021.104366 . S2CID   243811490.
  33. "Decimal Point: A Decade of Learning Science Findings with a Digital Learning Game" (PDF).
  34. "Digital Learning Games in Artificial Intelligence in Education (AIED): A Review". 17 August 2023.
  35. Nguyen, Huy A.; Stec, Hayden; Hou, Xinying; Di, Sarah; McLaren, Bruce M. (2023). "Evaluating ChatGPT's Decimal Skills and Feedback Generation in a Digital Learning Game". arXiv: 2306.16639 [cs.HC].
  36. McLaren, Bruce M.; R, Kenneth; Schneider, Koedinger Mike; Harrer, Andreas; Bollen, Lars. "Bootstrapping Novice Data: Semiautomated tutor authoring using student log files".
  37. "Improving Algebra Learning and Collaboration through Collaborative Extensions to the Algebra Cognitive Tutor". 2005. CiteSeerX   10.1.1.61.2141 .
  38. Tsovaltzi, Dimitra; Rummel, Nikol; McLaren, Bruce M.; Pinkwart, Niels; Scheuer, Oliver; Harrer, Andreas; Braun, Isabel (2010). "Extending a virtual chemistry laboratory with a collaboration script to promote conceptual learning". International Journal of Technology Enhanced Learning. 2: 91. doi:10.1504/IJTEL.2010.031262.
  39. McLaren, Bruce M.; Scheuer, Oliver; Mikšátko, Jan (January 2010). "Supporting Collaborative Learning and E-Discussions Using Artificial Intelligence Techniques". International Journal of Artificial Intelligence in Education. 20 (1): 1–46.
  40. O'Malley, Claire (8 June 2009). Recognizing creative thinking in graphical e-discussions using artificial intelligence graph-matching techniques. Lulu.com. pp. 108–112. ISBN   9781409285984.
  41. Miksatko, Jan; McLaren, Bruce M. (2008). What's in a Cluster? Automatically Detecting Interesting Interactions in Student E-Discussions. Lecture Notes in Computer Science. Vol. 5091. pp. 333–342. doi:10.1007/978-3-540-69132-7_37. ISBN   978-3-540-69130-3.
  42. "Prof. Dr. Niels Pinkwart".
  43. LASAD Project. 2010. pp. 377–379. doi:10.1007/978-3-642-13437-1_76. ISBN   978-3-642-13437-1.
  44. "When and How Often Should Worked Examples be Given to Students? New Results and a Summary of the Current State of Research".
  45. "Adapterrex: Exploring the Learning Benefits of Erroneous Examples and Their Dynamic Adaptations Within the Context of Middle School Mathematics".
  46. McLaren, Bruce M.; Adams, Deanne M.; Mayer, Richard E. (2015). "Delayed Learning Effects with Erroneous Examples: a Study of Learning Decimals with a Web-Based Tutor". International Journal of Artificial Intelligence in Education. 25 (4): 520–542. doi:10.1007/s40593-015-0064-x.
  47. McLaren, Bruce M.; Van Gog, Tamara; Ganoe, Craig; Yaron, David; Karabinos, Michael (2015). "Worked Examples are More Efficient for Learning than High-Assistance Instructional Software". Artificial Intelligence in Education. Lecture Notes in Computer Science. Vol. 9112. pp. 710–713. doi:10.1007/978-3-319-19773-9_98. hdl:1874/327002. ISBN   978-3-319-19772-2.
  48. Richey, J. Elizabeth; Andres-Bray, Juan Miguel L.; Mogessie, Michael; Scruggs, Richard; Andres, Juliana M. A. L.; Star, Jon R.; Baker, Ryan S.; McLaren, Bruce M. (2019-10-01). "More confusion and frustration, better learning: The impact of erroneous examples". Computers & Education. 139: 173–190. doi:10.1016/j.compedu.2019.05.012. ISSN   0360-1315. S2CID   181890094.
  49. "Most cited author in the field of Machine Ethics".
  50. McLaren, Bruce M. (2003). "Extensionally defining principles and cases in ethics: An AI model". Artificial Intelligence. 150 (1–2): 145–81. doi:10.1016/S0004-3702(03)00135-8. S2CID   11588399.
  51. "Computational Models of Ethical Reasoning: Challenges, Initial Steps, and Future Directions".
  52. Ashley, Kevin D.; McLaren, Bruce M. (1995). "Reasoning with Reasons in Case-Based Comparisons". Case-Based Reasoning Research and Development. Lecture Notes in Computer Science. Vol. 1010. pp. 133–144. doi:10.1007/3-540-60598-3_13. ISBN   978-3-540-60598-0.
  53. "Robots: Lifesavers or Terminators?". 25 September 2016.
  54. "Bruce McLaren - Personal Life".
  55. Aleven, Vincent; McLaren, Bruce; Roll, Ido; Koedinger, Kenneth (2004). "Toward Tutoring Help Seeking". Intelligent Tutoring Systems. Lecture Notes in Computer Science. Vol. 3220. pp. 227–239. doi:10.1007/978-3-540-30139-4_22. ISBN   978-3-540-22948-3. S2CID   1397725.
  56. Ashley, Kevin D.; McLaren, Bruce M. (1995). "Reasoning with Reasons in Case-Based Comparisons". Case-Based Reasoning Research and Development. Lecture Notes in Computer Science. Vol. 1010. pp. 133–144. doi:10.1007/3-540-60598-3_13. ISBN   978-3-540-60598-0.
  57. Baker, Ryan S.; McLaren, Bruce M.; Hutt, Stephen; Richey, J. Elizabeth; Rowe, Elizabeth; Almeda, Ma. Victoria; Mogessie, Michael; Andres, Juliana M. AL. (2021). "Towards sharing student models across learning systems". Artificial Intelligence in Education. Lecture Notes in Computer Science. Vol. 12749. pp. 60–65. doi:10.1007/978-3-030-78270-2_10. ISBN   978-3-030-78269-6.
  58. "Predicting individual differences for learner modeling in intelligent tutors from previous learner activities" (PDF).
  59. Holstein, Kenneth; McLaren, Bruce M.; Aleven, Vincent (2018). Student learning benefits of a mixed-reality teacher awareness tool in AI-enhanced classrooms. Lecture Notes in Computer Science. Vol. 10947. pp. 154–168. doi:10.1007/978-3-319-93843-1_12. ISBN   978-3-319-93842-4.
  60. McLaren, Bruce M. (2003). "Extensionally defining principles and cases in ethics: An AI model". Artificial Intelligence. 150 (1–2): 145–181. doi:10.1016/S0004-3702(03)00135-8.
  61. McLaren, Bruce M.; Adams, Deanne M.; Mayer, Richard E.; Forlizzi, Jodi (2017). "A computer-based game that promotes mathematics learning more than a conventional approach". International Journal of Game-Based Learning. 7: 36–56. doi:10.4018/IJGBL.2017010103.
  62. "Uncovering gender and problem difficulty effects in learning with an educational game".
  63. Richey, J. Elizabeth; Zhang, Jiayi; Das, Rohini; Andres-Bray, Juan Miguel; Scruggs, Richard; Mogessie, Michael; Baker, Ryan S.; McLaren, Bruce M. (2021). Gaming and confrustion explain learning advantages for a math digital learning game. Lecture Notes in Computer Science. Vol. 12748. pp. 342–355. doi:10.1007/978-3-030-78292-4_28. ISBN   978-3-030-78291-7.
Bruce Martin McLaren
Bruce McLaren.jpg
BornOctober 28, 1959
Pittsburgh, Pennsylvania, United States
Occupation(s)Researcher, scientist and author
Children2
Academic background
EducationB.S., Computer Science
M.S., in Computer Science
M.S., Intelligent Systems
Ph.D., Intelligent Systems
Alma mater Millersville University of Pennsylvania
University of Pittsburgh
Doctoral advisorProf. Kevin D. Ashley