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CORE Command is a science fiction role-playing game published by Dream Pod 9 since 2003. [1] It introduces a far future space opera universe for role-playing, featuring advanced science, gigantic spacecraft and epic space battles.
Across the galaxies, sentient races are being awakened to defend their existence against an encroaching evil that menaces the entire space-time continuum. Brave heroes must step forward to protect reality, else the universe itself may crumble into nothingness.
CORE Command taps into the legends and archetypes that power the fantasy myths, with technology so powerful as to be virtually indistinguishable from magic. Its wide-open, galactic-scale setting is intended to put Player characters at the center of the action, not on the sidelines, while still providing a common story backbone.
CORE Command is based on the Silhouette game engine, a streamlined set of rules that is already described in Heavy Gear and Jovian Chronicles, Dream Pod 9's other successful science fiction games. The Silhouette rules used in CORE Command are sold separately as a book titled Silhouette CORE Rulebook.
Silhouette is a realistic, simulationist system that defines characters in terms of 10 base attributes (agility, knowledge, etc.), 5 derived attributes (health, etc.), and a variety of skills. Skill rolls make up the backbone of the system, which focuses on effect-based speed of play over grainy detail. The core mechanic involves rolling a number of 6-sided dice, taking the highest result and comparing it to a set threshold number. If the result is higher than the threshold the test is a success; if it is lower the test is a failure. The margin by which the test succeeded (Margin of Success, MoS) or failed (Margin of Failure, MoF) helps to determine the final outcome. Combat is handled by the same system, with characters taking penalty-inflicting wounds rather than depleting a set number of health points. As a result, the system can be lethal, especially on inexperienced characters.
CORE Command and its supplements were dual-statted as SilCORE for both Silouette and d20 gaming. [1] :273 The latter were not as complete or accurate as the native SilCORE stats, however.
The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.
Marvel Super Heroes (MSHRPG) is a role playing game set in the Marvel Universe, first published by TSR as Marvel Super Heroes: The Heroic Role-Playing Game under license from Marvel Comics in 1984. In 1986, TSR published an expanded edition, entitled the Marvel Superheroes Advanced Game. Jeff Grubb designed both editions, and Steve Winter wrote both editions. Both use the same game system.
Superworld is a superhero-themed role-playing game published by Chaosium in 1983 that uses the generic Basic Role-Playing rules system. The game began as just one part of the Worlds of Wonder product before being published as a stand-alone game. In competition against other well-established and popular superhero games, Superworld never found an audience, and was discontinued after only three supplements were published for it.
Traveller is a science fiction role-playing game, first published in 1977 by Game Designers' Workshop. Marc W. Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren K. Wiseman.
HârnMaster is a fantasy role-playing game based in the fantasy world of Hârn. The system, like the world, was designed primarily by N. Robin Crossby.
Dream Pod 9 (DP9), formerly Ianus Games, is a Montreal-based Canadian game publisher. Its most notable products are Heavy Gear, Jovian Chronicles, Tribe 8, and Gear Krieg, as well as the Silhouette role-playing game system.
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Tribe 8 is a fantasy/post-apocalypse role-playing game designed by Philippe R. Boulle, Stéphane Brochu and Joshua Mosqueira-Asheim with visuals by Ghislain Barbe. It was first released in 1998 by Canadian publisher Dream Pod 9 as a departure from their mostly mecha line of hard science fiction games.
Jovian Chronicles is a science fiction game setting published by Dream Pod 9 since 1997. It introduces a complete universe for role-playing and wargaming space combat featuring mecha, giant spacecraft, and epic space battles.
Gear Krieg is an alternate history game setting published by Dream Pod 9. It contains information suitable for role-playing and wargaming a pulp-fueled World War II, featuring walking tanks and epic tabletop battles.
Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published and edited by FASA Corporation from 1982 to 1989.
Shatterzone is a space opera role-playing game by West End Games. The game went out of print in 1997 after the company went bankrupt. The game is now back in print, owned and published by Precis Intermedia.
The D6 System is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system.
TimeLords is a set of time travel role-playing games by Greg Porter and published by Blacksburg Tactical Research Center (BTRC). The first two editions used a custom d20-based game system; the 3rd and most recent edition uses either the EABA or CORPS systems from BTRC.
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A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
Universe: The Role-Playing Game of the Future is a science fiction role-playing game published by Simulation Publications, Inc (SPI) from 1981 to 1983. It was praised for its innovative and tightly organized rules for such sci-fi RPG concerns as generating planets, applying character skills to in-game situations, and resolving the initial moments of alien encounters; however, it was also criticized for its cumbersome encounter/combat system and its lack of compelling background material. Universe was also noted for its "striking" Interstellar Display, a poster-sized, astronomically accurate map of all stars within 30 light-years of Earth.
The Doctor Who Roleplaying Game, formerly Doctor Who: Adventures in Time And Space is a role-playing game published by UK-based Cubicle 7 Entertainment. It is based on the BBC science fiction television programme Doctor Who, and allows roleplayers to adopt the role of characters from that fictional universe.
The Star Wars Roleplaying Game is a tabletop role-playing game set in the Star Wars universe, first published by Fantasy Flight Games in 2013. It consists of three different standalone games, each one conceived to play a particular type of character:
Shadowrun is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, Shadowrun has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.