Designers |
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Genres | Strategy, Board game |
Players | 2–6 |
Playing time | 60 minuites |
Campaign Trail: The Game of Presidential Elections is a board game published in 1984 by Game Designers' Workshop. [1]
Campaign Trail is a game in which players run the campaigns for their candidates by collecting votes as they move their tokens around the board. [2] The Electoral College and random political endorsements are also part of the game and must be factored in to strategy. [3]
Alan R. Moon reviewed Campaign Trail for Games International magazine and stated, "I find this game a little boring and long to keep my interest." [2] Sid Sackson, writing for the magazine Games , thought it was "one of the most successful [games] in capturing the competitive fervour of the real thing [election season]". [4] The same magazine named it 9th in their top 100 games of 1984. [3]
A copy of this game is held in the collection of the Strong National Museum of Play (object 117.765). [5] The 2012 browser game The Campaign Trail, by Dan Bryan, was inspired by the board game. [6]
Acquire is a board game published by 3M in 1964 that involves multi-player mergers and acquisitions. It was one of the most popular games in the 3M Bookshelf games series published in the 1960s, and the only one still published in the United States.
Sid Sackson was an American board game designer and collector, best known as the creator of the business game Acquire.
Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil and in the United States in 1981 by Avalon Hill. The Civilization brand is now owned by Hasbro. It was out of print for many years, before it saw republication in 2018, by Gibsons Games. The game typically takes eight or more hours to play and is for two to seven players.
Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984. It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the marshal and the cardinal.
Can't Stop is a board game designed by Sid Sackson originally published by Parker Brothers in 1980; however, that edition has been long out of print in the United States. It was reprinted by Face 2 Face Games in 2007. An iOS version was developed by Playdek and released in 2012. The goal of the game is to "claim" three of the columns before any of the other players can. But the more that the player risks rolling the dice during a turn, the greater the risk of losing the advances made during that turn.
Epaminondas is a strategy board game invented by Robert Abbott in 1975. The game is named after the Theban general Epaminondas, known for the use of phalanx strategy in combat. The concept of the phalanx is integral to the game.
A Gamut of Games is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. It is considered by many hobbyist gamers to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games.
TwixT is a two-player strategy board game, an early entrant in the 1960s 3M bookshelf game series. It became one of the most popular and enduring games in the series. It is a connection game where players alternate turns placing pegs and links on a pegboard in an attempt to link their opposite sides. While TwixT itself is simple, the game also requires strategy, so young children can play it, but it also appeals to adults. The game has been discontinued except in Germany and Japan.
Crossings is a two-player abstract strategy board game invented by Robert Abbott. The rules were published in Sid Sackson's A Gamut of Games. Crossings was the precursor to Epaminondas, which uses a larger board and expanded rules.
The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, the 1979 awards were given at the 1980 game fair. Award categories include board games, card games, tabletop role-playing games, strategy games, and game accessories.
Christian Freeling is a Dutch game designer and inventor of abstract strategy games, notably Dameo, Grand Chess, Havannah, and Hexdame.
Fields of Action is an abstract strategy board game for two players.
Focus is an abstract strategy board game, designed by Sid Sackson and first published in 1963 by Kosmos. The game has been re-published many times since, sometimes under the titles Domination or Dominio. Focus won the 1981 Spiel des Jahres and Essen Feather awards. The game appears in Sackson's A Gamut of Games in the section New Battles on an Old Battlefield.
Surakarta is an Indonesian abstract strategy board game for two players, named after Surakarta, Central Java. The game features an unusual method of capture which is "possibly unique" and "not known to exist in any other recorded board game". Little is known about its history.
Shark! Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks, jellyfish, lobsters and crabs. After eating a certain number of fish, the player's fish grows in size and is thus able to eat a larger selection of fish. However, while the larger fish becomes a bit faster, he is less agile than the small fish and has a harder time avoiding enemies.
Score four is a "three dimensional" abstract strategy game, similar to Connect Four. It was first sold under the name "Score Four" by Funtastic in 1968. Lakeside issued 4 different versions in the 1970s. Later Hasbro sold the game as "Connect Four Advanced" in the UK.
Diamant is a multiplayer card game designed by Alan R. Moon and Bruno Faidutti, published in 2005 in Germany by Schmidt Spiele, with illustrations provided by Jörg Asselborn, Christof Tisch, and Claus Stephan.
Sleuth is a strategy deduction card game designed by Sid Sackson and published by 3M in 1971. It is a reimplementation of the 1967 game The Case of the Elusive Assassin without the game board. The object of the game is to deduce the identity of a missing gem by questioning other players and gathering evidence, similar to Cluedo.
Alien Space is a science fiction board wargame published by Gamescience in 1973 that simulates space combat as seen in the Star Trek television show.
Domain is a tile-based abstract strategy game first published throughout Europe in 1982. Players place multicoloured polymino tiles on a game board and flip any of their opponent's pieces adjacent to them in order to have the most squares covered by their colour at the end of the game.