Candy Crush | |
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Genre | Game show |
Based on | Candy Crush Saga |
Directed by | Ron de Moraes |
Presented by | Mario Lopez |
Narrated by | Joe Cipriano |
Country of origin | United States |
Original language | English |
No. of seasons | 1 |
No. of episodes | 9 |
Production | |
Executive producers | Matt Kunitz John Quinn Peter Levin Russell Binder Sebastian Knutsson Nicki Sheard |
Producers | Chase Fleming Andrena Hale |
Running time | 60 minutes |
Production companies | Pulse Creative King CBS Television Studios Lionsgate Television |
Original release | |
Network | CBS |
Release | July 9 – September 2, 2017 |
Candy Crush is an American television game show based on the Swedish-Maltese mobile game Candy Crush Saga , published and developed by King. Hosted by Mario Lopez, the show features similar tile-matching gameplay to its namesake, but with the players suspended at a height in front of one of two 30-foot touchscreens, which then held the Guinness World Record for the largest touchscreens in the world. [1] [2]
Candy Crush premiered on CBS on July 9, 2017. [3] [4] The show received very negative critical reception, with several reviewers calling it one of the worst game shows ever made. The show was canceled following a single season of nine episodes, with the two-hour finale airing on September 2, 2017. [5]
There are three Qualifying rounds that will earn a team the right to pick one of the four King-Sized Challenges. Each team that wins a qualifying round will have the right to pick one King-Sized Challenge, and the team that did not win the third qualifying round will have the remaining King-Sized Challenge that was not picked.
Each challenge has a 2-minute time limit for teams to make as many candy matches as they can. However, making certain combos will add time bonuses (just like the actual game). Three candies equals a match. A four-candy match gives the team another 5 seconds, while a five-candy match gives the team another 10 seconds. The top two teams that have the highest candy matches will move on to the Ultimate Candy Clash for a chance at $100,000 and the team that have the lowest number of candy matches will be eliminated. In case of a tie with the same number of matches in the King-sized Challenge, the team who made that number of matches and got to the leaders' lounge first will have the advantage of a higher position in the Ultimate Candy Clash.
Both the horizontal & vertical walls are split in half; which means that the top two teams, who made the most candy matches in the King-sized challenges, will be playing against each other. On the horizontal wall, one member from each team will have to match up candies in order to get a key all the way down to the bottom. Once a player does that, a real key appears and the player must take it to unlock his/her joystick. The joysticks control their partners who will be suspended in the air facing the vertical board and making matches. The first team to get 50 matches on the vertical wall wins the game and will be going home with $100,000.
The team in the lead gets to choose first from one of these three boosters, and the other team chooses from the remaining two. In case of a tie with the same number of matches from the King-sized Challenge, the team who got that number of candy matches and gets to the leaders' lounge first receives an advantage of choosing first from one of the three boosters.
The teams choose one of three boosters and it can be used only once during the round:
In October 2016, CBS greenlit the show with the series premiering on July 9, 2017. [6] The first episode was filmed in May 2017. After one season, the series was cancelled. The finale premiered September 2, 2017. [5]
# | Air Date | Timeslot (EDT) | United States | Ref. | |||
---|---|---|---|---|---|---|---|
18–49 (rating/share) | Viewers (millions) | Rank (timeslot) | Rank (night) | ||||
1 | July 9, 2017 | Sunday 9:00 p.m. | 1.1/5 | 4.05 | 1 | 3 | [7] |
2 | July 16, 2017 | 0.8/3 | 2.86 | 2 | 4 | [8] | |
3 | July 23, 2017 | 0.5/2 | 2.28 | 2 | 8 | [9] | |
4 | July 30, 2017 | 0.5/2 | 2.42 | 2 | 7 | [10] | |
5 | August 6, 2017 | 0.4/2 | 1.99 | 3 | 10 | [11] | |
6 | August 13, 2017 | 0.5/2 | 2.20 | 3 | 9 | [12] | |
7 | August 20, 2017 | 0.4/2 | 1.98 | 4 | 14 | [13] | |
8 | August 27, 2017 | 0.4/2 | 2.01 | 3 | 14 | [14] | |
9 1 | September 2, 2017 | Saturday 8:00 p.m. | 0.2/1 | 1.39 | — | — | — |
Candy Crush was very poorly received by critics and viewers. The show currently holds a rating of 2.1 on IMDb. [15]
Nick Slatt of The Verge considered it to be "an unmitigated train wreck that's banking on the lasting popularity of its lead-in, Big Brother, to drive Sunday night viewership". He compared its concept to esports and video game livestreaming, but argued that the key difference between them and Candy Crush was that the enjoyment of Candy Crush Saga stemmed from the experience of actually playing it, and that beyond the physical challenges, there was "nothing interesting about watching the actual game being played" and that the show was an example of "flattening something that discretely dynamic into a chintzy game show completely misunderstands why people watch video games at all, which is mostly to marvel at the unbridled excellence of a pro or to sink into the antics and narration of an entertainer." [16] Other commentators such as Andy Dehnart of reality blurred, Sarah Perez of TechCrunch , and Ana Valens of CGMagazine agreed that Candy Crush gameplay was not interesting enough to watch. [17] [18] [19]
Nick Valdez of Destructoid reported he was confused at the show's mechanics, saying "What fucking game was I watching? No seriously, I took some notes and I still don’t really remember how things got from point A to B." He also questioned the notability of celebrity guests such as Frankie Grande, and suggested Lopez's career was being hurt by hosting the show. [20]
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