The Catan Card Game, originally named The Settlers of Catan: The Card Game, is a card-game adaptation of The Settlers of Catan board game. It is a member of the Catan series of games developed by Klaus Teuber and published by Kosmos in German, and by Mayfair Games in English. The Catan Card Game is a two-player game, although the rules can be accommodated as to allow players to share a set or for each player to have their own, as is intended for tournament play. Seven expansions of the Catan Card Game have also been released.
In the Catan Card Game, each player controls a principality of Catan, consisting of two settlements, a road between them, and six regions near the settlements, all of which are represented by cards. Throughout the game, players seek to expand their principalities, scoring victory points for certain features. In the course of the game the two principalities are kept separate.
Chance and luck play a lesser role in winning the card game than they do in the board game, especially when each player uses a separate copy.
At the start of the game, each player takes a set of principality cards. Each principality begins with two settlements and a road between them. At the diagonals to the settlements lie a total of six resource fields (one in each of the traditional five Catan resources: brick, grain, lumber, ore, wool, and a sixth, gold), the two in the middle being shared by the two settlements. Resource fields both produce resources, based on the outcome of the roll of one die, as well as store them, based on the orientation of the card itself. Each resource field may hold up to three of a particular resource, and the game begins with each resource field holding one. The game also contains a limited supply of cards representing roads, settlements, cities, and resource fields, to be used as players expand their principalities; these are placed between the players. In addition, there are five draw piles in the game containing the game's remaining cards; each player, at the start of the game, draws three cards from a draw pile to use as their starting hands.
At the start of each turn, a standard die and a special event die is rolled, after which both players respond to the outcome of the event die and collect resources based on the roll of the standard die. The resource die may cause players to gain a resource bonus, lose resources, or draw and resolve a card from a special event card pile. After this, the player on move may trade resources with their opponent, or with the bank at a ratio of three-to-one, build to expand their settlement, or play cards from their hand.
In building, players use resources to build roads, which are played to the left and right of settlements, improvements, which are played above and below settlements, or additional settlements, which are played next to roads. When paying resources, resources may be taken from any combination of resource fields. If a player builds a new settlement, they also gain the use of two new resource fields, as settlements must always border four resource fields at their diagonals. New regions begin with no resources stored on them. Settlements may also be upgraded to cities, which permit a second improvement above and below the city.
Improvements are cards that are held in your hand, and are placed above and below the settlements when they are built. Settlements permit one improvement above and below the settlement itself, while cities permit two. Certain improvements, termed "city expansions", may only be built on cities. Improvements typically earn the player commerce points or provide a benefit to the cities and resource fields adjacent to them. Certain improvements may also require the presence of other improvements as a prerequisite for building.
Units are special types of improvements. There are two types of units: trade fleets, which allow beneficial trading rates, as well as knights. Each knight provides a strength value and a tournament value. The player with the greatest combined strength value will earn one victory point, while the player with the greatest tournament value will win a free resource if the event die shows "tournament" at the start of their turn.
Action cards are another type of card that is held in their hand. Action cards are immediately resolved when played. Action cards are divided into three categories: attack, neutral, and defense. Defense action cards may be played at any time, while attack and neutral action cards may not be played unless the combined victory point total of both players is at least seven points.
At the end of a turn, players replenish their hands up to their hand limit (or, if already at their hand limit, exchange one card in their hand for a new one); players begin with a limit of three cards, but this may be expanded with certain improvements. When drawing a new card, players may choose to take the top card from any draw pile, or pay two resources to look through any one draw pile and take the card they need.
Each settlement scores one point for their player, while cities score two. Some improvements may also award victory points. The player with the most commerce points, provided that they have a city, is said to have the trade advantage, which is worth one victory point, while the player whose knights have the greatest strength also earns one victory point (if there is a tie in the latter two, neither player wins the associated victory points). The first player to reach 12 victory points is the winner.
There are seven expansions of the Catan Card Game. If both players are sharing one copy of the game, then the expansions are incompatible with each other; this is known as the "expanded game". However, if both players have separate copies of the game, then players may freely mix cards from different expansions under the "tournament rules". Both are played similar to the base game, except for the following:
Each expansion adds new event cards as well as new cards to be placed in the deck. The seven expansions are as follows:
Trade and Change introduces road improvements, which are played on top of roads, and region improvements, which may be played above or below a resource field (depending on which side of the principality the resource field is in). Each region may only have one region improvement, and region improvements may or may not have a restriction on which resource field they may be played on. Trade also introduces foreign cards, which are improvements that are to be played in the opposing principality; these may not be voluntarily removed in the expanded game, though there is generally a way for an opponent to remove foreign cards from their principality.
The Trade and Change expanded game limits players to one Counting House (one card is from the base set, the other from the expansion).
Politics and Intrigue introduces the metropolis, which is a free upgrade to a city, though players may only build one metropolis. Metropolis cards are placed between the players. A metropolis allows units to be deployed as region improvements in the four adjacent regions to the metropolis. Any such units are considered to be part of the metropolis, and metropolises continue to have the benefits of a city. The metropolis is not worth any additional victory points.
The Politics and Intrigue expanded game limits players to one Town Hall and one Church (all four cards are from the base set).
Knights and Merchants introduces the pirate fleet, which destroys an opponent's trade or pirate fleet when it is played, as well as give extra resources when the "Year of Plenty" is rolled on the event die.
Knights and Merchants also introduces cards which are only used in the tournament rules, and are omitted from the expanded game.
Science and Progress introduces the cannon, a unit that contributes to strength but not to tournament ratings.
The Science and Progress expanded game limits players to one University (from the expansion).
Wizards and Dragons introduces an alternate upgrade to settlements called citadels, which, like cities, allow two improvements to be played above and below the citadel. However, citadels may not to be built next to each other: there must be a settlement or city between citadels. Citadels are placed between the players at the start of the game. Citadels allow wizards, a type of region improvement, to be played. Citadels are worth one victory point if there are no wizards in the adjacent regions, but two if there are.
Wizards also introduces a new pseudo-resource, magic, into the game. Unlike resources, magic cannot be traded. Magic is stored by the wizards, and is earned by converting the resources stored in the wizard's underlying resource field. Each wizard, when deployed, begins with two magic. Like resource fields, magic may be paid from any combination of wizards.
Furthermore, Wizards also introduces citadel expansions, which may only be played on citadels, as well as magic spells and magic action cards: citadel expansions and action cards, respectively, whose effects require magic to activate. Magic spells can be activated once per turn. Wizards also includes new units in dragons, which, like cannons, provide strength but no tournament rating.
Barbarians and Traders introduces two new types of fleets as well as a unit which earns resources when "Tournament" appears on the event die. Barbarians also adds a new wizard which may be deployed only in resource fields of types in which the opponent has a wizard deployed; in exchange, the wizard begins with no magic. As expansions are incompatible with other expansions in the expanded game, these wizard cards are removed from the deck in the expanded game.
The Barbarians and Traders expanded game limits players to one "Harbour" and one "Triumphal Arch" (one copy of each is in the base game, one in the expansion).
Artisans and Benefactors introduces the concept of public feeling. Public feeling is an "abstract development card". In the expanded game, each player begins with one public feeling card already deployed; in the tournament game, players may select them as part of their decks, and do not cost anything to deploy. Public feeling cards are deployed similar to region improvements, though they are not region improvements themselves; if a region improvement is played, the public feeling card may be moved to a different region without cost (in essence, once deployed they may not be removed).
Public feeling cards also store stars. Stars, like magic, are not resources (and thus are not tradeable), but are used in a manner similar to resources. If a player has more than one public feeling card in their principality, they may freely distribute received stars between both cards. Stars can only be gained by the effects of other cards or events.
The Artisans and Benefactors expanded game limits players to one public feeling card, as well as one "Aqueduct" (from the base set) and one "House of the Benefactor" (from the expansion).
The Rivals for Catan (German : Die Fürsten von Catan) is an updated revision of the Catan Card Game released in 2010.
The development of The Rivals for Catan and its evolution from the Catan Card Game was documented on the official Catanism blog in eight parts, titled "The Reform of the Catan Card Game". There are a few minor changes to the rules between the two editions. The two editions are not compatible with each other, but they share many cards in common. The changes were motivated by the escalating complexity of the rules in the Catan Card Game (which had, in 2003, undergone a major rules revision) in order to make the game more accessible.
Catan: Cities & Knights, formerly The Cities and Knights of Catan, is an expansion to the board game The Settlers of Catan for three to four players. It contains features taken from The Settlers of Catan, with emphasis on city development and the use of knights, which are used as a method of attacking other players as well as helping opponents defend Catan against a common foe. Cities & Knights can also be combined with the Catan: Seafarers expansion or with Catan: Traders & Barbarians scenarios.
Catan: Seafarers, or Seafarers of Catan in older editions, is an expansion of the board game Catan for three to four players. The main feature of this expansion is the addition of ships, gold fields, and the pirate to the game, allowing play between multiple islands. The expansion also provides numerous scenarios, some of which have custom rules. The Seafarers rules and scenarios are also, for the most part, compatible with Catan: Cities & Knights and Catan: Traders & Barbarians.
Magic: The Gathering is a tabletop and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game and had approximately fifty million players as of February 2023. Over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity. As of the 2022 fiscal year, Magic generates over $1 billion in revenue annually.
Doomtown: Reloaded is an expandable card game based on the Deadlands role-playing game. It was originally a collectible card game that ran from 1998 through 2001 and was revived as the Reloaded version in 2014. It was published by Wizards of the Coast (WotC) under license to Pinnacle Entertainment Group until January 2000, when WotC quit production and the license transferred to Alderac Entertainment Group.
Vampire: The Eternal Struggle is a multiplayer collectible card game published by White Wolf Publishing. It is set in the World of Darkness and is based on the Vampire: The Masquerade roleplaying game.
Magic: The Gathering Online is a video game adaptation of Magic: The Gathering, utilizing the concept of a virtual economy to preserve the collectible aspect of the card game. It is played through an Internet service operated by Wizards of the Coast, which went live on June 24, 2002. The game does not run on mobile as Magic: the Gathering Arena does, since it is only available for Microsoft Windows. Users can play the game or trade cards with other users.
The collectible card game Magic: The Gathering published seven expansion sets from 1993–1995, and one compilation set. These sets contained new cards that "expanded" on the base sets of Magic with their own mechanical theme and setting; these new cards could be played on their own, or mixed in with decks created from cards in the base sets. With Magic's runaway success, many of the printings of these early sets were too small to satisfy the rapidly growing fanbase. Cards from them became rare, hard to find, and expensive. It was not until Fallen Empires and Homelands that Wizards of the Coast was able to print enough cards to meet demand; additionally, Wizards of the Coast published Chronicles, a reprint set that helped fix many of the scarcity issues with the earliest sets.
In Magic: The Gathering, Power Nine is a set of nine cards that were printed in the game's early core sets, consisting of Black Lotus, Ancestral Recall, Time Walk, Mox Pearl, Mox Sapphire, Mox Jet, Mox Ruby, Mox Emerald, and Timetwister. These nine cards were printed in the first sets of Magic: The Gathering, starting in 1993. They are considered among the most powerful cards in the game. Owing to their power, they were banned from being played in most competitive settings.
Settlers of Canaan is a multiplayer board game which is an adaptation of Catan and includes themes from the Hebrew Bible. It was published in 2002 by Cactus Game Design, based in North Carolina.
Magic: The Gathering formats are various ways in which the Magic: The Gathering collectible card game can be played. Each format provides rules for deck construction and gameplay, with many confining the pool of permitted cards to those released in a specified group of Magic card sets. The Wizards Play Network, the governing body that oversees official Magic competitive play, categorizes its tournament formats into Constructed and Limited. Additionally, there are many casual formats with the Commander format being one of the most popular formats of the game.
Magic: The Gathering is a video game published by MicroProse in March 1997 based on the collectible card game Magic: The Gathering. It is often referred to as Shandalar after the plane of Shandalar, where the game takes place. The player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure and role-playing elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. An oversized version of Aswan Jaguar was included in the game box.
Magic: The Gathering – Duels of the Planeswalkers is a video game based on the popular collectible card game of the same name, published by Wizards of the Coast. It was released on June 17, 2009.
Catan: Traders & Barbarians is the third expansion to the Settlers of Catan games, developed by Klaus Teuber. It contains a series of new scenarios and small variations, which are meant for two, three, or four players, with limited compatibility between the other two expansions, Catan: Seafarers and Catan: Cities & Knights. Three of the modules had been previously offered as "mini-expansions", though two have new rules in Traders. The expansion itself is named for one of the scenarios therein.
Catan Historical Scenarios II: Troy and Great Wall is the second Historical Scenario expansion to the Settlers of Catan game, released in 2001 by Kosmos, though other distributors have redistributed this with a rules translation. Both scenarios are designed for four or six players; six-player play requires the Settlers 5-6 player extension.
The rules of Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The rules of Magic have been changed frequently over the years by the manufacturer, Wizards of the Coast, mostly in minor ways. However, major rules overhauls have also been done a few times.
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards. It was introduced with Magic: The Gathering in 1993.
The Rivals for Catan is an updated revision of the Catan Card Game, a card game adaptation of The Settlers of Catan. The game was released in 2010. It is a member of the Catan series of games, and is published by Kosmos in German and Mayfair Games in English. Like its predecessor, The Rivals for Catan is a two-player game. As with the Catan Adventures series of games, the theme is based on the Rebecca Gablé novel The Settlers of Catan, a novel based on the original board game.
Catan, previously known as The Settlers of Catan or simply Settlers, is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as Die Siedler von Catan. Players take on the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players gain victory points as their settlements grow and the first to reach a set number of victory points, typically 10, wins. The game and its many expansions are also published by Catan Studio, Filosofia, GP, Inc., 999 Games, Κάισσα (Káissa), and Devir. Upon its release, The Settlers of Catan became one of the first Eurogames to achieve popularity outside Europe. As of 2020, more than 32 million copies in 40 languages had been sold.
A sideboard, side deck, or side is a set of cards in a collectible card game that are separate from a player's primary deck. It is used to customize a match strategy against an opponent by enabling a player to change the composition of the playing deck.