Champions Gamemaster's Screen is a 1981 role-playing game supplement for Champions published by Hero Games.
Champions Gamemaster's Screen is a pair of stand-up gamemaster's screens screens that contain charts and tables for playing Champions. [1]
Gamemaster's Screen for Champions is a GM's screen with charts and tables from the 1st-ed. rules. [2] Gamemaster's Screen is a GM's screen displaying 3rd-ed. Combat charts for quick reference; it includes a scenario ("Adventure #1"), The Island of Dr. Destroyer (previously sold separately). [2]
Gamemaster's Screen for Champions was designed by Steve Peterson and George MacDonald, and was published by Hero Games, in 1981 as two cardstock screens. [2] Gamemaster's Screen was published in 1985 as a cardstock screen with a 16-page bound-in pamphlet. [2]
Aaron Allston reviewed Champions Gamemaster's Screen in The Space Gamer No. 51. [1] Allston commented that "GMs who really want a good-looking cardstock screen should pick this up; misers (like me) will improvise." [1]
Superworld is a superhero-themed role-playing game published by Chaosium in 1983 that uses the generic Basic Role-Playing rules system. The game began as just one part of the Worlds of Wonder product before being published as a stand-alone game. In competition against other well-established and popular superhero games, Superworld never found an audience, and was discontinued after only three supplements were published for it.
Champions is a role-playing game published by Hero Games designed to simulate a superhero comic book world. It was originally created by George MacDonald and Steve Peterson in collaboration with Rob Bell, Bruce Harlick and Ray Greer. The latest edition of the game uses the sixth edition of the Hero System, as revised by Steve Long, and was written by Aaron Allston. It was released in early 2010.
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A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play.
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