Chris Swain is an American game designer, entrepreneur, and professor. He is the founder of two venture-backed game companies. He worked full-time as a professor at The University of Southern California from 2004-2011.
Swain started his career in at Robert Abel’s interactive software company Synapse Technologies.[ citation needed ] Chris was VP of Programming at game developer Spiderdance, Inc, where his work included participatory television projects.[ citation needed ] He was a founding member of R/GA Interactive. [1] Swain co-founded the Electronic Arts Game Innovation Lab at USC and served as the director of the USC Games Institute. [1] He co-authored the first edition of Game Design Workshop: Designing, Prototyping, & Playtesting Games with Tracy Fullerton and Steven Hoffman in 2004. [2]
Notable projects in his early career include: Netwits for the Microsoft Network, [3] Multiplayer Jeopardy! [4] and Multiplayer Wheel of Fortune [5] for Sony Online, Stickerworld for Children's Television Workshop, [6] and Poetry of Structure, the interactive companion to Ken Burns’ documentary about Frank Lloyd Wright. [7]
Swain served on the board of directors of the Academy of Television Arts & Sciences (Emmy's) from 2000 to 2004. [1] While a board member, Swain co-led the initiative that developed and awarded the Emmy for achievement in interactive television.
The games SurgeWorld and Immune Attack (2006) address health topics. [1] [8] The Redistricting Game (2006) models gerrymandering, aimed at informing voters. [9] [10] [11] Enhanced Learning with Creative Technologies (ELECT) is a project funded by the US Military which produced a game on urbanism, [1] as well as a game about bi-lateral negotiation. [12]
Swain is also known for his mentorship of students at USC. Several projects by his students, for which he was their advisor, have gone on to become published games. These include fl0w (Sony PlayStation), Misadventures of P.B. Winterbottom (2K Games), and Reflection (Konami). [13]
In 2010, Swain founded the games studio Talkie for story-driven social games. They created the Facebook game Ecotopia to promote environmental conservation, launched in 2011. [14] [15]
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. A dedicated version for Mac OS X was released in June 2003, which operated for ten years before being shut down in November 2013. In June 2000, Verant Interactive was absorbed into Sony Online Entertainment, who took over full development and publishing duties of the title. Later, in February 2015, SOE's parent corporation, Sony Computer Entertainment, sold the studio to investment company Columbus Nova and it was rebranded as Daybreak Game Company, which continues to develop and publish EverQuest.
The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a set of specifications, originally designed by Dave Needle and RJ Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released afterwards by GoldStar, Sanyo, Creative Labs, and Samsung Electronics in 1997.
Game Show Network (GSN) is an American basic cable channel owned by the television network division of Sony Pictures Television. The channel's programming is primarily dedicated to game shows, including reruns of acquired game shows, along with new, first-run original and revived game shows. The network has also previously aired reality competition series and televised poker.
The University of Southern California School of Cinematic Arts (SCA) houses seven academic divisions: Film & Television Production; Cinema & Media Studies; John C. Hench Division of Animation + Digital Arts; John Wells Division of Writing for Screen & Television; Interactive Media & Games; Media Arts + Practice; Peter Stark Producing Program.
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7.
Brad McQuaid was an American video game designer who was the key designer of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999. He later co-founded Sigil Games Online where he served as CEO and Executive Producer of Vanguard: Saga of Heroes until Sony Online Entertainment's acquisition of Sigil Games Online in May 2007. On July 6, 2012, SOE announced the re-hiring of McQuaid to continue his work on Vanguard. On January 13, 2014, McQuaid announced his role of Chief Creative Officer at Visionary Realms, Inc. for the PC MMORPG, Pantheon: Rise of the Fallen.
Infantry, also known as Infantry Online, is a multiplayer combat video game. Originally released in 1999, the game was taken offline by Sony Online Entertainment and the servers shut down in March 2012. The Infantry community subsequently took control of the game and re-launched it independently at freeinfantry.com.
Sony Interactive Entertainment LLC (SIE) is an American multinational video game and digital entertainment company of Sony. Jointly established by two subsidiaries in 2016, it primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments.
Raphael "Raph" Koster is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies. From 2006 until 2013 he worked as the founder and president of Metaplace producing a Facebook game platform.
The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.F.A.) and graduate programs in interactive media and game design, as well as B.F.A. programs in game art and themed entertainment and an M.A. in media, games and health. The programs include courses in game design, game development, production, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema.
Black Widow Games was a video game developer specializing in promotional mods for Quake and Half-Life 3D engines. They are best known for their They Hunger series. Prominent members included Neil Manke, Einar Saukas, and Magnus Jansén. The company business model is based on developing contract-work mods for the marketing campaigns of customer companies and products, freely distributed for promotion.
Behaviour Interactive Inc. is a Canadian video game developer based in Montreal. The studio is best known for the multiplayer horror game Dead by Daylight.
Flow is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance from Santa Monica Studio. SuperVillain Studios developed a PlayStation Portable version of the game in 2008, and PlayStation 4 and PlayStation Vita versions in 2013. In Flow, the player navigates a series of two-dimensional (2D) planes with an aquatic microorganism that evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow.
Thatgamecompany, Inc. is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Computer Entertainment, contracted to create three downloadable games for the PlayStation 3's PlayStation Network service, and has since secured independent funding. The first of their games is a remake of Chen's award-winning Flash title Flow, with enhanced visuals and sound, added multiplayer modes and compatibility with the PlayStation 3's motion-sensitive controller. The title was released on the PlayStation Store in 2007. The company's second PlayStation 3 game, Flower, was released on the PlayStation Store in 2009, and their third game, Journey, was released in March 2012 on the PlayStation Store. Their fourth game, Sky: Children of the Light, was released in July 2019 on iOS and in April 2020 on Android. Later, it released on the Nintendo Switch in June 2021 and on PlayStation 4 in December 2022.
Tracy Fullerton is an American game designer, educator and writer, best known for Walden, a game (2017). She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC.
God of War is an action-adventure game franchise created by David Jaffe and developed by Sony's Santa Monica Studio. It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms. Based on ancient mythologies, the series' plot follows Kratos, a Spartan warrior who becomes the God of War and comes into conflict with various mythological pantheons. The earlier games in the series are based on Greek mythology and see Kratos follow a path of vengeance against the Olympian gods; the later games are based on Norse mythology and see Kratos go on a path of redemption while also introducing his son Atreus as a secondary protagonist.
The Nethernet was an online game in which players "passively" participated in while browsing web pages. Players earn data points by taking missions, which they can spend on various game items that could be attached to web pages to trigger events when another player next visited that page.
nDreams is a company that develops and publishes video games. Based in Farnborough, Hampshire, UK, it was formed in August 2006 by former SCi and Eidos creative director, Patrick O'Luanaigh.
Starhawk is a 2012 third-person shooter video game developed by LightBox Interactive and published by Sony Computer Entertainment for the PlayStation 3. It is the spiritual successor to 2007's Warhawk.