Chris Swain (game designer)

Last updated

Chris Swain is an American game designer, entrepreneur, and professor. He is the founder of two venture-backed game companies. He worked full-time as a professor at The University of Southern California from 2004-2011.

Contents

Career

Swain started his career in at Robert Abel’s interactive software company Synapse Technologies.[ citation needed ] Chris was VP of Programming at game developer Spiderdance, Inc, where his work included participatory television projects.[ citation needed ] He was a founding member of R/GA Interactive. [1] Swain co-founded the Electronic Arts Game Innovation Lab at USC and served as the director of the USC Games Institute. [1] He co-authored the first edition of Game Design Workshop: Designing, Prototyping, & Playtesting Games with Tracy Fullerton and Steven Hoffman in 2004. [2]

Notable projects in his early career include: Netwits for the Microsoft Network, [3] Multiplayer Jeopardy! [4] and Multiplayer Wheel of Fortune [5] for Sony Online, Stickerworld for Children's Television Workshop, [6] and Poetry of Structure, the interactive companion to Ken Burns’ documentary about Frank Lloyd Wright. [7]

Swain served on the board of directors of the Academy of Television Arts & Sciences from 2000 to 2004. [1]

The games SurgeWorld and Immune Attack (2006) address health topics. [1] [8] The Redistricting Game (2006) models gerrymandering, aimed at informing voters. [9] [10] [11] Enhanced Learning with Creative Technologies (ELECT) is a project funded by the US Military which produced a game on urbanism, [1] as well as a game about bi-lateral negotiation. [12]

Swain is also known for his mentorship of students at USC. Several projects by his students, for which he was their advisor, have gone on to become published games. These include fl0w (Sony PlayStation), Misadventures of P.B. Winterbottom (2K Games), and Reflection (Konami). [13]

In 2010, Swain founded the games studio Talkie for story-driven social games. They created the Facebook game Ecotopia to promote environmental conservation, launched in 2011. [14] [15]

Related Research Articles

<i>EverQuest</i> 1999 video game

EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. A dedicated version for Mac OS X was released in June 2003, which operated for ten years before being shut down in November 2013. In June 2000, Verant Interactive was absorbed into Sony Online Entertainment, who took over full development and publishing duties of the title. Later, in February 2015, SOE's parent corporation, Sony Computer Entertainment, sold the studio to investment company Columbus Nova and it was rebranded as Daybreak Game Company, which continues to develop and publish EverQuest.

<span class="mw-page-title-main">Machinima</span> Use of real-time computer graphics engines to create a cinematic production

Machinima, originally machinema is the use of real-time computer graphics engines to create a cinematic production. The word "machinima" is a portmanteau of the words machine and cinema. According to Guinness World Records, machinima is the art of making animated narrative films from computer graphics, most commonly using the engines found in video games.

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

<span class="mw-page-title-main">Game Developers Conference</span> Annual video game developer conference

The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

<span class="mw-page-title-main">Daybreak Game Company</span> American video game developer

Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7.

<span class="mw-page-title-main">Neversoft</span> American video game developer

Neversoft Entertainment, Inc. was an American video game developer based in Woodland Hills, California. The studio was founded by Joel Jewett, Mick West and Chris Ward in July 1994 and was acquired by Activision in October 1999. Initially, the studio worked with Playmates Toys, where they worked on the game Skeleton Warriors, which was based on a animated television series of the same name. Throughout 1996, the studio grew, and worked on projects with Crystal Dynamics and Sony Computer Entertainment, but due to internal conflicts, they were cancelled.

<span class="mw-page-title-main">Brad McQuaid</span> American businessman

Brad McQuaid was an American video game designer who was the key designer of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999. He later co-founded Sigil Games Online where he served as CEO and Executive Producer of Vanguard: Saga of Heroes until Sony Online Entertainment's acquisition of Sigil Games Online in May 2007. On July 6, 2012, SOE announced the re-hiring of McQuaid to continue his work on Vanguard. On January 13, 2014, McQuaid announced his role of Chief Creative Officer at Visionary Realms, Inc. for the PC MMORPG, Pantheon: Rise of the Fallen.

<span class="mw-page-title-main">Sony Interactive Entertainment</span> Multinational software company

Sony Interactive Entertainment (SIE) is a multinational video game and digital entertainment company owned by multinational conglomerate Sony. SIE primarily operates the PlayStation brand of video game consoles and products. SIE is made up of two legal corporate entities: Sony Interactive Entertainment LLC based in San Mateo, California, and Sony Interactive Entertainment Inc., based in Minato, Tokyo. SIE Inc. was originally founded as Sony Computer Entertainment Inc. in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America.

The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.A.) and graduate (M.F.A.) programs in interactive media and game design. The programs include courses in game design, development, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema.

Ready at Dawn Studios LLC (RAD) is an American video game developer located in Irvine, California, and is composed of former members of Naughty Dog and Blizzard Entertainment. Formed in 2003, the company has primarily worked on games for the PlayStation Portable (PSP), most notably the Sony Computer Entertainment intellectual property God of War and Daxter. Ready at Dawn has a satellite campus in Portland, Oregon to assist with future PC and console game development. The studio is part of Oculus Studios as of June 2020.

<i>Flow</i> (video game) 2006 indie video game

Flow is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance from Santa Monica Studio. SuperVillain Studios developed a PlayStation Portable version of the game in 2008, and PlayStation 4 and PlayStation Vita versions in 2013. In Flow, the player navigates a series of two-dimensional (2D) planes with an aquatic microorganism that evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow.

<span class="mw-page-title-main">Tracy Fullerton</span> American game designer, educator and writer

Tracy Fullerton is an American game designer, educator and writer. She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC. In 2014 she was named Director of the USC Games Program, an interdisciplinary collaboration between the School of Cinematic Arts and the Viterbi School of Engineering at USC. From 2010 to 2017, she served as Chair of the USC Interactive Media & Games Division.

God of War is an action-adventure game franchise created by David Jaffe at Sony's Santa Monica Studio. It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms. Based on ancient mythologies, the story follows Kratos, a Spartan warrior and later the Greek God of War, who was tricked into killing his family by his former master, the original Greek God of War Ares. This sets off a series of events that leads to wars with the different mythological pantheons. The Greek-based games see Kratos follow a path of vengeance due to the machinations of the Olympian gods, while the Norse-based games, which introduce his son Atreus as a secondary protagonist, show an older Kratos on a path of redemption and inadvertently coming into conflict with the Norse gods.

<i>Fat Princess</i> 2009 video game

Fat Princess is an action real-time strategy video game developed by Titan Studios and published by Sony Computer Entertainment for the PlayStation 3. It was released in North America, Europe and Australia on July 30, 2009, and in Japan on December 25 the same year, as Pocchari Princess. It was included on the Best of PlayStation Network Vol. 1 compilation disc, released on June 18, 2013. A PlayStation Portable version, titled Fat Princess: Fistful of Cake, was released in 2010.

nDreams Video game company

nDreams, Ltd. is a company that develops and publishes video games. It is located in Farnborough, Hampshire in the United Kingdom. The company was formed in August 2006 by former SCi and Eidos creative director, Patrick O'Luanaigh. Since formation, the developer has worked on numerous projects for different video game platforms, initially PlayStation Home, the virtual world on Sony's PlayStation 3 console, where they grew to become one of the leading publishers. From late 2013 nDreams began working on content for virtual reality (VR) headsets, such as Sony's PlayStation VR, Oculus Rift and Samsung Gear VR. nDreams has stated that they are now entirely focused on developing content for virtual reality.

<span class="mw-page-title-main">PlayStation Studios</span> Group of video game developers owned by Sony Interactive Entertainment

PlayStation Studios is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020.

<i>Starhawk</i> (2012 video game) 2012 video game

Starhawk is a 2012 third-person shooter video game developed by LightBox Interactive and published by Sony Computer Entertainment for the PlayStation 3. It is the spiritual successor to 2007's Warhawk.

BrowserQuest was a free massively multiplayer online role-playing game created by French developer Little Workshop and the Mozilla Foundation. The official website is currently defunct, attributed to lack of resources.

<i>Horizon Zero Dawn</i> 2017 video game

Horizon Zero Dawn is a 2017 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. It is the first game of the Horizon video game series. The plot follows Aloy, a young hunter in a world overrun by machines, who sets out to uncover her past. The player uses ranged weapons, a spear, and stealth to combat mechanical creatures and other enemy forces. A skill tree provides the player with new abilities and bonuses. The player can explore the open world to discover locations and take on side quests. It is the first game in the Horizon series and was released for the PlayStation 4 in 2017 and Windows in 2020.

References

  1. 1 2 3 4 5 Karen, Schrier; David, Gibson (2010-02-28). Ethics and Game Design: Teaching Values through Play: Teaching Values through Play. IGI Global. p. 358. ISBN   978-1-61520-846-3.
  2. "Game Design Workshop - Bookverdict.com". bookverdict.mediasourceinc.net. Retrieved 2022-03-12.
  3. "NetWits for Windows (1996)". MobyGames.
  4. "Sony Pictures". www.sonypictures.com. Archived from the original on 5 June 2011. Retrieved 19 April 2022.
  5. "Sony Pictures Games | Wheel of Fortune 2". March 17, 2007. Archived from the original on 17 March 2007.
  6. "Sesame Workshop - Sticker World". March 12, 2007. Archived from the original on 12 March 2007.
  7. "Watch Frank Lloyd Wright | Ken Burns | PBS". Frank Lloyd Wright | Ken Burns | PBS.
  8. "Video Games: Medicine For The Body". ScienceDaily. Retrieved 2022-03-12.
  9. Musgrove, Mike (2007-06-10). "Mike Musgrove - The New Political Games Make a Point". The Washington Post . ISSN   0190-8286 . Retrieved 2022-03-12.
  10. "New video games play to serious objectives - USATODAY.com". usatoday30.usatoday.com. Retrieved 2022-03-12.
  11. "A Gamer's Guide to Redistricting". The New York Times. 2007-06-14. ProQuest   2223197439.
  12. "SIGNAL Magazine". 2007-09-27. Archived from the original on 27 September 2007. Retrieved 2022-03-12.
  13. "Chris Swain, Director USC Games Institute, to Give 2nd Keynote for IGC West". Business Wire. 2009-10-28. ProQuest   443824334.
  14. "Talkie Teams with Conservation International, Sets out to Save the Environment One Facebook Gamer at a Time with Ecotopia". Business Wire. 2011-03-11. ProQuest   855443476.
  15. "Talkie rolls out green social game Ecotopia on Facebook". VentureBeat. 2011-04-04. Retrieved 2022-03-12.