Civilization's Waiting Room

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Civilization's Waiting Room
Sivilisasjonens-venterom.jpg
A participant is ready to commune with the AI Intelligence that rules Civilization. Photographer: Eivind Senneset for UiB.
Other namesSivilisasjonens venterom
Designers Anita Myhre Andersen, Harald Misje, Jon Andreas Edland, Toril Mjelva Saatvedt, Sebastian Sjøvold, Eskil Mjelva Saatvedt, Marianne Gunderson, Kristian A. Bjørkelo, Jill Walker Rettberg
Publication2021
Genres Larp, Nordic larp
LanguagesNorwegian

Sivilisasjonens venterom (Norwegian for "Civilization's Waiting Room") was a research larp (live-action roleplaying game) held in Bergen in November 2021. It was designed to explore the potential of larps as a research methodology and as research dissemination, and was specifically intended to investigate ethical questions that arise when encountering new surveillance technologies. [1] [2]

Contents

Background

The project was funded by the Research Council of Norway [3] as part of a scheme to increase the Norwegian impact of EU-funded research. The stated goal was to "create arenas where the general public can practice making ethical decisions about the use of new technologies, specifically machine vision technologies such as facial recognition, deepfakes and VR" [3]

The creative lead for the project was veteran larp developer Anita Myhre Andersen, working with Harald Misje, Jon Andreas Edland, Toril Mjelva Saatvedt, Sebastian Sjøvold and Eskil Mjelva Saatvedt. The researchers in the development team were Marianne Gunderson, Kristian A. Bjørkelo, and Jill Walker Rettberg, who had initiated the project.

The larp drew upon the Nordic larp genre [4] as well as on research on educational larping (Edu-larp) and larps as research tools. [5] In a scholarly paper about Sivilisasjonens venterom, Malthe Stavning Erslev describes it as a research larp, which is "a method of academic knowledge development in its own right". [6]

Setting and gameplay

Civilization's Waiting Room was set in a future where society has unravelled due to climate change and war. The Civilization (Sivilisasjonen) is a city state that is a rare refuge from the surrounding wilderness. [6] It is run by a benevolent AI known as Intelligensen ("the Intelligence") that bases all of its decisions on the sum of all the opinions and interests of the citizens, as it interprets these based on the extensive data it collects and is fed by the citizens. Sivilisasjonen was therefore imagined as an AI-based democracy.

The overall story arc of Sivilisasjonens Venterom unfolded over a dramatic day in the reception hall, starting in the morning with new applicants arriving, and ending in the evening with a ceremony in which those who had learned to manipulate the system were granted citizenship and access to Sivilisasjonen. During the day there were small personal dramas, planned plot twists and unplanned incidents, as well as large-scale hacking of the Intelligence undermining the foundational ideology of Sivilisasjonen. Players experienced conflicts on a personal level, as their characters had their interpersonal relationship challenged by technological mediation, as well as by their shifting interpretation of how this society worked. Participants also experienced large-scale drama as a group when the social framework of the Intelligence cracked and for a little while was replaced by a small group of more individuality-oriented hackers led by one of the organizers.

Three related larps set in the same fictional world were Ettersynsing [7] ("Opticionated"), a short form larp using a dinner table setting that was run at the NORA 2021 conference on AI, [8] [9] Mønsterakademiet, a short larp set in a school that trained citizens for the Civilization, and Hawa, a larp for children run by the larp development company Tidsreiser that was set in another part of the world where there are no adults, and robots bring up children in an attempt to mould them into peaceful, productive citizens. [10]

Reception

Malthe Stavning Erslev analyses his experience of playing Trin in the larp, discussing larps as a mimetic method related to design fiction. [6] However, he found that the focus on the aspects of surveillance that are visible, such as screens and cameras, led to less focus on data-intensive surveillance, and thus the larp could be said "not to challenge imaginaries, but to solidify them." [11]

In his MA thesis, Jon Andreas Edland argued that the "opportunity to observe a theme or situation from different sides and thus grants a larger room for reflection and understanding based on the context of the situation". [7]

Related Research Articles

<span class="mw-page-title-main">Live action role-playing game</span> Form of role-playing game where participants act out the roles

A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.

<span class="mw-page-title-main">University of Bergen</span> Public university in Bergen, Norway

The University of Bergen is a public research university in Bergen, Norway. As of 2021, the university had over 4,000 employees and 19,000 students. It was established by an act of parliament in 1946 consolidating several scientific institutions that dated as far back as 1825. It is Norway's second-oldest university, and is considered to be one of the nation’s four so-called "established universities." It has faculties and programmes in all the academic fields typical of a classical university, as well as such degree programmes as medicine and law that, traditionally, only the “established universities” are authorized by law to offer. It is also one of Norway's leading universities in many of the natural sciences, including marine research and climate research. It has consistently been ranked in the top 200 or top one percent of universities in the world, and as one of the best 10 or best 50 universities worldwide in some fields, such as earth and marine sciences. It is part of the Coimbra Group and of the U5 group of Norway's oldest and highest-ranked universities.

<span class="mw-page-title-main">Bergen</span> City and municipality in Vestland, Norway

Bergen, historically Bjørgvin, is a city and municipality in Vestland county on the west coast of Norway. As of 2022, its population was roughly 289,330. Bergen is the second-largest city in Norway after the national capital Oslo. The municipality covers 465 square kilometres (180 sq mi) and is located on the peninsula of Bergenshalvøyen. The city centre and northern neighbourhoods are on Byfjorden, 'the city fjord'. The city is surrounded by mountains, causing Bergen to be called the "city of seven mountains". Many of the extra-municipal suburbs are on islands. Bergen is the administrative centre of Vestland county. The city consists of eight boroughs: Arna, Bergenhus, Fana, Fyllingsdalen, Laksevåg, Ytrebygda, Årstad, and Åsane.

<span class="mw-page-title-main">North Germanic languages</span> Languages of the Nordic countries

The North Germanic languages make up one of the three branches of the Germanic languages—a sub-family of the Indo-European languages—along with the West Germanic languages and the extinct East Germanic languages. The language group is also referred to as the Nordic languages, a direct translation of the most common term used among Danish, Faroese, Icelandic, Norwegian, and Swedish scholars and people.

<span class="mw-page-title-main">Mass surveillance</span> Intricate surveillance of an entire or a substantial fraction of a population

Mass surveillance is the intricate surveillance of an entire or a substantial fraction of a population in order to monitor that group of citizens. The surveillance is often carried out by local and federal governments or governmental organizations, but it may also be carried out by corporations. Depending on each nation's laws and judicial systems, the legality of and the permission required to engage in mass surveillance varies. It is the single most indicative distinguishing trait of totalitarian regimes. It is often distinguished from targeted surveillance.

<span class="mw-page-title-main">Facial recognition system</span> Technology capable of matching a face from an image against a database of faces

A facial recognition system is a technology potentially capable of matching a human face from a digital image or a video frame against a database of faces. Such a system is typically employed to authenticate users through ID verification services, and works by pinpointing and measuring facial features from a given image.

<span class="mw-page-title-main">Intelligence, surveillance, target acquisition, and reconnaissance</span> Military doctrinal concept

ISTAR stands for intelligence, surveillance, target acquisition, and reconnaissance. In its macroscopic sense, ISTAR is a practice that links several battlefield functions together to assist a combat force in employing its sensors and managing the information they gather.

<span class="mw-page-title-main">Norwegian Armed Forces</span> Armed forces of Norway

The Norwegian Armed Forces is the military organization responsible for the defence of Norway. It consists of five branches, the Norwegian Army, the Royal Norwegian Navy, which includes the Coast Guard, the Royal Norwegian Air Force, the Home Guard, and Norwegian Cyber Defence Force as well as several joint departments.

<span class="mw-page-title-main">Holberg Prize</span> Award

TheHolberg Prize is an international prize awarded annually by the government of Norway to outstanding scholars for work in the arts, humanities, social sciences, law and theology, either within one of these fields or through interdisciplinary work. The prize is named after the Danish-Norwegian writer and academic Ludvig Holberg (1684–1754). The Holberg Prize comes with a monetary award of 6 million Norwegian kroner (NOK), which are intended to be used to further the research of the recipient. The winner of the Holberg Prize is announced in March, and the award ceremony takes place every June in Bergen, Norway.

The Consumer Council of Norway is a Norwegian government agency and consumer protection organisation established in 1953. It works to increase consumer influence in society, to contribute to consumer-friendly developments, and to promote measures that strengthen the position of consumers. The Norwegian government funds the Consumer Council, leaving it free to develop an independent consumer policy and independent of commercial interests and other organisations.

Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with".

<span class="mw-page-title-main">Norwegian identity card</span> National identity card of Norway

The Norwegian identity card, commonly referred to as the national identity card in Norway, is a non-compulsory biometric identity document issued since 30 November 2020. It is one of two official identity documents issued by the Norwegian Police Service, the other being the Norwegian passport. It is only issued to Norwegian citizens, and may indicate citizenship so that it can be used as a travel document facilitating freedom of movement within the European Free Trade Association and the European Economic Area. For travel within the Nordic countries no identity documentation is legally required for Nordic citizens due to the Nordic Passport Union.

IT-backed authoritarianism, also known as techno-authoritarianism, digital authoritarianism or digital dictatorship, refers to the state use of information technology in order to control or manipulate both foreign and domestic populations. Tactics of digital authoritarianism may include mass surveillance including through biometrics such as facial recognition, internet firewalls and censorship, internet blackouts, disinformation campaigns, and digital social credit systems. Although some institutions assert that this term should only be used to refer to authoritarian governments, others argue that the tools of digital authoritarianism are being adopted and implemented by governments with "authoritarian tendencies", including democracies.

<span class="mw-page-title-main">Scott Rettberg</span> American-Norwegian digital culture professor and author

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References

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  4. Stenros, Jaakko; Montoya, Markus (2010). Nordic larp (1st print ed.). Stockholm: Fea Livia. ISBN   978-91-633-7856-0. OCLC   733223799.
  5. Bjørkelo, Kristian A.; Jørgensen, Kristine (2018). "The Asylum Seekers Larp: The Positive Discomfort of Transgressive Realism" (PDF). Proceedings of Nordic DiGRA 2018.
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  7. 1 2 Edland, Jon Andreas (2021). Å se verden på en ny måte: Laiv som pedagogisk verktøy i maskinsynsetikk (Master thesis) (in Norwegian). University of Bergen. hdl:11250/2761418.
  8. "NORA Annual Conference 2021 - NORA - Norwegian Artificial Intelligence Research Consortium". www.nora.ai. Retrieved 7 February 2022.
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  10. "Høstprogram 2021". Tidsreiser (in Norwegian Bokmål). 7 September 2021. Retrieved 7 February 2022.
  11. Erslev, Malthe Stavning (18 October 2022). "A Mimetic Method: Rendering Artificial Intelligence Imaginaries through Enactment". A Peer-Reviewed Journal About. 11 (1): 34–49. doi: 10.7146/aprja.v11i1.134305 . ISSN   2245-7755.